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Tong Zhang

Publications and source records attributed to Tong Zhang.

At least 343 records · Page 19Linked to original sources

PipeNet: Question Answering with Semantic Pruning over Knowledge Graphs

It is well acknowledged that incorporating explicit knowledge graphs (KGs) can benefit question answering. Existing approaches typically follow a grounding-reasoning pipeline in which entity nodes are first grounded for the query (question and candidate answers), and then a reasoning module reasons over the matched multi-hop subgraph for answer prediction. Although the pipeline largely alleviates the issue of extracting essential information from giant KGs, efficiency is still an open challenge when scaling up hops in grounding the subgraphs. In this paper, we target at finding semantically related entity nodes in the subgraph to improve the efficiency of graph reasoning with KG. We propose a grounding-pruning-reasoning pipeline to prune noisy nodes, remarkably reducing the computation cost and memory usage while also obtaining decent subgraph representation. In detail, the pruning module first scores concept nodes based on the dependency distance between matched spans and then prunes the nodes according to score ranks. To facilitate the evaluation of pruned subgraphs, we also propose a graph attention network (GAT) based module to reason with the subgraph data. Experimental results on CommonsenseQA and OpenBookQA demonstrate the effectiveness of our method.

cs.CL↗

Enhancing Dialogue State Tracking Models through LLM-backed User-Agents Simulation

Dialogue State Tracking (DST) is designed to monitor the evolving dialogue state in the conversations and plays a pivotal role in developing task-oriented dialogue systems. However, obtaining the annotated data for the DST task is usually a costly endeavor. In this paper, we focus on employing LLMs to generate dialogue data to reduce dialogue collection and annotation costs. Specifically, GPT-4 is used to simulate the user and agent interaction, generating thousands of dialogues annotated with DST labels. Then a two-stage fine-tuning on LLaMA 2 is performed on the generated data and the real data for the DST prediction. Experimental results on two public DST benchmarks show that with the generated dialogue data, our model performs better than the baseline trained solely on real data. In addition, our approach is also capable of adapting to the dynamic demands in real-world scenarios, generating dialogues in new domains swiftly. After replacing dialogue segments in any domain with the corresponding generated ones, the model achieves comparable performance to the model trained on real data.

cs.CL↗

Mesh Neural Cellular Automata

Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neural Cellular Automata (MeshNCA), a method that directly synthesizes dynamic textures on 3D meshes without requiring any UV maps. MeshNCA is a generalized type of cellular automata that can operate on a set of cells arranged on non-grid structures such as the vertices of a 3D mesh. MeshNCA accommodates multi-modal supervision and can be trained using different targets such as images, text prompts, and motion vector fields. Only trained on an Icosphere mesh, MeshNCA shows remarkable test-time generalization and can synthesize textures on unseen meshes in real time. We conduct qualitative and quantitative comparisons to demonstrate that MeshNCA outperforms other 3D texture synthesis methods in terms of generalization and producing high-quality textures. Moreover, we introduce a way of grafting trained MeshNCA instances, enabling interpolation between textures. MeshNCA allows several user interactions including texture density/orientation controls, grafting/regenerate brushes, and motion speed/direction controls. Finally, we implement the forward pass of our MeshNCA model using the WebGL shading language and showcase our trained models in an online interactive demo, which is accessible on personal computers and smartphones and is available at https://meshnca.github.io.

cs.CV↗

LMFlow: An Extensible Toolkit for Finetuning and Inference of Large Foundation Models

Foundation models have demonstrated a great ability to achieve general human-level intelligence far beyond traditional approaches. As the technique keeps attracting attention from the AI community, an increasing number of foundation models are becoming publicly accessible. However, a significant shortcoming of most of these models lies in their performance in specialized-domain and task-specific applications, necessitating domain- and task-aware fine-tuning to develop effective scientific language models. As the number of available foundation models and specialized tasks keeps growing, the job of training scientific language models becomes highly nontrivial. In this paper, we initiate steps to tackle this issue. We introduce an extensible and lightweight toolkit, LMFlow, which aims to simplify the domain- and task-aware finetuning of general foundation models. LMFlow offers a complete finetuning workflow for a foundation model to support specialized training with limited computing resources. Furthermore, it supports continuous pretraining, instruction tuning, parameter-efficient finetuning, alignment tuning, inference acceleration, long context generalization, model customization, and even multimodal finetuning, along with carefully designed and extensible APIs. This toolkit has been thoroughly tested and is available at https://github.com/OptimalScale/LMFlow.

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DSI2I: Dense Style for Unpaired Image-to-Image Translation

Unpaired exemplar-based image-to-image (UEI2I) translation aims to translate a source image to a target image domain with the style of a target image exemplar, without ground-truth input-translation pairs. Existing UEI2I methods represent style using one vector per image or rely on semantic supervision to define one style vector per object. Here, in contrast, we propose to represent style as a dense feature map, allowing for a finer-grained transfer to the source image without requiring any external semantic information. We then rely on perceptual and adversarial losses to disentangle our dense style and content representations. To stylize the source content with the exemplar style, we extract unsupervised cross-domain semantic correspondences and warp the exemplar style to the source content. We demonstrate the effectiveness of our method on four datasets using standard metrics together with a localized style metric we propose, which measures style similarity in a class-wise manner. Our results show that the translations produced by our approach are more diverse, preserve the source content better, and are closer to the exemplars when compared to the state-of-the-art methods. Project page: https://github.com/IVRL/dsi2i

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Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint

This paper studies the alignment process of generative models with Reinforcement Learning from Human Feedback (RLHF). We first identify the primary challenges of existing popular methods like offline PPO and offline DPO as lacking in strategical exploration of the environment. Then, to understand the mathematical principle of RLHF, we consider a standard mathematical formulation, the reverse-KL regularized contextual bandit for RLHF. Despite its widespread practical application, a rigorous theoretical analysis of this formulation remains open. We investigate its behavior in three distinct settings -- offline, online, and hybrid -- and propose efficient algorithms with finite-sample theoretical guarantees. Moving towards practical applications, our framework, with a robust approximation of the information-theoretical policy improvement oracle, naturally gives rise to several novel RLHF algorithms. This includes an iterative version of the Direct Preference Optimization (DPO) algorithm for online settings, and a multi-step rejection sampling strategy for offline scenarios. Our empirical evaluations on real-world alignment experiment of large language model demonstrate that these proposed methods significantly surpass existing strong baselines, such as DPO and Rejection Sampling Optimization (RSO), showcasing the connections between solid theoretical foundations and their potent practical implementations.

cs.LG↗

SC-HVPPNet: Spatial and Channel Hybrid-Attention Video Post-Processing Network with CNN and Transformer

Convolutional Neural Network (CNN) and Transformer have attracted much attention recently for video post-processing (VPP). However, the interaction between CNN and Transformer in existing VPP methods is not fully explored, leading to inefficient communication between the local and global extracted features. In this paper, we explore the interaction between CNN and Transformer in the task of VPP, and propose a novel Spatial and Channel Hybrid-Attention Video Post-Processing Network (SC-HVPPNet), which can cooperatively exploit the image priors in both spatial and channel domains. Specifically, in the spatial domain, a novel spatial attention fusion module is designed, in which two attention weights are generated to fuse the local and global representations collaboratively. In the channel domain, a novel channel attention fusion module is developed, which can blend the deep representations at the channel dimension dynamically. Extensive experiments show that SC-HVPPNet notably boosts video restoration quality, with average bitrate savings of 5.29%, 12.42%, and 13.09% for Y, U, and V components in the VTM-11.0-NNVC RA configuration.

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Incremental Self-training for Semi-supervised Learning

Semi-supervised learning provides a solution to reduce the dependency of machine learning on labeled data. As one of the efficient semi-supervised techniques, self-training (ST) has received increasing attention. Several advancements have emerged to address challenges associated with noisy pseudo-labels. Previous works on self-training acknowledge the importance of unlabeled data but have not delved into their efficient utilization, nor have they paid attention to the problem of high time consumption caused by iterative learning. This paper proposes Incremental Self-training (IST) for semi-supervised learning to fill these gaps. Unlike ST, which processes all data indiscriminately, IST processes data in batches and priority assigns pseudo-labels to unlabeled samples with high certainty. Then, it processes the data around the decision boundary after the model is stabilized, enhancing classifier performance. Our IST is simple yet effective and fits existing self-training-based semi-supervised learning methods. We verify the proposed IST on five datasets and two types of backbone, effectively improving the recognition accuracy and learning speed. Significantly, it outperforms state-of-the-art competitors on three challenging image classification tasks.

cs.LG↗

Mitigating Object Dependencies: Improving Point Cloud Self-Supervised Learning through Object Exchange

In the realm of point cloud scene understanding, particularly in indoor scenes, objects are arranged following human habits, resulting in objects of certain semantics being closely positioned and displaying notable inter-object correlations. This can create a tendency for neural networks to exploit these strong dependencies, bypassing the individual object patterns. To address this challenge, we introduce a novel self-supervised learning (SSL) strategy. Our approach leverages both object patterns and contextual cues to produce robust features. It begins with the formulation of an object-exchanging strategy, where pairs of objects with comparable sizes are exchanged across different scenes, effectively disentangling the strong contextual dependencies. Subsequently, we introduce a context-aware feature learning strategy, which encodes object patterns without relying on their specific context by aggregating object features across various scenes. Our extensive experiments demonstrate the superiority of our method over existing SSL techniques, further showing its better robustness to environmental changes. Moreover, we showcase the applicability of our approach by transferring pre-trained models to diverse point cloud datasets.

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OMH: Structured Sparsity via Optimally Matched Hierarchy for Unsupervised Semantic Segmentation

Unsupervised Semantic Segmentation (USS) involves segmenting images without relying on predefined labels, aiming to alleviate the burden of extensive human labeling. Existing methods utilize features generated by self-supervised models and specific priors for clustering. However, their clustering objectives are not involved in the optimization of the features during training. Additionally, due to the lack of clear class definitions in USS, the resulting segments may not align well with the clustering objective. In this paper, we introduce a novel approach called Optimally Matched Hierarchy (OMH) to simultaneously address the above issues. The core of our method lies in imposing structured sparsity on the feature space, which allows the features to encode information with different levels of granularity. The structure of this sparsity stems from our hierarchy (OMH). To achieve this, we learn a soft but sparse hierarchy among parallel clusters through Optimal Transport. Our OMH yields better unsupervised segmentation performance compared to existing USS methods. Our extensive experiments demonstrate the benefits of OMH when utilizing our differentiable paradigm. We will make our code publicly available.

cs.CV↗

NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects

We propose NEMTO, the first end-to-end neural rendering pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used appearance modeling such as the Disney BSDF model cannot accurately address this challenging problem due to the complex light paths bending through refractions and the strong dependency of surface appearance on illumination. With 2D images of the transparent object as input, our method is capable of high-quality novel view and relighting synthesis. We leverage implicit Signed Distance Functions (SDF) to model the object geometry and propose a refraction-aware ray bending network to model the effects of light refraction within the object. Our ray bending network is more tolerant to geometric inaccuracies than traditional physically-based methods for rendering transparent objects. We provide extensive evaluations on both synthetic and real-world datasets to demonstrate our high-quality synthesis and the applicability of our method.

cs.CV↗

Strengthening Multimodal Large Language Model with Bootstrapped Preference Optimization

Multimodal Large Language Models (MLLMs) excel in generating responses based on visual inputs. However, they often suffer from a bias towards generating responses similar to their pretraining corpus, overshadowing the importance of visual information. We treat this bias as a "preference" for pretraining statistics, which hinders the model's grounding in visual input. To mitigate this issue, we propose Bootstrapped Preference Optimization (BPO), which conducts preference learning with datasets containing negative responses bootstrapped from the model itself. Specifically, we propose the following two strategies: 1) using distorted image inputs to the MLLM for eliciting responses that contain signified pretraining bias; 2) leveraging text-based LLM to explicitly inject erroneous but common elements into the original response. Those undesirable responses are paired with original annotated responses from the datasets to construct the preference dataset, which is subsequently utilized to perform preference learning. Our approach effectively suppresses pretrained LLM bias, enabling enhanced grounding in visual inputs. Extensive experimentation demonstrates significant performance improvements across multiple benchmarks, advancing the state-of-the-art in multimodal conversational systems.

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Towards Better Generalization in Open-Domain Question Answering by Mitigating Context Memorization

Open-domain Question Answering (OpenQA) aims at answering factual questions with an external large-scale knowledge corpus. However, real-world knowledge is not static; it updates and evolves continually. Such a dynamic characteristic of knowledge poses a vital challenge for these models, as the trained models need to constantly adapt to the latest information to make sure that the answers remain accurate. In addition, it is still unclear how well an OpenQA model can transfer to completely new knowledge domains. In this paper, we investigate the generalization performance of a retrieval-augmented QA model in two specific scenarios: 1) adapting to updated versions of the same knowledge corpus; 2) switching to completely different knowledge domains. We observe that the generalization challenges of OpenQA models stem from the reader's over-reliance on memorizing the knowledge from the external corpus, which hinders the model from generalizing to a new knowledge corpus. We introduce Corpus-Invariant Tuning (CIT), a simple but effective training strategy, to mitigate the knowledge over-memorization by controlling the likelihood of retrieved contexts during training. Extensive experimental results on multiple OpenQA benchmarks show that CIT achieves significantly better generalizability without compromising the model's performance in its original corpus and domain.

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InNeRF360: Text-Guided 3D-Consistent Object Inpainting on 360-degree Neural Radiance Fields

We propose InNeRF360, an automatic system that accurately removes text-specified objects from 360-degree Neural Radiance Fields (NeRF). The challenge is to effectively remove objects while inpainting perceptually consistent content for the missing regions, which is particularly demanding for existing NeRF models due to their implicit volumetric representation. Moreover, unbounded scenes are more prone to floater artifacts in the inpainted region than frontal-facing scenes, as the change of object appearance and background across views is more sensitive to inaccurate segmentations and inconsistent inpainting. With a trained NeRF and a text description, our method efficiently removes specified objects and inpaints visually consistent content without artifacts. We apply depth-space warping to enforce consistency across multiview text-encoded segmentations, and then refine the inpainted NeRF model using perceptual priors and 3D diffusion-based geometric priors to ensure visual plausibility. Through extensive experiments in segmentation and inpainting on 360-degree and frontal-facing NeRFs, we show that our approach is effective and enhances NeRF's editability. Project page: https://ivrl.github.io/InNeRF360.

cs.CV↗

On the Benefits of Over-parameterization for Out-of-Distribution Generalization

In recent years, machine learning models have achieved success based on the independently and identically distributed assumption. However, this assumption can be easily violated in real-world applications, leading to the Out-of-Distribution (OOD) problem. Understanding how modern over-parameterized DNNs behave under non-trivial natural distributional shifts is essential, as current theoretical understanding is insufficient. Existing theoretical works often provide meaningless results for over-parameterized models in OOD scenarios or even contradict empirical findings. To this end, we are investigating the performance of the over-parameterized model in terms of OOD generalization under the general benign overfitting conditions. Our analysis focuses on a random feature model and examines non-trivial natural distributional shifts, where the benign overfitting estimators demonstrate a constant excess OOD loss, despite achieving zero excess in-distribution (ID) loss. We demonstrate that in this scenario, further increasing the model's parameterization can significantly reduce the OOD loss. Intuitively, the variance term of ID loss remains low due to orthogonality of long-tail features, meaning overfitting noise during training generally doesn't raise testing loss. However, in OOD cases, distributional shift increases the variance term. Thankfully, the inherent shift is unrelated to individual x, maintaining the orthogonality of long-tail features. Expanding the hidden dimension can additionally improve this orthogonality by mapping the features into higher-dimensional spaces, thereby reducing the variance term. We further show that model ensembles also improve OOD loss, akin to increasing model capacity. These insights explain the empirical phenomenon of enhanced OOD generalization through model ensembles, supported by consistent simulations with theoretical results.

cs.LG↗

Accelerated Convergence of Stochastic Heavy Ball Method under Anisotropic Gradient Noise

Heavy-ball momentum with decaying learning rates is widely used with SGD for optimizing deep learning models. In contrast to its empirical popularity, the understanding of its theoretical property is still quite limited, especially under the standard anisotropic gradient noise condition for quadratic regression problems. Although it is widely conjectured that heavy-ball momentum method can provide accelerated convergence and should work well in large batch settings, there is no rigorous theoretical analysis. In this paper, we fill this theoretical gap by establishing a non-asymptotic convergence bound for stochastic heavy-ball methods with step decay scheduler on quadratic objectives, under the anisotropic gradient noise condition. As a direct implication, we show that heavy-ball momentum can provide $\tilde{\mathcal{O}}(\sqrtκ)$ accelerated convergence of the bias term of SGD while still achieving near-optimal convergence rate with respect to the stochastic variance term. The combined effect implies an overall convergence rate within log factors from the statistical minimax rate. This means SGD with heavy-ball momentum is useful in the large-batch settings such as distributed machine learning or federated learning, where a smaller number of iterations can significantly reduce the number of communication rounds, leading to acceleration in practice.

cs.LG↗

Gradient based Feature Attribution in Explainable AI: A Technical Review

The surge in black-box AI models has prompted the need to explain the internal mechanism and justify their reliability, especially in high-stakes applications, such as healthcare and autonomous driving. Due to the lack of a rigorous definition of explainable AI (XAI), a plethora of research related to explainability, interpretability, and transparency has been developed to explain and analyze the model from various perspectives. Consequently, with an exhaustive list of papers, it becomes challenging to have a comprehensive overview of XAI research from all aspects. Considering the popularity of neural networks in AI research, we narrow our focus to a specific area of XAI research: gradient based explanations, which can be directly adopted for neural network models. In this review, we systematically explore gradient based explanation methods to date and introduce a novel taxonomy to categorize them into four distinct classes. Then, we present the essence of technique details in chronological order and underscore the evolution of algorithms. Next, we introduce both human and quantitative evaluations to measure algorithm performance. More importantly, we demonstrate the general challenges in XAI and specific challenges in gradient based explanations. We hope that this survey can help researchers understand state-of-the-art progress and their corresponding disadvantages, which could spark their interest in addressing these issues in future work.

cs.AI↗

Desigen: A Pipeline for Controllable Design Template Generation

Templates serve as a good starting point to implement a design (e.g., banner, slide) but it takes great effort from designers to manually create. In this paper, we present Desigen, an automatic template creation pipeline which generates background images as well as harmonious layout elements over the background. Different from natural images, a background image should preserve enough non-salient space for the overlaying layout elements. To equip existing advanced diffusion-based models with stronger spatial control, we propose two simple but effective techniques to constrain the saliency distribution and reduce the attention weight in desired regions during the background generation process. Then conditioned on the background, we synthesize the layout with a Transformer-based autoregressive generator. To achieve a more harmonious composition, we propose an iterative inference strategy to adjust the synthesized background and layout in multiple rounds. We constructed a design dataset with more than 40k advertisement banners to verify our approach. Extensive experiments demonstrate that the proposed pipeline generates high-quality templates comparable to human designers. More than a single-page design, we further show an application of presentation generation that outputs a set of theme-consistent slides. The data and code are available at https://whaohan.github.io/desigen.

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