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Trong-Thuan Nguyen

Publications and source records attributed to Trong-Thuan Nguyen.

18 recordsLinked to original sources

Action-Aligned Retrieval with Pairwise Multimodal Reranking for Text-Based Person Anomaly Search

Text-based person anomaly search requires distinguishing individuals based on fine-grained, context-dependent behaviors rather than mere appearance. Existing methods struggle to capture these context-conditioned actions, frequently relying on isolated skeletal geometry, discarding raw query details during reformulation, or utilizing absolute pointwise scoring for multimodal verification. To address these limitations, we propose \textbf{ActPair}, a unified three-stage coarse-to-fine framework that combines action-aligned retrieval with pairwise multimodal reranking to bridge the pose-semantic gap. First, we fine-tune a vision-language model (VLM) with an action-aligned multi-task objective that encourages the representations to encode action-discriminative semantics. Second, we perform parallel late-fusion retrieval using the original query and a large language model (LLM)-generated context-grounded rewrite, retaining complementary details from both semantic views. Finally, we propose an efficient off-the-shelf reranking module that leverages a pivot-promote algorithm to perform direct pairwise visual comparisons, mitigating residual spatial and compositional ambiguities without the prohibitive inference costs of exhaustive evaluation. Extensive experiments demonstrate that our framework achieves the best results among the compared methods on the Pedestrian Anomaly Behavior (PAB) public test and transfers effectively to an unseen, non-anomaly-specific dataset.

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SAGE-Yoga: Multi-Cue Learning for Yoga Pose Classification and Joint-Level Correction

Automated yoga analysis requires both accurate pose classification and interpretable feedback on pose execution. However, existing methods often rely on a single visual prediction, struggle to distinguish visually similar poses, and treat pose classification and correction as separate tasks. To address these limitations, we propose SAGE-Yoga, a unified coarse-to-fine framework for yoga pose classification and joint-level correction from a single RGB image. Inspired by how yoga instructors assess posture using multiple complementary cues, SAGE-Yoga first employs a bagging-based ensemble of complementary visual backbones to generate a ranked set of candidate pose classes. Additionally, a margin-based gating mechanism preserves confident visual predictions while invoking geometric verification only for ambiguous cases. Moreover, once the final pose class is determined, SAGE-Yoga retrieves a medoid reference pose and compares the observed joint angles with class-specific distributions to identify misaligned joints. Finally, these deviations are translated into actionable corrective feedback. Empirically, experiments on the Yoga-82 dataset show that the visual ensemble achieves 89.0% Top-1 accuracy, while the complete framework improves performance to 90.7% Top-1 accuracy and 90.1% Macro-F1. These results demonstrate that combining complementary visual evidence with selective geometric verification improves fine-grained pose classification while enabling interpretable, joint-level correction.

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TreeSoc: Tree-Structured Dynamic Reasoning and Tool Synergy for Soccer Video Understanding

Automated understanding of complex soccer scenarios from video remains a significant challenge for contemporary vision-language models (VLMs), which suffer from shallow cross-modal alignment and exhibit fundamental limitations in multi-step reasoning and coordinated tool integration. We present TreeSoc, a structured reasoning framework that reformulates soccer video question answering as a hierarchical search problem rather than a single-pass prediction. Specifically, TreeSoc employs a dynamic depth-first search (DFS) mechanism that decomposes complex queries into sequentially ordered sub-tasks, enabling iterative reasoning refinement through explicit intermediate states. This tree-structured decomposition naturally supports adaptive tool routing, wherein domain-specific modules are selectively activated and their outputs incorporated at each reasoning node to produce contextually grounded predictions. On SoccerBench, TreeSoc achieves state-of-the-art performance, with accuracies of 85.2%, 87.4%, and 82.2% on TextQA, ImageQA, and VideoQA, respectively. Additionally, TreeSoc further demonstrates strong cross-domain generalization, attaining 74.16% accuracy on NExT-QA. These results establish structured, tool-augmented tree reasoning as an effective paradigm for robust video understanding. Code is available at: https://github.com/thanhnhan29/TreeSoc.

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LOGOS: Language-guided Oriented Object Detection in Aerial Scenes

Object detection in geospatial scenes, such as satellite and aerial imagery, poses significant challenges due to the varying orientations and densities of objects, as well as the complex backgrounds inherent to remote sensing imagery. Traditional methods for oriented object detection have struggled to address issues such as angular discontinuity, fixed query sizes, and inefficiencies in handling sparse or cluttered scenes. In this paper, we propose LOGOS, a novel transformer-based approach that leverages textual prompts to guide the detection of oriented objects in aerial scenes. In particular, our proposed approach incorporates prompt-modulated content queries to dynamically adjust the model's focus based on the provided text, thereby improving object detection accuracy in complex environments. Empirically, extensive experiments on the DOTA dataset demonstrate that LOGOS outperforms existing state-of-the-art methods, particularly in densely packed and rotated object scenarios. Our approach offers a significant step forward in improving the robustness and scalability of oriented object detection in remote sensing applications.

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SAGA: Stable Acceleration Guidance for Autoregressive Video Generation

Autoregressive video diffusion enables efficient streaming and long-horizon video generation, but repeatedly reusing generated latents as causal context can amplify temporal errors, resulting in flickering, motion jitter, and structural drift. In this paper, we investigate this failure mode from a spectral kinematic perspective and identify discrete latent acceleration as an effective signal for revealing unstable high-frequency temporal perturbations. To this end, we propose SAGA, a training-free \textbf{\textit{s}}table \textbf{\textit{a}}cceleration \textbf{\textit{g}}uidance approach for \textbf{\textit{a}}utoregressive video generation. SAGA integrates an acceleration domain spectral guidance objective based on finite-window Slepian projections with a structured autoregressive noise initialization strategy that suppresses short-range temporal correlations while preserving long-range motion structure. Without retraining or modifying the backbone, SAGA can be directly applied to existing chunk-wise autoregressive diffusion models, which is the prevalent setting for high-quality generation. Extensive experiments show that SAGA consistently improves temporal quality across multiple autoregressive diffusion models. On Self-Forcing, SAGA improves Temporal Quality from 97.30 to 97.91 and Image Quality from 69.60 to 70.51. Moreover, spectral analysis and human preference studies demonstrate that SAGA reduces temporal instability while maintaining visual fidelity.

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SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

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SimGraph: A Unified Framework for Scene Graph-Based Image Generation and Editing

Recent advancements in Generative Artificial Intelligence (GenAI) have significantly enhanced the capabilities of both image generation and editing. However, current approaches often treat these tasks separately, leading to inefficiencies and challenges in maintaining spatial consistency and semantic coherence between generated content and edits. Moreover, a major obstacle is the lack of structured control over object relationships and spatial arrangements. Scene graph-based methods, which represent objects and their interrelationships in a structured format, offer a solution by providing greater control over composition and interactions in both image generation and editing. To address this, we introduce SimGraph, a unified framework that integrates scene graph-based image generation and editing, enabling precise control over object interactions, layouts, and spatial coherence. In particular, our framework integrates token-based generation and diffusion-based editing within a single scene graph-driven model, ensuring high-quality and consistent results. Through extensive experiments, we empirically demonstrate that our approach outperforms existing state-of-the-art methods.

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VENUS: Visual Editing with Noise Inversion Using Scene Graphs

State-of-the-art text-based image editing models often struggle to balance background preservation with semantic consistency, frequently resulting either in the synthesis of entirely new images or in outputs that fail to realize the intended edits. In contrast, scene graph-based image editing addresses this limitation by providing a structured representation of semantic entities and their relations, thereby offering improved controllability. However, existing scene graph editing methods typically depend on model fine-tuning, which incurs high computational cost and limits scalability. To this end, we introduce VENUS (Visual Editing with Noise inversion Using Scene graphs), a training-free framework for scene graph-guided image editing. Specifically, VENUS employs a split prompt conditioning strategy that disentangles the target object of the edit from its background context, while simultaneously leveraging noise inversion to preserve fidelity in unedited regions. Moreover, our proposed approach integrates scene graphs extracted from multimodal large language models with diffusion backbones, without requiring any additional training. Empirically, VENUS substantially improves both background preservation and semantic alignment on PIE-Bench, increasing PSNR from 22.45 to 24.80, SSIM from 0.79 to 0.84, and reducing LPIPS from 0.100 to 0.070 relative to the state-of-the-art scene graph editing model (SGEdit). In addition, VENUS enhances semantic consistency as measured by CLIP similarity (24.97 vs. 24.19). On EditVal, VENUS achieves the highest fidelity with a 0.87 DINO score and, crucially, reduces per-image runtime from 6-10 minutes to only 20-30 seconds. Beyond scene graph-based editing, VENUS also surpasses strong text-based editing baselines such as LEDIT++ and P2P+DirInv, thereby demonstrating consistent improvements across both paradigms.

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Toward Content-based Indexing and Retrieval of Head and Neck CT with Abscess Segmentation

Abscesses in the head and neck represent an acute infectious process that can potentially lead to sepsis or mortality if not diagnosed and managed promptly. Accurate detection and delineation of these lesions on imaging are essential for diagnosis, treatment planning, and surgical intervention. In this study, we introduce AbscessHeNe, a curated and comprehensively annotated dataset comprising 4,926 contrast-enhanced CT slices with clinically confirmed head and neck abscesses. The dataset is designed to facilitate the development of robust semantic segmentation models that can accurately delineate abscess boundaries and evaluate deep neck space involvement, thereby supporting informed clinical decision-making. To establish performance baselines, we evaluate several state-of-the-art segmentation architectures, including CNN, Transformer, and Mamba-based models. The highest-performing model achieved a Dice Similarity Coefficient of 0.39, Intersection-over-Union of 0.27, and Normalized Surface Distance of 0.67, indicating the challenges of this task and the need for further research. Beyond segmentation, AbscessHeNe is structured for future applications in content-based multimedia indexing and case-based retrieval. Each CT scan is linked with pixel-level annotations and clinical metadata, providing a foundation for building intelligent retrieval systems and supporting knowledge-driven clinical workflows. The dataset will be made publicly available at https://github.com/drthaodao3101/AbscessHeNe.git.

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SATURN: Autoregressive Image Generation Guided by Scene Graphs

State-of-the-art text-to-image models excel at photorealistic rendering but often struggle to capture the layout and object relationships implied by complex prompts. Scene graphs provide a natural structural prior, yet previous graph-guided approaches have typically relied on heavy GAN or diffusion pipelines, which lag behind modern autoregressive architectures in both speed and fidelity. We introduce SATURN (Structured Arrangement of Triplets for Unified Rendering Networks), a lightweight extension to VAR-CLIP that translates a scene graph into a salience-ordered token sequence, enabling a frozen CLIP-VQ-VAE backbone to interpret graph structure while fine-tuning only the VAR transformer. On the Visual Genome dataset, SATURN reduces FID from 56.45% to 21.62% and increases the Inception Score from 16.03 to 24.78, outperforming prior methods such as SG2IM and SGDiff without requiring extra modules or multi-stage training. Qualitative results further confirm improvements in object count fidelity and spatial relation accuracy, showing that SATURN effectively combines structural awareness with state-of-the-art autoregressive fidelity.

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SHREC 2025: Retrieval of Optimal Objects for Multi-modal Enhanced Language and Spatial Assistance (ROOMELSA)

Recent 3D retrieval systems are typically designed for simple, controlled scenarios, such as identifying an object from a cropped image or a brief description. However, real-world scenarios are more complex, often requiring the recognition of an object in a cluttered scene based on a vague, free-form description. To this end, we present ROOMELSA, a new benchmark designed to evaluate a system's ability to interpret natural language. Specifically, ROOMELSA attends to a specific region within a panoramic room image and accurately retrieves the corresponding 3D model from a large database. In addition, ROOMELSA includes over 1,600 apartment scenes, nearly 5,200 rooms, and more than 44,000 targeted queries. Empirically, while coarse object retrieval is largely solved, only one top-performing model consistently ranked the correct match first across nearly all test cases. Notably, a lightweight CLIP-based model also performed well, although it struggled with subtle variations in materials, part structures, and contextual cues, resulting in occasional errors. These findings highlight the importance of tightly integrating visual and language understanding. By bridging the gap between scene-level grounding and fine-grained 3D retrieval, ROOMELSA establishes a new benchmark for advancing robust, real-world 3D recognition systems.

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ACM Multimedia Grand Challenge on ENT Endoscopy Analysis

Automated analysis of endoscopic imagery is a critical yet underdeveloped component of ENT (ear, nose, and throat) care, hindered by variability in devices and operators, subtle and localized findings, and fine-grained distinctions such as laterality and vocal-fold state. In addition to classification, clinicians require reliable retrieval of similar cases, both visually and through concise textual descriptions. These capabilities are rarely supported by existing public benchmarks. To this end, we introduce ENTRep, the ACM Multimedia 2025 Grand Challenge on ENT endoscopy analysis, which integrates fine-grained anatomical classification with image-to-image and text-to-image retrieval under bilingual (Vietnamese and English) clinical supervision. Specifically, the dataset comprises expert-annotated images, labeled for anatomical region and normal or abnormal status, and accompanied by dual-language narrative descriptions. In addition, we define three benchmark tasks, standardize the submission protocol, and evaluate performance on public and private test splits using server-side scoring. Moreover, we report results from the top-performing teams and provide an insight discussion.

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THYME: Temporal Hierarchical-Cyclic Interactivity Modeling for Video Scene Graphs in Aerial Footage

The rapid proliferation of video in applications such as autonomous driving, surveillance, and sports analytics necessitates robust methods for dynamic scene understanding. Despite advances in static scene graph generation and early attempts at video scene graph generation, previous methods often suffer from fragmented representations, failing to capture fine-grained spatial details and long-range temporal dependencies simultaneously. To address these limitations, we introduce the Temporal Hierarchical Cyclic Scene Graph (THYME) approach, which synergistically integrates hierarchical feature aggregation with cyclic temporal refinement to address these limitations. In particular, THYME effectively models multi-scale spatial context and enforces temporal consistency across frames, yielding more accurate and coherent scene graphs. In addition, we present AeroEye-v1.0, a novel aerial video dataset enriched with five types of interactivity that overcome the constraints of existing datasets and provide a comprehensive benchmark for dynamic scene graph generation. Empirically, extensive experiments on ASPIRe and AeroEye-v1.0 demonstrate that the proposed THYME approach outperforms state-of-the-art methods, offering improved scene understanding in ground-view and aerial scenarios.

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HyperGLM: HyperGraph for Video Scene Graph Generation and Anticipation

Multimodal LLMs have advanced vision-language tasks but still struggle with understanding video scenes. To bridge this gap, Video Scene Graph Generation (VidSGG) has emerged to capture multi-object relationships across video frames. However, prior methods rely on pairwise connections, limiting their ability to handle complex multi-object interactions and reasoning. To this end, we propose Multimodal LLMs on a Scene HyperGraph (HyperGLM), promoting reasoning about multi-way interactions and higher-order relationships. Our approach uniquely integrates entity scene graphs, which capture spatial relationships between objects, with a procedural graph that models their causal transitions, forming a unified HyperGraph. Significantly, HyperGLM enables reasoning by injecting this unified HyperGraph into LLMs. Additionally, we introduce a new Video Scene Graph Reasoning (VSGR) dataset featuring 1.9M frames from third-person, egocentric, and drone views and supports five tasks: Scene Graph Generation, Scene Graph Anticipation, Video Question Answering, Video Captioning, and Relation Reasoning. Empirically, HyperGLM consistently outperforms state-of-the-art methods across five tasks, effectively modeling and reasoning complex relationships in diverse video scenes.

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CYCLO: Cyclic Graph Transformer Approach to Multi-Object Relationship Modeling in Aerial Videos

Video scene graph generation (VidSGG) has emerged as a transformative approach to capturing and interpreting the intricate relationships among objects and their temporal dynamics in video sequences. In this paper, we introduce the new AeroEye dataset that focuses on multi-object relationship modeling in aerial videos. Our AeroEye dataset features various drone scenes and includes a visually comprehensive and precise collection of predicates that capture the intricate relationships and spatial arrangements among objects. To this end, we propose the novel Cyclic Graph Transformer (CYCLO) approach that allows the model to capture both direct and long-range temporal dependencies by continuously updating the history of interactions in a circular manner. The proposed approach also allows one to handle sequences with inherent cyclical patterns and process object relationships in the correct sequential order. Therefore, it can effectively capture periodic and overlapping relationships while minimizing information loss. The extensive experiments on the AeroEye dataset demonstrate the effectiveness of the proposed CYCLO model, demonstrating its potential to perform scene understanding on drone videos. Finally, the CYCLO method consistently achieves State-of-the-Art (SOTA) results on two in-the-wild scene graph generation benchmarks, i.e., PVSG and ASPIRe.

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HIG: Hierarchical Interlacement Graph Approach to Scene Graph Generation in Video Understanding

Visual interactivity understanding within visual scenes presents a significant challenge in computer vision. Existing methods focus on complex interactivities while leveraging a simple relationship model. These methods, however, struggle with a diversity of appearance, situation, position, interaction, and relation in videos. This limitation hinders the ability to fully comprehend the interplay within the complex visual dynamics of subjects. In this paper, we delve into interactivities understanding within visual content by deriving scene graph representations from dense interactivities among humans and objects. To achieve this goal, we first present a new dataset containing Appearance-Situation-Position-Interaction-Relation predicates, named ASPIRe, offering an extensive collection of videos marked by a wide range of interactivities. Then, we propose a new approach named Hierarchical Interlacement Graph (HIG), which leverages a unified layer and graph within a hierarchical structure to provide deep insights into scene changes across five distinct tasks. Our approach demonstrates superior performance to other methods through extensive experiments conducted in various scenarios.

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SketchANIMAR: Sketch-based 3D Animal Fine-Grained Retrieval

The retrieval of 3D objects has gained significant importance in recent years due to its broad range of applications in computer vision, computer graphics, virtual reality, and augmented reality. However, the retrieval of 3D objects presents significant challenges due to the intricate nature of 3D models, which can vary in shape, size, and texture, and have numerous polygons and vertices. To this end, we introduce a novel SHREC challenge track that focuses on retrieving relevant 3D animal models from a dataset using sketch queries and expedites accessing 3D models through available sketches. Furthermore, a new dataset named ANIMAR was constructed in this study, comprising a collection of 711 unique 3D animal models and 140 corresponding sketch queries. Our contest requires participants to retrieve 3D models based on complex and detailed sketches. We receive satisfactory results from eight teams and 204 runs. Although further improvement is necessary, the proposed task has the potential to incentivize additional research in the domain of 3D object retrieval, potentially yielding benefits for a wide range of applications. We also provide insights into potential areas of future research, such as improving techniques for feature extraction and matching and creating more diverse datasets to evaluate retrieval performance. https://aichallenge.hcmus.edu.vn/sketchanimar

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TextANIMAR: Text-based 3D Animal Fine-Grained Retrieval

3D object retrieval is an important yet challenging task that has drawn more and more attention in recent years. While existing approaches have made strides in addressing this issue, they are often limited to restricted settings such as image and sketch queries, which are often unfriendly interactions for common users. In order to overcome these limitations, this paper presents a novel SHREC challenge track focusing on text-based fine-grained retrieval of 3D animal models. Unlike previous SHREC challenge tracks, the proposed task is considerably more challenging, requiring participants to develop innovative approaches to tackle the problem of text-based retrieval. Despite the increased difficulty, we believe this task can potentially drive useful applications in practice and facilitate more intuitive interactions with 3D objects. Five groups participated in our competition, submitting a total of 114 runs. While the results obtained in our competition are satisfactory, we note that the challenges presented by this task are far from fully solved. As such, we provide insights into potential areas for future research and improvements. We believe we can help push the boundaries of 3D object retrieval and facilitate more user-friendly interactions via vision-language technologies. https://aichallenge.hcmus.edu.vn/textanimar

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