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Tsung-Yi Ho

Publications and source records attributed to Tsung-Yi Ho.

At least 19 recordsLinked to original sources

RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments

General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities carry into the physical world. To investigate this, we introduce RobotWorld, a challenging simulation testbed for robot use: turning instructions and observations into physical task execution through robot interfaces. Its 84 tasks span manipulation, mobile manipulation, locomotion, driving, and aerial control, with explicit interaction budgets and executable success checks. By analysing task outcomes alongside execution traces, we identify both the capabilities that transfer and the gaps that prevent reliable completion. Furthermore, we find that current agents can construct sophisticated perception and control workflows, including image segmentation, camera calibration, spatial estimation, and dynamics-based computation. These capabilities, however, do not consistently compose into successful behaviour: agents lose task-relevant object states despite reaching commanded poses, fail to correct ineffective actions, recover too late, or mistake unfinished tasks for completion. This uneven transfer also differs across models: Astra succeeds more often on spatial and constrained-contact goals, whereas Opus 5.5 succeeds more often on continuous-balance and timed-interaction goals. By linking these outcomes to execution behaviour, RobotWorld provides both a rigorous proving ground and an empirical account of the remaining capability gaps, thereby establishing concrete targets for training and designing more reliable physical-world agents.

cs.RO↗

AgenticPD: A Stage-Aware Agentic Framework for Closed-Loop Physical Design Optimization

Physical design quality-of-results (QoR) optimization is hard and expensive. Choices made at one stage can help or hurt later stages. Each evaluation requires a costly EDA run through the full flow. While existing methods still treat optimization as flat parameter tuning or a LLM-based script generation task, we present AgenticPD, a stage-aware agentic framework for physical design QoR optimization. Instead of re-running the full flow after every trial, AgenticPD is organized around the stage boundaries of the physical design flow, where a Judge Agent navigates the search and stage-specialized agents make local decisions within their own stage using stage-local tools. Additionally, the agent harness in AgenticPD provides structured observations, execution history, and agent context management. Experimental results show that AgenticPD achieves the best timing performance among the evaluated PD tuners while maintaining competitive power and area.

cs.AI↗

SIR: Self-improving Red-teaming for Compute Use Agents

Computer-use agents (CUAs) are agents powered by vision-language models (VLMs) that perceive a screen and operate an operating system through mouse, keyboard, and terminal interactions to automate everyday digital tasks. Their exposure to untrusted content creates a risk of indirect prompt injection (IPI), where an adversary embeds instructions in content the agent reads to redirect it toward actions that violate the user's intent. Evaluations based on fixed, hand-written injections may underestimate the risk posed by adaptive adversaries. We present SIR, a black-box self-improving IPI framework that (i) composes task-specific injections from a small library of reusable red-teaming principles stated in plain language and (ii) uses an iterative feedback loop to analyze unsuccessful attack trajectories and distill new, named principles that are retained in a shared library and reused across tasks. We target operating-system-level compromise and evaluate outcomes through deterministic checks on filesystem, service, and permission state rather than an LLM judge. An attack counts as successful only when both the adversarial objective and the benign user task are completed in the same execution. We evaluate three frontier CUAs, allowing SIR up to 10 attack attempts per case. It achieves joint attack success rates of 24% on Claude Opus 4.8 and 28% on Gemini 3.5 Flash, compared with 4% and 0%, respectively, for the benchmark's fixed, hand-written injection. The red-teaming principles discovered against one victim also improve attacks against other victims, including a different model family, without additional feedback.

cs.CR↗

GadIR: A Spatial-Topology Preserving Compiler for Quantum Many-Body Systems Simulation

Simulating quantum many-body systems has been one of the most important applications of quantum computation. For simulation, the Hamiltonian of a physical system is compiled into quantum programs with native instructions for quantum hardware. In previous works, the Hamiltonian is represented as Pauli strings, then compiled and optimized based on the quantum circuit model. Such representation paradigm neglects the spatial topology of original physical models, which is vital information to reducing the overhead of compiling many-body systems Hamiltonians. To address such neglect, we introduce a spatial-topology preserving compiler for quantum many-body simulation. Using Pauli gadgets as the representations of the Hamiltonian, we introduce our intermediate representation -- GadIR, to preserve the spatial-topology information of original physical models. Our compiler frontend performs the group reduction algorithm based on Pauli gadget model, which is a hardware-independent optimization. Our compiler backend performs trotterization and scheduling on Pauli gadgets, then synthesizes the Pauli gadgets into hardware-native quantum programs. We evaluate our compiler on all the canonical quantum many-body system models, while achieving a significant reduction on compilation overhead regarding four major quantum architectures. Overall, our spatial-topology preserving IR exploits the compilation optimization space for quantum many-body systems Hamiltonian.

quant-ph↗

SynAct: A Reasoning-Acting Large Language Model Agent for Adaptive Synthesis Optimization

Logic synthesis transforms RTL designs into gate-level netlists, where PPA results are highly sensitive to the choice of optimization commands, making synthesis tuning both high-dimensional and expensive. Previous approaches fall into two categories: automated methods, which perform black-box search over fixed action spaces with limited decision-level interpretability, and LLM-based methods, which typically generate static scripts upfront and cannot adapt to evolving circuit states. We present SynAct, an adaptive closed-loop LLM reasoning--acting agent that iteratively diagnoses live synthesis reports and reasons over the current circuit state, retrieved tool knowledge, and historical optimization experience to issue targeted commands. SynAct focuses on improving timing, particularly worst negative slack (WNS), while maintaining balanced area and power trade-offs. Experiments on a commercial synthesis tool across 14 designs show that SynAct reduces average WNS to 27% of that from bootstrap synthesis.

cs.AR↗

AgenticECO: An Agentic Framework for ECO on 3D Integrated Circuits

As Moore's law slows, the industry is turning to three-dimensional integration; yet in merged 3D-IC flows, routed designs expose bond-level defects with no 2D analogue, and post-route engineering change orders (ECO) remain manual, expertise-bound work. Worse, the standard edit-then-fully-reroute practice entangles a repair with router churn, so a signoff number cannot be attributed to the edit that motivated it. We present AgenticECO, an evidence-gated tool-using agent workflow for 3D-IC ECO on the open-source TaiWei flow, paired with EcoRoute, a minimal-disturbance ECO-routing layer that drives the unmodified pinned router so a repair is attributable to its edit. Across nine matched natural defect cases under identical budgets, AgenticECO clears seven versus two for both full reroute and stock repair, at 0.66\% mean disturbance over cleared cases and zero clock nets touched, and a cross-backbone rerun under the same sealed contract clears all nine. Controlled studies show that the repair moves are necessary under preservation, that occupancy-aware choice buys legal landings rather than repair success, and that under tightened clocks minimal disturbance flips accept versus reject. Three preregistered visual studies localize the pixel instrument's edge to contested landing sites, and a preregistered blind diagnostic exactly restores every held-out injected defect, the only arm with zero wrong edits. Every accepted result passes routing, fresh extraction, max/min timing, DRC, and structural-equivalence gates. Code, environment, and per-episode audit artifacts are released as supplementary material.

cs.AI↗

JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents

Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.

cs.CV↗

Differentiable Routability-Driven Package Floorplanning with Pin Assignment

As advanced packaging technology evolves, increasing interconnect density in redistribution layers (RDLs) makes routability critical to package floorplanning. Meanwhile, power integrity requirements often reserve fan-in regions for the power delivery network (PDN), forcing signal nets through fan-out regions and complicating routability estimation. Existing uniform grid-based congestion models cannot accurately characterize fan-out congestion, while previous pin assignment methods struggle to evaluate net crossings. We propose a differentiable routability-driven floorplanning and pin assignment algorithm for advanced packaging with fan-out routing. First, a differentiable wirelength minimization method directly models discrete chip orientations and back-propagates wirelength gradients to chip locations and orientations. It reduces wirelength under fixed pin selection while avoiding the bias of continuous-angle modeling. Second, a crossing-aware pin assignment method incorporates net-crossing cost into a multi-strategy DPSO algorithm and uses GPU-parallel cost evaluation to reduce wirelength efficiently. Finally, a differentiable routability maximization method constructs a congestion model tailored to fan-out routing and establishes a back-propagation path from congestion information to chip locations, thereby guiding routability optimization. Experimental results show that our method achieves 100% routability on all benchmarks. For cases successfully routed by the baselines, it reduces wirelength by up to approximately 23% compared with a leading floorplanning method equipped with our pin assignment flow.

cs.AR↗

CLIP-3D: Closed-Loop Evaluation of Performance and Physical Constraints for 3D ICs

3D integration packs more power into a smaller footprint, so a candidate design's actual throughput depends on its layout: which macro sits on which tier, where the hot spot lands, and how cache geometry maps to access cycles. Architectural simulators like gem5 report IPC under idealized timing. They do not produce the per-block power map, the cache cycle counts, or the 3D layout that decide the realized billion-instructions-per-second (BIPS), so early-stage 3D-IC exploration selects designs without accounting for the effects that decide whether they throttle on silicon. We present CLIP-3D, a shift-left flow that exposes 3D layout-driven thermal, wire, and cache effects to early-stage architectural exploration before any sign-off tool is invoked. The first stage lifts an architectural configuration into a physical block representation: McPAT for per-block dynamic and leakage power, CACTI for cache geometry and access cycles, and a HotSpot-compatible 3D stack discretization. The second stage runs an analytical 3D thermal-aware floorplanner over that representation. The floorplanner objective embeds a closed-form sustained-frequency expression derived from the linearity of HotSpot's steady-state operator and the standard CMOS power-frequency decomposition. Cross-tier macro assignment and in-plane placement are co-optimized for the realized BIPS rather than for a half-perimeter wirelength (HPWL)-plus-temperature surrogate with hand-tuned weights.

cs.AR↗

Partitioning-free 3D-IC Floorplanning

3D integration with fine-pitch hybrid bonding offers a promising path to alleviate interconnect bottlenecks in conventional two-dimensional (2D) ICs, yet efficient 3D floorplanning remains challenging due to the enlarged solution space and non-uniform inter-die communication latency. Existing methods either extend 2D representations into 3D, leading to combinatorial complexity, or adopt partitioning-first pipelines that fix block-to-die assignments early and hinder joint optimization of floorplan, die assignment, and vertical connectivity. In this work, we present \textsc{Great3D}, a partitioning-free 3D floorplanning framework that directly optimizes a native 3D floorplan. \textsc{Great3D} formulates a unified objective that couples interconnect cost with a cycles-per-instruction (CPI)-derived latency term to capture the system-level impact of face-to-face (F2F) bonding. Algorithmically, it combines an SDP-based 3D global embedding with a dynamic-programming refinement for die assignment, followed by 2D continuous refinement with practical design constraints. \textcolor{blue}{Experiments on the GSRC and ATPlace benchmark suites show that \textsc{Great3D} consistently achieves strong wirelength and CPI quality against state-of-the-art 3D floorplanners. On GSRC, it reduces total wirelength by up to about $70\%$ (and by $2.40$--$2.74\times$ on average) over competing 3D-native floorplanners, and its dynamic-programming die-assignment stage further improves CPI by $9.5$--$17.8\%$, while maintaining competitive runtime on instances of up to a few hundred blocks.}

cs.ET↗

Rect3D: A Unified Analytical Framework for 3D-IC Rectilinear Floorplanning

3D-ICs offer significant performance improvements for modern VLSI designs by reducing global interconnect cost. However, conventional 3D floorplanning methods decompose the problem into separate inter-die partitioning and intra-die floorplanning stages, which can restrict the design optimization space and limit the potential gains. Although directly modeling and optimizing in 3D space can mitigate this limitation, the high computational complexity hinders algorithmic efficiency. To address these challenges, we propose \textsc{Rect3D}, an analytical 3D rectilinear floorplanning framework that integrates probabilistic inter-die block assignment into a unified continuous optimization model. The framework combines graph Laplacian initialization for topology-aware seeding, a scalable gradient-based global optimization procedure for joint die assignment and geometric refinement, and a 3D grid-based legalization method for generating connected rectilinear layouts. On GSRC benchmarks, \textsc{Rect3D} reduces wirelength by up to 83.6\% and runtime by up to 15.98$\times$ compared with representative state-of-the-art 3D floorplanning baselines. It also consistently achieves the lowest wirelength among six additional partition-first rectilinear baselines, showing the advantage of preserving die assignment and in-die geometry in a unified 3D optimization flow.

cs.AR↗

Chiplet3D: Pin- and Thermal-Aware 3D Chiplet Floorplanning via Convolution-Embedded MILP

As traditional Moore's Law scaling slows down, 3D-ICs stack multiple active dies vertically to sustain performance scaling. However, this vertical stacking traps heat inside, making temperature a design concern. Although we can fix thermal issues at different design steps, floorplanning is the earliest and most cost-effective stage to solve it. Previous methods handle this by assuming wires connect to block centers and estimating temperature through simplistic power-based calculations, but these assumptions mislead their wirelength optimization and leave hotspots unresolved. To address these limitations, we present Chiplet3D, a pin- and thermal-aware floorplanner for two-die 3D-ICs. To achieve pin-awareness, it supports all four rotations and two flips, measuring wirelength from exact pin locations so the solver can flip or rotate blocks to pull connected pins closer. On the thermal side, Chiplet3D replaces the inaccurate power-based metrics of prior work with a fast, coarse convolution field embedded directly in a mixed-integer linear program (MILP) to accurately track the true 3D heat spread. We evaluate Chiplet3D on the ICCAD'24 ATPlace benchmarks, validating every temperature with a golden 3D-ICE simulation. Chiplet3D reduces wirelength by 39\%--43\% on average (and up to 62\% in the best case), while lowering peak temperatures by up to 45.9$^\circ$C and reducing thermal non-uniformity by up to 56\% compared to the SOTA baselines. Overall, these results demonstrate that by co-optimizing pin alignment and thermal fields, Chiplet3D establishes a stronger Pareto frontier between thermal-aware layout and interconnect efficiency.

cs.AR↗

A$^{2}$utoLPBench: An Auto-Generated, Agent-Friendly LP Benchmark via Inverse-KKT Construction

Most LP-from-text benchmarks are static datasets of word problems written and labeled by hand. Once such a dataset is released, its size is fixed, its difficulty is fixed, and every problem can leak into the training data of future LLMs. We present \textbf{A$^{2}$utoLPBench}, a benchmark for testing LLM-driven agents on linear programming problems written in plain text. We first pick a feasible point and dual, then write down a problem for which that point is optimal and the objective value is known. The answer is known by construction, with no solver call and no human annotator. The evaluation environment bundles a reference solver-critic baseline and a Docker image whose usage instructions are written for an LLM-driven agent to read. With these in place, any agent can run the benchmark and get a calibrated score with one command. Because the benchmark is a generator rather than a fixed dataset, it has properties no fixed dataset can match: an unlimited supply of fresh problems, a difficulty knob set by $(n,m)$, ground-truth answers correct by construction, low LLM-side cost per problem relative to human authoring, repeatable scores across independent batches, and resistance to training-data leakage when fresh post-cutoff seed ranges are used.

cs.AI↗

FasterRW: An Efficient Prior-Assisted Random Walk Solver for Thermal Analysis

Thermal simulation is becoming increasingly critical in modern IC design and manufacturing. Feynman--Kac random walk methods can estimate localized temperatures without solving the global field, but in practical settings without Dirichlet boundaries they require very long paths to control the truncation residual. This paper presents FasterRW, a continuation-value framework for accelerating Feynman--Kac thermal random walks. We prove a stopping-time residual identity showing that the expected tail after truncation equals the current attenuation weight multiplied by the temperature at the stopping location. This identity enables a prior-corrected single-point estimator: a cheap, noisy prior replaces the unknown continuation value, making the truncation bias scale with prior error rather than absolute temperature and yielding an error-controlled threshold-selection rule. For multi-point queries, FasterRW further converts cross-query pass-through tails into pseudo-samples and refines the resulting observations in prior-error coordinates through kriging. Compared with prior state-of-the-art methods, FasterRW achieves up to $28\times$ acceleration while maintaining accuracy. Our code is open-sourced at https://github.com/ShiningSord/FastRW.

cs.LG↗

Photonic Quantum Computing on Spin Memory Architecture with Tree-Encoded Fusion

Photonic quantum computing provides a promising route toward quantum computation by naturally supporting the measurement-based quantum computation (MBQC) model. In MBQC, programs are executed through measurements on a pre-generated graph state, whose construction largely depends on probabilistic fusion operations. However, fusion operations in PQC are vulnerable to two major error sources: fusion failure and fusion erasure. As a result, MBQC compilation must account for both error mechanisms to generate reliable and efficient photonic executions. Prior state-of-the-art MBQC compilation, represented by OneAdapt, is designed for all-photonic architectures and mainly focuses on handling fusion failures. Nevertheless, it does not explicitly model fusion erasures induced by photon loss, which can be substantially more damaging than fusion failures. To mitigate fusion erasure errors, we introduce a new MBQC compilation scheme built upon the spin qubit quantum memory. We propose tree-encoded fusion, an encoding strategy that suppresses erasure errors during graph-state generation. We further incorporate this scheme into a compiler framework with algorithms that reduce the execution overhead of quantum programs. We evaluate the proposed framework using a realistic PQC simulator on six representative quantum algorithm benchmarks across multiple program scales. The results show that tree-encoded fusion achieves better robustness than alternative fusion-encoding strategies, and that our compiler provides exponential improvement over OneAdapt. In addition, we validate the feasibility of our approach through a proof-of-concept demonstration on real PQC hardware.

quant-ph↗

CUTh-Solver: GPU-Accelerated Sparse Matrix Solver for High-Resolution Thermal Simulation of 3D ICs

Coarse-grained thermal simulation tends to underestimate localized thermal issues, potentially missing critical hotspots. Accurate analysis, therefore, demands fine-grained information, which dramatically increases grid resolution and thus computational workload. Fortunately, the coefficient matrices are often sparse with regular sparsity patterns, offering optimization opportunities. However, existing general-purpose matrix solvers on GPUs rarely exploit these domain-specific properties, thereby encountering bottlenecks in data storage, memory access, parallelism, computational efficiency, and hardware utilization. Therefore, we propose CUTh-Solver, a co-designed GPU-accelerated Preconditioned Conjugate Gradient (PCG)-based sparse solver framework for Symmetric Positive Definite (SPD) systems arising from high-resolution steady-state and transient 3D IC thermal simulation. For data storage, CUTh-Solver condenses the Diagonal (DIA) storage format to remove redundancy. To optimize the memory access, CUTh-Solver employs diagonal-wise SpMV to achieve coalesced memory access. We further observe a critical conflict between parallelism and preconditioning quality and thus adopt a high-parallelism preconditioning strategy. To improve computational efficiency and hardware utilization, we employ an adaptive fine-grained mixed-precision strategy that leverages diverse floating-point units to avoid resource contention, enhancing throughput without compromising numerical stability. Experimental results show that CUTh-Solver achieves up to 25.8x speedup over GPU-accelerated COMSOL Multiphysics 6.4 and over 3x speedup over NVIDIA's native general-purpose libraries (AmgX, cuSPARSE, cuDSS). Ablation studies validate the individual contribution of each optimization. The code is available at: https://github.com/Chenghan-Wang/CUTh-Solver

cs.AR↗

LongRTL: Graph-Similarity-Guided LLM-driven Long Context RTL Optimization

Large Language Models (LLMs) show great promise in RTL code generation and optimization. However, real-world RTL designs are typically long, entangled, and poorly modularized, posing a major challenge due to context-length limitations and lack of structure. To overcome these obstacles, we propose a scalable LLM-based RTL optimization framework guided by graph similarity. Our method introduces three collaborative agents: (1) a Partition Agent that decomposes RTL designs into semantically meaningful AST subtrees, guided by AST graph similarity to reusable design templates; (2) an Optimization Agent that generates RTL submodule code based on partitioned subtrees using multi-modal Retrieval-Augmented Generation (RAG) with both AST and RTL guidance; and (3) a Reconstruction Agent that reassembles optimized submodules based on logic-aware ordering and Graph-RAG prompting, ensuring global functional equivalence. Together, these components enable robust, structure-aware optimization of long-context RTL designs, bridging the gap between toy examples and industrial-scale hardware codebases.

cs.AR↗

Safe Evolution with Circuit Anchors

In biological evolution, unconstrained mutation can lead to catastrophic outcomes: organisms may evolve enhanced capabilities while losing essential functions for survival. Nature's solution is \textit{developmental constraints}, where core regulatory genes remain anchored while peripheral genes adapt freely. We observe that current self-evolution algorithms for large language models lack analogous constraints. They optimize purely for capability, implicitly assuming safety will be preserved. Our experiments reveal this assumption to be dangerously wrong: models can \textit{misevolve} into powerful yet dangerous entities. Inspired by how Hox genes anchor body structure across $500$ million years of evolution, we propose \textbf{Circuit-Anchored Evolution (CAE)}. Using mechanistic interpretability, we identify a tiny \textit{safety circuit}, comprising less than $2$\% of model features, that causally mediates safety behaviors. We anchor this circuit during evolution, constraining it within a small displacement bound while allowing the remaining features to evolve freely. This mirrors the biological principle of \textit{evolvability with constraint}: preserving what is essential while adapting what is peripheral. Experiments across $3$ model families and two evolution algorithms demonstrate that CAE achieves superior safety preservation with minimal capability loss, substantially outperforming explicit reward-based constraints in both effectiveness and efficiency. Just as developmental constraints prevent biological evolution from producing nonviable organisms, circuit anchoring prevents model evolution from producing capable but dangerous systems.

cs.CL↗