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Torsten Heinrich

Publications and source records attributed to Torsten Heinrich.

10 recordsLinked to original sources

Innovation in times of Covid-19

Did the Covid-19 pandemic have an impact on innovation? Past economic disruptions, anecdotal evidence, and the previous literature suggest a decline with substantial differences between industries. We leverage USPTO patent application data to investigate and quantify the disturbance. We assess differences by field of technology (at the CPC subclass level) as well as the impact of direct and indirect relevance for the management of the pandemic. Direct Covid-19 relevance is identified from a keyword search of the patent application fulltexts; indirect Covid-19 relevance is derived from past CPC subclass to subclass citation patterns. We find that direct Covid-19 relevance is associated with a strong boost to the growth of the number of patent applications in the first year of the pandemic at the same order of magnitude (in percentage points) as the percentage of patents referencing Covid-19. We find no effect for indirect Covid-19 relevance, indicating a focus on applied research at the expense of more basic research. Fields of technology (CPC mainsections) have an additional significant impact, with, e.g., mainsections A (human necessities) and C (chemistry, metallurgy) having a strong performance.

econ.GN

Epidemics in modern economies

How are economies in a modern age impacted by epidemics? In what ways is economic life disrupted? How can pandemics be modeled? What can be done to mitigate and manage the danger? Does the threat of pandemics increase or decrease in the modern world? The Covid-19 pandemic has demonstrated the importance of these questions and the potential of complex systems science to provide answers. This article offers a broad overview of the history of pandemics, of established facts, and of models of infection diffusion, mitigation strategies, and economic impact. The example of the Covid-19 pandemic is used to illustrate the theoretical aspects, but the article also includes considerations concerning other historic epidemics and the danger of more infectious and less controllable outbreaks in the future.

econ.GN

Best-response dynamics, playing sequences, and convergence to equilibrium in random games

We analyze the performance of the best-response dynamic across all normal-form games using a random games approach. The playing sequence -- the order in which players update their actions -- is essentially irrelevant in determining whether the dynamic converges to a Nash equilibrium in certain classes of games (e.g. in potential games) but, when evaluated across all possible games, convergence to equilibrium depends on the playing sequence in an extreme way. Our main asymptotic result shows that the best-response dynamic converges to a pure Nash equilibrium in a vanishingly small fraction of all (large) games when players take turns according to a fixed cyclic order. By contrast, when the playing sequence is random, the dynamic converges to a pure Nash equilibrium if one exists in almost all (large) games.

econ.TH

Growth, development, and structural change at the firm-level: The example of the PR China

Understanding the microeconomic details of technological catch-up processes offers great potential for informing both innovation economics and development policy. We study the economic transition of the PR China from an agrarian country to a high-tech economy as one example for such a case. It is clear from past literature that rapidly rising productivity levels played a crucial role. However, the distribution of labor productivity in Chinese firms has not been comprehensively investigated and it remains an open question if this can be used to guide economic development. We analyze labor productivity and the dynamic change of labor productivity in firm-level data for the years 1998-2013 from the Chinese Industrial Enterprise Database. We demonstrate that both variables are conveniently modeled as Lévy alpha-stable distributions, provide parameter estimates and analyze dynamic changes to this distribution. We find that the productivity gains were not due to super-star firms, but due to a systematic shift of the entire distribution with otherwise mostly unchanged characteristics. We also found an emerging right-skew in the distribution of labor productivity change. While there are significant differences between the 31 provinces and autonomous regions of the P.R. China, we also show that there are systematic relations between micro-level and province-level variables. We conclude with some implications of these findings for development policy.

econ.GN

The Frequency of Convergent Games under Best-Response Dynamics

Generating payoff matrices of normal-form games at random, we calculate the frequency of games with a unique pure strategy Nash equilibrium in the ensemble of $n$-player, $m$-strategy games. These are perfectly predictable as they must converge to the Nash equilibrium. We then consider a wider class of games that converge under a best-response dynamic, in which each player chooses their optimal pure strategy successively. We show that the frequency of convergent games goes to zero as the number of players or the number of strategies goes to infinity. In the $2$-player case, we show that for large games with at least $10$ strategies, convergent games with multiple pure strategy Nash equilibria are more likely than games with a unique Nash equilibrium. Our novel approach uses an $n$-partite graph to describe games.

econ.TH

Levels of structural change: An analysis of China's development push 1998-2014

We investigate structural change in the PR China during a period of particularly rapid growth 1998-2014. For this, we utilize sectoral data from the World Input-Output Database and firm-level data from the Chinese Industrial Enterprise Database. Starting with correlation laws known from the literature (Fabricant's laws), we investigate which empirical regularities hold at the sectoral level and show that many of these correlations cannot be recovered at the firm level. For a more detailed analysis, we propose a multi-level framework, which is validated with empirically. For this, we perform a robust regression, since various input variables at the firm-level as well as the residuals of exploratory OLS regressions are found to be heavy-tailed. We conclude that Fabricant's laws and other regularities are primarily characteristics of the sectoral level which rely on aspects like infrastructure, technology level, innovation capabilities, and the knowledge base of the relevant labor force. We illustrate our analysis by showing the development of some of the larger sectors in detail and offer some policy implications in the context of development economics, evolutionary economics, and industrial organization.

econ.GN

A simulation of the insurance industry: The problem of risk model homogeneity

We develop an agent-based simulation of the catastrophe insurance and reinsurance industry and use it to study the problem of risk model homogeneity. The model simulates the balance sheets of insurance firms, who collect premiums from clients in return for ensuring them against intermittent, heavy-tailed risks. Firms manage their capital and pay dividends to their investors, and use either reinsurance contracts or cat bonds to hedge their tail risk. The model generates plausible time series of profits and losses and recovers stylized facts, such as the insurance cycle and the emergence of asymmetric, long tailed firm size distributions. We use the model to investigate the problem of risk model homogeneity. Under Solvency II, insurance companies are required to use only certified risk models. This has led to a situation in which only a few firms provide risk models, creating a systemic fragility to the errors in these models. We demonstrate that using too few models increases the risk of nonpayment and default while lowering profits for the industry as a whole. The presence of the reinsurance industry ameliorates the problem but does not remove it. Our results suggest that it would be valuable for regulators to incentivize model diversity. The framework we develop here provides a first step toward a simulation model of the insurance industry for testing policies and strategies for better capital management.

econ.GN

Measuring productivity dispersion: a parametric approach using the L\'{e}vy alpha-stable distribution

It is well-known that value added per worker is extremely heterogeneous among firms, but relatively little has been done to characterize this heterogeneity more precisely. Here we show that the distribution of value-added per worker exhibits heavy tails, a very large support, and consistently features a proportion of negative values, which prevents log transformation. We propose to model the distribution of value added per worker using the four parameter L\'evy stable distribution, a natural candidate deriving from the Generalised Central Limit Theorem, and we show that it is a better fit than key alternatives. Fitting a distribution allows us to capture dispersion through the tail exponent and scale parameters separately. We show that these parametric measures of dispersion are at least as useful as interquantile ratios, through case studies on the evolution of dispersion in recent years and the correlation between dispersion and intangible capital intensity.

econ.GN

Best reply structure and equilibrium convergence in generic games

Game theory is widely used as a behavioral model for strategic interactions in biology and social science. It is common practice to assume that players quickly converge to an equilibrium, e.g. a Nash equilibrium. This can be studied in terms of best reply dynamics, in which each player myopically uses the best response to her opponent's last move. Existing research shows that convergence can be problematic when there are best reply cycles. Here we calculate how typical this is by studying the space of all possible two-player normal form games and counting the frequency of best reply cycles. The two key parameters are the number of moves, which defines how complicated the game is, and the anti-correlation of the payoffs, which determines how competitive it is. We find that as games get more complicated and more competitive, best reply cycles become dominant. The existence of best reply cycles predicts non-convergence of six different learning algorithms that have support from human experiments. Our results imply that for complicated and competitive games equilibrium is typically an unrealistic assumption. Alternatively, if for some reason "real" games are special and do not possess cycles, we raise the interesting question of why this should be so.

physics.soc-ph

Entropy, biological evolution and the psychological arrow of time

We argue that in Universes where future and past differ only by the entropy content a psychological arrow of time pointing in the direction of entropy increase can arise from natural selection in biological evolution. We show that this effect can be demonstrated in very simple toy computer simulations of evolution in an entropy increasing or decreasing environment.

physics.gen-ph