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Toru Tamaki

Publications and source records attributed to Toru Tamaki.

At least 19 recordsLinked to original sources

The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answering

EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.

cs.CV

Reflective Dialogue between Teacher and Solver Agents for Video Question Answering

Various approaches have been proposed to adapt Vision-Language Models (VLMs) to specialized domains for Video Question Answering, including fine-tuning and in-context learning. However, acquiring task-specific knowledge at the inference phase from only a small labeled support set without fine-tuning remains a challenge. In this paper, we propose a method that achieves adaptation solely through inference-time context injection. Our method first constructs a Reflective Dialogue (RD) -- a multi-turn conversation between two agents, in which Teacher poses each support question and delivers correctness feedback, and Solver answers and provides visual grounding explanations (or reflections) for both correct and incorrect answers. This dialogue history is then used as context at the inference phase. Experiments on the EgoCross benchmark demonstrate that our method outperforms both a baseline zero-shot setting and a standard in-context learning approach that passes support set examples directly, achieving 3rd place in the Open-source Track of the 1st Cross-Domain EgoCross Challenge at the CVPR 2026 EgoVis Workshop, for which this paper also serves as a technical report.

cs.CV

BFMD: A Full-Match Badminton Dense Dataset for Dense Shot Captioning

Understanding tactical dynamics in badminton requires analyzing entire matches rather than isolated clips. However, existing badminton datasets mainly focus on short clips or task-specific annotations and rarely provide full-match data with dense multimodal annotations. This limitation makes it difficult to generate accurate shot captions and perform match-level analysis. To address this limitation, we introduce the first Badminton Full Match Dense (BFMD) dataset, with 19 broadcast matches (including both singles and doubles) covering over 20 hours of play, comprising 1,687 rallies and 16,751 hit events, each annotated with a shot caption. The dataset provides hierarchical annotations including match segments, rally events, and dense rally-level multimodal annotations such as shot types, shuttle trajectories, player pose keypoints, and shot captions. We develop a VideoMAE-based multimodal captioning framework with a Semantic Feedback mechanism that leverages shot semantics to guide caption generation and improve semantic consistency. Experimental results demonstrate that multimodal modeling and semantic feedback improve shot caption quality over RGB-only baselines. We further showcase the potential of BFMD by analyzing the temporal evolution of tactical patterns across full matches.

cs.CV

M3DDM+: An improved video outpainting by a modified masking strategy

M3DDM provides a computationally efficient framework for video outpainting via latent diffusion modeling. However, it exhibits significant quality degradation -- manifested as spatial blur and temporal inconsistency -- under challenging scenarios characterized by limited camera motion or large outpainting regions, where inter-frame information is limited. We identify the cause as a training-inference mismatch in the masking strategy: M3DDM's training applies random mask directions and widths across frames, whereas inference requires consistent directional outpainting throughout the video. To address this, we propose M3DDM+, which applies uniform mask direction and width across all frames during training, followed by fine-tuning of the pretrained M3DDM model. Experiments demonstrate that M3DDM+ substantially improves visual fidelity and temporal coherence in information-limited scenarios while maintaining computational efficiency. The code is available at https://github.com/tamaki-lab/M3DDM-Plus.

cs.CV

Shot2Tactic-Caption: Multi-Scale Captioning of Badminton Videos for Tactical Understanding

Tactical understanding in badminton involves interpreting not only individual actions but also how tactics are dynamically executed over time. In this paper, we propose \textbf{Shot2Tactic-Caption}, a novel framework for semantic and temporal multi-scale video captioning in badminton, capable of generating shot-level captions that describe individual actions and tactic-level captions that capture how these actions unfold over time within a tactical execution. We also introduce the Shot2Tactic-Caption Dataset, the first badminton captioning dataset containing 5,494 shot captions and 544 tactic captions. Shot2Tactic-Caption adopts a dual-branch design, with both branches including a visual encoder, a spatio-temporal Transformer encoder, and a Transformer-based decoder to generate shot and tactic captions. To support tactic captioning, we additionally introduce a Tactic Unit Detector that identifies valid tactic units, tactic types, and tactic states (e.g., Interrupt, Resume). For tactic captioning, we further incorporate a shot-wise prompt-guided mechanism, where the predicted tactic type and state are embedded as prompts and injected into the decoder via cross-attention. The shot-wise prompt-guided mechanism enables our system not only to describe successfully executed tactics but also to capture tactical executions that are temporarily interrupted and later resumed. Experimental results demonstrate the effectiveness of our framework in generating both shot and tactic captions. Ablation studies show that the ResNet50-based spatio-temporal encoder outperforms other variants, and that shot-wise prompt structuring leads to more coherent and accurate tactic captioning.

cs.CV

Disentangling Static and Dynamic Information for Reducing Static Bias in Action Recognition

Action recognition models rely excessively on static cues rather than dynamic human motion, which is known as static bias. This bias leads to poor performance in real-world applications and zero-shot action recognition. In this paper, we propose a method to reduce static bias by separating temporal dynamic information from static scene information. Our approach uses a statistical independence loss between biased and unbiased streams, combined with a scene prediction loss. Our experiments demonstrate that this method effectively reduces static bias and confirm the importance of scene prediction loss.

cs.CV

The 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real): Methods and Results

This paper reviews the 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real), held in conjunction with ICCV 2025. The workshop aimed to bridge the gap between the theoretical promise of Disentangled Representation Learning (DRL) and its application in realistic scenarios, moving beyond synthetic benchmarks. DRL4Real focused on evaluating DRL methods in practical applications such as controllable generation, exploring advancements in model robustness, interpretability, and generalization. The workshop accepted 9 papers covering a broad range of topics, including the integration of novel inductive biases (e.g., language), the application of diffusion models to DRL, 3D-aware disentanglement, and the expansion of DRL into specialized domains like autonomous driving and EEG analysis. This summary details the workshop's objectives, the themes of the accepted papers, and provides an overview of the methodologies proposed by the authors.

cs.LG

Separating Shared and Domain-Specific LoRAs for Multi-Domain Learning

Existing architectures of multi-domain learning have two types of adapters: shared LoRA for all domains and domain-specific LoRA for each particular domain. However, it remains unclear whether this structure effectively captures domain-specific information. In this paper, we propose a method that ensures that shared and domain-specific LoRAs exist in different subspaces; specifically, the column and left null subspaces of the pre-trained weights. We apply the proposed method to action recognition with three datasets (UCF101, Kinetics400, and HMDB51) and demonstrate its effectiveness in some cases along with the analysis of the dimensions of LoRA weights.

cs.CV

MoExDA: Domain Adaptation for Edge-based Action Recognition

Modern action recognition models suffer from static bias, leading to reduced generalization performance. In this paper, we propose MoExDA, a lightweight domain adaptation between RGB and edge information using edge frames in addition to RGB frames to counter the static bias issue. Experiments demonstrate that the proposed method effectively suppresses static bias with a lower computational cost, allowing for more robust action recognition than previous approaches.

cs.CV

Action tube generation by person query matching for spatio-temporal action detection

This paper proposes a method for spatio-temporal action detection (STAD) that directly generates action tubes from the original video without relying on post-processing steps such as IoU-based linking and clip splitting. Our approach applies query-based detection (DETR) to each frame and matches DETR queries to link the same person across frames. We introduce the Query Matching Module (QMM), which uses metric learning to bring queries for the same person closer together across frames compared to queries for different people. Action classes are predicted using the sequence of queries obtained from QMM matching, allowing for variable-length inputs from videos longer than a single clip. Experimental results on JHMDB, UCF101-24, and AVA datasets demonstrate that our method performs well for large position changes of people while offering superior computational efficiency and lower resource requirements.

cs.CV

Can masking background and object reduce static bias for zero-shot action recognition?

In this paper, we address the issue of static bias in zero-shot action recognition. Action recognition models need to represent the action itself, not the appearance. However, some fully-supervised works show that models often rely on static appearances, such as the background and objects, rather than human actions. This issue, known as static bias, has not been investigated for zero-shot. Although CLIP-based zero-shot models are now common, it remains unclear if they sufficiently focus on human actions, as CLIP primarily captures appearance features related to languages. In this paper, we investigate the influence of static bias in zero-shot action recognition with CLIP-based models. Our approach involves masking backgrounds, objects, and people differently during training and validation. Experiments with masking background show that models depend on background bias as their performance decreases for Kinetics400. However, for Mimetics, which has a weak background bias, masking the background leads to improved performance even if the background is masked during validation. Furthermore, masking both the background and objects in different colors improves performance for SSv2, which has a strong object bias. These results suggest that masking the background or objects during training prevents models from overly depending on static bias and makes them focus more on human action.

cs.CV

Shift and matching queries for video semantic segmentation

Video segmentation is a popular task, but applying image segmentation models frame-by-frame to videos does not preserve temporal consistency. In this paper, we propose a method to extend a query-based image segmentation model to video using feature shift and query matching. The method uses a query-based architecture, where decoded queries represent segmentation masks. These queries should be matched before performing the feature shift to ensure that the shifted queries represent the same mask across different frames. Experimental results on CityScapes-VPS and VSPW show significant improvements from the baselines, highlighting the method's effectiveness in enhancing segmentation quality while efficiently reusing pre-trained weights.

cs.CV

Query matching for spatio-temporal action detection with query-based object detector

In this paper, we propose a method that extends the query-based object detection model, DETR, to spatio-temporal action detection, which requires maintaining temporal consistency in videos. Our proposed method applies DETR to each frame and uses feature shift to incorporate temporal information. However, DETR's object queries in each frame may correspond to different objects, making a simple feature shift ineffective. To overcome this issue, we propose query matching across different frames, ensuring that queries for the same object are matched and used for the feature shift. Experimental results show that performance on the JHMDB21 dataset improves significantly when query features are shifted using the proposed query matching.

cs.CV

Online pre-training with long-form videos

In this study, we investigate the impact of online pre-training with continuous video clips. We will examine three methods for pre-training (masked image modeling, contrastive learning, and knowledge distillation), and assess the performance on downstream action recognition tasks. As a result, online pre-training with contrast learning showed the highest performance in downstream tasks. Our findings suggest that learning from long-form videos can be helpful for action recognition with short videos.

cs.CV

Fine-grained length controllable video captioning with ordinal embeddings

This paper proposes a method for video captioning that controls the length of generated captions. Previous work on length control often had few levels for expressing length. In this study, we propose two methods of length embedding for fine-grained length control. A traditional embedding method is linear, using a one-hot vector and an embedding matrix. In this study, we propose methods that represent length in multi-hot vectors. One is bit embedding that expresses length in bit representation, and the other is ordinal embedding that uses the binary representation often used in ordinal regression. These length representations of multi-hot vectors are converted into length embedding by a nonlinear MLP. This method allows for not only the length control of caption sentences but also the control of the time when reading the caption. Experiments using ActivityNet Captions and Spoken Moments in Time show that the proposed method effectively controls the length of the generated captions. Analysis of the embedding vectors with ICA shows that length and semantics were learned separately, demonstrating the effectiveness of the proposed embedding methods.

cs.CV

Multi-model learning by sequential reading of untrimmed videos for action recognition

We propose a new method for learning videos by aggregating multiple models by sequentially extracting video clips from untrimmed video. The proposed method reduces the correlation between clips by feeding clips to multiple models in turn and synchronizes these models through federated learning. Experimental results show that the proposed method improves the performance compared to the no synchronization.

cs.CV

S3Aug: Segmentation, Sampling, and Shift for Action Recognition

Action recognition is a well-established area of research in computer vision. In this paper, we propose S3Aug, a video data augmenatation for action recognition. Unlike conventional video data augmentation methods that involve cutting and pasting regions from two videos, the proposed method generates new videos from a single training video through segmentation and label-to-image transformation. Furthermore, the proposed method modifies certain categories of label images by sampling to generate a variety of videos, and shifts intermediate features to enhance the temporal coherency between frames of the generate videos. Experimental results on the UCF101, HMDB51, and Mimetics datasets demonstrate the effectiveness of the proposed method, paricularlly for out-of-context videos of the Mimetics dataset.

cs.CV

Joint learning of images and videos with a single Vision Transformer

In this study, we propose a method for jointly learning of images and videos using a single model. In general, images and videos are often trained by separate models. We propose in this paper a method that takes a batch of images as input to Vision Transformer IV-ViT, and also a set of video frames with temporal aggregation by late fusion. Experimental results on two image datasets and two action recognition datasets are presented.

cs.CV