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Tong Zhang

Publications and source records attributed to Tong Zhang.

At least 415 records · Page 23Linked to original sources

Beyond Uniform Lipschitz Condition in Differentially Private Optimization

Most prior results on differentially private stochastic gradient descent (DP-SGD) are derived under the simplistic assumption of uniform Lipschitzness, i.e., the per-sample gradients are uniformly bounded. We generalize uniform Lipschitzness by assuming that the per-sample gradients have sample-dependent upper bounds, i.e., per-sample Lipschitz constants, which themselves may be unbounded. We provide principled guidance on choosing the clip norm in DP-SGD for convex over-parameterized settings satisfying our general version of Lipschitzness when the per-sample Lipschitz constants are bounded; specifically, we recommend tuning the clip norm only till values up to the minimum per-sample Lipschitz constant. This finds application in the private training of a softmax layer on top of a deep network pre-trained on public data. We verify the efficacy of our recommendation via experiments on 8 datasets. Furthermore, we provide new convergence results for DP-SGD on convex and nonconvex functions when the Lipschitz constants are unbounded but have bounded moments, i.e., they are heavy-tailed.

cs.LG↗

What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?

Offline goal-conditioned RL (GCRL) offers a way to train general-purpose agents from fully offline datasets. In addition to being conservative within the dataset, the generalization ability to achieve unseen goals is another fundamental challenge for offline GCRL. However, to the best of our knowledge, this problem has not been well studied yet. In this paper, we study out-of-distribution (OOD) generalization of offline GCRL both theoretically and empirically to identify factors that are important. In a number of experiments, we observe that weighted imitation learning enjoys better generalization than pessimism-based offline RL method. Based on this insight, we derive a theory for OOD generalization, which characterizes several important design choices. We then propose a new offline GCRL method, Generalizable Offline goAl-condiTioned RL (GOAT), by combining the findings from our theoretical and empirical studies. On a new benchmark containing 9 independent identically distributed (IID) tasks and 17 OOD tasks, GOAT outperforms current state-of-the-art methods by a large margin.

cs.LG↗

DetGPT: Detect What You Need via Reasoning

In recent years, the field of computer vision has seen significant advancements thanks to the development of large language models (LLMs). These models have enabled more effective and sophisticated interactions between humans and machines, paving the way for novel techniques that blur the lines between human and machine intelligence. In this paper, we introduce a new paradigm for object detection that we call reasoning-based object detection. Unlike conventional object detection methods that rely on specific object names, our approach enables users to interact with the system using natural language instructions, allowing for a higher level of interactivity. Our proposed method, called DetGPT, leverages state-of-the-art multi-modal models and open-vocabulary object detectors to perform reasoning within the context of the user's instructions and the visual scene. This enables DetGPT to automatically locate the object of interest based on the user's expressed desires, even if the object is not explicitly mentioned. For instance, if a user expresses a desire for a cold beverage, DetGPT can analyze the image, identify a fridge, and use its knowledge of typical fridge contents to locate the beverage. This flexibility makes our system applicable across a wide range of fields, from robotics and automation to autonomous driving. Overall, our proposed paradigm and DetGPT demonstrate the potential for more sophisticated and intuitive interactions between humans and machines. We hope that our proposed paradigm and approach will provide inspiration to the community and open the door to more interative and versatile object detection systems. Our project page is launched at detgpt.github.io.

cs.CV↗

Phase shift and magnetic anisotropy induced field splitting of impurity states in (Li1-xFex)OHFeSe superconductor

Revealing the energy and spatial characteristics of impurity induced states in superconductors is essential for understanding their mechanism and fabricating new quantum state by manipulating impurities. Here by using high-resolution scanning tunneling microscopy/spectroscopy, we investigated the spatial distribution and magnetic field response of the impurity states in (Li1-xFex)OHFeSe. We detected two pairs of strong in-gap states on the "dumbbell" shaped defects. They display clear damped oscillations with different phase shifts and a direct phase-energy correlation. These features have long been predicted for classical Yu-Shiba-Rusinov (YSR) state, which are demonstrated here with unprecedented resolution for the first time. Moreover, upon applying magnetic field, all the in-gap state peaks remarkably split into two rather than shift, and the splitting strength is field orientation dependent. Via detailed numerical model calculations, we found such anisotropic splitting behavior can be naturally induced by a high-spin impurity coupled to anisotropic environment, highlighting how magnetic anisotropy affects the behavior of YSR states.

cond-mat.supr-con↗

Surface structure and multigap superconductivity of V3Si (111) revealed by scanning tunneling microscopy

V3Si, a classical silicide superconductor with relatively high TC (~16 K), is promising for constructing silicon-based superconducting devices and hetero-structures. However, real space characterization on its surfaces and superconducting properties are still limited. Here we report the first low-temperature scanning tunnelling microscopy (STM) study on cleaned V3Si (111) single crystal surface. We observed a r3 by r3 superstructure which displays mirror symmetry between adjacent terraces, indicating the surface is V-terminated and reconstructed. The tunneling spectrum shows full superconducting gap with double pairs of coherence peaks, but has a relatively small gap size with comparing to bulk TC. Impurity induced in-gap state is absent on surface defects but present on introduced magnetic adatoms. Upon applying magnetic field, a hexagonal vortex lattice is visualized. Interestingly, the vortex size is found to be field dependent, and the coherence length measured from single vortex at low field is significantly larger than estimated value from bulk H_c2. These results reflect V3Si is a multi-band, s- wave superconductor.

cond-mat.supr-con↗

Particle-based Variational Inference with Preconditioned Functional Gradient Flow

Particle-based variational inference (VI) minimizes the KL divergence between model samples and the target posterior with gradient flow estimates. With the popularity of Stein variational gradient descent (SVGD), the focus of particle-based VI algorithms has been on the properties of functions in Reproducing Kernel Hilbert Space (RKHS) to approximate the gradient flow. However, the requirement of RKHS restricts the function class and algorithmic flexibility. This paper offers a general solution to this problem by introducing a functional regularization term that encompasses the RKHS norm as a special case. This allows us to propose a new particle-based VI algorithm called preconditioned functional gradient flow (PFG). Compared to SVGD, PFG has several advantages. It has a larger function class, improved scalability in large particle-size scenarios, better adaptation to ill-conditioned distributions, and provable continuous-time convergence in KL divergence. Additionally, non-linear function classes such as neural networks can be incorporated to estimate the gradient flow. Our theory and experiments demonstrate the effectiveness of the proposed framework.

stat.ML↗

Hierarchical Interactive Reconstruction Network For Video Compressive Sensing

Deep network-based image and video Compressive Sensing(CS) has attracted increasing attentions in recent years. However, in the existing deep network-based CS methods, a simple stacked convolutional network is usually adopted, which not only weakens the perception of rich contextual prior knowledge, but also limits the exploration of the correlations between temporal video frames. In this paper, we propose a novel Hierarchical InTeractive Video CS Reconstruction Network(HIT-VCSNet), which can cooperatively exploit the deep priors in both spatial and temporal domains to improve the reconstruction quality. Specifically, in the spatial domain, a novel hierarchical structure is designed, which can hierarchically extract deep features from keyframes and non-keyframes. In the temporal domain, a novel hierarchical interaction mechanism is proposed, which can cooperatively learn the correlations among different frames in the multiscale space. Extensive experiments manifest that the proposed HIT-VCSNet outperforms the existing state-of-the-art video and image CS methods in a large margin.

cs.CV↗

Crowd Counting with Sparse Annotation

This paper presents a new annotation method called Sparse Annotation (SA) for crowd counting, which reduces human labeling efforts by sparsely labeling individuals in an image. We argue that sparse labeling can reduce the redundancy of full annotation and capture more diverse information from distant individuals that is not fully captured by Partial Annotation methods. Besides, we propose a point-based Progressive Point Matching network (PPM) to better explore the crowd from the whole image with sparse annotation, which includes a Proposal Matching Network (PMN) and a Performance Restoration Network (PRN). The PMN generates pseudo-point samples using a basic point classifier, while the PRN refines the point classifier with the pseudo points to maximize performance. Our experimental results show that PPM outperforms previous semi-supervised crowd counting methods with the same amount of annotation by a large margin and achieves competitive performance with state-of-the-art fully-supervised methods.

cs.CV↗

Charge order driven by multiple-Q spin fluctuations in heavily electron-doped iron selenide superconductors

Intertwined spin and charge orders have been widely studied in high-temperature superconductors, since their fluctuations may facilitate electron pairing; however, they are rarely identified in heavily electron-doped iron selenides. Here, using scanning tunneling microscopy, we show that when the superconductivity of (Li0.84Fe0.16OH)Fe1-xSe is suppressed by introducing Fe-site defects, a short-ranged checkerboard charge order emerges, propagating along the Fe-Fe directions with an approximately 2aFe period. It persists throughout the whole phase space tuned by Fe-site defect density, from a defect-pinned local pattern in optimally doped samples to an extended order in samples with lower Tc or non-superconducting. Intriguingly, our simulations indicate that the charge order is likely driven by multiple-Q spin density waves originating from the spin fluctuations observed by inelastic neutron scattering. Our study proves the presence of a competing order in heavily electron-doped iron selenides, and demonstrates the potential of charge order as a tool to detect spin fluctuations.

cond-mat.supr-con↗

VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction

The success of the Neural Radiance Fields (NeRF) in novel view synthesis has inspired researchers to propose neural implicit scene reconstruction. However, most existing neural implicit reconstruction methods optimize per-scene parameters and therefore lack generalizability to new scenes. We introduce VolRecon, a novel generalizable implicit reconstruction method with Signed Ray Distance Function (SRDF). To reconstruct the scene with fine details and little noise, VolRecon combines projection features aggregated from multi-view features, and volume features interpolated from a coarse global feature volume. Using a ray transformer, we compute SRDF values of sampled points on a ray and then render color and depth. On DTU dataset, VolRecon outperforms SparseNeuS by about 30% in sparse view reconstruction and achieves comparable accuracy as MVSNet in full view reconstruction. Furthermore, our approach exhibits good generalization performance on the large-scale ETH3D benchmark.

cs.CV↗

ConvBLS: An Effective and Efficient Incremental Convolutional Broad Learning System for Image Classification

Deep learning generally suffers from enormous computational resources and time-consuming training processes. Broad Learning System (BLS) and its convolutional variants have been proposed to mitigate these issues and have achieved superb performance in image classification. However, the existing convolutional-based broad learning system (C-BLS) either lacks an efficient training method and incremental learning capability or suffers from poor performance. To this end, we propose a convolutional broad learning system (ConvBLS) based on the spherical K-means (SKM) algorithm and two-stage multi-scale (TSMS) feature fusion, which consists of the convolutional feature (CF) layer, convolutional enhancement (CE) layer, TSMS feature fusion layer, and output layer. First, unlike the current C-BLS, the simple yet efficient SKM algorithm is utilized to learn the weights of CF layers. Compared with random filters, the SKM algorithm makes the CF layer learn more comprehensive spatial features. Second, similar to the vanilla BLS, CE layers are established to expand the feature space. Third, the TSMS feature fusion layer is proposed to extract more effective multi-scale features through the integration of CF layers and CE layers. Thanks to the above design and the pseudo-inverse calculation of the output layer weights, our proposed ConvBLS method is unprecedentedly efficient and effective. Finally, the corresponding incremental learning algorithms are presented for rapid remodeling if the model deems to expand. Experiments and comparisons demonstrate the superiority of our method.

cs.LG↗

DyNCA: Real-time Dynamic Texture Synthesis Using Neural Cellular Automata

Current Dynamic Texture Synthesis (DyTS) models can synthesize realistic videos. However, they require a slow iterative optimization process to synthesize a single fixed-size short video, and they do not offer any post-training control over the synthesis process. We propose Dynamic Neural Cellular Automata (DyNCA), a framework for real-time and controllable dynamic texture synthesis. Our method is built upon the recently introduced NCA models and can synthesize infinitely long and arbitrary-sized realistic video textures in real time. We quantitatively and qualitatively evaluate our model and show that our synthesized videos appear more realistic than the existing results. We improve the SOTA DyTS performance by $2\sim 4$ orders of magnitude. Moreover, our model offers several real-time video controls including motion speed, motion direction, and an editing brush tool. We exhibit our trained models in an online interactive demo that runs on local hardware and is accessible on personal computers and smartphones.

cs.CV↗

De-coupling and De-positioning Dense Self-supervised Learning

Dense Self-Supervised Learning (SSL) methods address the limitations of using image-level feature representations when handling images with multiple objects. Although the dense features extracted by employing segmentation maps and bounding boxes allow networks to perform SSL for each object, we show that they suffer from coupling and positional bias, which arise from the receptive field increasing with layer depth and zero-padding. We address this by introducing three data augmentation strategies, and leveraging them in (i) a decoupling module that aims to robustify the network to variations in the object's surroundings, and (ii) a de-positioning module that encourages the network to discard positional object information. We demonstrate the benefits of our method on COCO and on a new challenging benchmark, OpenImage-MINI, for object classification, semantic segmentation, and object detection. Our extensive experiments evidence the better generalization of our method compared to the SOTA dense SSL methods

cs.CV↗

Spatiotemporal Self-supervised Learning for Point Clouds in the Wild

Self-supervised learning (SSL) has the potential to benefit many applications, particularly those where manually annotating data is cumbersome. One such situation is the semantic segmentation of point clouds. In this context, existing methods employ contrastive learning strategies and define positive pairs by performing various augmentation of point clusters in a single frame. As such, these methods do not exploit the temporal nature of LiDAR data. In this paper, we introduce an SSL strategy that leverages positive pairs in both the spatial and temporal domain. To this end, we design (i) a point-to-cluster learning strategy that aggregates spatial information to distinguish objects; and (ii) a cluster-to-cluster learning strategy based on unsupervised object tracking that exploits temporal correspondences. We demonstrate the benefits of our approach via extensive experiments performed by self-supervised training on two large-scale LiDAR datasets and transferring the resulting models to other point cloud segmentation benchmarks. Our results evidence that our method outperforms the state-of-the-art point cloud SSL methods.

cs.CV↗

On Robust Observer Design for System Motion on SE(3) Using Onboard Visual Sensors

Onboard visual sensing has been widely used in the unmanned ground vehicle (UGV) and/or unmanned aerial vehicle (UAV), which can be modeled as dynamic systems on SE(3). The onboard sensing outputs of the dynamic system can usually be applied to derive the relative position between the feature marks and the system, but bearing with explicit geometrical constraint. Such a visual geometrical constraint makes the design of the visual observer on SE(3) very challenging, as it will cause a time-varying or switching visible set due to the varying number of feature marks in this set along different trajectories. Moreover, the possibility of having mis-identified feature marks and modeling uncertainties might result in a divergent estimation error. This paper proposes a new robust observer design method that can accommodate these uncertainties from onboard visual sensing. The key design idea for this observer is to estimate the visible set and identify the mis-identified features from the measurements. Based on the identified uncertainties, a switching strategy is proposed to ensure bounded estimation error for any given trajectory over a fixed time interval. Simulation results are provided to demonstrate the effectiveness of the proposed robust observer.

eess.SY↗

Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game

Offline reinforcement learning (RL) aims at learning an optimal strategy using a pre-collected dataset without further interactions with the environment. While various algorithms have been proposed for offline RL in the previous literature, the minimax optimality has only been (nearly) established for tabular Markov decision processes (MDPs). In this paper, we focus on offline RL with linear function approximation and propose a new pessimism-based algorithm for offline linear MDP. At the core of our algorithm is the uncertainty decomposition via a reference function, which is new in the literature of offline RL under linear function approximation. Theoretical analysis demonstrates that our algorithm can match the performance lower bound up to logarithmic factors. We also extend our techniques to the two-player zero-sum Markov games (MGs), and establish a new performance lower bound for MGs, which tightens the existing result, and verifies the nearly minimax optimality of the proposed algorithm. To the best of our knowledge, these are the first computationally efficient and nearly minimax optimal algorithms for offline single-agent MDPs and MGs with linear function approximation.

cs.LG↗

Black-box Prompt Learning for Pre-trained Language Models

The increasing scale of general-purpose Pre-trained Language Models (PLMs) necessitates the study of more efficient adaptation across different downstream tasks. In this paper, we establish a Black-box Discrete Prompt Learning (BDPL) to resonate with pragmatic interactions between the cloud infrastructure and edge devices. Particularly, instead of fine-tuning the model in the cloud, we adapt PLMs by prompt learning, which efficiently optimizes only a few parameters of the discrete prompts. Moreover, we consider the scenario that we do not have access to the parameters and gradients of the pre-trained models, except for its outputs given inputs. This black-box setting secures the cloud infrastructure from potential attack and misuse to cause a single-point failure, which is preferable to the white-box counterpart by current infrastructures. Under this black-box constraint, we apply a variance-reduced policy gradient algorithm to estimate the gradients of parameters in the categorical distribution of each discrete prompt. In light of our method, the user devices can efficiently tune their tasks by querying the PLMs bounded by a range of API calls. Our experiments on RoBERTa and GPT-3 demonstrate that the proposed algorithm achieves significant improvement on eight benchmarks in a cloud-device collaboration manner. Finally, we conduct in-depth case studies to comprehensively analyze our method in terms of various data sizes, prompt lengths, training budgets, optimization objectives, prompt transferability, and explanations of the learned prompts. Our code will be available at https://github.com/shizhediao/Black-Box-Prompt-Learning.

cs.CL↗

Variance-Dependent Regret Bounds for Linear Bandits and Reinforcement Learning: Adaptivity and Computational Efficiency

Recently, several studies (Zhou et al., 2021a; Zhang et al., 2021b; Kim et al., 2021; Zhou and Gu, 2022) have provided variance-dependent regret bounds for linear contextual bandits, which interpolates the regret for the worst-case regime and the deterministic reward regime. However, these algorithms are either computationally intractable or unable to handle unknown variance of the noise. In this paper, we present a novel solution to this open problem by proposing the first computationally efficient algorithm for linear bandits with heteroscedastic noise. Our algorithm is adaptive to the unknown variance of noise and achieves an $\tilde{O}(d \sqrt{\sum_{k = 1}^K σ_k^2} + d)$ regret, where $σ_k^2$ is the variance of the noise at the round $k$, $d$ is the dimension of the contexts and $K$ is the total number of rounds. Our results are based on an adaptive variance-aware confidence set enabled by a new Freedman-type concentration inequality for self-normalized martingales and a multi-layer structure to stratify the context vectors into different layers with different uniform upper bounds on the uncertainty. Furthermore, our approach can be extended to linear mixture Markov decision processes (MDPs) in reinforcement learning. We propose a variance-adaptive algorithm for linear mixture MDPs, which achieves a problem-dependent horizon-free regret bound that can gracefully reduce to a nearly constant regret for deterministic MDPs. Unlike existing nearly minimax optimal algorithms for linear mixture MDPs, our algorithm does not require explicit variance estimation of the transitional probabilities or the use of high-order moment estimators to attain horizon-free regret. We believe the techniques developed in this paper can have independent value for general online decision making problems.

cs.LG↗