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Tongzheng Ren

Publications and source records attributed to Tongzheng Ren.

At least 19 recordsLinked to original sources

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

cs.CL

Spectral Representation for Causal Estimation with Hidden Confounders

We address the problem of causal effect estimation where hidden confounders are present, with a focus on two settings: instrumental variable regression with additional observed confounders, and proxy causal learning. Our approach uses a singular value decomposition of a conditional expectation operator, followed by a saddle-point optimization problem, which, in the context of IV regression, can be thought of as a neural net generalization of the seminal approach due to Darolles et al. [2011]. Saddle-point formulations have gathered considerable attention recently, as they can avoid double sampling bias and are amenable to modern function approximation methods. We provide experimental validation in various settings, and show that our approach outperforms existing methods on common benchmarks.

cs.LG

DeepSeek-VL: Towards Real-World Vision-Language Understanding

We present DeepSeek-VL, an open-source Vision-Language (VL) Model designed for real-world vision and language understanding applications. Our approach is structured around three key dimensions: We strive to ensure our data is diverse, scalable, and extensively covers real-world scenarios including web screenshots, PDFs, OCR, charts, and knowledge-based content, aiming for a comprehensive representation of practical contexts. Further, we create a use case taxonomy from real user scenarios and construct an instruction tuning dataset accordingly. The fine-tuning with this dataset substantially improves the model's user experience in practical applications. Considering efficiency and the demands of most real-world scenarios, DeepSeek-VL incorporates a hybrid vision encoder that efficiently processes high-resolution images (1024 x 1024), while maintaining a relatively low computational overhead. This design choice ensures the model's ability to capture critical semantic and detailed information across various visual tasks. We posit that a proficient Vision-Language Model should, foremost, possess strong language abilities. To ensure the preservation of LLM capabilities during pretraining, we investigate an effective VL pretraining strategy by integrating LLM training from the beginning and carefully managing the competitive dynamics observed between vision and language modalities. The DeepSeek-VL family (both 1.3B and 7B models) showcases superior user experiences as a vision-language chatbot in real-world applications, achieving state-of-the-art or competitive performance across a wide range of visual-language benchmarks at the same model size while maintaining robust performance on language-centric benchmarks. We have made both 1.3B and 7B models publicly accessible to foster innovations based on this foundation model.

cs.AI

DeepSeek LLM: Scaling Open-Source Language Models with Longtermism

The rapid development of open-source large language models (LLMs) has been truly remarkable. However, the scaling law described in previous literature presents varying conclusions, which casts a dark cloud over scaling LLMs. We delve into the study of scaling laws and present our distinctive findings that facilitate scaling of large scale models in two commonly used open-source configurations, 7B and 67B. Guided by the scaling laws, we introduce DeepSeek LLM, a project dedicated to advancing open-source language models with a long-term perspective. To support the pre-training phase, we have developed a dataset that currently consists of 2 trillion tokens and is continuously expanding. We further conduct supervised fine-tuning (SFT) and Direct Preference Optimization (DPO) on DeepSeek LLM Base models, resulting in the creation of DeepSeek Chat models. Our evaluation results demonstrate that DeepSeek LLM 67B surpasses LLaMA-2 70B on various benchmarks, particularly in the domains of code, mathematics, and reasoning. Furthermore, open-ended evaluations reveal that DeepSeek LLM 67B Chat exhibits superior performance compared to GPT-3.5.

cs.CL

Provable Representation with Efficient Planning for Partial Observable Reinforcement Learning

In most real-world reinforcement learning applications, state information is only partially observable, which breaks the Markov decision process assumption and leads to inferior performance for algorithms that conflate observations with state. Partially Observable Markov Decision Processes (POMDPs), on the other hand, provide a general framework that allows for partial observability to be accounted for in learning, exploration and planning, but presents significant computational and statistical challenges. To address these difficulties, we develop a representation-based perspective that leads to a coherent framework and tractable algorithmic approach for practical reinforcement learning from partial observations. We provide a theoretical analysis for justifying the statistical efficiency of the proposed algorithm, and also empirically demonstrate the proposed algorithm can surpass state-of-the-art performance with partial observations across various benchmarks, advancing reliable reinforcement learning towards more practical applications.

cs.LG

Stochastic Nonlinear Control via Finite-dimensional Spectral Dynamic Embedding

This paper proposes an approach, Spectral Dynamics Embedding Control (SDEC), to optimal control for nonlinear stochastic systems. This method reveals an infinite-dimensional feature representation induced by the system's nonlinear stochastic dynamics, enabling a linear representation of the state-action value function. For practical implementation, this representation is approximated using finite-dimensional truncations, specifically via two prominent kernel approximation methods: random feature truncation and Nystrom approximation. To characterize the effectiveness of these approximations, we provide an in-depth theoretical analysis to characterize the approximation error arising from the finite-dimension truncation and statistical error due to finite-sample approximation in both policy evaluation and policy optimization. Empirically, our algorithm performs favorably against existing stochastic control algorithms on several benchmark problems.

cs.LG

Markovian Sliced Wasserstein Distances: Beyond Independent Projections

Sliced Wasserstein (SW) distance suffers from redundant projections due to independent uniform random projecting directions. To partially overcome the issue, max K sliced Wasserstein (Max-K-SW) distance ($K\geq 1$), seeks the best discriminative orthogonal projecting directions. Despite being able to reduce the number of projections, the metricity of Max-K-SW cannot be guaranteed in practice due to the non-optimality of the optimization. Moreover, the orthogonality constraint is also computationally expensive and might not be effective. To address the problem, we introduce a new family of SW distances, named Markovian sliced Wasserstein (MSW) distance, which imposes a first-order Markov structure on projecting directions. We discuss various members of MSW by specifying the Markov structure including the prior distribution, the transition distribution, and the burning and thinning technique. Moreover, we investigate the theoretical properties of MSW including topological properties (metricity, weak convergence, and connection to other distances), statistical properties (sample complexity, and Monte Carlo estimation error), and computational properties (computational complexity and memory complexity). Finally, we compare MSW distances with previous SW variants in various applications such as gradient flows, color transfer, and deep generative modeling to demonstrate the favorable performance of MSW.

stat.ML

Latent Variable Representation for Reinforcement Learning

Deep latent variable models have achieved significant empirical successes in model-based reinforcement learning (RL) due to their expressiveness in modeling complex transition dynamics. On the other hand, it remains unclear theoretically and empirically how latent variable models may facilitate learning, planning, and exploration to improve the sample efficiency of RL. In this paper, we provide a representation view of the latent variable models for state-action value functions, which allows both tractable variational learning algorithm and effective implementation of the optimism/pessimism principle in the face of uncertainty for exploration. In particular, we propose a computationally efficient planning algorithm with UCB exploration by incorporating kernel embeddings of latent variable models. Theoretically, we establish the sample complexity of the proposed approach in the online and offline settings. Empirically, we demonstrate superior performance over current state-of-the-art algorithms across various benchmarks.

cs.LG

Designing Robust Transformers using Robust Kernel Density Estimation

Recent advances in Transformer architectures have empowered their empirical success in a variety of tasks across different domains. However, existing works mainly focus on predictive accuracy and computational cost, without considering other practical issues, such as robustness to contaminated samples. Recent work by Nguyen et al., (2022) has shown that the self-attention mechanism, which is the center of the Transformer architecture, can be viewed as a non-parametric estimator based on kernel density estimation (KDE). This motivates us to leverage a set of robust kernel density estimation methods for alleviating the issue of data contamination. Specifically, we introduce a series of self-attention mechanisms that can be incorporated into different Transformer architectures and discuss the special properties of each method. We then perform extensive empirical studies on language modeling and image classification tasks. Our methods demonstrate robust performance in multiple scenarios while maintaining competitive results on clean datasets.

cs.LG

Hierarchical Sliced Wasserstein Distance

Sliced Wasserstein (SW) distance has been widely used in different application scenarios since it can be scaled to a large number of supports without suffering from the curse of dimensionality. The value of sliced Wasserstein distance is the average of transportation cost between one-dimensional representations (projections) of original measures that are obtained by Radon Transform (RT). Despite its efficiency in the number of supports, estimating the sliced Wasserstein requires a relatively large number of projections in high-dimensional settings. Therefore, for applications where the number of supports is relatively small compared with the dimension, e.g., several deep learning applications where the mini-batch approaches are utilized, the complexities from matrix multiplication of Radon Transform become the main computational bottleneck. To address this issue, we propose to derive projections by linearly and randomly combining a smaller number of projections which are named bottleneck projections. We explain the usage of these projections by introducing Hierarchical Radon Transform (HRT) which is constructed by applying Radon Transform variants recursively. We then formulate the approach into a new metric between measures, named Hierarchical Sliced Wasserstein (HSW) distance. By proving the injectivity of HRT, we derive the metricity of HSW. Moreover, we investigate the theoretical properties of HSW including its connection to SW variants and its computational and sample complexities. Finally, we compare the computational cost and generative quality of HSW with the conventional SW on the task of deep generative modeling using various benchmark datasets including CIFAR10, CelebA, and Tiny ImageNet.

stat.ML

Spectral Decomposition Representation for Reinforcement Learning

Representation learning often plays a critical role in reinforcement learning by managing the curse of dimensionality. A representative class of algorithms exploits a spectral decomposition of the stochastic transition dynamics to construct representations that enjoy strong theoretical properties in an idealized setting. However, current spectral methods suffer from limited applicability because they are constructed for state-only aggregation and derived from a policy-dependent transition kernel, without considering the issue of exploration. To address these issues, we propose an alternative spectral method, Spectral Decomposition Representation (SPEDER), that extracts a state-action abstraction from the dynamics without inducing spurious dependence on the data collection policy, while also balancing the exploration-versus-exploitation trade-off during learning. A theoretical analysis establishes the sample efficiency of the proposed algorithm in both the online and offline settings. In addition, an experimental investigation demonstrates superior performance over current state-of-the-art algorithms across several benchmarks.

cs.LG

Making Linear MDPs Practical via Contrastive Representation Learning

It is common to address the curse of dimensionality in Markov decision processes (MDPs) by exploiting low-rank representations. This motivates much of the recent theoretical study on linear MDPs. However, most approaches require a given representation under unrealistic assumptions about the normalization of the decomposition or introduce unresolved computational challenges in practice. Instead, we consider an alternative definition of linear MDPs that automatically ensures normalization while allowing efficient representation learning via contrastive estimation. The framework also admits confidence-adjusted index algorithms, enabling an efficient and principled approach to incorporating optimism or pessimism in the face of uncertainty. To the best of our knowledge, this provides the first practical representation learning method for linear MDPs that achieves both strong theoretical guarantees and empirical performance. Theoretically, we prove that the proposed algorithm is sample efficient in both the online and offline settings. Empirically, we demonstrate superior performance over existing state-of-the-art model-based and model-free algorithms on several benchmarks.

cs.LG

Statistical and Computational Complexities of BFGS Quasi-Newton Method for Generalized Linear Models

The gradient descent (GD) method has been used widely to solve parameter estimation in generalized linear models (GLMs), a generalization of linear models when the link function can be non-linear. In GLMs with a polynomial link function, it has been shown that in the high signal-to-noise ratio (SNR) regime, due to the problem's strong convexity and smoothness, GD converges linearly and reaches the final desired accuracy in a logarithmic number of iterations. In contrast, in the low SNR setting, where the problem becomes locally convex, GD converges at a slower rate and requires a polynomial number of iterations to reach the desired accuracy. Even though Newton's method can be used to resolve the flat curvature of the loss functions in the low SNR case, its computational cost is prohibitive in high-dimensional settings as it is $\mathcal{O}(d^3)$, where $d$ the is the problem dimension. To address the shortcomings of GD and Newton's method, we propose the use of the BFGS quasi-Newton method to solve parameter estimation of the GLMs, which has a per iteration cost of $\mathcal{O}(d^2)$. When the SNR is low, for GLMs with a polynomial link function of degree $p$, we demonstrate that the iterates of BFGS converge linearly to the optimal solution of the population least-square loss function, and the contraction coefficient of the BFGS algorithm is comparable to that of Newton's method. Moreover, the contraction factor of the linear rate is independent of problem parameters and only depends on the degree of the link function $p$. Also, for the empirical loss with $n$ samples, we prove that in the low SNR setting of GLMs with a polynomial link function of degree $p$, the iterates of BFGS reach a final statistical radius of $\mathcal{O}((d/n)^{\frac{1}{2p+2}})$ after at most $\log(n/d)$ iterations.

math.OC

Efficient Forecasting of Large Scale Hierarchical Time Series via Multilevel Clustering

We propose a novel approach to the problem of clustering hierarchically aggregated time-series data, which has remained an understudied problem though it has several commercial applications. We first group time series at each aggregated level, while simultaneously leveraging local and global information. The proposed method can cluster hierarchical time series (HTS) with different lengths and structures. For common two-level hierarchies, we employ a combined objective for local and global clustering over spaces of discrete probability measures, using Wasserstein distance coupled with Soft-DTW divergence. For multi-level hierarchies, we present a bottom-up procedure that progressively leverages lower-level information for higher-level clustering. Our final goal is to improve both the accuracy and speed of forecasts for a larger number of HTS needed for a real-world application. To attain this goal, each time series is first assigned the forecast for its cluster representative, which can be considered as a "shrinkage prior" for the set of time series it represents. Then this base forecast can be quickly fine-tuned to adjust to the specifics of that time series. We empirically show that our method substantially improves performance in terms of both speed and accuracy for large-scale forecasting tasks involving much HTS.

cs.LG

Beyond EM Algorithm on Over-specified Two-Component Location-Scale Gaussian Mixtures

The Expectation-Maximization (EM) algorithm has been predominantly used to approximate the maximum likelihood estimation of the location-scale Gaussian mixtures. However, when the models are over-specified, namely, the chosen number of components to fit the data is larger than the unknown true number of components, EM needs a polynomial number of iterations in terms of the sample size to reach the final statistical radius; this is computationally expensive in practice. The slow convergence of EM is due to the missing of the locally strong convexity with respect to the location parameter on the negative population log-likelihood function, i.e., the limit of the negative sample log-likelihood function when the sample size goes to infinity. To efficiently explore the curvature of the negative log-likelihood functions, by specifically considering two-component location-scale Gaussian mixtures, we develop the Exponential Location Update (ELU) algorithm. The idea of the ELU algorithm is that we first obtain the exact optimal solution for the scale parameter and then perform an exponential step-size gradient descent for the location parameter. We demonstrate theoretically and empirically that the ELU iterates converge to the final statistical radius of the models after a logarithmic number of iterations. To the best of our knowledge, it resolves the long-standing open question in the literature about developing an optimization algorithm that has optimal statistical and computational complexities for solving parameter estimation even under some specific settings of the over-specified Gaussian mixture models.

stat.ML

An Exponentially Increasing Step-size for Parameter Estimation in Statistical Models

Using gradient descent (GD) with fixed or decaying step-size is a standard practice in unconstrained optimization problems. However, when the loss function is only locally convex, such a step-size schedule artificially slows GD down as it cannot explore the flat curvature of the loss function. To overcome that issue, we propose to exponentially increase the step-size of the GD algorithm. Under homogeneous assumptions on the loss function, we demonstrate that the iterates of the proposed \emph{exponential step size gradient descent} (EGD) algorithm converge linearly to the optimal solution. Leveraging that optimization insight, we then consider using the EGD algorithm for solving parameter estimation under both regular and non-regular statistical models whose loss function becomes locally convex when the sample size goes to infinity. We demonstrate that the EGD iterates reach the final statistical radius within the true parameter after a logarithmic number of iterations, which is in stark contrast to a \emph{polynomial} number of iterations of the GD algorithm in non-regular statistical models. Therefore, the total computational complexity of the EGD algorithm is \emph{optimal} and exponentially cheaper than that of the GD for solving parameter estimation in non-regular statistical models while being comparable to that of the GD in regular statistical settings. To the best of our knowledge, it resolves a long-standing gap between statistical and algorithmic computational complexities of parameter estimation in non-regular statistical models. Finally, we provide targeted applications of the general theory to several classes of statistical models, including generalized linear models with polynomial link functions and location Gaussian mixture models.

stat.ML

Policy Learning for Robust Markov Decision Process with a Mismatched Generative Model

In high-stake scenarios like medical treatment and auto-piloting, it's risky or even infeasible to collect online experimental data to train the agent. Simulation-based training can alleviate this issue, but may suffer from its inherent mismatches from the simulator and real environment. It is therefore imperative to utilize the simulator to learn a robust policy for the real-world deployment. In this work, we consider policy learning for Robust Markov Decision Processes (RMDP), where the agent tries to seek a robust policy with respect to unexpected perturbations on the environments. Specifically, we focus on the setting where the training environment can be characterized as a generative model and a constrained perturbation can be added to the model during testing. Our goal is to identify a near-optimal robust policy for the perturbed testing environment, which introduces additional technical difficulties as we need to simultaneously estimate the training environment uncertainty from samples and find the worst-case perturbation for testing. To solve this issue, we propose a generic method which formalizes the perturbation as an opponent to obtain a two-player zero-sum game, and further show that the Nash Equilibrium corresponds to the robust policy. We prove that, with a polynomial number of samples from the generative model, our algorithm can find a near-optimal robust policy with a high probability. Our method is able to deal with general perturbations under some mild assumptions and can also be extended to more complex problems like robust partial observable Markov decision process, thanks to the game-theoretical formulation.

cs.LG

Improving Computational Complexity in Statistical Models with Second-Order Information

It is known that when the statistical models are singular, i.e., the Fisher information matrix at the true parameter is degenerate, the fixed step-size gradient descent algorithm takes polynomial number of steps in terms of the sample size $n$ to converge to a final statistical radius around the true parameter, which can be unsatisfactory for the application. To further improve that computational complexity, we consider the utilization of the second-order information in the design of optimization algorithms. Specifically, we study the normalized gradient descent (NormGD) algorithm for solving parameter estimation in parametric statistical models, which is a variant of gradient descent algorithm whose step size is scaled by the maximum eigenvalue of the Hessian matrix of the empirical loss function of statistical models. When the population loss function, i.e., the limit of the empirical loss function when $n$ goes to infinity, is homogeneous in all directions, we demonstrate that the NormGD iterates reach a final statistical radius around the true parameter after a logarithmic number of iterations in terms of $n$. Therefore, for fixed dimension $d$, the NormGD algorithm achieves the optimal overall computational complexity $\mathcal{O}(n)$ to reach the final statistical radius. This computational complexity is cheaper than that of the fixed step-size gradient descent algorithm, which is of the order $\mathcal{O}(n^{\tau})$ for some $\tau > 1$, to reach the same statistical radius. We illustrate our general theory under two statistical models: generalized linear models and mixture models, and experimental results support our prediction with general theory.

stat.ML