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Tsu-Jui Fu

Publications and source records attributed to Tsu-Jui Fu.

36 records · Page 2Linked to original sources

An Empirical Study of End-to-End Video-Language Transformers with Masked Visual Modeling

Masked visual modeling (MVM) has been recently proven effective for visual pre-training. While similar reconstructive objectives on video inputs (e.g., masked frame modeling) have been explored in video-language (VidL) pre-training, previous studies fail to find a truly effective MVM strategy that can largely benefit the downstream performance. In this work, we systematically examine the potential of MVM in the context of VidL learning. Specifically, we base our study on a fully end-to-end VIdeO-LanguagE Transformer (VIOLET), where the supervision from MVM training can be backpropagated to the video pixel space. In total, eight different reconstructive targets of MVM are explored, from low-level pixel values and oriented gradients to high-level depth maps, optical flow, discrete visual tokens, and latent visual features. We conduct comprehensive experiments and provide insights into the factors leading to effective MVM training, resulting in an enhanced model VIOLETv2. Empirically, we show VIOLETv2 pre-trained with MVM objective achieves notable improvements on 13 VidL benchmarks, ranging from video question answering, video captioning, to text-to-video retrieval.

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Photoswap: Personalized Subject Swapping in Images

In an era where images and visual content dominate our digital landscape, the ability to manipulate and personalize these images has become a necessity. Envision seamlessly substituting a tabby cat lounging on a sunlit window sill in a photograph with your own playful puppy, all while preserving the original charm and composition of the image. We present Photoswap, a novel approach that enables this immersive image editing experience through personalized subject swapping in existing images. Photoswap first learns the visual concept of the subject from reference images and then swaps it into the target image using pre-trained diffusion models in a training-free manner. We establish that a well-conceptualized visual subject can be seamlessly transferred to any image with appropriate self-attention and cross-attention manipulation, maintaining the pose of the swapped subject and the overall coherence of the image. Comprehensive experiments underscore the efficacy and controllability of Photoswap in personalized subject swapping. Furthermore, Photoswap significantly outperforms baseline methods in human ratings across subject swapping, background preservation, and overall quality, revealing its vast application potential, from entertainment to professional editing.

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Tell Me What Happened: Unifying Text-guided Video Completion via Multimodal Masked Video Generation

Generating a video given the first several static frames is challenging as it anticipates reasonable future frames with temporal coherence. Besides video prediction, the ability to rewind from the last frame or infilling between the head and tail is also crucial, but they have rarely been explored for video completion. Since there could be different outcomes from the hints of just a few frames, a system that can follow natural language to perform video completion may significantly improve controllability. Inspired by this, we introduce a novel task, text-guided video completion (TVC), which requests the model to generate a video from partial frames guided by an instruction. We then propose Multimodal Masked Video Generation (MMVG) to address this TVC task. During training, MMVG discretizes the video frames into visual tokens and masks most of them to perform video completion from any time point. At inference time, a single MMVG model can address all 3 cases of TVC, including video prediction, rewind, and infilling, by applying corresponding masking conditions. We evaluate MMVG in various video scenarios, including egocentric, animation, and gaming. Extensive experimental results indicate that MMVG is effective in generating high-quality visual appearances with text guidance for TVC.

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Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesis

Large-scale diffusion models have achieved state-of-the-art results on text-to-image synthesis (T2I) tasks. Despite their ability to generate high-quality yet creative images, we observe that attribution-binding and compositional capabilities are still considered major challenging issues, especially when involving multiple objects. In this work, we improve the compositional skills of T2I models, specifically more accurate attribute binding and better image compositions. To do this, we incorporate linguistic structures with the diffusion guidance process based on the controllable properties of manipulating cross-attention layers in diffusion-based T2I models. We observe that keys and values in cross-attention layers have strong semantic meanings associated with object layouts and content. Therefore, we can better preserve the compositional semantics in the generated image by manipulating the cross-attention representations based on linguistic insights. Built upon Stable Diffusion, a SOTA T2I model, our structured cross-attention design is efficient that requires no additional training samples. We achieve better compositional skills in qualitative and quantitative results, leading to a 5-8% advantage in head-to-head user comparison studies. Lastly, we conduct an in-depth analysis to reveal potential causes of incorrect image compositions and justify the properties of cross-attention layers in the generation process.

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CPL: Counterfactual Prompt Learning for Vision and Language Models

Prompt tuning is a new few-shot transfer learning technique that only tunes the learnable prompt for pre-trained vision and language models such as CLIP. However, existing prompt tuning methods tend to learn spurious or entangled representations, which leads to poor generalization to unseen concepts. Towards non-spurious and efficient prompt learning from limited examples, this paper presents a novel \underline{\textbf{C}}ounterfactual \underline{\textbf{P}}rompt \underline{\textbf{L}}earning (CPL) method for vision and language models, which simultaneously employs counterfactual generation and contrastive learning in a joint optimization framework. Particularly, CPL constructs counterfactual by identifying minimal non-spurious feature change between semantically-similar positive and negative samples that causes concept change, and learns more generalizable prompt representation from both factual and counterfactual examples via contrastive learning. Extensive experiments demonstrate that CPL can obtain superior few-shot performance on different vision and language tasks than previous prompt tuning methods on CLIP. On image classification, we achieve 3.55\% average relative improvement on unseen classes across seven datasets; on image-text retrieval and visual question answering, we gain up to 4.09\% and 25.08\% relative improvements across three few-shot scenarios on unseen test sets respectively.

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ULN: Towards Underspecified Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) is a task to guide an embodied agent moving to a target position using language instructions. Despite the significant performance improvement, the wide use of fine-grained instructions fails to characterize more practical linguistic variations in reality. To fill in this gap, we introduce a new setting, namely Underspecified vision-and-Language Navigation (ULN), and associated evaluation datasets. ULN evaluates agents using multi-level underspecified instructions instead of purely fine-grained or coarse-grained, which is a more realistic and general setting. As a primary step toward ULN, we propose a VLN framework that consists of a classification module, a navigation agent, and an Exploitation-to-Exploration (E2E) module. Specifically, we propose to learn Granularity Specific Sub-networks (GSS) for the agent to ground multi-level instructions with minimal additional parameters. Then, our E2E module estimates grounding uncertainty and conducts multi-step lookahead exploration to improve the success rate further. Experimental results show that existing VLN models are still brittle to multi-level language underspecification. Our framework is more robust and outperforms the baselines on ULN by ~10% relative success rate across all levels.

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Language-Driven Image Style Transfer

Despite having promising results, style transfer, which requires preparing style images in advance, may result in lack of creativity and accessibility. Following human instruction, on the other hand, is the most natural way to perform artistic style transfer that can significantly improve controllability for visual effect applications. We introduce a new task, language-driven artistic style transfer (LDAST), to manipulate the style of a content image, guided by a text. We propose contrastive language visual artist (CLVA) that learns to extract visual semantics from style instructions and accomplish LDAST by the patch-wise style discriminator. The discriminator considers the correlation between language and patches of style images or transferred results to jointly embed style instructions. CLVA further compares contrastive pairs of content images and style instructions to improve the mutual relativeness. The results from the same content image can preserve consistent content structures. Besides, they should present analogous style patterns from style instructions that contain similar visual semantics. The experiments show that our CLVA is effective and achieves superb transferred results on LDAST.

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VIOLET : End-to-End Video-Language Transformers with Masked Visual-token Modeling

A great challenge in video-language (VidL) modeling lies in the disconnection between fixed video representations extracted from image/video understanding models and downstream VidL data. Recent studies try to mitigate this disconnection via end-to-end training. To make it computationally feasible, prior works tend to "imagify" video inputs, i.e., a handful of sparsely sampled frames are fed into a 2D CNN, followed by a simple mean-pooling or concatenation to obtain the overall video representations. Although achieving promising results, such simple approaches may lose temporal information that is essential for performing downstream VidL tasks. In this work, we present VIOLET, a fully end-to-end VIdeO-LanguagE Transformer, which adopts a video transformer to explicitly model the temporal dynamics of video inputs. Further, unlike previous studies that found pre-training tasks on video inputs (e.g., masked frame modeling) not very effective, we design a new pre-training task, Masked Visual-token Modeling (MVM), for better video modeling. Specifically, the original video frame patches are "tokenized" into discrete visual tokens, and the goal is to recover the original visual tokens based on the masked patches. Comprehensive analysis demonstrates the effectiveness of both explicit temporal modeling via video transformer and MVM. As a result, VIOLET achieves new state-of-the-art performance on 5 video question answering tasks and 4 text-to-video retrieval tasks.

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DOC2PPT: Automatic Presentation Slides Generation from Scientific Documents

Creating presentation materials requires complex multimodal reasoning skills to summarize key concepts and arrange them in a logical and visually pleasing manner. Can machines learn to emulate this laborious process? We present a novel task and approach for document-to-slide generation. Solving this involves document summarization, image and text retrieval, slide structure and layout prediction to arrange key elements in a form suitable for presentation. We propose a hierarchical sequence-to-sequence approach to tackle our task in an end-to-end manner. Our approach exploits the inherent structures within documents and slides and incorporates paraphrasing and layout prediction modules to generate slides. To help accelerate research in this domain, we release a dataset about 6K paired documents and slide decks used in our experiments. We show that our approach outperforms strong baselines and produces slides with rich content and aligned imagery.

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M3L: Language-based Video Editing via Multi-Modal Multi-Level Transformers

Video editing tools are widely used nowadays for digital design. Although the demand for these tools is high, the prior knowledge required makes it difficult for novices to get started. Systems that could follow natural language instructions to perform automatic editing would significantly improve accessibility. This paper introduces the language-based video editing (LBVE) task, which allows the model to edit, guided by text instruction, a source video into a target video. LBVE contains two features: 1) the scenario of the source video is preserved instead of generating a completely different video; 2) the semantic is presented differently in the target video, and all changes are controlled by the given instruction. We propose a Multi-Modal Multi-Level Transformer (M$^3$L) to carry out LBVE. M$^3$L dynamically learns the correspondence between video perception and language semantic at different levels, which benefits both the video understanding and video frame synthesis. We build three new datasets for evaluation, including two diagnostic and one from natural videos with human-labeled text. Extensive experimental results show that M$^3$L is effective for video editing and that LBVE can lead to a new field toward vision-and-language research.

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Multimodal Text Style Transfer for Outdoor Vision-and-Language Navigation

One of the most challenging topics in Natural Language Processing (NLP) is visually-grounded language understanding and reasoning. Outdoor vision-and-language navigation (VLN) is such a task where an agent follows natural language instructions and navigates a real-life urban environment. Due to the lack of human-annotated instructions that illustrate intricate urban scenes, outdoor VLN remains a challenging task to solve. This paper introduces a Multimodal Text Style Transfer (MTST) learning approach and leverages external multimodal resources to mitigate data scarcity in outdoor navigation tasks. We first enrich the navigation data by transferring the style of the instructions generated by Google Maps API, then pre-train the navigator with the augmented external outdoor navigation dataset. Experimental results show that our MTST learning approach is model-agnostic, and our MTST approach significantly outperforms the baseline models on the outdoor VLN task, improving task completion rate by 8.7% relatively on the test set.

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L2C: Describing Visual Differences Needs Semantic Understanding of Individuals

Recent advances in language and vision push forward the research of captioning a single image to describing visual differences between image pairs. Suppose there are two images, I_1 and I_2, and the task is to generate a description W_{1,2} comparing them, existing methods directly model { I_1, I_2 } -> W_{1,2} mapping without the semantic understanding of individuals. In this paper, we introduce a Learning-to-Compare (L2C) model, which learns to understand the semantic structures of these two images and compare them while learning to describe each one. We demonstrate that L2C benefits from a comparison between explicit semantic representations and single-image captions, and generalizes better on the new testing image pairs. It outperforms the baseline on both automatic evaluation and human evaluation for the Birds-to-Words dataset.

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H-FND: Hierarchical False-Negative Denoising for Distant Supervision Relation Extraction

Although distant supervision automatically generates training data for relation extraction, it also introduces false-positive (FP) and false-negative (FN) training instances to the generated datasets. Whereas both types of errors degrade the final model performance, previous work on distant supervision denoising focuses more on suppressing FP noise and less on resolving the FN problem. We here propose H-FND, a hierarchical false-negative denoising framework for robust distant supervision relation extraction, as an FN denoising solution. H-FND uses a hierarchical policy which first determines whether non-relation (NA) instances should be kept, discarded, or revised during the training process. For those learning instances which are to be revised, the policy further reassigns them appropriate relations, making them better training inputs. Experiments on SemEval-2010 and TACRED were conducted with controlled FN ratios that randomly turn the relations of training and validation instances into negatives to generate FN instances. In this setting, H-FND can revise FN instances correctly and maintains high F1 scores even when 50% of the instances have been turned into negatives. Experiment on NYT10 is further conducted to shows that H-FND is applicable in a realistic setting.

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Why Attention? Analyze BiLSTM Deficiency and Its Remedies in the Case of NER

BiLSTM has been prevalently used as a core module for NER in a sequence-labeling setup. State-of-the-art approaches use BiLSTM with additional resources such as gazetteers, language-modeling, or multi-task supervision to further improve NER. This paper instead takes a step back and focuses on analyzing problems of BiLSTM itself and how exactly self-attention can bring improvements. We formally show the limitation of (CRF-)BiLSTM in modeling cross-context patterns for each word -- the XOR limitation. Then, we show that two types of simple cross-structures -- self-attention and Cross-BiLSTM -- can effectively remedy the problem. We test the practical impacts of the deficiency on real-world NER datasets, OntoNotes 5.0 and WNUT 2017, with clear and consistent improvements over the baseline, up to 8.7% on some of the multi-token entity mentions. We give in-depth analyses of the improvements across several aspects of NER, especially the identification of multi-token mentions. This study should lay a sound foundation for future improvements on sequence-labeling NER. (Source codes: https://github.com/jacobvsdanniel/cross-ner)

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Adversarial Active Exploration for Inverse Dynamics Model Learning

We present an adversarial active exploration for inverse dynamics model learning, a simple yet effective learning scheme that incentivizes exploration in an environment without any human intervention. Our framework consists of a deep reinforcement learning (DRL) agent and an inverse dynamics model contesting with each other. The former collects training samples for the latter, with an objective to maximize the error of the latter. The latter is trained with samples collected by the former, and generates rewards for the former when it fails to predict the actual action taken by the former. In such a competitive setting, the DRL agent learns to generate samples that the inverse dynamics model fails to predict correctly, while the inverse dynamics model learns to adapt to the challenging samples. We further propose a reward structure that ensures the DRL agent to collect only moderately hard samples but not overly hard ones that prevent the inverse model from predicting effectively. We evaluate the effectiveness of our method on several robotic arm and hand manipulation tasks against multiple baseline models. Experimental results show that our method is comparable to those directly trained with expert demonstrations, and superior to the other baselines even without any human priors.

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Why Attention? Analyzing and Remedying BiLSTM Deficiency in Modeling Cross-Context for NER

State-of-the-art approaches of NER have used sequence-labeling BiLSTM as a core module. This paper formally shows the limitation of BiLSTM in modeling cross-context patterns. Two types of simple cross-structures -- self-attention and Cross-BiLSTM -- are shown to effectively remedy the problem. On both OntoNotes 5.0 and WNUT 2017, clear and consistent improvements are achieved over bare-bone models, up to 8.7% on some of the multi-token mentions. In-depth analyses across several aspects of the improvements, especially the identification of multi-token mentions, are further given.

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Visual Relationship Prediction via Label Clustering and Incorporation of Depth Information

In this paper, we investigate the use of an unsupervised label clustering technique and demonstrate that it enables substantial improvements in visual relationship prediction accuracy on the Person in Context (PIC) dataset. We propose to group object labels with similar patterns of relationship distribution in the dataset into fewer categories. Label clustering not only mitigates both the large classification space and class imbalance issues, but also potentially increases data samples for each clustered category. We further propose to incorporate depth information as an additional feature into the instance segmentation model. The additional depth prediction path supplements the relationship prediction model in a way that bounding boxes or segmentation masks are unable to deliver. We have rigorously evaluated the proposed techniques and performed various ablation analysis to validate the benefits of them.

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Dynamic Video Segmentation Network

In this paper, we present a detailed design of dynamic video segmentation network (DVSNet) for fast and efficient semantic video segmentation. DVSNet consists of two convolutional neural networks: a segmentation network and a flow network. The former generates highly accurate semantic segmentations, but is deeper and slower. The latter is much faster than the former, but its output requires further processing to generate less accurate semantic segmentations. We explore the use of a decision network to adaptively assign different frame regions to different networks based on a metric called expected confidence score. Frame regions with a higher expected confidence score traverse the flow network. Frame regions with a lower expected confidence score have to pass through the segmentation network. We have extensively performed experiments on various configurations of DVSNet, and investigated a number of variants for the proposed decision network. The experimental results show that our DVSNet is able to achieve up to 70.4% mIoU at 19.8 fps on the Cityscape dataset. A high speed version of DVSNet is able to deliver an fps of 30.4 with 63.2% mIoU on the same dataset. DVSNet is also able to reduce up to 95% of the computational workloads.

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