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Troi Williams

Publications and source records attributed to Troi Williams.

8 recordsLinked to original sources

WESPR: Wind-adaptive Energy-Efficient Safe Perception & Planning for Robust Flight with Quadrotors

Local wind conditions strongly influence drone performance: headwinds increase flight time, crosswinds and wind shear hinder agility in cluttered spaces, while tailwinds reduce travel time. Although adaptive controllers can mitigate turbulence, they remain unaware of the surrounding geometry that generates it, preventing proactive avoidance. Existing methods that model how wind interacts with the environment typically rely on computationally expensive fluid dynamics simulations, limiting real-time adaptation to new environments and conditions. To bridge this gap, we present WESPR, a fast framework that predicts how environmental geometry affects local wind conditions, enabling proactive path planning and control adaptation. Our lightweight pipeline integrates geometric perception and local weather data to estimate wind fields, compute cost-efficient paths, and adjust control strategies, all within 10 seconds. We validate WESPR on a Crazyflie drone navigating turbulent obstacle courses. Our results show a 35.6% reduction on average in maximum trajectory deviation and a 24.6% improvement in stability compared to a wind-agnostic adaptive controller.

cs.RO

Contextual Neural Moving Horizon Estimation for Robust Quadrotor Control in Varying Conditions

Adaptive controllers on quadrotors typically rely on estimation of disturbances to ensure robust trajectory tracking. Estimating disturbances across diverse environmental contexts is challenging due to the inherent variability and uncertainty in the real world. Such estimators require extensive fine-tuning for a specific scenario, which makes them inflexible and brittle to changing conditions. Machine-learning approaches, such as training a neural network to tune the estimator's parameters, are promising. However, collecting data across all possible environmental contexts is impossible. It is also inefficient as the same estimator parameters could work for "nearby" contexts. In this paper, we present a sequential decision making strategy that decides which environmental contexts, using Bayesian Optimization with a Gaussian Process, to collect data from in order to ensure robust performance across a wide range of contexts. Our method, Contextual NeuroMHE, eliminates the need for exhaustive training across all environments while maintaining robust performance under different conditions. By enabling the neural network to adapt its parameters dynamically, our method improves both efficiency and generalization. Experimental results in various real-world settings demonstrate that our approach outperforms the prior work by 20.3\% in terms of maximum absolute position error and can capture the variations in the environment with a few carefully chosen contexts.

cs.RO

The SET Perceptual Factors Framework: Towards Assured Perception for Autonomous Systems

Future autonomous systems promise significant societal benefits, yet their deployment raises concerns about safety and trustworthiness. A key concern is assuring the reliability of robot perception, as perception seeds safe decision-making. Failures in perception are often due to complex yet common environmental factors and can lead to accidents that erode public trust. To address this concern, we introduce the SET (Self, Environment, and Target) Perceptual Factors Framework. We designed the framework to systematically analyze how factors such as weather, occlusion, or sensor limitations negatively impact perception. To achieve this, the framework employs SET State Trees to categorize where such factors originate and SET Factor Trees to model how these sources and factors impact perceptual tasks like object detection or pose estimation. Next, we develop Perceptual Factor Models using both trees to quantify the uncertainty for a given task. Our framework aims to promote rigorous safety assurances and cultivate greater public understanding and trust in autonomous systems by offering a transparent and standardized method for identifying, modeling, and communicating perceptual risks.

cs.RO

When to Localize? A POMDP Approach

Robots often localize to lower navigational errors and facilitate downstream, high-level tasks. However, a robot may want to selectively localize when localization is costly (such as with resource-constrained robots) or inefficient (for example, submersibles that need to surface), especially when navigating in environments with variable numbers of hazards such as obstacles and shipping lanes. In this study, we propose a method that helps a robot determine ``when to localize'' to 1) minimize such actions and 2) not exceed the probability of failure (such as surfacing within high-traffic shipping lanes). We formulate our method as a Constrained Partially Observable Markov Decision Process and use the Cost-Constrained POMCP solver to plan the robot's actions. The solver simulates failure probabilities to decide if a robot moves to its goal or localizes to prevent failure. We performed numerical experiments with multiple baselines.

cs.RO

When to Localize? A Risk-Constrained Reinforcement Learning Approach

In a standard navigation pipeline, a robot localizes at every time step to lower navigational errors. However, in some scenarios, a robot needs to selectively localize when it is expensive to obtain observations. For example, an underwater robot surfacing to localize too often hinders it from searching for critical items underwater, such as black boxes from crashed aircraft. On the other hand, if the robot never localizes, poor state estimates cause failure to find the items due to inadvertently leaving the search area or entering hazardous, restricted areas. Motivated by these scenarios, we investigate approaches to help a robot determine "when to localize?" We formulate this as a bi-criteria optimization problem: minimize the number of localization actions while ensuring the probability of failure (due to collision or not reaching a desired goal) remains bounded. In recent work, we showed how to formulate this active localization problem as a constrained Partially Observable Markov Decision Process (POMDP), which was solved using an online POMDP solver. However, this approach is too slow and requires full knowledge of the robot transition and observation models. In this paper, we present RiskRL, a constrained Reinforcement Learning (RL) framework that overcomes these limitations. RiskRL uses particle filtering and recurrent Soft Actor-Critic network to learn a policy that minimizes the number of localizations while ensuring the probability of failure constraint is met. Our numerical experiments show that RiskRL learns a robust policy that leads to at least a 26% increase in success rates when traversing unseen test environments.

cs.RO

GATSBI: An Online GTSP-Based Algorithm for Targeted Surface Bridge Inspection and Defect Detection

We study the problem of visual surface inspection of infrastructure for defects using an Unmanned Aerial Vehicle (UAV). We do not assume that the geometric model of the infrastructure is known beforehand. Our planner, termed GATSBI, plans a path in a receding horizon fashion to inspect all points on the surface of the infrastructure. The input to GATSBI consists of a 3D occupancy map created online with 3D pointclouds. Occupied voxels corresponding to the infrastructure in this map are semantically segmented and used to create an infrastructure-only occupancy map. Inspecting an infrastructure voxel requires the UAV to take images from a desired viewing angle and distance. We then create a Generalized Traveling Salesperson Problem (GTSP) instance to cluster candidate viewpoints for inspecting the infrastructure voxels and use an off-the-shelf GTSP solver to find the optimal path for the given instance. As the algorithm sees more parts of the environment over time, it replans the path to inspect uninspected parts of the infrastructure while avoiding obstacles. We evaluate the performance of our algorithm through high-fidelity simulations conducted in AirSim and real-world experiments. We compare the performance of GATSBI with a baseline inspection algorithm where the map is known a priori. Our evaluation reveals that targeting the inspection to only the segmented infrastructure voxels and planning carefully using a GTSP solver leads to a more efficient and thorough inspection than the baseline inspection algorithm.

cs.RO

Where Am I Now? Dynamically Finding Optimal Sensor States to Minimize Localization Uncertainty for a Perception-Denied Rover

We present DyFOS, an active perception method that dynamically finds optimal states to minimize localization uncertainty while avoiding obstacles and occlusions. We consider the scenario where a perception-denied rover relies on position and uncertainty measurements from a viewer robot to localize itself along an obstacle-filled path. The position uncertainty from the viewer's sensor is a function of the states of the sensor itself, the rover, and the surrounding environment. To find an optimal sensor state that minimizes the rover's localization uncertainty, DyFOS uses a localization uncertainty prediction pipeline in an optimization search. Given numerous samples of the states mentioned above, the pipeline predicts the rover's localization uncertainty with the help of a trained, complex state-dependent sensor measurement model (a probabilistic neural network). Our pipeline also predicts occlusion and obstacle collision to remove undesirable viewer states and reduce unnecessary computations. We evaluate the proposed method numerically and in simulation. Our results show that DyFOS is faster than brute force yet performs on par. DyFOS also yielded lower localization uncertainties than faster random and heuristic-based searches.

cs.RO

GATSBI: An Online GTSP-Based Algorithm for Targeted Surface Bridge Inspection

We study the problem of visual surface inspection of a bridge for defects using an Unmanned Aerial Vehicle (UAV). We do not assume that the geometric model of the bridge is known beforehand. Our planner, termed GATSBI, plans a path in a receding horizon fashion to inspect all points on the surface of the bridge. The input to GATSBI consists of a 3D occupancy map created online with LiDAR scans. Occupied voxels corresponding to the bridge in this map are semantically segmented and used to create a bridge-only occupancy map. Inspecting a bridge voxel requires the UAV to take images from a desired viewing angle and distance. We then create a Generalized Traveling Salesperson Problem (GTSP) instance to cluster candidate viewpoints for inspecting the bridge voxels and use an off-the-shelf GTSP solver to find the optimal path for the given instance. As the algorithm sees more parts of the environment over time, it replans the path to inspect novel parts of the bridge while avoiding obstacles. We evaluate the performance of our algorithm through high-fidelity simulations conducted in AirSim and real-world experiments. We compare the performance of GATSBI with a classical exploration algorithm. Our evaluation reveals that targeting the inspection to only the segmented bridge voxels and planning carefully using a GTSP solver leads to a more efficient and thorough inspection than the baseline algorithm.

cs.RO