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Trevor Darrell

Publications and source records attributed to Trevor Darrell.

At least 91 records · Page 5Linked to original sources

In-Context Learning Enables Robot Action Prediction in LLMs

Recently, Large Language Models (LLMs) have achieved remarkable success using in-context learning (ICL) in the language domain. However, leveraging the ICL capabilities within LLMs to directly predict robot actions remains largely unexplored. In this paper, we introduce RoboPrompt, a framework that enables off-the-shelf text-only LLMs to directly predict robot actions through ICL without training. Our approach first heuristically identifies keyframes that capture important moments from an episode. Next, we extract end-effector actions from these keyframes as well as the estimated initial object poses, and both are converted into textual descriptions. Finally, we construct a structured template to form ICL demonstrations from these textual descriptions and a task instruction. This enables an LLM to directly predict robot actions at test time. Through extensive experiments and analysis, RoboPrompt shows stronger performance over zero-shot and ICL baselines in simulated and real-world settings. Our project page is available at https://davidyyd.github.io/roboprompt.

cs.RO↗

Atlas: Multi-Scale Attention Improves Long Context Image Modeling

Efficiently modeling massive images is a long-standing challenge in machine learning. To this end, we introduce Multi-Scale Attention (MSA). MSA relies on two key ideas, (i) multi-scale representations (ii) bi-directional cross-scale communication. MSA creates O(log N) scales to represent the image across progressively coarser features and leverages cross-attention to propagate information across scales. We then introduce Atlas, a novel neural network architecture based on MSA. We demonstrate that Atlas significantly improves the compute-performance tradeoff of long-context image modeling in a high-resolution variant of ImageNet 100. At 1024px resolution, Atlas-B achieves 91.04% accuracy, comparable to ConvNext-B (91.92%) while being 4.3x faster. Atlas is 2.95x faster and 7.38% better than FasterViT, 2.25x faster and 4.96% better than LongViT. In comparisons against MambaVision-S, we find Atlas-S achieves 5%, 16% and 32% higher accuracy at 1024px, 2048px and 4096px respectively, while obtaining similar runtimes. Code for reproducing our experiments and pretrained models is available at https://github.com/yalalab/atlas.

cs.CV↗

Revealing and Reducing Gender Biases in Vision and Language Assistants (VLAs)

Pre-trained large language models (LLMs) have been reliably integrated with visual input for multimodal tasks. The widespread adoption of instruction-tuned image-to-text vision-language assistants (VLAs) like LLaVA and InternVL necessitates evaluating gender biases. We study gender bias in 22 popular open-source VLAs with respect to personality traits, skills, and occupations. Our results show that VLAs replicate human biases likely present in the data, such as real-world occupational imbalances. Similarly, they tend to attribute more skills and positive personality traits to women than to men, and we see a consistent tendency to associate negative personality traits with men. To eliminate the gender bias in these models, we find that fine-tuning-based debiasing methods achieve the best trade-off between debiasing and retaining performance on downstream tasks. We argue for pre-deploying gender bias assessment in VLAs and motivate further development of debiasing strategies to ensure equitable societal outcomes. Code is available at https://github.com/ExplainableML/vla-gender-bias.

cs.CY↗

Visual Haystacks: A Vision-Centric Needle-In-A-Haystack Benchmark

Large Multimodal Models (LMMs) have made significant strides in visual question-answering for single images. Recent advancements like long-context LMMs have allowed them to ingest larger, or even multiple, images. However, the ability to process a large number of visual tokens does not guarantee effective retrieval and reasoning for multi-image question answering (MIQA), especially in real-world applications like photo album searches or satellite imagery analysis. In this work, we first assess the limitations of current benchmarks for long-context LMMs. We address these limitations by introducing a new vision-centric, long-context benchmark, "Visual Haystacks (VHs)". We comprehensively evaluate both open-source and proprietary models on VHs, and demonstrate that these models struggle when reasoning across potentially unrelated images, perform poorly on cross-image reasoning, as well as exhibit biases based on the placement of key information within the context window. Towards a solution, we introduce MIRAGE (Multi-Image Retrieval Augmented Generation), an open-source, lightweight visual-RAG framework that processes up to 10k images on a single 40G A100 GPU -- far surpassing the 1k-image limit of contemporary models. MIRAGE demonstrates up to 13% performance improvement over existing open-source LMMs on VHs, sets a new state-of-the-art on the RetVQA multi-image QA benchmark, and achieves competitive performance on single-image QA with state-of-the-art LMMs. Our dataset, model, and code are available at: https://visual-haystacks.github.io.

cs.CV↗

Video Action Differencing

How do two individuals differ when performing the same action? In this work, we introduce Video Action Differencing (VidDiff), the novel task of identifying subtle differences between videos of the same action, which has many applications, such as coaching and skill learning. To enable development on this new task, we first create VidDiffBench, a benchmark dataset containing 549 video pairs, with human annotations of 4,469 fine-grained action differences and 2,075 localization timestamps indicating where these differences occur. Our experiments demonstrate that VidDiffBench poses a significant challenge for state-of-the-art large multimodal models (LMMs), such as GPT-4o and Qwen2-VL. By analyzing failure cases of LMMs on VidDiffBench, we highlight two key challenges for this task: localizing relevant sub-actions over two videos and fine-grained frame comparison. To overcome these, we propose the VidDiff method, an agentic workflow that breaks the task into three stages: action difference proposal, keyframe localization, and frame differencing, each stage utilizing specialized foundation models. To encourage future research in this new task, we release the benchmark at https://huggingface.co/datasets/jmhb/VidDiffBench and code at http://jmhb0.github.io/viddiff.

cs.CV↗

Vector Quantized Feature Fields for Fast 3D Semantic Lifting

We generalize lifting to semantic lifting by incorporating per-view masks that indicate relevant pixels for lifting tasks. These masks are determined by querying corresponding multiscale pixel-aligned feature maps, which are derived from scene representations such as distilled feature fields and feature point clouds. However, storing per-view feature maps rendered from distilled feature fields is impractical, and feature point clouds are expensive to store and query. To enable lightweight on-demand retrieval of pixel-aligned relevance masks, we introduce the Vector-Quantized Feature Field. We demonstrate the effectiveness of the Vector-Quantized Feature Field on complex indoor and outdoor scenes. Semantic lifting, when paired with a Vector-Quantized Feature Field, can unlock a myriad of applications in scene representation and embodied intelligence. Specifically, we showcase how our method enables text-driven localized scene editing and significantly improves the efficiency of embodied question answering.

cs.CV↗

Neural Network Diffusion

Diffusion models have achieved remarkable success in image and video generation. In this work, we demonstrate that diffusion models can also \textit{generate high-performing neural network parameters}. Our approach is simple, utilizing an autoencoder and a diffusion model. The autoencoder extracts latent representations of a subset of the trained neural network parameters. Next, a diffusion model is trained to synthesize these latent representations from random noise. This model then generates new representations, which are passed through the autoencoder's decoder to produce new subsets of high-performing network parameters. Across various architectures and datasets, our approach consistently generates models with comparable or improved performance over trained networks, with minimal additional cost. Notably, we empirically find that the generated models are not memorizing the trained ones. Our results encourage more exploration into the versatile use of diffusion models. Our code is available \href{https://github.com/NUS-HPC-AI-Lab/Neural-Network-Diffusion}{here}.

cs.LG↗

Multimodal Task Vectors Enable Many-Shot Multimodal In-Context Learning

The recent success of interleaved Large Multimodal Models (LMMs) in few-shot learning suggests that in-context learning (ICL) with many examples can be promising for learning new tasks. However, this many-shot multimodal ICL setting has one crucial problem: it is fundamentally limited by the model's context length set at pretraining. The problem is especially prominent in the multimodal domain, which processes both text and images, requiring additional tokens. This motivates the need for a multimodal method to compress many shots into fewer tokens without finetuning. In this work, we enable LMMs to perform multimodal, many-shot in-context learning by leveraging Multimodal Task Vectors (MTV) -- compact implicit representations of in-context examples compressed in the model's attention heads. Specifically, we first demonstrate the existence of such MTV in LMMs and then leverage these extracted MTV to enable many-shot in-context learning for various vision-and-language tasks. Our experiments suggest that MTV can scale in performance with the number of compressed shots and generalize to similar out-of-domain tasks without additional context length for inference. Code: https://github.com/Brandon3964/MultiModal-Task-Vector

cs.CV↗

Visual Lexicon: Rich Image Features in Language Space

We present Visual Lexicon, a novel visual language that encodes rich image information into the text space of vocabulary tokens while retaining intricate visual details that are often challenging to convey in natural language. Unlike traditional methods that prioritize either high-level semantics (e.g., CLIP) or pixel-level reconstruction (e.g., VAE), ViLex simultaneously captures rich semantic content and fine visual details, enabling high-quality image generation and comprehensive visual scene understanding. Through a self-supervised learning pipeline, ViLex generates tokens optimized for reconstructing input images using a frozen text-to-image (T2I) diffusion model, preserving the detailed information necessary for high-fidelity semantic-level reconstruction. As an image embedding in the language space, ViLex tokens leverage the compositionality of natural languages, allowing them to be used independently as "text tokens" or combined with natural language tokens to prompt pretrained T2I models with both visual and textual inputs, mirroring how we interact with vision-language models (VLMs). Experiments demonstrate that ViLex achieves higher fidelity in image reconstruction compared to text embeddings--even with a single ViLex token. Moreover, ViLex successfully performs various DreamBooth tasks in a zero-shot, unsupervised manner without fine-tuning T2I models. Additionally, ViLex serves as a powerful vision encoder, consistently improving vision-language model performance across 15 benchmarks relative to a strong SigLIP baseline.

cs.CV↗

ConMe: Rethinking Evaluation of Compositional Reasoning for Modern VLMs

Compositional Reasoning (CR) entails grasping the significance of attributes, relations, and word order. Recent Vision-Language Models (VLMs), comprising a visual encoder and a Large Language Model (LLM) decoder, have demonstrated remarkable proficiency in such reasoning tasks. This prompts a crucial question: have VLMs effectively tackled the CR challenge? We conjecture that existing CR benchmarks may not adequately push the boundaries of modern VLMs due to the reliance on an LLM-only negative text generation pipeline. Consequently, the negatives produced either appear as outliers from the natural language distribution learned by VLMs' LLM decoders or as improbable within the corresponding image context. To address these limitations, we introduce ConMe -- a compositional reasoning benchmark and a novel data generation pipeline leveraging VLMs to produce `hard CR Q&A'. Through a new concept of VLMs conversing with each other to collaboratively expose their weaknesses, our pipeline autonomously generates, evaluates, and selects challenging compositional reasoning questions, establishing a robust CR benchmark, also subsequently validated manually. Our benchmark provokes a noteworthy, up to 33%, decrease in CR performance compared to preceding benchmarks, reinstating the CR challenge even for state-of-the-art VLMs.

cs.CV↗

Analyzing The Language of Visual Tokens

With the introduction of transformer-based models for vision and language tasks, such as LLaVA and Chameleon, there has been renewed interest in the discrete tokenized representation of images. These models often treat image patches as discrete tokens, analogous to words in natural language, learning joint alignments between visual and human languages. However, little is known about the statistical behavior of these visual languages - whether they follow similar frequency distributions, grammatical structures, or topologies as natural languages. In this paper, we take a natural-language-centric approach to analyzing discrete visual languages and uncover striking similarities and fundamental differences. We demonstrate that, although visual languages adhere to Zipfian distributions, higher token innovation drives greater entropy and lower compression, with tokens predominantly representing object parts, indicating intermediate granularity. We also show that visual languages lack cohesive grammatical structures, leading to higher perplexity and weaker hierarchical organization compared to natural languages. Finally, we demonstrate that, while vision models align more closely with natural languages than other models, this alignment remains significantly weaker than the cohesion found within natural languages. Through these experiments, we demonstrate how understanding the statistical properties of discrete visual languages can inform the design of more effective computer vision models.

cs.CV↗

SegLLM: Multi-round Reasoning Segmentation

We present SegLLM, a novel multi-round interactive reasoning segmentation model that enhances LLM-based segmentation by exploiting conversational memory of both visual and textual outputs. By leveraging a mask-aware multimodal LLM, SegLLM re-integrates previous segmentation results into its input stream, enabling it to reason about complex user intentions and segment objects in relation to previously identified entities, including positional, interactional, and hierarchical relationships, across multiple interactions. This capability allows SegLLM to respond to visual and text queries in a chat-like manner. Evaluated on the newly curated MRSeg benchmark, SegLLM outperforms existing methods in multi-round interactive reasoning segmentation by over 20%. Additionally, we observed that training on multi-round reasoning segmentation data enhances performance on standard single-round referring segmentation and localization tasks, resulting in a 5.5% increase in cIoU for referring expression segmentation and a 4.5% improvement in Acc@0.5 for referring expression localization.

cs.CV↗

TraveLER: A Modular Multi-LMM Agent Framework for Video Question-Answering

Recently, image-based Large Multimodal Models (LMMs) have made significant progress in video question-answering (VideoQA) using a frame-wise approach by leveraging large-scale pretraining in a zero-shot manner. Nevertheless, these models need to be capable of finding relevant information, extracting it, and answering the question simultaneously. Currently, existing methods perform all of these steps in a single pass without being able to adapt if insufficient or incorrect information is collected. To overcome this, we introduce a modular multi-LMM agent framework based on several agents with different roles, instructed by a Planner agent that updates its instructions using shared feedback from the other agents. Specifically, we propose TraveLER, a method that can create a plan to "Traverse" through the video, ask questions about individual frames to "Locate" and store key information, and then "Evaluate" if there is enough information to answer the question. Finally, if there is not enough information, our method is able to "Replan" based on its collected knowledge. Through extensive experiments, we find that the proposed TraveLER approach improves performance on several VideoQA benchmarks without the need to fine-tune on specific datasets. Our code is available at https://github.com/traveler-framework/TraveLER.

cs.CV↗

When Does Perceptual Alignment Benefit Vision Representations?

Humans judge perceptual similarity according to diverse visual attributes, including scene layout, subject location, and camera pose. Existing vision models understand a wide range of semantic abstractions but improperly weigh these attributes and thus make inferences misaligned with human perception. While vision representations have previously benefited from alignment in contexts like image generation, the utility of perceptually aligned representations in more general-purpose settings remains unclear. Here, we investigate how aligning vision model representations to human perceptual judgments impacts their usability across diverse computer vision tasks. We finetune state-of-the-art models on human similarity judgments for image triplets and evaluate them across standard vision benchmarks. We find that aligning models to perceptual judgments yields representations that improve upon the original backbones across many downstream tasks, including counting, segmentation, depth estimation, instance retrieval, and retrieval-augmented generation. In addition, we find that performance is widely preserved on other tasks, including specialized out-of-distribution domains such as in medical imaging and 3D environment frames. Our results suggest that injecting an inductive bias about human perceptual knowledge into vision models can contribute to better representations.

cs.CV↗

Finding Visual Task Vectors

Visual Prompting is a technique for teaching models to perform a visual task via in-context examples, without any additional training. In this work, we analyze the activations of MAE-VQGAN, a recent Visual Prompting model, and find task vectors, activations that encode task-specific information. Equipped with this insight, we demonstrate that it is possible to identify the task vectors and use them to guide the network towards performing different tasks without providing any input-output examples. To find task vectors, we compute the average intermediate activations per task and use the REINFORCE algorithm to search for the subset of task vectors. The resulting task vectors guide the model towards performing a task better than the original model without the need for input-output examples.

cs.CV↗

Learning Humanoid Locomotion over Challenging Terrain

Humanoid robots can, in principle, use their legs to go almost anywhere. Developing controllers capable of traversing diverse terrains, however, remains a considerable challenge. Classical controllers are hard to generalize broadly while the learning-based methods have primarily focused on gentle terrains. Here, we present a learning-based approach for blind humanoid locomotion capable of traversing challenging natural and man-made terrain. Our method uses a transformer model to predict the next action based on the history of proprioceptive observations and actions. The model is first pre-trained on a dataset of flat-ground trajectories with sequence modeling, and then fine-tuned on uneven terrain using reinforcement learning. We evaluate our model on a real humanoid robot across a variety of terrains, including rough, deformable, and sloped surfaces. The model demonstrates robust performance, in-context adaptation, and emergent terrain representations. In real-world case studies, our humanoid robot successfully traversed over 4 miles of hiking trails in Berkeley and climbed some of the steepest streets in San Francisco.

cs.RO↗

Data-Centric AI Governance: Addressing the Limitations of Model-Focused Policies

Current regulations on powerful AI capabilities are narrowly focused on "foundation" or "frontier" models. However, these terms are vague and inconsistently defined, leading to an unstable foundation for governance efforts. Critically, policy debates often fail to consider the data used with these models, despite the clear link between data and model performance. Even (relatively) "small" models that fall outside the typical definitions of foundation and frontier models can achieve equivalent outcomes when exposed to sufficiently specific datasets. In this work, we illustrate the importance of considering dataset size and content as essential factors in assessing the risks posed by models both today and in the future. More broadly, we emphasize the risk posed by over-regulating reactively and provide a path towards careful, quantitative evaluation of capabilities that can lead to a simplified regulatory environment.

cs.CY↗

xT: Nested Tokenization for Larger Context in Large Images

Modern computer vision pipelines handle large images in one of two sub-optimal ways: down-sampling or cropping. These two methods incur significant losses in the amount of information and context present in an image. There are many downstream applications in which global context matters as much as high frequency details, such as in real-world satellite imagery; in such cases researchers have to make the uncomfortable choice of which information to discard. We introduce xT, a simple framework for vision transformers which effectively aggregates global context with local details and can model large images end-to-end on contemporary GPUs. We select a set of benchmark datasets across classic vision tasks which accurately reflect a vision model's ability to understand truly large images and incorporate fine details over large scales and assess our method's improvement on them. xT is a streaming, two-stage architecture that adapts existing vision backbones and long sequence language models to effectively model large images without quadratic memory growth. We are able to increase accuracy by up to 8.6% on challenging classification tasks and $F_1$ score by 11.6 on context-dependent segmentation on images as large as 29,000 x 29,000 pixels.

cs.CV↗