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Tom M. Mitchell

Publications and source records attributed to Tom M. Mitchell.

At least 19 recordsLinked to original sources

SmartPlay: A Benchmark for LLMs as Intelligent Agents

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/Microsoft/SmartPlay

cs.LG

The Roles of Symbols in Neural-based AI: They are Not What You Think!

We propose that symbols are first and foremost external communication tools used between intelligent agents that allow knowledge to be transferred in a more efficient and effective manner than having to experience the world directly. But, they are also used internally within an agent through a form of self-communication to help formulate, describe and justify subsymbolic patterns of neural activity that truly implement thinking. Symbols, and our languages that make use of them, not only allow us to explain our thinking to others and ourselves, but also provide beneficial constraints (inductive bias) on learning about the world. In this paper we present relevant insights from neuroscience and cognitive science, about how the human brain represents symbols and the concepts they refer to, and how today's artificial neural networks can do the same. We then present a novel neuro-symbolic hypothesis and a plausible architecture for intelligent agents that combines subsymbolic representations for symbols and concepts for learning and reasoning. Our hypothesis and associated architecture imply that symbols will remain critical to the future of intelligent systems NOT because they are the fundamental building blocks of thought, but because they are characterizations of subsymbolic processes that constitute thought.

cs.AI

Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals

High sample complexity has long been a challenge for RL. On the other hand, humans learn to perform tasks not only from interaction or demonstrations, but also by reading unstructured text documents, e.g., instruction manuals. Instruction manuals and wiki pages are among the most abundant data that could inform agents of valuable features and policies or task-specific environmental dynamics and reward structures. Therefore, we hypothesize that the ability to utilize human-written instruction manuals to assist learning policies for specific tasks should lead to a more efficient and better-performing agent. We propose the Read and Reward framework. Read and Reward speeds up RL algorithms on Atari games by reading manuals released by the Atari game developers. Our framework consists of a QA Extraction module that extracts and summarizes relevant information from the manual and a Reasoning module that evaluates object-agent interactions based on information from the manual. An auxiliary reward is then provided to a standard A2C RL agent, when interaction is detected. Experimentally, various RL algorithms obtain significant improvement in performance and training speed when assisted by our design.

cs.LG

Assessing the Performance of Online Students -- New Data, New Approaches, Improved Accuracy

We consider the problem of assessing the changing performance levels of individual students as they go through online courses. This student performance (SP) modeling problem is a critical step for building adaptive online teaching systems. Specifically, we conduct a study of how to utilize various types and large amounts of student log data to train accurate machine learning (ML) models that predict the performance of future students. This study is the first to use four very large sets of student data made available recently from four distinct intelligent tutoring systems. Our results include a new ML approach that defines a new state of the art for logistic regression based SP modeling, improving over earlier methods in several ways: First, we achieve improved accuracy by introducing new features that can be easily computed from conventional question-response logs (e.g., the pattern in the student 's most recent answers). Second, we take advantage of features of the student history that go beyond question-response pairs (e.g., features such as which video segments the student watched, or skipped) as well as information about prerequisite structure in the curriculum. Third, we train multiple specialized SP models for different aspects of the curriculum (e.g., specializing in early versus later segments of the student history), then combine these specialized models to create a group prediction of the SP. Taken together, these innovations yield an average AUC score across these four datasets of 0.808 compared to the previous best logistic regression approach score of 0.767, and also outperforming state-of-the-art deep neural net approaches. Importantly, we observe consistent improvements from each of our three methodological innovations, in each dataset, suggesting that our methods are of general utility and likely to produce improvements for other online tutoring systems as well.

cs.LG

Transferable Student Performance Modeling for Intelligent Tutoring Systems

Millions of learners worldwide are now using intelligent tutoring systems (ITSs). At their core, ITSs rely on machine learning algorithms to track each user's changing performance level over time to provide personalized instruction. Crucially, student performance models are trained using interaction sequence data of previous learners to analyse data generated by future learners. This induces a cold-start problem when a new course is introduced for which no training data is available. Here, we consider transfer learning techniques as a way to provide accurate performance predictions for new courses by leveraging log data from existing courses. We study two settings: (i) In the naive transfer setting, we propose course-agnostic performance models that can be applied to any course. (ii) In the inductive transfer setting, we tune pre-trained course-agnostic performance models to new courses using small-scale target course data (e.g., collected during a pilot study). We evaluate the proposed techniques using student interaction sequence data from 5 different mathematics courses containing data from over 47,000 students in a real world large-scale ITS. The course-agnostic models that use additional features provided by human domain experts (e.g, difficulty ratings for questions in the new course) but no student interaction training data for the new course, achieve prediction accuracy on par with standard BKT and PFA models that use training data from thousands of students in the new course. In the inductive setting our transfer learning approach yields more accurate predictions than conventional performance models when only limited student interaction training data (<100 students) is available to both.

cs.LG

Towards General Natural Language Understanding with Probabilistic Worldbuilding

We introduce the Probabilistic Worldbuilding Model (PWM), a new fully-symbolic Bayesian model of semantic parsing and reasoning, as a first step in a research program toward more domain- and task-general NLU and AI. Humans create internal mental models of their observations which greatly aid in their ability to understand and reason about a large variety of problems. In PWM, the meanings of sentences, acquired facts about the world, and intermediate steps in reasoning are all expressed in a human-readable formal language, with the design goal of interpretability. PWM is Bayesian, designed specifically to be able to generalize to new domains and new tasks. We derive and implement an inference algorithm that reads sentences by parsing and abducing updates to its latent world model that capture the semantics of those sentences, and evaluate it on two out-of-domain question-answering datasets: (1) ProofWriter and (2) a new dataset we call FictionalGeoQA, designed to be more representative of real language but still simple enough to focus on evaluating reasoning ability, while being robust against heuristics. Our method outperforms baselines on both, thereby demonstrating its value as a proof-of-concept.

cs.CL

Coarse-to-Fine Curriculum Learning

When faced with learning challenging new tasks, humans often follow sequences of steps that allow them to incrementally build up the necessary skills for performing these new tasks. However, in machine learning, models are most often trained to solve the target tasks directly.Inspired by human learning, we propose a novel curriculum learning approach which decomposes challenging tasks into sequences of easier intermediate goals that are used to pre-train a model before tackling the target task. We focus on classification tasks, and design the intermediate tasks using an automatically constructed label hierarchy. We train the model at each level of the hierarchy, from coarse labels to fine labels, transferring acquired knowledge across these levels. For instance, the model will first learn to distinguish animals from objects, and then use this acquired knowledge when learning to classify among more fine-grained classes such as cat, dog, car, and truck. Most existing curriculum learning algorithms for supervised learning consist of scheduling the order in which the training examples are presented to the model. In contrast, our approach focuses on the output space of the model. We evaluate our method on several established datasets and show significant performance gains especially on classification problems with many labels. We also evaluate on a new synthetic dataset which allows us to study multiple aspects of our method.

cs.AI

Gender Bias, Social Bias and Representation: 70 Years of B$^H$ollywood

With an outreach in more than 90 countries, a market share of 2.1 billion dollars and a target audience base of at least 1.2 billion people, Bollywood, aka the Mumbai film industry, is a formidable entertainment force. While the number of lives Bollywood can potentially touch is massive, no comprehensive NLP study on the evolution of social and gender biases in Bollywood dialogues exists. Via a substantial corpus of movie dialogues spanning a time horizon of 70 years, we seek to understand the portrayal of women, in a broader context studying subtle social signals, and analyze the evolving trends in geographic and religious representation in India. Our argument is simple -- popular movie content reflects social norms and beliefs in some form or shape. In this project, we propose to analyze such trends over 70 years of Bollywood movies contrasting them with their Hollywood counterpart and critically acclaimed world movies.

cs.CY

Fringe News Networks: Dynamics of US News Viewership following the 2020 Presidential Election

The growing political polarization of the American electorate over the last several decades has been widely studied and documented. During the administration of President Donald Trump, charges of "fake news" made social and news media not only the means but, to an unprecedented extent, the topic of political communication. Using data from before the November 3rd, 2020 US Presidential election, recent work has demonstrated the viability of using YouTube's social media ecosystem to obtain insights into the extent of US political polarization as well as the relationship between this polarization and the nature of the content and commentary provided by different US news networks. With that work as background, this paper looks at the sharp transformation of the relationship between news consumers and here-to-fore "fringe" news media channels in the 64 days between the US presidential election and the violence that took place at US Capitol on January 6th. This paper makes two distinct types of contributions. The first is to introduce a novel methodology to analyze large social media data to study the dynamics of social political news networks and their viewers. The second is to provide insights into what actually happened regarding US political social media channels and their viewerships during this volatile 64 day period.

cs.CY

Screen2Vec: Semantic Embedding of GUI Screens and GUI Components

Representing the semantics of GUI screens and components is crucial to data-driven computational methods for modeling user-GUI interactions and mining GUI designs. Existing GUI semantic representations are limited to encoding either the textual content, the visual design and layout patterns, or the app contexts. Many representation techniques also require significant manual data annotation efforts. This paper presents Screen2Vec, a new self-supervised technique for generating representations in embedding vectors of GUI screens and components that encode all of the above GUI features without requiring manual annotation using the context of user interaction traces. Screen2Vec is inspired by the word embedding method Word2Vec, but uses a new two-layer pipeline informed by the structure of GUIs and interaction traces and incorporates screen- and app-specific metadata. Through several sample downstream tasks, we demonstrate Screen2Vec's key useful properties: representing between-screen similarity through nearest neighbors, composability, and capability to represent user tasks.

cs.HC

Modeling Task Effects on Meaning Representation in the Brain via Zero-Shot MEG Prediction

How meaning is represented in the brain is still one of the big open questions in neuroscience. Does a word (e.g., bird) always have the same representation, or does the task under which the word is processed alter its representation (answering "can you eat it?" versus "can it fly?")? The brain activity of subjects who read the same word while performing different semantic tasks has been shown to differ across tasks. However, it is still not understood how the task itself contributes to this difference. In the current work, we study Magnetoencephalography (MEG) brain recordings of participants tasked with answering questions about concrete nouns. We investigate the effect of the task (i.e. the question being asked) on the processing of the concrete noun by predicting the millisecond-resolution MEG recordings as a function of both the semantics of the noun and the task. Using this approach, we test several hypotheses about the task-stimulus interactions by comparing the zero-shot predictions made by these hypotheses for novel tasks and nouns not seen during training. We find that incorporating the task semantics significantly improves the prediction of MEG recordings, across participants. The improvement occurs 475-550ms after the participants first see the word, which corresponds to what is considered to be the ending time of semantic processing for a word. These results suggest that only the end of semantic processing of a word is task-dependent, and pose a challenge for future research to formulate new hypotheses for earlier task effects as a function of the task and stimuli.

cs.CL

We Don't Speak the Same Language: Interpreting Polarization through Machine Translation

Polarization among US political parties, media and elites is a widely studied topic. Prominent lines of prior research across multiple disciplines have observed and analyzed growing polarization in social media. In this paper, we present a new methodology that offers a fresh perspective on interpreting polarization through the lens of machine translation. With a novel proposition that two sub-communities are speaking in two different \emph{languages}, we demonstrate that modern machine translation methods can provide a simple yet powerful and interpretable framework to understand the differences between two (or more) large-scale social media discussion data sets at the granularity of words. Via a substantial corpus of 86.6 million comments by 6.5 million users on over 200,000 news videos hosted by YouTube channels of four prominent US news networks, we demonstrate that simple word-level and phrase-level translation pairs can reveal deep insights into the current political divide -- what is \emph{black lives matter} to one can be \emph{all lives matter} to the other.

cs.CL

Discovering Bilingual Lexicons in Polyglot Word Embeddings

Bilingual lexicons and phrase tables are critical resources for modern Machine Translation systems. Although recent results show that without any seed lexicon or parallel data, highly accurate bilingual lexicons can be learned using unsupervised methods, such methods rely on the existence of large, clean monolingual corpora. In this work, we utilize a single Skip-gram model trained on a multilingual corpus yielding polyglot word embeddings, and present a novel finding that a surprisingly simple constrained nearest-neighbor sampling technique in this embedding space can retrieve bilingual lexicons, even in harsh social media data sets predominantly written in English and Romanized Hindi and often exhibiting code switching. Our method does not require monolingual corpora, seed lexicons, or any other such resources. Additionally, across three European language pairs, we observe that polyglot word embeddings indeed learn a rich semantic representation of words and substantial bilingual lexicons can be retrieved using our constrained nearest neighbor sampling. We investigate potential reasons and downstream applications in settings spanning both clean texts and noisy social media data sets, and in both resource-rich and under-resourced language pairs.

cs.CL

Towards Effective Human-AI Collaboration in GUI-Based Interactive Task Learning Agents

We argue that a key challenge in enabling usable and useful interactive task learning for intelligent agents is to facilitate effective Human-AI collaboration. We reflect on our past 5 years of efforts on designing, developing and studying the SUGILITE system, discuss the issues on incorporating recent advances in AI with HCI principles in mixed-initiative interactions and multi-modal interactions, and summarize the lessons we learned. Lastly, we identify several challenges and opportunities, and describe our ongoing work

cs.HC

Interactive Task and Concept Learning from Natural Language Instructions and GUI Demonstrations

Natural language programming is a promising approach to enable end users to instruct new tasks for intelligent agents. However, our formative study found that end users would often use unclear, ambiguous or vague concepts when naturally instructing tasks in natural language, especially when specifying conditionals. Existing systems have limited support for letting the user teach agents new concepts or explaining unclear concepts. In this paper, we describe a new multi-modal domain-independent approach that combines natural language programming and programming-by-demonstration to allow users to first naturally describe tasks and associated conditions at a high level, and then collaborate with the agent to recursively resolve any ambiguities or vagueness through conversations and demonstrations. Users can also define new procedures and concepts by demonstrating and referring to contents within GUIs of existing mobile apps. We demonstrate this approach in PUMICE, an end-user programmable agent that implements this approach. A lab study with 10 users showed its usability.

cs.HC

Competence-based Curriculum Learning for Neural Machine Translation

Current state-of-the-art NMT systems use large neural networks that are not only slow to train, but also often require many heuristics and optimization tricks, such as specialized learning rate schedules and large batch sizes. This is undesirable as it requires extensive hyperparameter tuning. In this paper, we propose a curriculum learning framework for NMT that reduces training time, reduces the need for specialized heuristics or large batch sizes, and results in overall better performance. Our framework consists of a principled way of deciding which training samples are shown to the model at different times during training, based on the estimated difficulty of a sample and the current competence of the model. Filtering training samples in this manner prevents the model from getting stuck in bad local optima, making it converge faster and reach a better solution than the common approach of uniformly sampling training examples. Furthermore, the proposed method can be easily applied to existing NMT models by simply modifying their input data pipelines. We show that our framework can help improve the training time and the performance of both recurrent neural network models and Transformers, achieving up to a 70% decrease in training time, while at the same time obtaining accuracy improvements of up to 2.2 BLEU.

cs.CL

Discourse in Multimedia: A Case Study in Information Extraction

To ensure readability, text is often written and presented with due formatting. These text formatting devices help the writer to effectively convey the narrative. At the same time, these help the readers pick up the structure of the discourse and comprehend the conveyed information. There have been a number of linguistic theories on discourse structure of text. However, these theories only consider unformatted text. Multimedia text contains rich formatting features which can be leveraged for various NLP tasks. In this paper, we study some of these discourse features in multimedia text and what communicative function they fulfil in the context. We examine how these multimedia discourse features can be used to improve an information extraction system. We show that the discourse and text layout features provide information that is complementary to lexical semantic information commonly used for information extraction. As a case study, we use these features to harvest structured subject knowledge of geometry from textbooks. We show that the harvested structured knowledge can be used to improve an existing solver for geometry problems, making it more accurate as well as more explainable.

cs.CL

Estimating Accuracy from Unlabeled Data: A Probabilistic Logic Approach

We propose an efficient method to estimate the accuracy of classifiers using only unlabeled data. We consider a setting with multiple classification problems where the target classes may be tied together through logical constraints. For example, a set of classes may be mutually exclusive, meaning that a data instance can belong to at most one of them. The proposed method is based on the intuition that: (i) when classifiers agree, they are more likely to be correct, and (ii) when the classifiers make a prediction that violates the constraints, at least one classifier must be making an error. Experiments on four real-world data sets produce accuracy estimates within a few percent of the true accuracy, using solely unlabeled data. Our models also outperform existing state-of-the-art solutions in both estimating accuracies, and combining multiple classifier outputs. The results emphasize the utility of logical constraints in estimating accuracy, thus validating our intuition.

cs.LG