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Trung Hieu Pham

Publications and source records attributed to Trung Hieu Pham.

2 recordsLinked to original sources

ViX-Ray: A Vietnamese Chest X-Ray Dataset for Vision-Language Models

Vietnamese medical research has become an increasingly vital domain, particularly with the rise of intelligent technologies aimed at reducing time and resource burdens in clinical diagnosis. Recent advances in vision-language models (VLMs), such as Gemini and GPT-4V, have sparked a growing interest in applying AI to healthcare. However, most existing VLMs lack exposure to Vietnamese medical data, limiting their ability to generate accurate and contextually appropriate diagnostic outputs for Vietnamese patients. To address this challenge, we introduce ViX-Ray, a novel dataset comprising 5,400 Vietnamese chest X-ray images annotated with expert-written findings and impressions from physicians at a major Vietnamese hospital. We analyze linguistic patterns within the dataset, including the frequency of mentioned body parts and diagnoses, to identify domain-specific linguistic characteristics of Vietnamese radiology reports. Furthermore, we fine-tune five state-of-the-art open-source VLMs on ViX-Ray and compare their performance to leading proprietary models, GPT-4V and Gemini. Our results show that while several models generate outputs partially aligned with clinical ground truths, they often suffer from low precision and excessive hallucination, especially in impression generation. These findings not only demonstrate the complexity and challenge of our dataset but also establish ViX-Ray as a valuable benchmark for evaluating and advancing vision-language models in the Vietnamese clinical domain.

cs.CL↗

Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays

Creating immersive 3D visual experiences typically requires expensive and specialized hardware such as VR headsets, autostereoscopic displays, or active shutter glasses. These constraints limit the accessibility and everyday use of 3D visualization technologies in resource-constrained settings. To address this, we propose a low-cost system that enables real-time 3D light-field viewing using only a standard 2D monitor, a conventional RGB webcam, and red-cyan anaglyph glasses. The system integrates real-time eye-tracking to dynamically adapt the displayed light-field image to the user's head position with a lightweight rendering pipeline that selects and composites stereoscopic views from pre-captured light-field data. The resulting anaglyph image is updated in real-time, creating a more immersive and responsive 3D experience. The system operates entirely on CPU and maintains a stable frame rate of 30 FPS, confirming its feasibility on typical consumer-grade hardware. All of these highlight the potential of our approach as an accessible platform for interactive 3D applications in education, digital media, and beyond.

cs.GR↗