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Tongrui Ye

Publications and source records attributed to Tongrui Ye.

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LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition

Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting them against each other in the classic fighting game Mortal Kombat II, a task requiring rapid visual understanding and tactical, sequential decision-making. In a controlled tournament, we test six leading open- and closed-source models, where each agent operates controlling the same character to ensure a fair comparison. The models are prompted to interpret game frames and state data to select their next actions. Unlike static evaluations, LM Fight Arena provides a fully automated, reproducible, and objective assessment of an LMM's strategic reasoning capabilities in a dynamic setting. This work introduces a challenging and engaging benchmark that bridges the gap between AI evaluation and interactive entertainment.

cs.AI

MirrorBench: Evaluating Self-centric Intelligence in MLLMs by Introducing a Mirror

Recent progress in Multimodal Large Language Models (MLLMs) has demonstrated remarkable advances in perception and reasoning, suggesting their potential for embodied intelligence. While recent studies have evaluated embodied MLLMs in interactive settings, current benchmarks mainly target capabilities to perceive, understand, and interact with external objects, lacking a systematic evaluation of self-centric intelligence. To address this, we introduce MirrorBench, a simulation-based benchmark inspired by the classical Mirror Self-Recognition (MSR) test in psychology. MirrorBench extends this paradigm to embodied MLLMs through a tiered framework of progressively challenging tasks, assessing agents from basic visual perception to high-level self-representation. Experiments on leading MLLMs show that even at the lowest level, their performance remains substantially inferior to human performance, revealing fundamental limitations in self-referential understanding. Our study bridges psychological paradigms and embodied intelligence, offering a principled framework for evaluating the emergence of general intelligence in large models. Project page: https://fflahm.github.io/mirror-bench-page/.

cs.AI

Static and Plugged: Make Embodied Evaluation Simple

Embodied intelligence is advancing rapidly, driving the need for efficient evaluation. Current benchmarks typically rely on interactive simulated environments or real-world setups, which are costly, fragmented, and hard to scale. To address this, we introduce StaticEmbodiedBench, a plug-and-play benchmark that enables unified evaluation using static scene representations. Covering 42 diverse scenarios and 8 core dimensions, it supports scalable and comprehensive assessment through a simple interface. Furthermore, we evaluate 19 Vision-Language Models (VLMs) and 11 Vision-Language-Action models (VLAs), establishing the first unified static leaderboard for Embodied intelligence. Moreover, we release a subset of 200 samples from our benchmark to accelerate the development of embodied intelligence.

cs.CV