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Tong He

Publications and source records attributed to Tong He.

At least 127 records · Page 7Linked to original sources

ABCNet v2: Adaptive Bezier-Curve Network for Real-time End-to-end Text Spotting

End-to-end text-spotting, which aims to integrate detection and recognition in a unified framework, has attracted increasing attention due to its simplicity of the two complimentary tasks. It remains an open problem especially when processing arbitrarily-shaped text instances. Previous methods can be roughly categorized into two groups: character-based and segmentation-based, which often require character-level annotations and/or complex post-processing due to the unstructured output. Here, we tackle end-to-end text spotting by presenting Adaptive Bezier Curve Network v2 (ABCNet v2). Our main contributions are four-fold: 1) For the first time, we adaptively fit arbitrarily-shaped text by a parameterized Bezier curve, which, compared with segmentation-based methods, can not only provide structured output but also controllable representation. 2) We design a novel BezierAlign layer for extracting accurate convolution features of a text instance of arbitrary shapes, significantly improving the precision of recognition over previous methods. 3) Different from previous methods, which often suffer from complex post-processing and sensitive hyper-parameters, our ABCNet v2 maintains a simple pipeline with the only post-processing non-maximum suppression (NMS). 4) As the performance of text recognition closely depends on feature alignment, ABCNet v2 further adopts a simple yet effective coordinate convolution to encode the position of the convolutional filters, which leads to a considerable improvement with negligible computation overhead. Comprehensive experiments conducted on various bilingual (English and Chinese) benchmark datasets demonstrate that ABCNet v2 can achieve state-of-the-art performance while maintaining very high efficiency.

cs.CV↗

Learning Hierarchical Graph Neural Networks for Image Clustering

We propose a hierarchical graph neural network (GNN) model that learns how to cluster a set of images into an unknown number of identities using a training set of images annotated with labels belonging to a disjoint set of identities. Our hierarchical GNN uses a novel approach to merge connected components predicted at each level of the hierarchy to form a new graph at the next level. Unlike fully unsupervised hierarchical clustering, the choice of grouping and complexity criteria stems naturally from supervision in the training set. The resulting method, Hi-LANDER, achieves an average of 54% improvement in F-score and 8% increase in Normalized Mutual Information (NMI) relative to current GNN-based clustering algorithms. Additionally, state-of-the-art GNN-based methods rely on separate models to predict linkage probabilities and node densities as intermediate steps of the clustering process. In contrast, our unified framework achieves a seven-fold decrease in computational cost. We release our training and inference code at https://github.com/dmlc/dgl/tree/master/examples/pytorch/hilander.

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HCRF-Flow: Scene Flow from Point Clouds with Continuous High-order CRFs and Position-aware Flow Embedding

Scene flow in 3D point clouds plays an important role in understanding dynamic environments. Although significant advances have been made by deep neural networks, the performance is far from satisfactory as only per-point translational motion is considered, neglecting the constraints of the rigid motion in local regions. To address the issue, we propose to introduce the motion consistency to force the smoothness among neighboring points. In addition, constraints on the rigidity of the local transformation are also added by sharing unique rigid motion parameters for all points within each local region. To this end, a high-order CRFs based relation module (Con-HCRFs) is deployed to explore both point-wise smoothness and region-wise rigidity. To empower the CRFs to have a discriminative unary term, we also introduce a position-aware flow estimation module to be incorporated into the Con-HCRFs. Comprehensive experiments on FlyingThings3D and KITTI show that our proposed framework (HCRF-Flow) achieves state-of-the-art performance and significantly outperforms previous approaches substantially.

cs.CV↗

DyCo3D: Robust Instance Segmentation of 3D Point Clouds through Dynamic Convolution

Previous top-performing approaches for point cloud instance segmentation involve a bottom-up strategy, which often includes inefficient operations or complex pipelines, such as grouping over-segmented components, introducing additional steps for refining, or designing complicated loss functions. The inevitable variation in the instance scales can lead bottom-up methods to become particularly sensitive to hyper-parameter values. To this end, we propose instead a dynamic, proposal-free, data-driven approach that generates the appropriate convolution kernels to apply in response to the nature of the instances. To make the kernels discriminative, we explore a large context by gathering homogeneous points that share identical semantic categories and have close votes for the geometric centroids. Instances are then decoded by several simple convolutional layers. Due to the limited receptive field introduced by the sparse convolution, a small light-weight transformer is also devised to capture the long-range dependencies and high-level interactions among point samples. The proposed method achieves promising results on both ScanetNetV2 and S3DIS, and this performance is robust to the particular hyper-parameter values chosen. It also improves inference speed by more than 25% over the current state-of-the-art. Code is available at: https://git.io/DyCo3D

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Exploring the Capacity of an Orderless Box Discretization Network for Multi-orientation Scene Text Detection

Multi-orientation scene text detection has recently gained significant research attention. Previous methods directly predict words or text lines, typically by using quadrilateral shapes. However, many of these methods neglect the significance of consistent labeling, which is important for maintaining a stable training process, especially when it comprises a large amount of data. Here we solve this problem by proposing a new method, Orderless Box Discretization (OBD), which first discretizes the quadrilateral box into several key edges containing all potential horizontal and vertical positions. To decode accurate vertex positions, a simple yet effective matching procedure is proposed for reconstructing the quadrilateral bounding boxes. Our method solves the ambiguity issue, which has a significant impact on the learning process. Extensive ablation studies are conducted to validate the effectiveness of our proposed method quantitatively. More importantly, based on OBD, we provide a detailed analysis of the impact of a collection of refinements, which may inspire others to build state-of-the-art text detectors. Combining both OBD and these useful refinements, we achieve state-of-the-art performance on various benchmarks, including ICDAR 2015 and MLT. Our method also won the first place in the text detection task at the recent ICDAR2019 Robust Reading Challenge for Reading Chinese Text on Signboards, further demonstrating its superior performance. The code is available at https://git.io/TextDet.

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ResNeSt: Split-Attention Networks

It is well known that featuremap attention and multi-path representation are important for visual recognition. In this paper, we present a modularized architecture, which applies the channel-wise attention on different network branches to leverage their success in capturing cross-feature interactions and learning diverse representations. Our design results in a simple and unified computation block, which can be parameterized using only a few variables. Our model, named ResNeSt, outperforms EfficientNet in accuracy and latency trade-off on image classification. In addition, ResNeSt has achieved superior transfer learning results on several public benchmarks serving as the backbone, and has been adopted by the winning entries of COCO-LVIS challenge. The source code for complete system and pretrained models are publicly available.

cs.CV↗

Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstruction

We propose Geo-PIFu, a method to recover a 3D mesh from a monocular color image of a clothed person. Our method is based on a deep implicit function-based representation to learn latent voxel features using a structure-aware 3D U-Net, to constrain the model in two ways: first, to resolve feature ambiguities in query point encoding, second, to serve as a coarse human shape proxy to regularize the high-resolution mesh and encourage global shape regularity. We show that, by both encoding query points and constraining global shape using latent voxel features, the reconstruction we obtain for clothed human meshes exhibits less shape distortion and improved surface details compared to competing methods. We evaluate Geo-PIFu on a recent human mesh public dataset that is $10 \times$ larger than the private commercial dataset used in PIFu and previous derivative work. On average, we exceed the state of the art by $42.7\%$ reduction in Chamfer and Point-to-Surface Distances, and $19.4\%$ reduction in normal estimation errors.

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SAM: Squeeze-and-Mimic Networks for Conditional Visual Driving Policy Learning

We describe a policy learning approach to map visual inputs to driving controls conditioned on turning command that leverages side tasks on semantics and object affordances via a learned representation trained for driving. To learn this representation, we train a squeeze network to drive using annotations for the side task as input. This representation encodes the driving-relevant information associated with the side task while ideally throwing out side task-relevant but driving-irrelevant nuisances. We then train a mimic network to drive using only images as input and use the squeeze network's latent representation to supervise the mimic network via a mimicking loss. Notably, we do not aim to achieve the side task nor to learn features for it; instead, we aim to learn, via the mimicking loss, a representation of the side task annotations directly useful for driving. We test our approach using the CARLA simulator. In addition, we introduce a more challenging but realistic evaluation protocol that considers a run that reaches the destination successful only if it does not violate common traffic rules. A video summarizing this work is available at https://youtu.be/ipKAMzmJpMs , and code is available at https://github.com/twsq/sam-driving .

cs.CV↗

FCOS: A simple and strong anchor-free object detector

In computer vision, object detection is one of most important tasks, which underpins a few instance-level recognition tasks and many downstream applications. Recently one-stage methods have gained much attention over two-stage approaches due to their simpler design and competitive performance. Here we propose a fully convolutional one-stage object detector (FCOS) to solve object detection in a per-pixel prediction fashion, analogue to other dense prediction problems such as semantic segmentation. Almost all state-of-the-art object detectors such as RetinaNet, SSD, YOLOv3, and Faster R-CNN rely on pre-defined anchor boxes. In contrast, our proposed detector FCOS is anchor box free, as well as proposal free. By eliminating the pre-defined set of anchor boxes, FCOS completely avoids the complicated computation related to anchor boxes such as calculating the intersection over union (IoU) scores during training. More importantly, we also avoid all hyper-parameters related to anchor boxes, which are often sensitive to the final detection performance. With the only post-processing non-maximum suppression (NMS), we demonstrate a much simpler and flexible detection framework achieving improved detection accuracy. We hope that the proposed FCOS framework can serve as a simple and strong alternative for many other instance-level tasks. Code and pre-trained models are available at: https://git.io/AdelaiDet

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Deep Graph Library: A Graph-Centric, Highly-Performant Package for Graph Neural Networks

Advancing research in the emerging field of deep graph learning requires new tools to support tensor computation over graphs. In this paper, we present the design principles and implementation of Deep Graph Library (DGL). DGL distills the computational patterns of GNNs into a few generalized sparse tensor operations suitable for extensive parallelization. By advocating graph as the central programming abstraction, DGL can perform optimizations transparently. By cautiously adopting a framework-neutral design, DGL allows users to easily port and leverage the existing components across multiple deep learning frameworks. Our evaluation shows that DGL significantly outperforms other popular GNN-oriented frameworks in both speed and memory consumption over a variety of benchmarks and has little overhead for small scale workloads.

cs.LG↗

Improving Semantic Segmentation via Self-Training

Deep learning usually achieves the best results with complete supervision. In the case of semantic segmentation, this means that large amounts of pixelwise annotations are required to learn accurate models. In this paper, we show that we can obtain state-of-the-art results using a semi-supervised approach, specifically a self-training paradigm. We first train a teacher model on labeled data, and then generate pseudo labels on a large set of unlabeled data. Our robust training framework can digest human-annotated and pseudo labels jointly and achieve top performances on Cityscapes, CamVid and KITTI datasets while requiring significantly less supervision. We also demonstrate the effectiveness of self-training on a challenging cross-domain generalization task, outperforming conventional finetuning method by a large margin. Lastly, to alleviate the computational burden caused by the large amount of pseudo labels, we propose a fast training schedule to accelerate the training of segmentation models by up to 2x without performance degradation.

cs.CV↗

ABCNet: Real-time Scene Text Spotting with Adaptive Bezier-Curve Network

Scene text detection and recognition has received increasing research attention. Existing methods can be roughly categorized into two groups: character-based and segmentation-based. These methods either are costly for character annotation or need to maintain a complex pipeline, which is often not suitable for real-time applications. Here we address the problem by proposing the Adaptive Bezier-Curve Network (ABCNet). Our contributions are three-fold: 1) For the first time, we adaptively fit arbitrarily-shaped text by a parameterized Bezier curve. 2) We design a novel BezierAlign layer for extracting accurate convolution features of a text instance with arbitrary shapes, significantly improving the precision compared with previous methods. 3) Compared with standard bounding box detection, our Bezier curve detection introduces negligible computation overhead, resulting in superiority of our method in both efficiency and accuracy. Experiments on arbitrarily-shaped benchmark datasets, namely Total-Text and CTW1500, demonstrate that ABCNet achieves state-of-the-art accuracy, meanwhile significantly improving the speed. In particular, on Total-Text, our realtime version is over 10 times faster than recent state-of-the-art methods with a competitive recognition accuracy. Code is available at https://tinyurl.com/AdelaiDet

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GluonCV and GluonNLP: Deep Learning in Computer Vision and Natural Language Processing

We present GluonCV and GluonNLP, the deep learning toolkits for computer vision and natural language processing based on Apache MXNet (incubating). These toolkits provide state-of-the-art pre-trained models, training scripts, and training logs, to facilitate rapid prototyping and promote reproducible research. We also provide modular APIs with flexible building blocks to enable efficient customization. Leveraging the MXNet ecosystem, the deep learning models in GluonCV and GluonNLP can be deployed onto a variety of platforms with different programming languages. The Apache 2.0 license has been adopted by GluonCV and GluonNLP to allow for software distribution, modification, and usage.

cs.LG↗

Learning and Memorizing Representative Prototypes for 3D Point Cloud Semantic and Instance Segmentation

3D point cloud semantic and instance segmentation is crucial and fundamental for 3D scene understanding. Due to the complex structure, point sets are distributed off balance and diversely, which appears as both category imbalance and pattern imbalance. As a result, deep networks can easily forget the non-dominant cases during the learning process, resulting in unsatisfactory performance. Although re-weighting can reduce the influence of the well-classified examples, they cannot handle the non-dominant patterns during the dynamic training. In this paper, we propose a memory-augmented network to learn and memorize the representative prototypes that cover diverse samples universally. Specifically, a memory module is introduced to alleviate the forgetting issue by recording the patterns seen in mini-batch training. The learned memory items consistently reflect the interpretable and meaningful information for both dominant and non-dominant categories and cases. The distorted observations and rare cases can thus be augmented by retrieving the stored prototypes, leading to better performances and generalization. Exhaustive experiments on the benchmarks, i.e. S3DIS and ScanNetV2, reflect the superiority of our method on both effectiveness and efficiency. Not only the overall accuracy but also nondominant classes have improved substantially.

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Focusing and Diffusion: Bidirectional Attentive Graph Convolutional Networks for Skeleton-based Action Recognition

A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches usually ignore the spatial-temporal global context as well as the local relation between inter-frame and intra-frame. In this paper, we propose a focusing and diffusion mechanism to enhance graph convolutional networks by paying attention to the kinematic dependence of articulated human pose in a frame and their implicit dependencies over frames. In the focusing process, we introduce an attention module to learn a latent node over the intra-frame joints to convey spatial contextual information. In this way, the sparse connections between joints in a frame can be well captured, while the global context over the entire sequence is further captured by these hidden nodes with a bidirectional LSTM. In the diffusing process, the learned spatial-temporal contextual information is passed back to the spatial joints, leading to a bidirectional attentive graph convolutional network (BAGCN) that can facilitate skeleton-based action recognition. Extensive experiments on the challenging NTU RGB+D and Skeleton-Kinetics benchmarks demonstrate the efficacy of our approach.

cs.CV↗

FCOS: Fully Convolutional One-Stage Object Detection

We propose a fully convolutional one-stage object detector (FCOS) to solve object detection in a per-pixel prediction fashion, analogue to semantic segmentation. Almost all state-of-the-art object detectors such as RetinaNet, SSD, YOLOv3, and Faster R-CNN rely on pre-defined anchor boxes. In contrast, our proposed detector FCOS is anchor box free, as well as proposal free. By eliminating the predefined set of anchor boxes, FCOS completely avoids the complicated computation related to anchor boxes such as calculating overlapping during training. More importantly, we also avoid all hyper-parameters related to anchor boxes, which are often very sensitive to the final detection performance. With the only post-processing non-maximum suppression (NMS), FCOS with ResNeXt-64x4d-101 achieves 44.7% in AP with single-model and single-scale testing, surpassing previous one-stage detectors with the advantage of being much simpler. For the first time, we demonstrate a much simpler and flexible detection framework achieving improved detection accuracy. We hope that the proposed FCOS framework can serve as a simple and strong alternative for many other instance-level tasks. Code is available at:Code is available at: https://tinyurl.com/FCOSv1

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Dynamic Mini-batch SGD for Elastic Distributed Training: Learning in the Limbo of Resources

With an increasing demand for training powers for deep learning algorithms and the rapid growth of computation resources in data centers, it is desirable to dynamically schedule different distributed deep learning tasks to maximize resource utilization and reduce cost. In this process, different tasks may receive varying numbers of machines at different time, a setting we call elastic distributed training. Despite the recent successes in large mini-batch distributed training, these methods are rarely tested in elastic distributed training environments and suffer degraded performance in our experiments, when we adjust the learning rate linearly immediately with respect to the batch size. One difficulty we observe is that the noise in the stochastic momentum estimation is accumulated over time and will have delayed effects when the batch size changes. We therefore propose to smoothly adjust the learning rate over time to alleviate the influence of the noisy momentum estimation. Our experiments on image classification, object detection and semantic segmentation have demonstrated that our proposed Dynamic SGD method achieves stabilized performance when varying the number of GPUs from 8 to 128. We also provide theoretical understanding on the optimality of linear learning rate scheduling and the effects of stochastic momentum.

cs.LG↗

Bag of Freebies for Training Object Detection Neural Networks

Training heuristics greatly improve various image classification model accuracies~\cite{he2018bag}. Object detection models, however, have more complex neural network structures and optimization targets. The training strategies and pipelines dramatically vary among different models. In this works, we explore training tweaks that apply to various models including Faster R-CNN and YOLOv3. These tweaks do not change the model architectures, therefore, the inference costs remain the same. Our empirical results demonstrate that, however, these freebies can improve up to 5% absolute precision compared to state-of-the-art baselines.

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