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Trisha Mittal

Publications and source records attributed to Trisha Mittal.

22 records · Page 2Linked to original sources

EmotiCon: Context-Aware Multimodal Emotion Recognition using Frege's Principle

We present EmotiCon, a learning-based algorithm for context-aware perceived human emotion recognition from videos and images. Motivated by Frege's Context Principle from psychology, our approach combines three interpretations of context for emotion recognition. Our first interpretation is based on using multiple modalities(e.g. faces and gaits) for emotion recognition. For the second interpretation, we gather semantic context from the input image and use a self-attention-based CNN to encode this information. Finally, we use depth maps to model the third interpretation related to socio-dynamic interactions and proximity among agents. We demonstrate the efficiency of our network through experiments on EMOTIC, a benchmark dataset. We report an Average Precision (AP) score of 35.48 across 26 classes, which is an improvement of 7-8 over prior methods. We also introduce a new dataset, GroupWalk, which is a collection of videos captured in multiple real-world settings of people walking. We report an AP of 65.83 across 4 categories on GroupWalk, which is also an improvement over prior methods.

cs.CV↗

GraphRQI: Classifying Driver Behaviors Using Graph Spectrums

We present a novel algorithm (GraphRQI) to identify driver behaviors from road-agent trajectories. Our approach assumes that the road-agents exhibit a range of driving traits, such as aggressive or conservative driving. Moreover, these traits affect the trajectories of nearby road-agents as well as the interactions between road-agents. We represent these inter-agent interactions using unweighted and undirected traffic graphs. Our algorithm classifies the driver behavior using a supervised learning algorithm by reducing the computation to the spectral analysis of the traffic graph. Moreover, we present a novel eigenvalue algorithm to compute the spectrum efficiently. We provide theoretical guarantees for the running time complexity of our eigenvalue algorithm and show that it is faster than previous methods by 2 times. We evaluate the classification accuracy of our approach on traffic videos and autonomous driving datasets corresponding to urban traffic. In practice, GraphRQI achieves an accuracy improvement of up to 25% over prior driver behavior classification algorithms. We also use our classification algorithm to predict the future trajectories of road-agents.

cs.RO↗

M3ER: Multiplicative Multimodal Emotion Recognition Using Facial, Textual, and Speech Cues

We present M3ER, a learning-based method for emotion recognition from multiple input modalities. Our approach combines cues from multiple co-occurring modalities (such as face, text, and speech) and also is more robust than other methods to sensor noise in any of the individual modalities. M3ER models a novel, data-driven multiplicative fusion method to combine the modalities, which learn to emphasize the more reliable cues and suppress others on a per-sample basis. By introducing a check step which uses Canonical Correlational Analysis to differentiate between ineffective and effective modalities, M3ER is robust to sensor noise. M3ER also generates proxy features in place of the ineffectual modalities. We demonstrate the efficiency of our network through experimentation on two benchmark datasets, IEMOCAP and CMU-MOSEI. We report a mean accuracy of 82.7% on IEMOCAP and 89.0% on CMU-MOSEI, which, collectively, is an improvement of about 5% over prior work.

eess.SP↗

Game of Sketches: Deep Recurrent Models of Pictionary-style Word Guessing

The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question Answering (VQA) is considered a marker for gauging progress in Computer Vision. In our work, we bring games and VQA together. Specifically, we introduce the first computational model aimed at Pictionary, the popular word-guessing social game. We first introduce Sketch-QA, an elementary version of Visual Question Answering task. Styled after Pictionary, Sketch-QA uses incrementally accumulated sketch stroke sequences as visual data. Notably, Sketch-QA involves asking a fixed question ("What object is being drawn?") and gathering open-ended guess-words from human guessers. We analyze the resulting dataset and present many interesting findings therein. To mimic Pictionary-style guessing, we subsequently propose a deep neural model which generates guess-words in response to temporally evolving human-drawn sketches. Our model even makes human-like mistakes while guessing, thus amplifying the human mimicry factor. We evaluate our model on the large-scale guess-word dataset generated via Sketch-QA task and compare with various baselines. We also conduct a Visual Turing Test to obtain human impressions of the guess-words generated by humans and our model. Experimental results demonstrate the promise of our approach for Pictionary and similarly themed games.

cs.CV↗