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Trung Tran-Quang

Publications and source records attributed to Trung Tran-Quang.

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Leveraging the Learnable Vertex-Vertex Relationship to Generalize Human Pose and Mesh Reconstruction for In-the-Wild Scenes

We present MeshLeTemp, a powerful method for 3D human pose and mesh reconstruction from a single image. In terms of human body priors encoding, we propose using a learnable template human mesh instead of a constant template as utilized by previous state-of-the-art methods. The proposed learnable template reflects not only vertex-vertex interactions but also the human pose and body shape, being able to adapt to diverse images. We conduct extensive experiments to show the generalizability of our method on unseen scenarios.

cs.CV

LG-Hand: Advancing 3D Hand Pose Estimation with Locally and Globally Kinematic Knowledge

3D hand pose estimation from RGB images suffers from the difficulty of obtaining the depth information. Therefore, a great deal of attention has been spent on estimating 3D hand pose from 2D hand joints. In this paper, we leverage the advantage of spatial-temporal Graph Convolutional Neural Networks and propose LG-Hand, a powerful method for 3D hand pose estimation. Our method incorporates both spatial and temporal dependencies into a single process. We argue that kinematic information plays an important role, contributing to the performance of 3D hand pose estimation. We thereby introduce two new objective functions, Angle and Direction loss, to take the hand structure into account. While Angle loss covers locally kinematic information, Direction loss handles globally kinematic one. Our LG-Hand achieves promising results on the First-Person Hand Action Benchmark (FPHAB) dataset. We also perform an ablation study to show the efficacy of the two proposed objective functions.

cs.CV