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Tongyan Hua

Publications and source records attributed to Tongyan Hua.

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SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequences

We study how to update a pre-built aerial scene with a newly captured, unposed ground-view sequence. The aerial scene already contains a reliable metric Structure-from-Motion (SfM) reconstruction and a pre-trained 3D Gaussian Splatting (3DGS) model, whereas the ground-view sequence is collected later to add street-level appearance but has unknown camera poses and global scale. Registering this sequence to the aerial SfM reconstruction is challenging because single-image cross-view localization is brittle and long trajectories are prone to drift. To address these challenges, we present SkyAnchor, which treats the existing aerial scene as a fixed scaffold for ground-view registration and scene update instead of jointly reconstructing aerial and ground imagery from scratch. It first localizes short groups of consecutive ground frames against geometrically verified aerial support, producing sparse anchor poses. It then recovers the full ground trajectory with anchor-constrained submaps, fixing the front and rear anchor poses during incremental registration and bundle adjustment. Finally, it inserts filtered ground Gaussians while preserving the aerial view, followed by lightweight joint refinement. Experiments on seven real aerial--ground scenes show accurate metric ground trajectories and updated 3D Gaussian scenes with strong aerial- and ground-view rendering quality.

cs.CV

Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image

Generating explicit textured 3D city assets from a single satellite image is important for urban simulation and digital twins. Most prior methods, however, learn 3D proxies optimized for rendering street-view images or videos over prescribed viewpoints and trajectories, rather than producing explicit 3D assets. Our previous framework, Sat2City, took a first step toward this goal with task-specific cascaded sparse-voxel latent diffusion conditioned on satellite-derived height maps. However, it relied on synthetic data and did not condition appearance on the satellite input. To address these limitations, we present Sat2City v2, a framework for generating explicit textured 3D city assets directly from real satellite images. We first construct a real-world dataset of 16,027 geographically matched but weakly aligned satellite-image-textured-mesh pairs, comprising 14,651 training pairs and 1,376 held-out test pairs. Building on this dataset, Sat2City v2 uses a native structured-latent 3D prior pretrained on curated assets to anchor geospatial adaptation to its asset manifold. We empirically demonstrate that weakly aligned satellite images and regional textured 3D meshes can support asset-level conditional generation: learned attention lets satellite tokens steer geometry generation without calibrated pixel-to-surface correspondence, while the generated geometry anchors satellite-guided material synthesis. Sat2City v2 ranks first among the evaluated baselines on every reported metric across geometry accuracy, generative mesh quality, and satellite-to-asset feature alignment.

cs.CV

EventVGGT: Exploring Cross-Modal Distillation for Consistent Event-based Depth Estimation

Event cameras offer superior sensitivity to high-speed motion and extreme lighting, making event-based monocular depth estimation a promising approach for robust 3D perception in challenging conditions. However, progress is severely hindered by the scarcity of dense depth annotations. While recent annotation-free approaches mitigate this by distilling knowledge from Vision Foundation Models (VFMs), a critical limitation persists: they process event streams as independent frames. By neglecting the inherent temporal continuity of event data, these methods fail to leverage the rich temporal priors encoded in VFMs, ultimately yielding temporally inconsistent and less accurate depth predictions. To address this, we introduce EventVGGT, a novel framework that explicitly models the event stream as a coherent video sequence. To the best of our knowledge, we are the first to distill spatio-temporal and multi-view geometric priors from the Visual Geometry Grounded Transformer (VGGT) into the event domain. We achieve this via a comprehensive tri-level distillation strategy: (i) Cross-Modal Feature Mixture (CMFM) bridges the modality gap at the output level by fusing RGB and event features to generate auxiliary depth predictions; (ii) Spatio-Temporal Feature Distillation (STFD) distills VGGT's powerful spatio-temporal representations at the feature level; and (iii) Temporal Consistency Distillation (TCD) enforces cross-frame coherence at the temporal level by aligning inter-frame depth changes. Extensive experiments demonstrate that EventVGGT consistently outperforms existing methods -- reducing the absolute mean depth error at 30m by over 53\% on EventScape (from 2.30 to 1.06) -- while exhibiting robust zero-shot generalization on the unseen DENSE and MVSEC datasets. The code is available at https://github.com/yinruiRen/EventVGGT.

cs.CV

Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination

Recent advances in Neural Radiance Fields and 3D Gaussian Splatting have demonstrated strong potential for large-scale UAV-based 3D reconstruction tasks by fitting the appearance of images. However, real-world large-scale captures are often based on multi-temporal data capture, where illumination inconsistencies across different times of day can significantly lead to color artifacts, geometric inaccuracies, and inconsistent appearance. Due to the lack of UAV datasets that systematically capture the same areas under varying illumination conditions, this challenge remains largely underexplored. To fill this gap, we introduceSkyLume, a large-scale, real-world UAV dataset specifically designed for studying illumination robust 3D reconstruction in urban scene modeling: (1) We collect data from 10 urban regions data comprising more than 100k high resolution UAV images (four oblique views and nadir), where each region is captured at three periods of the day to systematically isolate illumination changes. (2) To support precise evaluation of geometry and appearance, we provide per-scene LiDAR scans and accurate 3D ground-truth for assessing depth, surface normals, and reconstruction quality under varying illumination. (3) For the inverse rendering task, we introduce the Temporal Consistency Coefficient (TCC), a metric that measuress cross-time albedo stability and directly evaluates the robustness of the disentanglement of light and material. We aim for this resource to serve as a foundation that advances research and real-world evaluation in large-scale inverse rendering, geometry reconstruction, and novel view synthesis.

cs.CV

Holo360D: A Large-Scale Real-World Dataset with Continuous Trajectories for Advancing Panoramic 3D Reconstruction and Beyond

While feed-forward 3D reconstruction models have advanced rapidly, they still exhibit degraded performance on panoramas due to spherical distortions. Moreover, existing panoramic 3D datasets are predominantly collected with 360 cameras fixed at discrete locations, resulting in discontinuous trajectories. These limitations critically hinder the development of panoramic feed-forward 3D reconstruction, especially for the multi-view setting. In this paper, we present Holo360D, a comprehensive dataset containing 109,495 panoramas paired with registered point clouds, meshes, and aligned camera poses. To our knowledge, Holo360D is the first large-scale dataset that provides continuous panoramic sequences with accurately aligned high-completeness depth maps. The raw data are initially collected using a 3D laser scanner coupled with a 360 camera. Subsequently, the raw data are processed with both online and offline SLAM systems. Furthermore, to enhance the 3D data quality, a post-processing pipeline tailored for the 360 dataset is proposed, including geometry denoising, mesh hole filling, and region-specific remeshing. Finally, we establish a new benchmark by fine-tuning 3D reconstruction models on Holo360D, providing key insights into effective fine-tuning strategies. Our results demonstrate that Holo360D delivers superior training signals and provides a comprehensive benchmark for advancing panoramic 3D reconstruction models. Datasets and Code will be made publicly available.

cs.CV

Feed-Forward Gaussian Splatting from Sparse Aerial Views

Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions are repeatedly observed, while facades, distant buildings, and occluded structures receive little multi-view support. Existing feed-forward 3D Gaussian Splatting methods directly regress a deterministic representation from sparse inputs, but this often leads to ghosting, melted facades, and stretched textures. Recent pseudo-view and video-based generative reconstruction methods use additional supervision or generative priors. However, they often lack a clear separation between observed geometry and prior-driven content, which can lead to plausible but inconsistent structures. We propose AnyCity, an observation-grounded generative reconstruction framework for sparse aerial urban scenes. AnyCity first predicts an observation-supported geometry latent to anchor reliable structures, and then uses scaffold-conditioned aerial completion tokens to predict a gated residual update for weakly constrained content before Gaussian decoding. During training, dense-to-sparse distillation transfers structural cues from dense-view reconstruction, while an aerial-adapted video diffusion prior provides fine-grained urban appearance cues through gated token conditioning. Observation-preserving objectives keep the refined representation consistent with input-supported geometry. At inference time, AnyCity reconstructs the final 3D Gaussian scene from sparse aerial views in a single feed-forward pass, achieving coherent urban novel-view synthesis with second-level inference. Experiments on synthetic, aerial-domain, UAV-textured, and real-world scenes show consistent improvements over feed-forward baselines.

cs.CV

BuildAnyPoint: 3D Building Structured Abstraction from Diverse Point Clouds

We introduce BuildAnyPoint, a novel generative framework for structured 3D building reconstruction from point clouds with diverse distributions, such as those captured by airborne LiDAR and Structure-from-Motion. To recover artist-created building abstraction in this highly underconstrained setting, we capitalize on the role of explicit 3D generative priors in autoregressive mesh generation. Specifically, we design a Loosely Cascaded Diffusion Transformer (Loca-DiT) that initially recovers the underlying distribution from noisy or sparse points, followed by autoregressively encapsulating them into compact meshes. We first formulate distribution recovery as a conditional generation task by training latent diffusion models conditioned on input point clouds, and then tailor a decoder-only transformer for conditional autoregressive mesh generation based on the recovered point clouds. Our method delivers substantial qualitative and quantitative improvements over prior building abstraction methods. Furthermore, the effectiveness of our approach is evidenced by the strong performance of its recovered point clouds on building point cloud completion benchmarks, which exhibit improved surface accuracy and distribution uniformity.

cs.CV

Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion

Recent advancements in generative models have enabled 3D urban scene generation from satellite imagery, unlocking promising applications in gaming, digital twins, and beyond. However, most existing methods rely heavily on neural rendering techniques, which hinder their ability to produce detailed 3D structures on a broader scale, largely due to the inherent structural ambiguity derived from relatively limited 2D observations. To address this challenge, we propose Sat2City, a novel framework that synergizes the representational capacity of sparse voxel grids with latent diffusion models, tailored specifically for our novel 3D city dataset. Our approach is enabled by three key components: (1) A cascaded latent diffusion framework that progressively recovers 3D city structures from satellite imagery, (2) a Re-Hash operation at its Variational Autoencoder (VAE) bottleneck to compute multi-scale feature grids for stable appearance optimization and (3) an inverse sampling strategy enabling implicit supervision for smooth appearance transitioning.To overcome the challenge of collecting real-world city-scale 3D models with high-quality geometry and appearance, we introduce a dataset of synthesized large-scale 3D cities paired with satellite-view height maps. Validated on this dataset, our framework generates detailed 3D structures from a single satellite image, achieving superior fidelity compared to existing city generation models.

cs.CV

Deep Learning for Event-based Vision: A Comprehensive Survey and Benchmarks

Event cameras are bio-inspired sensors that capture the per-pixel intensity changes asynchronously and produce event streams encoding the time, pixel position, and polarity (sign) of the intensity changes. Event cameras possess a myriad of advantages over canonical frame-based cameras, such as high temporal resolution, high dynamic range, low latency, etc. Being capable of capturing information in challenging visual conditions, event cameras have the potential to overcome the limitations of frame-based cameras in the computer vision and robotics community. In very recent years, deep learning (DL) has been brought to this emerging field and inspired active research endeavors in mining its potential. However, there is still a lack of taxonomies in DL techniques for event-based vision. We first scrutinize the typical event representations with quality enhancement methods as they play a pivotal role as inputs to the DL models. We then provide a comprehensive survey of existing DL-based methods by structurally grouping them into two major categories: 1) image/video reconstruction and restoration; 2) event-based scene understanding and 3D vision. We conduct benchmark experiments for the existing methods in some representative research directions, i.e., image reconstruction, deblurring, and object recognition, to identify some critical insights and problems. Finally, we have discussions regarding the challenges and provide new perspectives for inspiring more research studies.

cs.CV

Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM

Implicit neural representation (INR), in combination with geometric rendering, has recently been employed in real-time dense RGB-D SLAM. Despite active research endeavors being made, there lacks a unified protocol for fair evaluation, impeding the evolution of this area. In this work, we establish, to our knowledge, the first open-source benchmark framework to evaluate the performance of a wide spectrum of commonly used INRs and rendering functions for mapping and localization. The goal of our benchmark is to 1) gain an intuition of how different INRs and rendering functions impact mapping and localization and 2) establish a unified evaluation protocol w.r.t. the design choices that may impact the mapping and localization. With the framework, we conduct a large suite of experiments, offering various insights in choosing the INRs and geometric rendering functions: for example, the dense feature grid outperforms other INRs (e.g. tri-plane and hash grid), even when geometric and color features are jointly encoded for memory efficiency. To extend the findings into the practical scenario, a hybrid encoding strategy is proposed to bring the best of the accuracy and completion from the grid-based and decomposition-based INRs. We further propose explicit hybrid encoding for high-fidelity dense grid mapping to comply with the RGB-D SLAM system that puts the premise on robustness and computation efficiency.

cs.CV

Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mapping

In this paper, we introduce Hi-Map, a novel monocular dense mapping approach based on Neural Radiance Field (NeRF). Hi-Map is exceptional in its capacity to achieve efficient and high-fidelity mapping using only posed RGB inputs. Our method eliminates the need for external depth priors derived from e.g., a depth estimation model. Our key idea is to represent the scene as a hierarchical feature grid that encodes the radiance and then factorizes it into feature planes and vectors. As such, the scene representation becomes simpler and more generalizable for fast and smooth convergence on new observations. This allows for efficient computation while alleviating noise patterns by reducing the complexity of the scene representation. Buttressed by the hierarchical factorized representation, we leverage the Sign Distance Field (SDF) as a proxy of rendering for inferring the volume density, demonstrating high mapping fidelity. Moreover, we introduce a dual-path encoding strategy to strengthen the photometric cues and further boost the mapping quality, especially for the distant and textureless regions. Extensive experiments demonstrate our method's superiority in geometric and textural accuracy over the state-of-the-art NeRF-based monocular mapping methods.

cs.CV

FMapping: Factorized Efficient Neural Field Mapping for Real-Time Dense RGB SLAM

In this paper, we introduce FMapping, an efficient neural field mapping framework that facilitates the continuous estimation of a colorized point cloud map in real-time dense RGB SLAM. To achieve this challenging goal without depth, a hurdle is how to improve efficiency and reduce the mapping uncertainty of the RGB SLAM system. To this end, we first build up a theoretical analysis by decomposing the SLAM system into tracking and mapping parts, and the mapping uncertainty is explicitly defined within the frame of neural representations. Based on the analysis, we then propose an effective factorization scheme for scene representation and introduce a sliding window strategy to reduce the uncertainty for scene reconstruction. Specifically, we leverage the factorized neural field to decompose uncertainty into a lower-dimensional space, which enhances robustness to noise and improves training efficiency. We then propose the sliding window sampler to reduce uncertainty by incorporating coherent geometric cues from observed frames during map initialization to enhance convergence. Our factorized neural mapping approach enjoys some advantages, such as low memory consumption, more efficient computation, and fast convergence during map initialization. Experiments on two benchmark datasets show that our method can update the map of high-fidelity colorized point clouds around 2 seconds in real time while requiring no customized CUDA kernels. Additionally, it utilizes x20 fewer parameters than the most concise neural implicit mapping of prior methods for SLAM, e.g., iMAP [ 31] and around x1000 fewer parameters than the state-of-the-art approach, e.g., NICE-SLAM [ 42]. For more details, please refer to our project homepage: https://vlis2022.github.io/fmap/.

cs.CV