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Tor M. Aamodt

Publications and source records attributed to Tor M. Aamodt.

13 recordsLinked to original sources

RoboGPU: Accelerating GPU Collision Detection for Robotics

Autonomous robots are anticipated to be deployed soon in domains ranging from transportation to healthcare and home assistance. Enabling autonomous robotics requires a computation platform flexible enough to execute a diverse and evolving collection of workloads while meeting real-time requirements. We believe a GPU-like architecture will be a key component of such platforms. Recent GPUs combine a flexible parallel processing fabric augmented with efficient support for important application domains via embedded accelerators (e.g., Tensor Cores), and a GPU-like architecture has reportedly been adopted for the Tesla AI5 accelerator. While current GPUs are effective at supporting emerging neural motion planners, we find that collision detection is crucial for evaluating their proposed trajectories and that this step appears to require dedicated acceleration to operate in real-time. In this work, we propose RoboCore, an accelerator block embedded within a robotics-focused GPU (RoboGPU) architecture. We explore and compare architectural modifications to address the gaps of existing ray tracing accelerators (RTAs) for robotics and find that RoboCore computes collision queries 2.8$\times$ faster than RTA implementations using 48% less energy with 2% more area than RTAs. RoboCore is 13.3$\times$ faster than a CUDA baseline, and achieves 3.4$\times$ end-to-end speedup on a neural motion planner and 1.1$\times$ speedup on Monte Carlo Localization compared to a baseline GPU. This demonstrates that a hybrid approach of embedded specialization within a flexible general-purpose GPU architecture is suitable for supporting advancements in robotics. Code available at: https://ubc-aamodt-group.github.io/robogpu/

cs.AR

Boosting Entropy with Bell Box Quantization

Quantization-Aware Pre-Training (QAPT) is an effective technique to reduce the compute and memory overhead of Deep Neural Networks while improving their energy efficiency on edge devices. Existing QAPT methods produce models stored in compute-efficient data types (e.g. integers) that are not information theoretically optimal (ITO). On the other hand, existing ITO data types (e.g. Quantile/NormalFloat Quantization) are not compute-efficient. We propose BBQ, the first ITO quantization method that is also compute-efficient. BBQ builds on our key insight that since learning is domain-agnostic, the output of a quantizer does not need to reside in the same domain as its input. BBQ performs ITO quantization in its input domain, and returns its output in a compute-efficient domain where ITO data types are mapped to compute-efficient data types. Without sacrificing compute efficiency, BBQ outperforms prior SOTA QAPT methods by a perplexity reduction of up to 2 points for 4-bit models, up to 4 points for 3-bit models, up to 5 points for 2-bit models, and up to 18 points for 1-bit models. Code is available at https://github.com/1733116199/bbq.

cs.LG

Improving the Straight-Through Estimator with Zeroth-Order Information

We study the problem of training neural networks with quantized parameters. Learning low-precision quantized parameters by enabling computation of gradients via the Straight-Through Estimator (STE) can be challenging. While the STE enables back-propagation, which is a first-order method, recent works have explored the use of zeroth-order (ZO) gradient descent for fine-tuning. We note that the STE provides high-quality biased gradients, and ZO gradients are unbiased but can be expensive. We thus propose First-Order-Guided Zeroth-Order Gradient Descent (FOGZO) that reduces STE bias while reducing computations relative to ZO methods. Empirically, we show FOGZO improves the tradeoff between quality and training time in Quantization-Aware Pre-Training. Specifically, versus STE at the same number of iterations, we show a 1-8\% accuracy improvement for DeiT Tiny/Small, 1-2\% accuracy improvement on ResNet 18/50, and 1-22 perplexity point improvement for LLaMA models with up to 0.3 billion parameters. For the same loss, FOGZO yields a 796$\times$ reduction in computation versus n-SPSA for a 2-layer MLP on MNIST. Code is available at https://github.com/1733116199/fogzo.

cs.LG

ReFrame: Layer Caching for Accelerated Inference in Real-Time Rendering

Graphics rendering applications increasingly leverage neural networks in tasks such as denoising, supersampling, and frame extrapolation to improve image quality while maintaining frame rates. The temporal coherence inherent in these tasks presents an opportunity to reuse intermediate results from previous frames and avoid redundant computations. Recent work has shown that caching intermediate features to be reused in subsequent inferences is an effective method to reduce latency in diffusion models. We extend this idea to real-time rendering and present ReFrame, which explores different caching policies to optimize trade-offs between quality and performance in rendering workloads. ReFrame can be applied to a variety of encoder-decoder style networks commonly found in rendering pipelines. Experimental results show that we achieve 1.4x speedup on average with negligible quality loss in three real-time rendering tasks. Code available: https://ubc-aamodt-group.github.io/reframe-layer-caching/

cs.GR

Graph-based identification of qubit network (GidNET) for qubit reuse

Quantum computing introduces the challenge of optimizing quantum resources crucial for executing algorithms within the limited qubit availability of current quantum architectures. Existing qubit reuse algorithms face a trade-off between optimality and scalability, with some achieving optimal reuse but limited scalability due to computational complexities, while others exhibit reduced runtime at the expense of optimality. This paper introduces GidNET (Graph-based Identification of qubit NETwork), an algorithm for optimizing qubit reuse in quantum circuits. By analyzing the circuit's Directed Acyclic Graph (DAG) representation and its corresponding candidate matrix, GidNET identifies higher-quality pathways for qubit reuse more efficiently. Through a comparative study with established algorithms, notably QNET [1], GidNET not only achieves a consistent reduction in compiled circuit widths by a geometric mean of 4.4%, reaching up to 21% in larger circuits, but also demonstrates enhanced computational speed and scaling, with average execution time reduction of 97.4% (i.e., 38.5X geometric mean speedup) and up to 99.3% (142.9X speedup) across various circuit sizes. Furthermore, GidNET consistently outperforms Qiskit in circuit width reduction, achieving an average improvement of 59.3%, with maximum reductions of up to 72% in the largest tested circuits. These results demonstrate GidNET's ability to improve circuit width and runtime, offering a solution for quantum computers with limited numbers of qubits.

quant-ph

Learning Label Encodings for Deep Regression

Deep regression networks are widely used to tackle the problem of predicting a continuous value for a given input. Task-specialized approaches for training regression networks have shown significant improvement over generic approaches, such as direct regression. More recently, a generic approach based on regression by binary classification using binary-encoded labels has shown significant improvement over direct regression. The space of label encodings for regression is large. Lacking heretofore have been automated approaches to find a good label encoding for a given application. This paper introduces Regularized Label Encoding Learning (RLEL) for end-to-end training of an entire network and its label encoding. RLEL provides a generic approach for tackling regression. Underlying RLEL is our observation that the search space of label encodings can be constrained and efficiently explored by using a continuous search space of real-valued label encodings combined with a regularization function designed to encourage encodings with certain properties. These properties balance the probability of classification error in individual bits against error correction capability. Label encodings found by RLEL result in lower or comparable errors to manually designed label encodings. Applying RLEL results in 10.9% and 12.4% improvement in Mean Absolute Error (MAE) over direct regression and multiclass classification, respectively. Our evaluation demonstrates that RLEL can be combined with off-the-shelf feature extractors and is suitable across different architectures, datasets, and tasks. Code is available at https://github.com/ubc-aamodt-group/RLEL_regression.

cs.LG

Label Encoding for Regression Networks

Deep neural networks are used for a wide range of regression problems. However, there exists a significant gap in accuracy between specialized approaches and generic direct regression in which a network is trained by minimizing the squared or absolute error of output labels. Prior work has shown that solving a regression problem with a set of binary classifiers can improve accuracy by utilizing well-studied binary classification algorithms. We introduce binary-encoded labels (BEL), which generalizes the application of binary classification to regression by providing a framework for considering arbitrary multi-bit values when encoding target values. We identify desirable properties of suitable encoding and decoding functions used for the conversion between real-valued and binary-encoded labels based on theoretical and empirical study. These properties highlight a tradeoff between classification error probability and error-correction capabilities of label encodings. BEL can be combined with off-the-shelf task-specific feature extractors and trained end-to-end. We propose a series of sample encoding, decoding, and training loss functions for BEL and demonstrate they result in lower error than direct regression and specialized approaches while being suitable for a diverse set of regression problems, network architectures, and evaluation metrics. BEL achieves state-of-the-art accuracies for several regression benchmarks. Code is available at https://github.com/ubc-aamodt-group/BEL_regression.

cs.LG

Rotation-inspired circuit cut optimization

Recent works have demonstrated that large quantum circuits can be cut and decomposed into smaller clusters of quantum circuits with fewer qubits that can be executed independently on a small quantum computer. Classical post-processing then combines the results from each cluster to reconstruct the output of the original quantum circuit. However, the runtime for such hybrid quantum-classical algorithms is exponential in the number of cuts on a circuit. We propose Rotation-Inspired Circuit Cut Optimization (RICCO), an alternative method which reduces the post-processing overhead of circuit cutting, at the cost of having to solve an optimization problem. RICCO introduces unitary rotations at cut locations to rotate the quantum state such that expectation values with respect to one set of observables are maximized and others are set to zero. We demonstrate practical application of RICCO to VQE by classically simulating a small instance of VQE and comparing it to one of the existing circuit-cutting methods.

quant-ph

Characterizing and Improving the Resilience of Accelerators in Autonomous Robots

Motion planning is a computationally intensive and well-studied problem in autonomous robots. However, motion planning hardware accelerators (MPA) must be soft-error resilient for deployment in safety-critical applications, and blanket application of traditional mitigation techniques is ill-suited due to cost, power, and performance overheads. We propose Collision Exposure Factor (CEF), a novel metric to assess the failure vulnerability of circuits processing spatial relationships, including motion planning. CEF is based on the insight that the safety violation probability increases with the surface area of the physical space exposed by a bit-flip. We evaluate CEF on four MPAs. We demonstrate empirically that CEF is correlated with safety violation probability, and that CEF-aware selective error mitigation provides 12.3x, 9.6x, and 4.2x lower Failures-In-Time (FIT) rate on average for the same amount of protected memory compared to uniform, bit-position, and access-frequency-aware selection of critical data. Furthermore, we show how to employ CEF to enable fault characterization using 23,000x fewer fault injection (FI) experiments than exhaustive FI, and evaluate our FI approach on different robots and MPAs. We demonstrate that CEF-aware FI can provide insights on vulnerable bits in an MPA while taking the same amount of time as uniform statistical FI. Finally, we use the CEF to formulate guidelines for designing soft-error resilient MPAs.

cs.AR

Sparse Weight Activation Training

Neural network training is computationally and memory intensive. Sparse training can reduce the burden on emerging hardware platforms designed to accelerate sparse computations, but it can affect network convergence. In this work, we propose a novel CNN training algorithm Sparse Weight Activation Training (SWAT). SWAT is more computation and memory-efficient than conventional training. SWAT modifies back-propagation based on the empirical insight that convergence during training tends to be robust to the elimination of (i) small magnitude weights during the forward pass and (ii) both small magnitude weights and activations during the backward pass. We evaluate SWAT on recent CNN architectures such as ResNet, VGG, DenseNet and WideResNet using CIFAR-10, CIFAR-100 and ImageNet datasets. For ResNet-50 on ImageNet SWAT reduces total floating-point operations (FLOPS) during training by 80% resulting in a 3.3$\times$ training speedup when run on a simulated sparse learning accelerator representative of emerging platforms while incurring only 1.63% reduction in validation accuracy. Moreover, SWAT reduces memory footprint during the backward pass by 23% to 50% for activations and 50% to 90% for weights.

cs.LG

Surface Compression Using Dynamic Color Palettes

Off-chip memory traffic is a major source of power and energy consumption on mobile platforms. A large amount of this off-chip traffic is used to manipulate graphics framebuffer surfaces. To cut down the cost of accessing off-chip memory, framebuffer surfaces are compressed to reduce the bandwidth consumed on surface manipulation when rendering or displaying. In this work, we study the compression properties of framebuffer surfaces and highlight the fact that surfaces from different applications have different compression characteristics. We use the results of our analysis to propose a scheme, Dynamic Color Palettes (DCP), which achieves higher compression rates with UI and 2D surfaces. DCP is a hardware mechanism for exploiting inter-frame coherence in lossless surface compression; it implements a scheme that dynamically constructs color palettes, which are then used to efficiently compress framebuffer surfaces. To evaluate DCP, we created an extensive set of OpenGL workload traces from 124 Android applications. We found that DCP improves compression rates by 91% for UI and 20% for 2D applications compared to previous proposals. We also evaluate a hybrid scheme that combines DCP with a generic compression scheme. We found that compression rates improve over previous proposals by 161%, 124% and 83% for UI, 2D and 3D applications, respectively.

cs.GR

HoLiSwap: Reducing Wire Energy in L1 Caches

This paper describes HoLiSwap a method to reduce L1 cache wire energy, a significant fraction of total cache energy, by swapping hot lines to the cache way nearest to the processor. We observe that (i) a small fraction (<3%) of cache lines (hot lines) serve over 60% of the L1 cache accesses and (ii) the difference in wire energy between the nearest and farthest cache subarray can be over 6$\times$. Our method exploits this difference in wire energy to dynamically identify hot lines and swap them to the nearest physical way in a set-associative L1 cache. This provides up to 44% improvement in the wire energy (1.82% saving in overall system energy) with no impact on the cache miss rate and 0.13% performance drop. We also show that HoLiSwap can simplify way-prediction.

cs.AR

CG-OoO: Energy-Efficient Coarse-Grain Out-of-Order Execution

We introduce the Coarse-Grain Out-of-Order (CG- OoO) general purpose processor designed to achieve close to In-Order processor energy while maintaining Out-of-Order (OoO) performance. CG-OoO is an energy-performance proportional general purpose architecture that scales according to the program load. Block-level code processing is at the heart of the this architecture; CG-OoO speculates, fetches, schedules, and commits code at block-level granularity. It eliminates unnecessary accesses to energy consuming tables, and turns large tables into smaller and distributed tables that are cheaper to access. CG-OoO leverages compiler-level code optimizations to deliver efficient static code, and exploits dynamic instruction-level parallelism and block-level parallelism. CG-OoO introduces Skipahead issue, a complexity effective, limited out-of-order instruction scheduling model. Through the energy efficiency techniques applied to the compiler and processor pipeline stages, CG-OoO closes 64% of the average energy gap between the In-Order and Out-of-Order baseline processors at the performance of the OoO baseline. This makes CG-OoO 1.9x more efficient than the OoO on the energy-delay product inverse metric.

cs.AR