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Trevor Steil

Publications and source records attributed to Trevor Steil.

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SOLANET: Distributed Neighbor Graph Construction on GPU-Accelerated Systems

Neighbor graphs capture relationships among data points and are widely used in data analytics and AI workloads. Many studies have explored approximate construction methods for single-node systems, including GPUs. However, extending this to distributed systems for larger data and further acceleration remains challenging due to irregular computation patterns. We present SOLANET, a GPU-accelerated distributed neighbor graph construction toolkit. SOLANET first constructs local graphs on each GPU after data partitioning and then refines them via approximate nearest neighbor (ANN) searches over remote graphs pulled from other GPUs using MPI one-sided operations. SOLANET also provides a lock-free single-GPU neighbor graph construction algorithm for AMD GPUs. Our single-GPU implementation outperforms a state-of-the-art GPU-based approximate neighbor graph construction implementation across multiple datasets on a single MI300A APU. Furthermore, SOLANET demonstrates 11X speedup from 32 to 512 APUs for 1 billion data points and 6.9x speedup from 64 to 512 APUs for 2 billion points.

cs.DC

Better Learning-Augmented Spanning Tree Algorithms via Metric Forest Completion

We present improved learning-augmented algorithms for finding an approximate minimum spanning tree (MST) for points in an arbitrary metric space. Our work follows a recent framework called metric forest completion (MFC), where the learned input is a forest that must be given additional edges to form a full spanning tree. Veldt et al. (2025) showed that optimally completing the forest takes $\Omega(n^2)$ time, but designed a 2.62-approximation for MFC with subquadratic complexity. The same method is a $(2\gamma + 1)$-approximation for the original MST problem, where $\gamma \geq 1$ is a quality parameter for the initial forest. We introduce a generalized method that interpolates between this prior algorithm and an optimal $\Omega(n^2)$-time MFC algorithm. Our approach considers only edges incident to a growing number of strategically chosen ``representative'' points. One corollary of our analysis is to improve the approximation factor of the previous algorithm from 2.62 for MFC and $(2\gamma+1)$ for metric MST to 2 and $2\gamma$ respectively. We prove this is tight for worst-case instances, but we still obtain better instance-specific approximations using our generalized method. We complement our theoretical results with a thorough experimental evaluation.

cs.DS

Survey-Wide Asteroid Discovery with a High-Performance Computing Enabled Non-Linear Digital Tracking Framework

Modern astronomical surveys detect asteroids by linking together their appearances across multiple images taken over time. This approach faces limitations in detecting faint asteroids and handling the computational complexity of trajectory linking. We present a novel method that adapts ``digital tracking" - traditionally used for short-term linear asteroid motion across images - to work with large-scale synoptic surveys such as the Vera Rubin Observatory Legacy Survey of Space and Time (Rubin/LSST). Our approach combines hundreds of sparse observations of individual asteroids across their non-linear orbital paths to enhance detection sensitivity by several magnitudes. To address the computational challenges of processing massive data sets and dense orbital phase spaces, we developed a specialized high-performance computing architecture. We demonstrate the effectiveness of our method through experiments that take advantage of the extensive computational resources at Lawrence Livermore National Laboratory. This work enables the detection of significantly fainter asteroids in existing and future survey data, potentially increasing the observable asteroid population by orders of magnitude across different orbital families, from near-Earth objects (NEOs) to Kuiper belt objects (KBOs).

astro-ph.EP

Approximate Tree Completion and Learning-Augmented Algorithms for Metric Minimum Spanning Trees

Finding a minimum spanning tree (MST) for $n$ points in an arbitrary metric space is a fundamental primitive for hierarchical clustering and many other ML tasks, but this takes $\Omega(n^2)$ time to even approximate. We introduce a framework for metric MSTs that first (1) finds a forest of disconnected components using practical heuristics, and then (2) finds a small weight set of edges to connect disjoint components of the forest into a spanning tree. We prove that optimally solving the second step still takes $\Omega(n^2)$ time, but we provide a subquadratic 2.62-approximation algorithm. In the spirit of learning-augmented algorithms, we then show that if the forest found in step (1) overlaps with an optimal MST, we can approximate the original MST problem in subquadratic time, where the approximation factor depends on a measure of overlap. In practice, we find nearly optimal spanning trees for a wide range of metrics, while being orders of magnitude faster than exact algorithms.

cs.DS

A Scalable Gaussian Process Approach to Shear Mapping with MuyGPs

Analysis of cosmic shear is an integral part of understanding structure growth across cosmic time, which in-turn provides us with information about the nature of dark energy. Conventional methods generate \emph{shear maps} from which we can infer the matter distribution in the universe. Current methods (e.g., Kaiser-Squires inversion) for generating these maps, however, are tricky to implement and can introduce bias. Recent alternatives construct a spatial process prior for the lensing potential, which allows for inference of the convergence and shear parameters given lensing shear measurements. Realizing these spatial processes, however, scales cubically in the number of observations - an unacceptable expense as near-term surveys expect billions of correlated measurements. Therefore, we present a linearly-scaling shear map construction alternative using a scalable Gaussian Process (GP) prior called MuyGPs. MuyGPs avoids cubic scaling by conditioning interpolation on only nearest-neighbors and fits hyperparameters using batched leave-one-out cross validation. We use a suite of ray-tracing results from N-body simulations to demonstrate that our method can accurately interpolate shear maps, as well as recover the two-point and higher order correlations. We also show that we can perform these operations at the scale of billions of galaxies on high performance computing platforms.

astro-ph.CO

Scalable Edge Clustering of Dynamic Graphs via Weighted Line Graphs

Timestamped relational datasets consisting of records between pairs of entities are ubiquitous in data and network science. For applications like peer-to-peer communication, email, social network interactions, and computer network security, it makes sense to organize these records into groups based on how and when they are occurring. Weighted line graphs offer a natural way to model how records are related in such datasets but for large real-world graph topologies the complexity of building and utilizing the line graph is prohibitive. We present an algorithm to cluster the edges of a dynamic graph via the associated line graph without forming it explicitly. We outline a novel hierarchical dynamic graph edge clustering approach that efficiently breaks massive relational datasets into small sets of edges containing events at various timescales. This is in stark contrast to traditional graph clustering algorithms that prioritize highly connected community structures. Our approach relies on constructing a sufficient subgraph of a weighted line graph and applying a hierarchical agglomerative clustering. This work draws particular inspiration from HDBSCAN. We present a parallel algorithm and show that it is able to break billion-scale dynamic graphs into small sets that correlate in topology and time. The entire clustering process for a graph with $O(10 \text{ billion})$ edges takes just a few minutes of run time on 256 nodes of a distributed compute environment. We argue how the output of the edge clustering is useful for a multitude of data visualization and powerful machine learning tasks, both involving the original massive dynamic graph data and/or the non-relational metadata. Finally, we demonstrate its use on a real-world large-scale directed dynamic graph and describe how it can be extended to dynamic hypergraphs and graphs with unstructured data living on vertices and edges.

cs.DS

TriPoll: Computing Surveys of Triangles in Massive-Scale Temporal Graphs with Metadata

Understanding the higher-order interactions within network data is a key objective of network science. Surveys of metadata triangles (or patterned 3-cycles in metadata-enriched graphs) are often of interest in this pursuit. In this work, we develop TriPoll, a prototype distributed HPC system capable of surveying triangles in massive graphs containing metadata on their edges and vertices. We contrast our approach with much of the prior effort on triangle analysis, which often focuses on simple triangle counting, usually in simple graphs with no metadata. We assess the scalability of TriPoll when surveying triangles involving metadata on real and synthetic graphs with up to hundreds of billions of edges.We utilize communication-reducing optimizations to demonstrate a triangle counting task on a 224 billion edge web graph in approximately half of the time of competing approaches, while additionally supporting metadata-aware capabilities.

cs.DC