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Torsten Braun

Publications and source records attributed to Torsten Braun.

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Dynamic Adaptive Federated Learning for mmWave Sector Selection

Beamforming techniques use massive antenna arrays to formulate narrow Line-of-Sight signal sectors to address the increased signal attenuation in millimeter Wave (mmWave). However, traditional sector selection schemes involve extensive searches for the highest signal-strength sector, introducing extra latency and communication overhead. This paper introduces a dynamic layer-wise and clustering-based federated learning (FL) algorithm for beam sector selection in autonomous vehicle networks called enhanced Dynamic Adaptive FL (eDAFL). The algorithm detects and selects the most important layers of a machine learning model for aggregation in the FL process, significantly reducing network overhead and failure risks. eDAFL also considers intra-cluster and inter-cluster approaches to reduce overfitting and increase the abstraction level. We evaluate eDAFL on a real-world multi-modal dataset, demonstrating improved model accuracy by approximately 6.76% compared to existing methods, while reducing inference time by 84.04% and model size by up to 52.20%.

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Hierarchical Placement Learning for Network Slice Provisioning

In this work, we aim to address the challenge of slice provisioning in edge-based mobile networks. We propose a solution that learns a service function chain placement policy for Network Slice Requests, to maximize the request acceptance rate, while minimizing the average node resource utilization. To do this, we consider a Hierarchical Multi-Armed Bandit problem and propose a two-level hierarchical bandit solution which aims to learn a scalable placement policy that optimizes the stated objectives in an online manner. Simulations on two real network topologies show that our proposed approach achieves 5% average node resource utilization while admitting over 25% more slice requests in certain scenarios, compared to baseline methods.

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An Online Multi-dimensional Knapsack Approach for Slice Admission Control

Network Slicing has emerged as a powerful technique to enable cost-effective, multi-tenant communications and services over a shared physical mobile network infrastructure. One major challenge of service provisioning in slice-enabled networks is the uncertainty in the demand for the limited network resources that must be shared among existing slices and potentially new Network Slice Requests. In this paper, we consider admission control of Network Slice Requests in an online setting, with the goal of maximizing the long-term revenue received from admitted requests. We model the Slice Admission Control problem as an Online Multidimensional Knapsack Problem and present two reservation-based policies and their algorithms, which have a competitive performance for Online Multidimensional Knapsack Problems. Through Monte Carlo simulations, we evaluate the performance of our online admission control method in terms of average revenue gained by the Infrastructure Provider, system resource utilization, and the ratio of accepted slice requests. We compare our approach with those of the online First Come First Serve greedy policy. The simulation's results prove that our proposed online policies increase revenues for Infrastructure Providers by up to 12.9 % while reducing the average resource consumption by up to 1.7% In particular, when the tenants' economic inequality increases, an Infrastructure Provider who adopts our proposed online admission policies gains higher revenues compared to an Infrastructure Provider who adopts First Come First Serve.

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Lightweight Graph Neural Networks for Enhanced 5G NR Channel Estimation

Effective channel estimation CE is critical for optimizing the performance of 5G New Radio NR systems particularly in dynamic environments where traditional methods struggle with complexity and adaptability This paper introduces GraphNet a novel lightweight Graph Neural Network GNNbased estimator designed to enhance CE in 5G NR Our proposed method utilizes a GNN architecture that minimizes computational overhead while capturing essential features necessary for accurate CE We evaluate GraphNet across various channel conditions from slowvarying to highly dynamic environments and compare its performance to ChannelNet a wellknown deep learningbased CE method GraphNet not only matches ChannelNets performance in stable conditions but significantly outperforms it in highvariation scenarios particularly in terms of Block Error Rate It also includes builtin noise estimation that enhances robustness in challenging channel conditions Furthermore its significantly lighter computational footprint makes GraphNet highly suitable for realtime deployment especially on edge devices with limited computational resources By underscoring the potential of GNNs to transform CE processes GraphNet offers a scalable and robust solution that aligns with the evolving demands of 5G technologies highlighting its efficiency and performance as a nextgeneration solution for wireless communication systems

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DeepFloat: Resource-Efficient Dynamic Management of Vehicular Floating Content

Opportunistic communications are expected to playa crucial role in enabling context-aware vehicular services. A widely investigated opportunistic communication paradigm for storing a piece of content probabilistically in a geographica larea is Floating Content (FC). A key issue in the practical deployment of FC is how to tune content replication and caching in a way which achieves a target performance (in terms of the mean fraction of users possessing the content in a given region of space) while minimizing the use of bandwidth and host memory. Fully distributed, distance-based approaches prove highly inefficient, and may not meet the performance target,while centralized, model-based approaches do not perform well in realistic, inhomogeneous settings. In this work, we present a data-driven centralized approach to resource-efficient, QoS-aware dynamic management of FC.We propose a Deep Learning strategy, which employs a Convolutional Neural Network (CNN) to capture the relationships between patterns of users mobility, of content diffusion and replication, and FC performance in terms of resource utilization and of content availability within a given area. Numerical evaluations show the effectiveness of our approach in deriving strategies which efficiently modulate the FC operation in space and effectively adapt to mobility pattern changes over time.

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PopNetCod: A Popularity-based Caching Policy for Network Coding enabled Named Data Networking

In this paper, we propose PopNetCod, a popularity-based caching policy for network coding enabled Named Data Networking. PopNetCod is a distributed caching policy, in which each router measures the local popularity of the content objects by analyzing the requests that it receives. It then uses this information to decide which Data packets to cache or evict from its content store. Since network coding is used, partial caching of content objects is supported, which facilitates the management of the content store. The routers decide the Data packets that they cache or evict in an online manner when they receive requests for Data packets. This allows the most popular Data packets to be cached closer to the network edges. The evaluation of PopNetCod shows an improved cache-hit rate compared to the widely used Leave Copy Everywhere placement policy and the Least Recently Used eviction policy. The improved cache-hit rate helps the clients to achieve higher goodput, while it also reduces the load on the source servers.

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Pull-based Bloom Filter-based Routing for Information-Centric Networks

In Named Data Networking (NDN), there is a need for routing protocols to populate Forwarding Information Base (FIB) tables so that the Interest messages can be forwarded. To populate FIBs, clients and routers require some routing information. One method to obtain this information is that network nodes exchange routing information by each node advertising the available content objects. Bloom Filter-based Routing approaches like BFR [1], use Bloom Filters (BFs) to advertise all provided content objects, which consumes valuable bandwidth and storage resources. This strategy is inefficient as clients request only a small number of the provided content objects and they do not need the content advertisement information for all provided content objects. In this paper, we propose a novel routing algorithm for NDN called pull-based BFR in which servers only advertise the demanded file names. We compare the performance of pull-based BFR with original BFR and with a flooding-assisted routing protocol. Our experimental evaluations show that pull-based BFR outperforms original BFR in terms of communication overhead needed for content advertisements, average roundtrip delay, memory resources needed for storing content advertisements at clients and routers, and the impact of false positive reports on routing. The comparisons also show that pull-based BFR outperforms flooding-assisted routing in terms of average round-trip delay.

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Room Recognition Using Discriminative Ensemble Learning with Hidden Markov Models for Smartphones

An accurate room localization system is a powerful tool for providing location-based services. Considering that people spend most of their time indoors, indoor localization systems are becoming increasingly important in designing smart environments. In this work, we propose an efficient ensemble learning method to provide room level localization in smart buildings. Our proposed localization method achieves high room-level localization accuracy by combining Hidden Markov Models with simple discriminative learning methods. The localization algorithms are designed for a terminal-based system, which consists of commercial smartphones and Wi-Fi access points. We conduct experimental studies to evaluate our system in an office-like indoor environment. Experiment results show that our system can overcome traditional individual machine learning and ensemble learning approaches.

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Discriminative Learning-based Smartphone Indoor Localization

Due to the growing area of ubiquitous mobile applications, indoor localization of smartphones has become an interesting research topic. Most of the current indoor localization systems rely on intensive site survey to achieve high accuracy. In this work, we propose an efficient smartphones indoor localization system that is able to reduce the site survey effort while still achieving high localization accuracy. Our system is built by fusing a variety of signals, such as Wi-Fi received signal strength indicator, magnetic field and floor plan information in an enhanced particle filter. To achieve high and stable performance, we first apply discriminative learning models to integrate Wi-Fi and magnetic field readings to achieve room level landmark detection. Further, we integrate landmark detection, range-based localization models, with a graph-based discretized system state representation. Because our approach requires only discriminative learning-based room level landmark detections, the time spent in the learning phase is significantly reduced compared to traditional Wi-Fi fingerprinting or landmark-based approaches. We conduct experimental studies to evaluate our system in an office-like indoor environment. Experiment results show that our system can significantly reduce the learning efforts, and the localization method can achieve performance with an average localization error of 1.55 meters.

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On the Social Influence in Human Behavior: Physical, Homophily, and Social Communities

Understanding the forces governing human behavior and social dynamics is a challenging problem. Individuals' decisions and actions are affected by interlaced factors, such as physical location, homophily, and social ties. In this paper, we propose to examine the role that distinct communities, linked to these factors, play as sources of social influence. The ego network is typically used in the social influence analysis. Our hypothesis is that individuals are embedded in communities not only related to their direct social relationships, but that involve different and complex forces. We analyze physical, homophily, and social communities to evaluate their relation with subjects' behavior. We prove that social influence is correlated with these communities, and each one of them is (differently) significant for individuals. We define community-based features, which reflect the subject involvement in these groups, and we use them with a supervised learning algorithm to predict subject participation in social events. Results indicate that both communities and ego network are relevant sources of social influence, confirming that the ego network alone is not sufficient to explain this phenomenon. Moreover, we classify users according to the degree of social influence they experienced with respect to their groups, recognizing classes of behavioral phenotypes. To our knowledge, this is the first work that proves the existence of phenotypes related to the social influence phenomenon.

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Social Influence (Deep) Learning for Human Behavior Prediction

Influence propagation in social networks has recently received large interest. In fact, the understanding of how influence propagates among subjects in a social network opens the way to a growing number of applications. Many efforts have been made to quantitatively measure the influence probability between pairs of subjects. Existing approaches have two main drawbacks: (i) they assume that the influence probabilities are independent of each other, and (ii) they do not consider the actions not performed by the subject (but performed by her/his friends) to learn these probabilities. In this paper, we propose to address these limitations by employing a deep learning approach. We introduce a Deep Neural Network (DNN) framework that has the capability for both modeling social influence and for predicting human behavior. To empirically validate the proposed framework, we conduct experiments on a real-life (offline) dataset of an Event-Based Social Network (EBSN). Results indicate that our approach outperforms existing solutions, by efficiently resolving the limitations previously described.

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A topology-oblivious routing protocol for NDN-VANETs

Vehicular Ad Hoc Networks (VANETs) are characterized by intermittent connectivity, which leads to failures of end-to-end paths between nodes. Named Data Networking (NDN) is a network paradigm that deals with such problems, since information is forwarded based on content and not on the location of the hosts. In this work, we propose an enhanced routing protocol of our previous topology-oblivious Multihop, Multipath, and Multichannel NDN for VANETs (MMM-VNDN) routing strategy that exploits several paths to achieve more efficient content retrieval. Our new enhanced protocol, i mproved MMM-VNDN (iMMM-VNDN), creates paths between a requester node and a provider by broadcasting Interest messages. When a provider responds with a Data message to a broadcast Interest message, we create unicast routes between nodes, by using the MAC address(es) as the distinct address(es) of each node. iMMM-VNDN extracts and thus creates routes based on the MAC addresses from the strategy layer of an NDN node. Simulation results show that our routing strategy performs better than other state of the art strategies in terms of Interest Satisfaction Rate, while keeping the latency and jitter of messages low.

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Indoor Location for Smart Environments with Wireless Sensor and Actuator Networks

Smart environments interconnect indoor building environments, indoor wireless sensor and actuator networks, smartphones, and human together to provide smart infrastructure management and intelligent user experiences. To enable the "smart" operations, a complete set of hardware and software components are required. In this work, we present Smart Syndesi, a system for creating indoor location-aware smart building environments using wireless sensor and actuator networks (WSANs). Smart Syndesi includes an indoor tracking system, a WSAN for indoor environmental monitoring and activation automation, and a gateway interconnecting WSAN, tracking system with mobile users.The indoor positioning system tracks the real-time location of occupants with high accuracy, which works as a basis for indoor location-based sensor actuation automation.To show how the multiple software/hardware components are integrated, we implemented the system prototype and performed intensive experiments in indoor office environments to automate the indoor location-driven environmental sensor monitoring and activation process. The tracked indoor location of a user's smartphone triggers the retrieval of environmental measurements and activates the actuators automatically (i.e. turn on/off lights, switch on/off fans) based on the location and correlated environmental sensor information.

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BFR: a Bloom Filter-based Routing Approach for Information-Centric Networks

Locating the demanded content is one of the major challenges in Information-Centric Networking (ICN). This process is known as content discovery. To facilitate content discovery, in this paper we focus on Named Data Networking (NDN) and propose a novel routing scheme for content discovery, called Bloom Filter-based Routing (BFR), which is fully distributed, content oriented, and topology agnostic at the intra-domain level. In BFR, origin servers advertise their content objects using Bloom filters. We compare the performance of the proposed BFR with flooding and shortest path content discovery approaches. BFR outperforms its counterparts in terms of the average round-trip delay, while it is shown to be very robust to false positive reports from Bloom filters. Also, BFR is much more robust than shortest path routing to topology changes. BFR strongly outperforms flooding and performs almost equal with shortest path routing with respect to the normalized communication costs for data retrieval and total communication overhead for forwarding Interests. All the three approaches achieve similar mean hit distance. The signalling overhead for content advertisement in BFR is much lower than the signalling overhead for calculating shortest paths in the shortest path approach. Finally, BFR requires small storage overhead for maintaining content advertisements.

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NetCodCCN: a Network Coding approach for Content-Centric Networks

Content-Centric Networking (CCN) naturally supports multi-path communication, as it allows the simultaneous use of multiple interfaces (e.g. LTE and WiFi). When multiple sources and multiple clients are considered, the optimal set of distribution trees should be determined in order to optimally use all the available interfaces. This is not a trivial task, as it is a computationally intense procedure that should be done centrally. The need for central coordination can be removed by employing network coding, which also offers improved resiliency to errors and large throughput gains. In this paper, we propose NetCodCCN, a protocol for integrating network coding in CCN. In comparison to previous works proposing to enable network coding in CCN, NetCodCCN permit Interest aggregation and Interest pipelining, which reduce the data retrieval times. The experimental evaluation shows that the proposed protocol leads to significant improvements in terms of content retrieval delay compared to the original CCN. Our results demonstrate that the use of network coding adds robustness to losses and permits to exploit more efficiently the available network resources. The performance gains are verified for content retrieval in various network scenarios.

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Content-Aware Delivery of Scalable Video in Network Coding Enabled Named Data Networks

In this paper, we propose a novel network coding enabled NDN architecture for the delivery of scalable video. Our scheme utilizes network coding in order to address the problem that arises in the original NDN protocol, where optimal use of the bandwidth and caching resources necessitates the coordination of the forwarding decisions. To optimize the performance of the proposed network coding based NDN protocol and render it appropriate for transmission of scalable video, we devise a novel rate allocation algorithm that decides on the optimal rates of Interest messages sent by clients and intermediate nodes. This algorithm guarantees that the achieved flow of Data objects will maximize the average quality of the video delivered to the client population. To support the handling of Interest messages and Data objects when intermediate nodes perform network coding, we modify the standard NDN protocol and introduce the use of Bloom filters, which store efficiently additional information about the Interest messages and Data objects. The proposed architecture is evaluated for transmission of scalable video over PlanetLab topologies. The evaluation shows that the proposed scheme performs very close to the optimal performance.

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A Tutorial of the Mobile Multimedia Wireless Sensor Network OMNeT++ Framework

In this work, we will give a detailed tutorial instruction about how to use the Mobile Multi-Media Wireless Sensor Networks (M3WSN) simulation framework. The M3WSN framework has been published as a scientific paper in the 6th International Workshop on OMNeT++ (2013). M3WSN framework enables the multimedia transmission of real video sequence. Therefore, a set of multimedia algorithms, protocols, and services can be evaluated by using QoE metrics. Moreover, key video-related information, such as frame types, GoP length and intra-frame dependency can be used for creating new assessment and optimization solutions. To support mobility, M3WSN utilizes different mobility traces to enable the understanding of how the network behaves under mobile situations. This tutorial will cover how to install and configure the M3WSN framework, setting and running the experiments, creating mobility and video traces, and how to evaluate the performance of different protocols. The tutorial will be given in an environment of Ubuntu 12.04 LTS and OMNeT++ 4.2.

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Invited Abstract: Issues with State-based Energy Consumption Modelling

Energy consumption modelling by state based approaches often assume constant energy consumption values in each state. However, it happens in certain situations that during state transitions or even during a state the energy consumption is not constant and does fluctuate. This paper discusses those issues by presenting some examples from wireless sensor and wireless local area networks for such cases and possible solutions.

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