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Tsun-Hsuan Wang

Publications and source records attributed to Tsun-Hsuan Wang.

At least 37 records · Page 2Linked to original sources

UBSoft: A Simulation Platform for Robotic Skill Learning in Unbounded Soft Environments

It is desired to equip robots with the capability of interacting with various soft materials as they are ubiquitous in the real world. While physics simulations are one of the predominant methods for data collection and robot training, simulating soft materials presents considerable challenges. Specifically, it is significantly more costly than simulating rigid objects in terms of simulation speed and storage requirements. These limitations typically restrict the scope of studies on soft materials to small and bounded areas, thereby hindering the learning of skills in broader spaces. To address this issue, we introduce UBSoft, a new simulation platform designed to support unbounded soft environments for robot skill acquisition. Our platform utilizes spatially adaptive resolution scales, where simulation resolution dynamically adjusts based on proximity to active robotic agents. Our framework markedly reduces the demand for extensive storage space and computation costs required for large-scale scenarios involving soft materials. We also establish a set of benchmark tasks in our platform, including both locomotion and manipulation tasks, and conduct experiments to evaluate the efficacy of various reinforcement learning algorithms and trajectory optimization techniques, both gradient-based and sampling-based. Preliminary results indicate that sampling-based trajectory optimization generally achieves better results for obtaining one trajectory to solve the task. Additionally, we conduct experiments in real-world environments to demonstrate that advancements made in our UBSoft simulator could translate to improved robot interactions with large-scale soft material. More videos can be found at https://vis-www.cs.umass.edu/ubsoft/.

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Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing Architect, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments.

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Probing Multimodal LLMs as World Models for Driving

We provide a sober look at the application of Multimodal Large Language Models (MLLMs) in autonomous driving, challenging common assumptions about their ability to interpret dynamic driving scenarios. Despite advances in models like GPT-4o, their performance in complex driving environments remains largely unexplored. Our experimental study assesses various MLLMs as world models using in-car camera perspectives and reveals that while these models excel at interpreting individual images, they struggle to synthesize coherent narratives across frames, leading to considerable inaccuracies in understanding (i) ego vehicle dynamics, (ii) interactions with other road actors, (iii) trajectory planning, and (iv) open-set scene reasoning. We introduce the Eval-LLM-Drive dataset and DriveSim simulator to enhance our evaluation, highlighting gaps in current MLLM capabilities and the need for improved models in dynamic real-world environments.

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Toward Efficient Visual Gyroscopes: Spherical Moments, Harmonics Filtering, and Masking Techniques for Spherical Camera Applications

Unlike a traditional gyroscope, a visual gyroscope estimates camera rotation through images. The integration of omnidirectional cameras, offering a larger field of view compared to traditional RGB cameras, has proven to yield more accurate and robust results. However, challenges arise in situations that lack features, have substantial noise causing significant errors, and where certain features in the images lack sufficient strength, leading to less precise prediction results. Here, we address these challenges by introducing a novel visual gyroscope, which combines an Efficient Multi-Mask-Filter Rotation Estimator(EMMFRE) and a Learning based optimization(LbTO) to provide a more efficient and accurate rotation estimation from spherical images. Experimental results demonstrate superior performance of the proposed approach in terms of accuracy. The paper emphasizes the advantages of integrating machine learning to optimize analytical solutions, discusses limitations, and suggests directions for future research.

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ABNet: Attention BarrierNet for Safe and Scalable Robot Learning

Safe learning is central to AI-enabled robots where a single failure may lead to catastrophic results. Barrier-based method is one of the dominant approaches for safe robot learning. However, this method is not scalable, hard to train, and tends to generate unstable signals under noisy inputs that are challenging to be deployed for robots. To address these challenges, we propose a novel Attention BarrierNet (ABNet) that is scalable to build larger foundational safe models in an incremental manner. Each head of BarrierNet in the ABNet could learn safe robot control policies from different features and focus on specific part of the observation. In this way, we do not need to one-shotly construct a large model for complex tasks, which significantly facilitates the training of the model while ensuring its stable output. Most importantly, we can still formally prove the safety guarantees of the ABNet. We demonstrate the strength of ABNet in 2D robot obstacle avoidance, safe robot manipulation, and vision-based end-to-end autonomous driving, with results showing much better robustness and guarantees over existing models.

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RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation

We present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly using or adapting these models to produce policies or low-level actions, we advocate for a generative scheme, which uses these models to automatically generate diversified tasks, scenes, and training supervisions, thereby scaling up robotic skill learning with minimal human supervision. Our approach equips a robotic agent with a self-guided propose-generate-learn cycle: the agent first proposes interesting tasks and skills to develop, and then generates corresponding simulation environments by populating pertinent objects and assets with proper spatial configurations. Afterwards, the agent decomposes the proposed high-level task into sub-tasks, selects the optimal learning approach (reinforcement learning, motion planning, or trajectory optimization), generates required training supervision, and then learns policies to acquire the proposed skill. Our work attempts to extract the extensive and versatile knowledge embedded in large-scale models and transfer them to the field of robotics. Our fully generative pipeline can be queried repeatedly, producing an endless stream of skill demonstrations associated with diverse tasks and environments.

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Text-to-Drive: Diverse Driving Behavior Synthesis via Large Language Models

Generating varied scenarios through simulation is crucial for training and evaluating safety-critical systems, such as autonomous vehicles. Yet, the task of modeling the trajectories of other vehicles to simulate diverse and meaningful close interactions remains prohibitively costly. Adopting language descriptions to generate driving behaviors emerges as a promising strategy, offering a scalable and intuitive method for human operators to simulate a wide range of driving interactions. However, the scarcity of large-scale annotated language-trajectory data makes this approach challenging. To address this gap, we propose Text-to-Drive (T2D) to synthesize diverse driving behaviors via Large Language Models (LLMs). We introduce a knowledge-driven approach that operates in two stages. In the first stage, we employ the embedded knowledge of LLMs to generate diverse language descriptions of driving behaviors for a scene. Then, we leverage LLM's reasoning capabilities to synthesize these behaviors in simulation. At its core, T2D employs an LLM to construct a state chart that maps low-level states to high-level abstractions. This strategy aids in downstream tasks such as summarizing low-level observations, assessing policy alignment with behavior description, and shaping the auxiliary reward, all without needing human supervision. With our knowledge-driven approach, we demonstrate that T2D generates more diverse trajectories compared to other baselines and offers a natural language interface that allows for interactive incorporation of human preference. Please check our website for more examples: https://text-to-drive.github.io/

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LLM and Simulation as Bilevel Optimizers: A New Paradigm to Advance Physical Scientific Discovery

Large Language Models have recently gained significant attention in scientific discovery for their extensive knowledge and advanced reasoning capabilities. However, they encounter challenges in effectively simulating observational feedback and grounding it with language to propel advancements in physical scientific discovery. Conversely, human scientists undertake scientific discovery by formulating hypotheses, conducting experiments, and revising theories through observational analysis. Inspired by this, we propose to enhance the knowledge-driven, abstract reasoning abilities of LLMs with the computational strength of simulations. We introduce Scientific Generative Agent (SGA), a bilevel optimization framework: LLMs act as knowledgeable and versatile thinkers, proposing scientific hypotheses and reason about discrete components, such as physics equations or molecule structures; meanwhile, simulations function as experimental platforms, providing observational feedback and optimizing via differentiability for continuous parts, such as physical parameters. We conduct extensive experiments to demonstrate our framework's efficacy in constitutive law discovery and molecular design, unveiling novel solutions that differ from conventional human expectations yet remain coherent upon analysis.

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Grounding Language Plans in Demonstrations Through Counterfactual Perturbations

Grounding the common-sense reasoning of Large Language Models (LLMs) in physical domains remains a pivotal yet unsolved problem for embodied AI. Whereas prior works have focused on leveraging LLMs directly for planning in symbolic spaces, this work uses LLMs to guide the search of task structures and constraints implicit in multi-step demonstrations. Specifically, we borrow from manipulation planning literature the concept of mode families, which group robot configurations by specific motion constraints, to serve as an abstraction layer between the high-level language representations of an LLM and the low-level physical trajectories of a robot. By replaying a few human demonstrations with synthetic perturbations, we generate coverage over the demonstrations' state space with additional successful executions as well as counterfactuals that fail the task. Our explanation-based learning framework trains an end-to-end differentiable neural network to predict successful trajectories from failures and as a by-product learns classifiers that ground low-level states and images in mode families without dense labeling. The learned grounding classifiers can further be used to translate language plans into reactive policies in the physical domain in an interpretable manner. We show our approach improves the interpretability and reactivity of imitation learning through 2D navigation and simulated and real robot manipulation tasks. Website: https://yanweiw.github.io/glide

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Curiosity-driven Red-teaming for Large Language Models

Large language models (LLMs) hold great potential for many natural language applications but risk generating incorrect or toxic content. To probe when an LLM generates unwanted content, the current paradigm is to recruit a \textit{red team} of human testers to design input prompts (i.e., test cases) that elicit undesirable responses from LLMs. However, relying solely on human testers is expensive and time-consuming. Recent works automate red teaming by training a separate red team LLM with reinforcement learning (RL) to generate test cases that maximize the chance of eliciting undesirable responses from the target LLM. However, current RL methods are only able to generate a small number of effective test cases resulting in a low coverage of the span of prompts that elicit undesirable responses from the target LLM. To overcome this limitation, we draw a connection between the problem of increasing the coverage of generated test cases and the well-studied approach of curiosity-driven exploration that optimizes for novelty. Our method of curiosity-driven red teaming (CRT) achieves greater coverage of test cases while mantaining or increasing their effectiveness compared to existing methods. Our method, CRT successfully provokes toxic responses from LLaMA2 model that has been heavily fine-tuned using human preferences to avoid toxic outputs. Code is available at \url{https://github.com/Improbable-AI/curiosity_redteam}

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DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion Models

Nature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in silico shows promise for applications in physical soft robotics and virtual character creation; such approaches, however, require developing new learning algorithms that can reason about function atop pure structure. In this paper, we present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks. DiffuseBot bridges the gap between virtually generated content and physical utility by (i) augmenting the diffusion process with a physical dynamical simulation which provides a certificate of performance, and (ii) introducing a co-design procedure that jointly optimizes physical design and control by leveraging information about physical sensitivities from differentiable simulation. We showcase a range of simulated and fabricated robots along with their capabilities. Check our website at https://diffusebot.github.io/

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Interpreting Neural Policies with Disentangled Tree Representations

The advancement of robots, particularly those functioning in complex human-centric environments, relies on control solutions that are driven by machine learning. Understanding how learning-based controllers make decisions is crucial since robots are often safety-critical systems. This urges a formal and quantitative understanding of the explanatory factors in the interpretability of robot learning. In this paper, we aim to study interpretability of compact neural policies through the lens of disentangled representation. We leverage decision trees to obtain factors of variation [1] for disentanglement in robot learning; these encapsulate skills, behaviors, or strategies toward solving tasks. To assess how well networks uncover the underlying task dynamics, we introduce interpretability metrics that measure disentanglement of learned neural dynamics from a concentration of decisions, mutual information and modularity perspective. We showcase the effectiveness of the connection between interpretability and disentanglement consistently across extensive experimental analysis.

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Drive Anywhere: Generalizable End-to-end Autonomous Driving with Multi-modal Foundation Models

As autonomous driving technology matures, end-to-end methodologies have emerged as a leading strategy, promising seamless integration from perception to control via deep learning. However, existing systems grapple with challenges such as unexpected open set environments and the complexity of black-box models. At the same time, the evolution of deep learning introduces larger, multimodal foundational models, offering multi-modal visual and textual understanding. In this paper, we harness these multimodal foundation models to enhance the robustness and adaptability of autonomous driving systems, enabling out-of-distribution, end-to-end, multimodal, and more explainable autonomy. Specifically, we present an approach to apply end-to-end open-set (any environment/scene) autonomous driving that is capable of providing driving decisions from representations queryable by image and text. To do so, we introduce a method to extract nuanced spatial (pixel/patch-aligned) features from transformers to enable the encapsulation of both spatial and semantic features. Our approach (i) demonstrates unparalleled results in diverse tests while achieving significantly greater robustness in out-of-distribution situations, and (ii) allows the incorporation of latent space simulation (via text) for improved training (data augmentation via text) and policy debugging. We encourage the reader to check our explainer video at https://www.youtube.com/watch?v=4n-DJf8vXxo&feature=youtu.be and to view the code and demos on our project webpage at https://drive-anywhere.github.io/.

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Towards Cooperative Flight Control Using Visual-Attention

The cooperation of a human pilot with an autonomous agent during flight control realizes parallel autonomy. We propose an air-guardian system that facilitates cooperation between a pilot with eye tracking and a parallel end-to-end neural control system. Our vision-based air-guardian system combines a causal continuous-depth neural network model with a cooperation layer to enable parallel autonomy between a pilot and a control system based on perceived differences in their attention profiles. The attention profiles for neural networks are obtained by computing the networks' saliency maps (feature importance) through the VisualBackProp algorithm, while the attention profiles for humans are either obtained by eye tracking of human pilots or saliency maps of networks trained to imitate human pilots. When the attention profile of the pilot and guardian agents align, the pilot makes control decisions. Otherwise, the air-guardian makes interventions and takes over the control of the aircraft. We show that our attention-based air-guardian system can balance the trade-off between its level of involvement in the flight and the pilot's expertise and attention. The guardian system is particularly effective in situations where the pilot was distracted due to information overload. We demonstrate the effectiveness of our method for navigating flight scenarios in simulation with a fixed-wing aircraft and on hardware with a quadrotor platform.

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Towards Generalist Robots: A Promising Paradigm via Generative Simulation

This document serves as a position paper that outlines the authors' vision for a potential pathway towards generalist robots. The purpose of this document is to share the excitement of the authors with the community and highlight a promising research direction in robotics and AI. The authors believe the proposed paradigm is a feasible path towards accomplishing the long-standing goal of robotics research: deploying robots, or embodied AI agents more broadly, in various non-factory real-world settings to perform diverse tasks. This document presents a specific idea for mining knowledge in the latest large-scale foundation models for robotics research. Instead of directly using or adapting these models to produce low-level policies and actions, it advocates for a fully automated generative pipeline (termed as generative simulation), which uses these models to generate diversified tasks, scenes and training supervisions at scale, thereby scaling up low-level skill learning and ultimately leading to a foundation model for robotics that empowers generalist robots. The authors are actively pursuing this direction, but in the meantime, they recognize that the ambitious goal of building generalist robots with large-scale policy training demands significant resources such as computing power and hardware, and research groups in academia alone may face severe resource constraints in implementing the entire vision. Therefore, the authors believe sharing their thoughts at this early stage could foster discussions, attract interest towards the proposed pathway and related topics from industry groups, and potentially spur significant technical advancements in the field.

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On the Forward Invariance of Neural ODEs

We propose a new method to ensure neural ordinary differential equations (ODEs) satisfy output specifications by using invariance set propagation. Our approach uses a class of control barrier functions to transform output specifications into constraints on the parameters and inputs of the learning system. This setup allows us to achieve output specification guarantees simply by changing the constrained parameters/inputs both during training and inference. Moreover, we demonstrate that our invariance set propagation through data-controlled neural ODEs not only maintains generalization performance but also creates an additional degree of robustness by enabling causal manipulation of the system's parameters/inputs. We test our method on a series of representation learning tasks, including modeling physical dynamics and convexity portraits, as well as safe collision avoidance for autonomous vehicles.

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SafeDiffuser: Safe Planning with Diffusion Probabilistic Models

Diffusion model-based approaches have shown promise in data-driven planning, but there are no safety guarantees, thus making it hard to be applied for safety-critical applications. To address these challenges, we propose a new method, called SafeDiffuser, to ensure diffusion probabilistic models satisfy specifications by using a class of control barrier functions. The key idea of our approach is to embed the proposed finite-time diffusion invariance into the denoising diffusion procedure, which enables trustworthy diffusion data generation. Moreover, we demonstrate that our finite-time diffusion invariance method through generative models not only maintains generalization performance but also creates robustness in safe data generation. We test our method on a series of safe planning tasks, including maze path generation, legged robot locomotion, and 3D space manipulation, with results showing the advantages of robustness and guarantees over vanilla diffusion models.

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Learning Stability Attention in Vision-based End-to-end Driving Policies

Modern end-to-end learning systems can learn to explicitly infer control from perception. However, it is difficult to guarantee stability and robustness for these systems since they are often exposed to unstructured, high-dimensional, and complex observation spaces (e.g., autonomous driving from a stream of pixel inputs). We propose to leverage control Lyapunov functions (CLFs) to equip end-to-end vision-based policies with stability properties and introduce stability attention in CLFs (att-CLFs) to tackle environmental changes and improve learning flexibility. We also present an uncertainty propagation technique that is tightly integrated into att-CLFs. We demonstrate the effectiveness of att-CLFs via comparison with classical CLFs, model predictive control, and vanilla end-to-end learning in a photo-realistic simulator and on a real full-scale autonomous vehicle.

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