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Tom Ravaud

Publications and source records attributed to Tom Ravaud.

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Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video

Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but are frequently brittle under severe occlusions, rapid camera ego-motion, or weak local features. Learning-based methods, meanwhile, struggle to generalize beyond their training categories. We propose a category-agnostic optimization framework that treats articulated object understanding as a primitive-fitting problem. Geometric primitives serve as a proxy representation that avoids the pitfalls of unstable point tracks; a novel mechanism organizes them into coherent parts constrained by revolute and prismatic joints. Our formulation jointly optimizes part segmentation and joint parameters, recovering complex kinematics from a single casually captured video. A visibility-aware procedure handles partial observations and occlusions inherent to real-world data. We also propose the AiP-synth and AiP-real benchmarks, featuring significant camera motion and heavy occlusions, and outperform existing methods. Project page: https://aartykov.github.io/Articulation-in-Prime/

cs.CV

PoM: A Linear-Time Replacement for Attention with the Polynomial Mixer

This paper introduces the Polynomial Mixer (PoM), a novel token mixing mechanism with linear complexity that serves as a drop-in replacement for self-attention. PoM aggregates input tokens into a compact representation through a learned polynomial function, from which each token retrieves contextual information. We prove that PoM satisfies the contextual mapping property, ensuring that transformers equipped with PoM remain universal sequence-to-sequence approximators. We replace standard self-attention with PoM across five diverse domains: text generation, handwritten text recognition, image generation, 3D modeling, and Earth observation. PoM matches the performance of attention-based models while drastically reducing computational cost when working with long sequences. The code is available at https://github.com/davidpicard/pom.

cs.CV

sim2art: Accurate Articulated Object Modeling from a Single Video using Synthetic Training Data Only

Understanding articulated objects from monocular video is a crucial yet challenging task in robotics and digital twin creation. Existing methods often rely on complex multi-view setups, high-fidelity object scans, or fragile long-term point tracks that frequently fail in casual real-world captures. In this paper, we present sim2art, a data-driven framework that recovers the 3D part segmentation and joint parameters of articulated objects from a single monocular video captured by a freely moving camera. Our core insight is a robust representation based on per-frame surface point sampling, which we augment with short-term scene flow and DINOv3 semantic features. Unlike previous works that depend on error-prone long-term correspondences, our representation is easy to obtain and exhibits a negligible difference between simulation and reality without requiring domain adaptation. Also, by construction, our method relies on single-viewpoint visibility, ensuring that the geometric representation remains consistent across synthetic and real data despite noise and occlusions. Leveraging a suitable Transformer-based architecture, sim2art is trained exclusively on synthetic data yet generalizes strongly to real-world sequences. To address the lack of standardized benchmarks in the field, we introduce two datasets featuring a significantly higher diversity of object categories and instances than prior work. Our evaluations show that sim2art effectively handles large camera motions and complex articulations, outperforming state-of-the-art optimization-based and tracking-dependent methods. sim2art offers a scalable solution that can be easily extended to new object categories without the need for cumbersome real-world annotations. Project webpage: https://aartykov.github.io/sim2art/

cs.CV