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Traian Rebedea

Publications and source records attributed to Traian Rebedea.

34 records · Page 2Linked to original sources

Towards Inference-time Category-wise Safety Steering for Large Language Models

While large language models (LLMs) have seen unprecedented advancements in capabilities and applications across a variety of use-cases, safety alignment of these models is still an area of active research. The fragile nature of LLMs, even models that have undergone extensive alignment and safety training regimes, warrants additional safety steering steps via training-free, inference-time methods. While recent work in the area of mechanistic interpretability has investigated how activations in latent representation spaces may encode concepts, and thereafter performed representation engineering to induce such concepts in LLM outputs, the applicability of such for safety is relatively under-explored. Unlike recent inference-time safety steering works, in this paper we explore safety steering of LLM outputs using: (i) category-specific steering vectors, thereby enabling fine-grained control over the steering, and (ii) sophisticated methods for extracting informative steering vectors for more effective safety steering while retaining quality of the generated text. We demonstrate our exploration on multiple LLMs and datasets, and showcase the effectiveness of the proposed steering method, along with a discussion on the implications and best practices.

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CantTalkAboutThis: Aligning Language Models to Stay on Topic in Dialogues

Recent advancements in instruction-tuning datasets have predominantly focused on specific tasks like mathematical or logical reasoning. There has been a notable gap in data designed for aligning language models to maintain topic relevance in conversations - a critical aspect for deploying chatbots to production. We introduce the CantTalkAboutThis dataset to help language models remain focused on the subject at hand during task-oriented interactions. It consists of synthetic dialogues on a wide range of conversation topics from different domains. These dialogues are interspersed with distractor turns that intentionally divert the chatbot from the predefined topic. Fine-tuning language models on this dataset helps make them resilient to deviating from the role assigned and improves their ability to maintain topical coherence compared to general-purpose instruction-tuned LLMs like GPT-4-turbo and Mixtral-Instruct. Additionally, preliminary observations suggest that training models on this dataset also enhance their performance on fine-grained instruction following tasks, including safety alignment.

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Unsupervised Extraction of Dialogue Policies from Conversations

Dialogue policies play a crucial role in developing task-oriented dialogue systems, yet their development and maintenance are challenging and typically require substantial effort from experts in dialogue modeling. While in many situations, large amounts of conversational data are available for the task at hand, people lack an effective solution able to extract dialogue policies from this data. In this paper, we address this gap by first illustrating how Large Language Models (LLMs) can be instrumental in extracting dialogue policies from datasets, through the conversion of conversations into a unified intermediate representation consisting of canonical forms. We then propose a novel method for generating dialogue policies utilizing a controllable and interpretable graph-based methodology. By combining canonical forms across conversations into a flow network, we find that running graph traversal algorithms helps in extracting dialogue flows. These flows are a better representation of the underlying interactions than flows extracted by prompting LLMs. Our technique focuses on giving conversation designers greater control, offering a productivity tool to improve the process of developing dialogue policies.

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OpenLLM-Ro -- Technical Report on Open-source Romanian LLMs

In recent years, Large Language Models (LLMs) have achieved almost human-like performance on various tasks. While some LLMs have been trained on multilingual data, most of the training data is in English. Hence, their performance in English greatly exceeds their performance in other languages. This document presents our approach to training and evaluating the first foundational and chat LLM specialized for Romanian.

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Improving Legal Judgement Prediction in Romanian with Long Text Encoders

In recent years,the entire field of Natural Language Processing (NLP) has enjoyed amazing novel results achieving almost human-like performance on a variety of tasks. Legal NLP domain has also been part of this process, as it has seen an impressive growth. However, general-purpose models are not readily applicable for legal domain. Due to the nature of the domain (e.g. specialized vocabulary, long documents) specific models and methods are often needed for Legal NLP. In this work we investigate both specialized and general models for predicting the final ruling of a legal case, task known as Legal Judgment Prediction (LJP). We particularly focus on methods to extend to sequence length of Transformer-based models to better understand the long documents present in legal corpora. Extensive experiments on 4 LJP datasets in Romanian, originating from 2 sources with significantly different sizes and document lengths, show that specialized models and handling long texts are critical for a good performance.

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NeMo Guardrails: A Toolkit for Controllable and Safe LLM Applications with Programmable Rails

NeMo Guardrails is an open-source toolkit for easily adding programmable guardrails to LLM-based conversational systems. Guardrails (or rails for short) are a specific way of controlling the output of an LLM, such as not talking about topics considered harmful, following a predefined dialogue path, using a particular language style, and more. There are several mechanisms that allow LLM providers and developers to add guardrails that are embedded into a specific model at training, e.g. using model alignment. Differently, using a runtime inspired from dialogue management, NeMo Guardrails allows developers to add programmable rails to LLM applications - these are user-defined, independent of the underlying LLM, and interpretable. Our initial results show that the proposed approach can be used with several LLM providers to develop controllable and safe LLM applications using programmable rails.

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Explaining Vision and Language through Graphs of Events in Space and Time

Artificial Intelligence makes great advances today and starts to bridge the gap between vision and language. However, we are still far from understanding, explaining and controlling explicitly the visual content from a linguistic perspective, because we still lack a common explainable representation between the two domains. In this work we come to address this limitation and propose the Graph of Events in Space and Time (GEST), by which we can represent, create and explain, both visual and linguistic stories. We provide a theoretical justification of our model and an experimental validation, which proves that GEST can bring a solid complementary value along powerful deep learning models. In particular, GEST can help improve at the content-level the generation of videos from text, by being easily incorporated into our novel video generation engine. Additionally, by using efficient graph matching techniques, the GEST graphs can also improve the comparisons between texts at the semantic level.

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UPB at IberLEF-2023 AuTexTification: Detection of Machine-Generated Text using Transformer Ensembles

This paper describes the solutions submitted by the UPB team to the AuTexTification shared task, featured as part of IberLEF-2023. Our team participated in the first subtask, identifying text documents produced by large language models instead of humans. The organizers provided a bilingual dataset for this subtask, comprising English and Spanish texts covering multiple domains, such as legal texts, social media posts, and how-to articles. We experimented mostly with deep learning models based on Transformers, as well as training techniques such as multi-task learning and virtual adversarial training to obtain better results. We submitted three runs, two of which consisted of ensemble models. Our best-performing model achieved macro F1-scores of 66.63% on the English dataset and 67.10% on the Spanish dataset.

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GEST: the Graph of Events in Space and Time as a Common Representation between Vision and Language

One of the essential human skills is the ability to seamlessly build an inner representation of the world. By exploiting this representation, humans are capable of easily finding consensus between visual, auditory and linguistic perspectives. In this work, we set out to understand and emulate this ability through an explicit representation for both vision and language - Graphs of Events in Space and Time (GEST). GEST alows us to measure the similarity between texts and videos in a semantic and fully explainable way, through graph matching. It also allows us to generate text and videos from a common representation that provides a well understood content. In this work we show that the graph matching similarity metrics based on GEST outperform classical text generation metrics and can also boost the performance of state of art, heavily trained metrics.

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Distilling the Knowledge of Romanian BERTs Using Multiple Teachers

Running large-scale pre-trained language models in computationally constrained environments remains a challenging problem yet to be addressed, while transfer learning from these models has become prevalent in Natural Language Processing tasks. Several solutions, including knowledge distillation, network quantization, or network pruning have been previously proposed; however, these approaches focus mostly on the English language, thus widening the gap when considering low-resource languages. In this work, we introduce three light and fast versions of distilled BERT models for the Romanian language: Distil-BERT-base-ro, Distil-RoBERT-base, and DistilMulti-BERT-base-ro. The first two models resulted from the individual distillation of knowledge from two base versions of Romanian BERTs available in literature, while the last one was obtained by distilling their ensemble. To our knowledge, this is the first attempt to create publicly available Romanian distilled BERT models, which were thoroughly evaluated on five tasks: part-of-speech tagging, named entity recognition, sentiment analysis, semantic textual similarity, and dialect identification. Our experimental results argue that the three distilled models offer performance comparable to their teachers, while being twice as fast on a GPU and ~35% smaller. In addition, we further test the similarity between the predictions of our students versus their teachers by measuring their label and probability loyalty, together with regression loyalty - a new metric introduced in this work.

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A Sketch-Based Neural Model for Generating Commit Messages from Diffs

Commit messages have an important impact in software development, especially when working in large teams. Multiple developers who have a different style of writing may often be involved in the same project. For this reason, it may be difficult to maintain a strict pattern of writing informative commit messages, with the most frequent issue being that these messages are not descriptive enough. In this paper we apply neural machine translation (NMT) techniques to convert code diffs into commit messages and we present an improved sketch-based encoder for this task. We split the approach into three parts. Firstly, we focus on finding a more suitable NMT baseline for this problem. Secondly, we show that the performance of the NMT models can be improved by training on examples containing a specific file type. Lastly, we introduce a novel sketch-based neural model inspired by recent approaches used for code generation and we show that the sketch-based encoder significantly outperforms existing state of the art solutions. The results highlight that this improvement is relevant especially for Java source code files, by examining two different datasets introduced in recent years for this task.

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UPB at SemEval-2020 Task 9: Identifying Sentiment in Code-Mixed Social Media Texts using Transformers and Multi-Task Learning

Sentiment analysis is a process widely used in opinion mining campaigns conducted today. This phenomenon presents applications in a variety of fields, especially in collecting information related to the attitude or satisfaction of users concerning a particular subject. However, the task of managing such a process becomes noticeably more difficult when it is applied in cultures that tend to combine two languages in order to express ideas and thoughts. By interleaving words from two languages, the user can express with ease, but at the cost of making the text far less intelligible for those who are not familiar with this technique, but also for standard opinion mining algorithms. In this paper, we describe the systems developed by our team for SemEval-2020 Task 9 that aims to cover two well-known code-mixed languages: Hindi-English and Spanish-English. We intend to solve this issue by introducing a solution that takes advantage of several neural network approaches, as well as pre-trained word embeddings. Our approach (multlingual BERT) achieves promising performance on the Hindi-English task, with an average F1-score of 0.6850, registered on the competition leaderboard, ranking our team 16th out of 62 participants. For the Spanish-English task, we obtained an average F1-score of 0.7064 ranking our team 17th out of 29 participants by using another multilingual Transformer-based model, XLM-RoBERTa.

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Answering questions by learning to rank -- Learning to rank by answering questions

Answering multiple-choice questions in a setting in which no supporting documents are explicitly provided continues to stand as a core problem in natural language processing. The contribution of this article is two-fold. First, it describes a method which can be used to semantically rank documents extracted from Wikipedia or similar natural language corpora. Second, we propose a model employing the semantic ranking that holds the first place in two of the most popular leaderboards for answering multiple-choice questions: ARC Easy and Challenge. To achieve this, we introduce a self-attention based neural network that latently learns to rank documents by their importance related to a given question, whilst optimizing the objective of predicting the correct answer. These documents are considered relevant contexts for the underlying question. We have published the ranked documents so that they can be used off-the-shelf to improve downstream decision models.

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Improving Retrieval-Based Question Answering with Deep Inference Models

Question answering is one of the most important and difficult applications at the border of information retrieval and natural language processing, especially when we talk about complex science questions which require some form of inference to determine the correct answer. In this paper, we present a two-step method that combines information retrieval techniques optimized for question answering with deep learning models for natural language inference in order to tackle the multi-choice question answering in the science domain. For each question-answer pair, we use standard retrieval-based models to find relevant candidate contexts and decompose the main problem into two different sub-problems. First, assign correctness scores for each candidate answer based on the context using retrieval models from Lucene. Second, we use deep learning architectures to compute if a candidate answer can be inferred from some well-chosen context consisting of sentences retrieved from the knowledge base. In the end, all these solvers are combined using a simple neural network to predict the correct answer. This proposed two-step model outperforms the best retrieval-based solver by over 3% in absolute accuracy.

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Dataset for a Neural Natural Language Interface for Databases (NNLIDB)

Progress in natural language interfaces to databases (NLIDB) has been slow mainly due to linguistic issues (such as language ambiguity) and domain portability. Moreover, the lack of a large corpus to be used as a standard benchmark has made data-driven approaches difficult to develop and compare. In this paper, we revisit the problem of NLIDBs and recast it as a sequence translation problem. To this end, we introduce a large dataset extracted from the Stack Exchange Data Explorer website, which can be used for training neural natural language interfaces for databases. We also report encouraging baseline results on a smaller manually annotated test corpus, obtained using an attention-based sequence-to-sequence neural network.

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Playing Atari Games with Deep Reinforcement Learning and Human Checkpoint Replay

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using checkpoints sampled from human gameplay as starting points for the learning process. This is meant to compensate for the difficulties of current exploration strategies, such as epsilon-greedy, to find successful control policies in games with sparse rewards. Like other deep reinforcement learning architectures, our model uses a convolutional neural network that receives only raw pixel inputs to estimate the state value function. We tested our method on Montezuma's Revenge and Private Eye, two of the most challenging games from the Atari platform. The results we obtained show a substantial improvement compared to previous learning approaches, as well as over a random player. We also propose a method for training deep reinforcement learning agents using human gameplay experience, which we call human experience replay.

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