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Tomoko Yonezawa

Publications and source records attributed to Tomoko Yonezawa.

3 recordsLinked to original sources

Unconscious and Intentional Human Motion Cues for Expressive Robot-Arm Motion Design

This study investigates how human motion cues can be used to design expressive robot-arm movements. Using the imperfect-information game Geister, we analyzed two types of human piece-moving motions: natural gameplay (unconscious tendencies) and instructed expressions (intentional cues). Based on these findings, we created phase-specific robot motions by varying movement speed and stop duration, and evaluated observer impressions under two presentation modalities: a physical robot and a recorded video. Results indicate that late-phase motion timing, particularly during withdrawal, plays an important role in impression formation and that physical embodiment enhances the interpretability of motion cues. These findings provide insights for designing expressive robot motions based on human timing behavior.

cs.RO

Preliminary Prototyping of Avoidance Behaviors Triggered by a User's Physical Approach to a Robot

Human-robot interaction frequently involves physical proximity or contact. In human-human settings, people flexibly accept, reject, or tolerate such approaches depending on the relationship and context. We explore the design of a robot's rejective internal state and corresponding avoidance behaviors, such as withdrawing or pushing away, when a person approaches. We model the accumulation and decay of discomfort as a function of interpersonal distance, and implement tolerance (endurance) and limit-exceeding avoidance driven by the Dominance axis of the PAD affect model. The behaviors and their intensities are realized on an arm robot. Results illustrate a coherent pipeline from internal state parameters to graded endurance motions and, once a limit is crossed, to avoidance actions.

cs.RO

Body, Clothes, Water, and Toys: Media Towards Natural Music Expressions with Digital Sounds

In this paper, we introduce our research challenges for creating new musical instruments using everyday-life media with intimate interfaces, such as the self-body, clothes, water and stuffed toys. Various sensor technologies including image processing and general touch sensitive devices are employed to exploit these interaction media. The focus of our effort is to provide user-friendly and enjoyable experiences for new music and sound performances. Multimodality of musical instruments is explored in each attempt. The degree of controllability in the performance and the richness of expressions are also discussed for each installation.

cs.HC