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Tom Silver

Publications and source records attributed to Tom Silver.

42 records · Page 3Linked to original sources

Online Bayesian Goal Inference for Boundedly-Rational Planning Agents

People routinely infer the goals of others by observing their actions over time. Remarkably, we can do so even when those actions lead to failure, enabling us to assist others when we detect that they might not achieve their goals. How might we endow machines with similar capabilities? Here we present an architecture capable of inferring an agent's goals online from both optimal and non-optimal sequences of actions. Our architecture models agents as boundedly-rational planners that interleave search with execution by replanning, thereby accounting for sub-optimal behavior. These models are specified as probabilistic programs, allowing us to represent and perform efficient Bayesian inference over an agent's goals and internal planning processes. To perform such inference, we develop Sequential Inverse Plan Search (SIPS), a sequential Monte Carlo algorithm that exploits the online replanning assumption of these models, limiting computation by incrementally extending inferred plans as new actions are observed. We present experiments showing that this modeling and inference architecture outperforms Bayesian inverse reinforcement learning baselines, accurately inferring goals from both optimal and non-optimal trajectories involving failure and back-tracking, while generalizing across domains with compositional structure and sparse rewards.

cs.AI↗

Integrated Task and Motion Planning

The problem of planning for a robot that operates in environments containing a large number of objects, taking actions to move itself through the world as well as to change the state of the objects, is known as task and motion planning (TAMP). TAMP problems contain elements of discrete task planning, discrete-continuous mathematical programming, and continuous motion planning, and thus cannot be effectively addressed by any of these fields directly. In this paper, we define a class of TAMP problems and survey algorithms for solving them, characterizing the solution methods in terms of their strategies for solving the continuous-space subproblems and their techniques for integrating the discrete and continuous components of the search.

cs.RO↗

PDDLGym: Gym Environments from PDDL Problems

We present PDDLGym, a framework that automatically constructs OpenAI Gym environments from PDDL domains and problems. Observations and actions in PDDLGym are relational, making the framework particularly well-suited for research in relational reinforcement learning and relational sequential decision-making. PDDLGym is also useful as a generic framework for rapidly building numerous, diverse benchmarks from a concise and familiar specification language. We discuss design decisions and implementation details, and also illustrate empirical variations between the 20 built-in environments in terms of planning and model-learning difficulty. We hope that PDDLGym will facilitate bridge-building between the reinforcement learning community (from which Gym emerged) and the AI planning community (which produced PDDL). We look forward to gathering feedback from all those interested and expanding the set of available environments and features accordingly. Code: https://github.com/tomsilver/pddlgym

cs.AI↗

Few-Shot Bayesian Imitation Learning with Logical Program Policies

Humans can learn many novel tasks from a very small number (1--5) of demonstrations, in stark contrast to the data requirements of nearly tabula rasa deep learning methods. We propose an expressive class of policies, a strong but general prior, and a learning algorithm that, together, can learn interesting policies from very few examples. We represent policies as logical combinations of programs drawn from a domain-specific language (DSL), define a prior over policies with a probabilistic grammar, and derive an approximate Bayesian inference algorithm to learn policies from demonstrations. In experiments, we study five strategy games played on a 2D grid with one shared DSL. After a few demonstrations of each game, the inferred policies generalize to new game instances that differ substantially from the demonstrations. Our policy learning is 20--1,000x more data efficient than convolutional and fully convolutional policy learning and many orders of magnitude more computationally efficient than vanilla program induction. We argue that the proposed method is an apt choice for tasks that have scarce training data and feature significant, structured variation between task instances.

cs.AI↗

Residual Policy Learning

We present Residual Policy Learning (RPL): a simple method for improving nondifferentiable policies using model-free deep reinforcement learning. RPL thrives in complex robotic manipulation tasks where good but imperfect controllers are available. In these tasks, reinforcement learning from scratch remains data-inefficient or intractable, but learning a residual on top of the initial controller can yield substantial improvements. We study RPL in six challenging MuJoCo tasks involving partial observability, sensor noise, model misspecification, and controller miscalibration. For initial controllers, we consider both hand-designed policies and model-predictive controllers with known or learned transition models. By combining learning with control algorithms, RPL can perform long-horizon, sparse-reward tasks for which reinforcement learning alone fails. Moreover, we find that RPL consistently and substantially improves on the initial controllers. We argue that RPL is a promising approach for combining the complementary strengths of deep reinforcement learning and robotic control, pushing the boundaries of what either can achieve independently. Video and code at https://k-r-allen.github.io/residual-policy-learning/.

cs.RO↗

Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physics

The recent adaptation of deep neural network-based methods to reinforcement learning and planning domains has yielded remarkable progress on individual tasks. Nonetheless, progress on task-to-task transfer remains limited. In pursuit of efficient and robust generalization, we introduce the Schema Network, an object-oriented generative physics simulator capable of disentangling multiple causes of events and reasoning backward through causes to achieve goals. The richly structured architecture of the Schema Network can learn the dynamics of an environment directly from data. We compare Schema Networks with Asynchronous Advantage Actor-Critic and Progressive Networks on a suite of Breakout variations, reporting results on training efficiency and zero-shot generalization, consistently demonstrating faster, more robust learning and better transfer. We argue that generalizing from limited data and learning causal relationships are essential abilities on the path toward generally intelligent systems.

cs.AI↗