SearcharxivSearch

arXiv subjects

Tomas Pajdla

Publications and source records attributed to Tomas Pajdla.

At least 19 recordsLinked to original sources

Multiprojective Geometry of Compatible Triples of Fundamental and Essential Matrices

We characterize the variety of compatible fundamental matrix triples by computing its multidegree and multihomogeneous vanishing ideal. This answers the first interesting case of a question recently posed by Br{\aa}telund and Rydell. Our result improves upon previously discovered sets of algebraic constraints in the geometric computer vision literature, which are all incomplete (as they do \emph{not} generate the vanishing ideal) and sometimes make restrictive assumptions about how a matrix triple should be scaled. Our discussion touches more broadly on generalized compatibility varieties, whose multihomogeneous vanishing ideals are much less well understood. One of our key new discoveries is a simple set of quartic constraints vanishing on compatible fundamental matrix triples. These quartics are also significant in the setting of essential matrices: together with some previously known constraints, we show that they locally cut out the variety of compatible essential matrix triples.

math.AC

An Algebraic Geometry Approach to Viewing Graph Solvability

The concept of viewing graph solvability has gained significant interest in the context of structure-from-motion. A viewing graph is a mathematical structure where nodes are associated to cameras and edges represent the epipolar geometry connecting overlapping views. Solvability studies under which conditions the cameras are uniquely determined by the graph. In this paper we propose a novel framework for analyzing solvability problems based on Algebraic Geometry, demonstrating its potential in understanding structure-from-motion graphs and proving a conjecture that was previously proposed.

cs.CV

Minimal Perspective Autocalibration

We introduce a new family of minimal problems for reconstruction from multiple views. Our primary focus is a novel approach to autocalibration, a long-standing problem in computer vision. Traditional approaches to this problem, such as those based on Kruppa's equations or the modulus constraint, rely explicitly on the knowledge of multiple fundamental matrices or a projective reconstruction. In contrast, we consider a novel formulation involving constraints on image points, the unknown depths of 3D points, and a partially specified calibration matrix $K$. For $2$ and $3$ views, we present a comprehensive taxonomy of minimal autocalibration problems obtained by relaxing some of these constraints. These problems are organized into classes according to the number of views and any assumed prior knowledge of $K$. Within each class, we determine problems with the fewest -- or a relatively small number of -- solutions. From this zoo of problems, we devise three practical solvers. Experiments with synthetic and real data and interfacing our solvers with COLMAP demonstrate that we achieve superior accuracy compared to state-of-the-art calibration methods. The code is available at https://github.com/andreadalcin/MinimalPerspectiveAutocalibration

cs.CV

MinBackProp -- Backpropagating through Minimal Solvers

We present an approach to backpropagating through minimal problem solvers in end-to-end neural network training. Traditional methods relying on manually constructed formulas, finite differences, and autograd are laborious, approximate, and unstable for complex minimal problem solvers. We show that using the Implicit function theorem (IFT) to calculate derivatives to backpropagate through the solution of a minimal problem solver is simple, fast, and stable. We compare our approach to (i) using the standard autograd on minimal problem solvers and relate it to existing backpropagation formulas through SVD-based and Eig-based solvers and (ii) implementing the backprop with an existing PyTorch Deep Declarative Networks (DDN) framework. We demonstrate our technique on a toy example of training outlier-rejection weights for 3D point registration and on a real application of training an outlier-rejection and RANSAC sampling network in image matching. Our method provides $100\%$ stability and is 10 times faster compared to autograd, which is unstable and slow, and compared to DDN, which is stable but also slow.

cs.CV

Socially Pertinent Robots in Gerontological Healthcare

Despite the many recent achievements in developing and deploying social robotics, there are still many underexplored environments and applications for which systematic evaluation of such systems by end-users is necessary. While several robotic platforms have been used in gerontological healthcare, the question of whether or not a social interactive robot with multi-modal conversational capabilities will be useful and accepted in real-life facilities is yet to be answered. This paper is an attempt to partially answer this question, via two waves of experiments with patients and companions in a day-care gerontological facility in Paris with a full-sized humanoid robot endowed with social and conversational interaction capabilities. The software architecture, developed during the H2020 SPRING project, together with the experimental protocol, allowed us to evaluate the acceptability (AES) and usability (SUS) with more than 60 end-users. Overall, the users are receptive to this technology, especially when the robot perception and action skills are robust to environmental clutter and flexible to handle a plethora of different interactions.

cs.RO

Order-One Rolling Shutter Cameras

Rolling shutter (RS) cameras dominate consumer and smartphone markets. Several methods for computing the absolute pose of RS cameras have appeared in the last 20 years, but the relative pose problem has not been fully solved yet. We provide a unified theory for the important class of order-one rolling shutter (RS$_1$) cameras. These cameras generalize the perspective projection to RS cameras, projecting a generic space point to exactly one image point via a rational map. We introduce a new back-projection RS camera model, characterize RS$_1$ cameras, construct explicit parameterizations of such cameras, and determine the image of a space line. We classify all minimal problems for solving the relative camera pose problem with linear RS$_1$ cameras and discover new practical cases. Finally, we show how the theory can be used to explain RS models previously used for absolute pose computation.

cs.CV

Using monodromy to recover symmetries of polynomial systems

Galois/monodromy groups attached to parametric systems of polynomial equations provide a method for detecting the existence of symmetries in solution sets. Beyond the question of existence, one would like to compute formulas for these symmetries, towards the eventual goal of solving the systems more efficiently. We describe and implement one possible approach to this task using numerical homotopy continuation and multivariate rational function interpolation. We describe additional methods that detect and exploit a priori unknown quasi-homogeneous structure in symmetries. These methods extend the range of interpolation to larger examples, including applications with nonlinear symmetries drawn from vision and robotics.

math.AG

Automatic Solver Generator for Systems of Laurent Polynomial Equations

In computer vision applications, the following problem often arises: Given a family of (Laurent) polynomial systems with the same monomial structure but varying coefficients, find a solver that computes solutions for any family member as fast as possible. Under appropriate genericity assumptions, the dimension and degree of the respective polynomial ideal remain unchanged for each particular system in the same family. The state-of-the-art approach to solving such problems is based on elimination templates, which are the coefficient (Macaulay) matrices that encode the transformation from the initial polynomials to the polynomials needed to construct the action matrix. Knowing an action matrix, the solutions of the system are computed from its eigenvectors. The important property of an elimination template is that it applies to all polynomial systems in the family. In this paper, we propose a new practical algorithm that checks whether a given set of Laurent polynomials is sufficient to construct an elimination template. Based on this algorithm, we propose an automatic solver generator for systems of Laurent polynomial equations. The new generator is simple and fast; it applies to ideals with positive-dimensional components; it allows one to uncover partial $p$-fold symmetries automatically. We test our generator on various minimal problems, mostly in geometric computer vision. The speed of the generated solvers exceeds the state-of-the-art in most cases. In particular, we propose the solvers for the following problems: optimal 3-view triangulation, semi-generalized hybrid pose estimation and minimal time-of-arrival self-calibration. The experiments on synthetic scenes show that our solvers are numerically accurate and either comparable to or significantly faster than the state-of-the-art solvers.

cs.CV

Trifocal Relative Pose from Lines at Points and its Efficient Solution

We present a method for solving two minimal problems for relative camera pose estimation from three views, which are based on three view correspondences of i) three points and one line and the novel case of ii) three points and two lines through two of the points. These problems are too difficult to be efficiently solved by the state of the art Groebner basis methods. Our method is based on a new efficient homotopy continuation (HC) solver framework MINUS, which dramatically speeds up previous HC solving by specializing HC methods to generic cases of our problems. We characterize their number of solutions and show with simulated experiments that our solvers are numerically robust and stable under image noise, a key contribution given the borderline intractable degree of nonlinearity of trinocular constraints. We show in real experiments that i) SIFT feature location and orientation provide good enough point-and-line correspondences for three-view reconstruction and ii) that we can solve difficult cases with too few or too noisy tentative matches, where the state of the art structure from motion initialization fails.

cs.CV

D-InLoc++: Indoor Localization in Dynamic Environments

Most state-of-the-art localization algorithms rely on robust relative pose estimation and geometry verification to obtain moving object agnostic camera poses in complex indoor environments. However, this approach is prone to mistakes if a scene contains repetitive structures, e.g., desks, tables, boxes, or moving people. We show that the movable objects incorporate non-negligible localization error and present a new straightforward method to predict the six-degree-of-freedom (6DoF) pose more robustly. We equipped the localization pipeline InLoc with real-time instance segmentation network YOLACT++. The masks of dynamic objects are employed in the relative pose estimation step and in the final sorting of camera pose proposal. At first, we filter out the matches laying on masks of the dynamic objects. Second, we skip the comparison of query and synthetic images on the area related to the moving object. This procedure leads to a more robust localization. Lastly, we describe and improve the mistakes caused by gradient-based comparison between synthetic and query images and publish a new pipeline for simulation of environments with movable objects from the Matterport scans. All the codes are available on github.com/dubenma/D-InLocpp .

cs.CV

Objects Can Move: 3D Change Detection by Geometric Transformation Constistency

AR/VR applications and robots need to know when the scene has changed. An example is when objects are moved, added, or removed from the scene. We propose a 3D object discovery method that is based only on scene changes. Our method does not need to encode any assumptions about what is an object, but rather discovers objects by exploiting their coherent move. Changes are initially detected as differences in the depth maps and segmented as objects if they undergo rigid motions. A graph cut optimization propagates the changing labels to geometrically consistent regions. Experiments show that our method achieves state-of-the-art performance on the 3RScan dataset against competitive baselines. The source code of our method can be found at https://github.com/katadam/ObjectsCanMove.

cs.CV

Optimizing Elimination Templates by Greedy Parameter Search

We propose a new method for constructing elimination templates for efficient polynomial system solving of minimal problems in structure from motion, image matching, and camera tracking. We first construct a particular affine parameterization of the elimination templates for systems with a finite number of distinct solutions. Then, we use a heuristic greedy optimization strategy over the space of parameters to get a template with a small size. We test our method on 34 minimal problems in computer vision. For all of them, we found the templates either of the same or smaller size compared to the state-of-the-art. For some difficult examples, our templates are, e.g., 2.1, 2.5, 3.8, 6.6 times smaller. For the problem of refractive absolute pose estimation with unknown focal length, we have found a template that is 20 times smaller. Our experiments on synthetic data also show that the new solvers are fast and numerically accurate. We also present a fast and numerically accurate solver for the problem of relative pose estimation with unknown common focal length and radial distortion.

cs.CV

Learning to Solve Hard Minimal Problems

We present an approach to solving hard geometric optimization problems in the RANSAC framework. The hard minimal problems arise from relaxing the original geometric optimization problem into a minimal problem with many spurious solutions. Our approach avoids computing large numbers of spurious solutions. We design a learning strategy for selecting a starting problem-solution pair that can be numerically continued to the problem and the solution of interest. We demonstrate our approach by developing a RANSAC solver for the problem of computing the relative pose of three calibrated cameras, via a minimal relaxation using four points in each view. On average, we can solve a single problem in under 70 $μs.$ We also benchmark and study our engineering choices on the very familiar problem of computing the relative pose of two calibrated cameras, via the minimal case of five points in two views.

cs.CV

Automatic self-contained calibration of an industrial dual-arm robot with cameras using self-contact, planar constraints, and self-observation

We present a robot kinematic calibration method that combines complementary calibration approaches: self-contact, planar constraints, and self-observation. We analyze the estimation of the end effector parameters, joint offsets of the manipulators, and calibration of the complete kinematic chain (DH parameters). The results are compared with ground truth measurements provided by a laser tracker. Our main findings are: (1) When applying the complementary calibration approaches in isolation, the self-contact approach yields the best and most stable results. (2) All combinations of more than one approach were always superior to using any single approach in terms of calibration errors and the observability of the estimated parameters. Combining more approaches delivers robot parameters that better generalize to the workspace parts not used for the calibration. (3) Sequential calibration, i.e. calibrating cameras first and then robot kinematics, is more effective than simultaneous calibration of all parameters. In real experiments, we employ two industrial manipulators mounted on a common base. The manipulators are equipped with force/torque sensors at their wrists, with two cameras attached to the robot base, and with special end effectors with fiducial markers. We collect a new comprehensive dataset for robot kinematic calibration and make it publicly available. The dataset and its analysis provide quantitative and qualitative insights that go beyond the specific manipulators used in this work and apply to self-contained robot kinematic calibration in general.

cs.RO

Reconstructing Small 3D Objects in front of a Textured Background

We present a technique for a complete 3D reconstruction of small objects moving in front of a textured background. It is a particular variation of multibody structure from motion, which specializes to two objects only. The scene is captured in several static configurations between which the relative pose of the two objects may change. We reconstruct every static configuration individually and segment the points locally by finding multiple poses of cameras that capture the scene's other configurations. Then, the local segmentation results are combined, and the reconstructions are merged into the resulting model of the scene. In experiments with real artifacts, we show that our approach has practical advantages when reconstructing 3D objects from all sides. In this setting, our method outperforms the state-of-the-art. We integrate our method into the state of the art 3D reconstruction pipeline COLMAP.

cs.CV

Galois/monodromy groups for decomposing minimal problems in 3D reconstruction

We consider Galois/monodromy groups arising in computer vision applications, with a view towards building more efficient polynomial solvers. The Galois/monodromy group allows us to decide when a given problem decomposes into algebraic subproblems, and whether or not it has any symmetries. Tools from numerical algebraic geometry and computational group theory allow us to apply this framework to classical and novel reconstruction problems. We consider three classical cases--3-point absolute pose, 5-point relative pose, and 4-point homography estimation for calibrated cameras--where the decomposition and symmetries may be naturally understood in terms of the Galois/monodromy group. We then show how our framework can be applied to novel problems from absolute and relative pose estimation. For instance, we discover new symmetries for absolute pose problems involving mixtures of point and line features. We also describe a problem of estimating a pair of calibrated homographies between three images. For this problem of degree 64, we can reduce the degree to 16; the latter better reflecting the intrinsic difficulty of algebraically solving the problem. As a byproduct, we obtain new constraints on compatible homographies, which may be of independent interest.

math.AG

Robot self-calibration using multiple kinematic chains -- a simulation study on the iCub humanoid robot

Mechanism calibration is an important and non-trivial task in robotics. Advances in sensor technology make affordable but increasingly accurate devices such as cameras and tactile sensors available, making it possible to perform automated self-contained calibration relying on redundant information in these sensory streams. In this work, we use a simulated iCub humanoid robot with a stereo camera system and end-effector contact emulation to quantitatively compare the performance of kinematic calibration by employing different combinations of intersecting kinematic chains -- either through self-observation or self-touch. The parameters varied were: (i) type and number of intersecting kinematic chains used for calibration, (ii) parameters and chains subject to optimization, (iii) amount of initial perturbation of kinematic parameters, (iv) number of poses/configurations used for optimization, (v) amount of measurement noise in end-effector positions / cameras. The main findings are: (1) calibrating parameters of a single chain (e.g. one arm) by employing multiple kinematic chains ("self-observation" and "self-touch") is superior in terms of optimization results as well as observability; (2) when using multi-chain calibration, fewer poses suffice to get similar performance compared to when for example only observation from a single camera is used; (3) parameters of all chains (here 86 DH parameters) can be subject to calibration simultaneously and with 50 (100) poses, end-effector error of around 2 (1) mm can be achieved; (4) adding noise to a sensory modality degrades performance of all calibrations employing the chains relying on this information.

cs.RO

Globally Optimal Solution to Inverse Kinematics of 7DOF Serial Manipulator

The Inverse Kinematics (IK) problem is to nd robot control parameters to bring it into the desired position under the kinematics and collision constraints. We present a global solution to the optimal IK problem for a general serial 7DOF manipulator with revolute joints and a quadratic polynomial objective function. We show that the kinematic constraints due to rotations can all be generated by second-degree polynomials. This is important since it signicantly simplies further step where we nd the optimal solution by Lasserre relaxations of non-convex polynomial systems. We demonstrate that the second relaxation is sucient to solve the 7DOF IK problem. Our approach is certiably globally optimal. We demonstrate the method on the 7DOF KUKA LBR IIWA manipulator and show that we are able to compute the optimal IK or certify in-feasibility in 99 % tested poses.

cs.RO