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Tsung-Yi Lin

Publications and source records attributed to Tsung-Yi Lin.

At least 37 records · Page 2Linked to original sources

Visual Fact Checker: Enabling High-Fidelity Detailed Caption Generation

Existing automatic captioning methods for visual content face challenges such as lack of detail, content hallucination, and poor instruction following. In this work, we propose VisualFactChecker (VFC), a flexible training-free pipeline that generates high-fidelity and detailed captions for both 2D images and 3D objects. VFC consists of three steps: 1) proposal, where image-to-text captioning models propose multiple initial captions; 2) verification, where a large language model (LLM) utilizes tools such as object detection and VQA models to fact-check proposed captions; 3) captioning, where an LLM generates the final caption by summarizing caption proposals and the fact check verification results. In this step, VFC can flexibly generate captions in various styles following complex instructions. We conduct comprehensive captioning evaluations using four metrics: 1) CLIP-Score for image-text similarity; 2) CLIP-Image-Score for measuring the image-image similarity between the original and the reconstructed image generated by a text-to-image model using the caption. 3) human study on Amazon Mechanical Turk; 4) GPT-4V for fine-grained evaluation. Evaluation results show that VFC outperforms state-of-the-art open-sourced captioning methods for 2D images on the COCO dataset and 3D assets on the Objaverse dataset. Our study demonstrates that by combining open-source models into a pipeline, we can attain captioning capability comparable to proprietary models such as GPT-4V, despite being over 10x smaller in model size.

cs.CV↗

ATT3D: Amortized Text-to-3D Object Synthesis

Text-to-3D modelling has seen exciting progress by combining generative text-to-image models with image-to-3D methods like Neural Radiance Fields. DreamFusion recently achieved high-quality results but requires a lengthy, per-prompt optimization to create 3D objects. To address this, we amortize optimization over text prompts by training on many prompts simultaneously with a unified model, instead of separately. With this, we share computation across a prompt set, training in less time than per-prompt optimization. Our framework - Amortized text-to-3D (ATT3D) - enables knowledge-sharing between prompts to generalize to unseen setups and smooth interpolations between text for novel assets and simple animations.

cs.LG↗

Motion-Conditioned Diffusion Model for Controllable Video Synthesis

Recent advancements in diffusion models have greatly improved the quality and diversity of synthesized content. To harness the expressive power of diffusion models, researchers have explored various controllable mechanisms that allow users to intuitively guide the content synthesis process. Although the latest efforts have primarily focused on video synthesis, there has been a lack of effective methods for controlling and describing desired content and motion. In response to this gap, we introduce MCDiff, a conditional diffusion model that generates a video from a starting image frame and a set of strokes, which allow users to specify the intended content and dynamics for synthesis. To tackle the ambiguity of sparse motion inputs and achieve better synthesis quality, MCDiff first utilizes a flow completion model to predict the dense video motion based on the semantic understanding of the video frame and the sparse motion control. Then, the diffusion model synthesizes high-quality future frames to form the output video. We qualitatively and quantitatively show that MCDiff achieves the state-the-of-art visual quality in stroke-guided controllable video synthesis. Additional experiments on MPII Human Pose further exhibit the capability of our model on diverse content and motion synthesis.

cs.CV↗

Magic3D: High-Resolution Text-to-3D Content Creation

DreamFusion has recently demonstrated the utility of a pre-trained text-to-image diffusion model to optimize Neural Radiance Fields (NeRF), achieving remarkable text-to-3D synthesis results. However, the method has two inherent limitations: (a) extremely slow optimization of NeRF and (b) low-resolution image space supervision on NeRF, leading to low-quality 3D models with a long processing time. In this paper, we address these limitations by utilizing a two-stage optimization framework. First, we obtain a coarse model using a low-resolution diffusion prior and accelerate with a sparse 3D hash grid structure. Using the coarse representation as the initialization, we further optimize a textured 3D mesh model with an efficient differentiable renderer interacting with a high-resolution latent diffusion model. Our method, dubbed Magic3D, can create high quality 3D mesh models in 40 minutes, which is 2x faster than DreamFusion (reportedly taking 1.5 hours on average), while also achieving higher resolution. User studies show 61.7% raters to prefer our approach over DreamFusion. Together with the image-conditioned generation capabilities, we provide users with new ways to control 3D synthesis, opening up new avenues to various creative applications.

cs.CV↗

SITTA: Single Image Texture Translation for Data Augmentation

Recent advances in data augmentation enable one to translate images by learning the mapping between a source domain and a target domain. Existing methods tend to learn the distributions by training a model on a variety of datasets, with results evaluated largely in a subjective manner. Relatively few works in this area, however, study the potential use of image synthesis methods for recognition tasks. In this paper, we propose and explore the problem of image translation for data augmentation. We first propose a lightweight yet efficient model for translating texture to augment images based on a single input of source texture, allowing for fast training and testing, referred to as Single Image Texture Translation for data Augmentation (SITTA). Then we explore the use of augmented data in long-tailed and few-shot image classification tasks. We find the proposed augmentation method and workflow is capable of translating the texture of input data into a target domain, leading to consistently improved image recognition performance. Finally, we examine how SITTA and related image translation methods can provide a basis for a data-efficient, "augmentation engineering" approach to model training. Codes are available at https://github.com/Boyiliee/SITTA.

cs.CV↗

A Unified Sequence Interface for Vision Tasks

While language tasks are naturally expressed in a single, unified, modeling framework, i.e., generating sequences of tokens, this has not been the case in computer vision. As a result, there is a proliferation of distinct architectures and loss functions for different vision tasks. In this work we show that a diverse set of "core" computer vision tasks can also be unified if formulated in terms of a shared pixel-to-sequence interface. We focus on four tasks, namely, object detection, instance segmentation, keypoint detection, and image captioning, all with diverse types of outputs, e.g., bounding boxes or dense masks. Despite that, by formulating the output of each task as a sequence of discrete tokens with a unified interface, we show that one can train a neural network with a single model architecture and loss function on all these tasks, with no task-specific customization. To solve a specific task, we use a short prompt as task description, and the sequence output adapts to the prompt so it can produce task-specific output. We show that such a model can achieve competitive performance compared to well-established task-specific models.

cs.CV↗

Vision Transformer for NeRF-Based View Synthesis from a Single Input Image

Although neural radiance fields (NeRF) have shown impressive advances for novel view synthesis, most methods typically require multiple input images of the same scene with accurate camera poses. In this work, we seek to substantially reduce the inputs to a single unposed image. Existing approaches condition on local image features to reconstruct a 3D object, but often render blurry predictions at viewpoints that are far away from the source view. To address this issue, we propose to leverage both the global and local features to form an expressive 3D representation. The global features are learned from a vision transformer, while the local features are extracted from a 2D convolutional network. To synthesize a novel view, we train a multilayer perceptron (MLP) network conditioned on the learned 3D representation to perform volume rendering. This novel 3D representation allows the network to reconstruct unseen regions without enforcing constraints like symmetry or canonical coordinate systems. Our method can render novel views from only a single input image and generalize across multiple object categories using a single model. Quantitative and qualitative evaluations demonstrate that the proposed method achieves state-of-the-art performance and renders richer details than existing approaches.

cs.CV↗

A Simple Single-Scale Vision Transformer for Object Localization and Instance Segmentation

This work presents a simple vision transformer design as a strong baseline for object localization and instance segmentation tasks. Transformers recently demonstrate competitive performance in image classification tasks. To adopt ViT to object detection and dense prediction tasks, many works inherit the multistage design from convolutional networks and highly customized ViT architectures. Behind this design, the goal is to pursue a better trade-off between computational cost and effective aggregation of multiscale global contexts. However, existing works adopt the multistage architectural design as a black-box solution without a clear understanding of its true benefits. In this paper, we comprehensively study three architecture design choices on ViT -- spatial reduction, doubled channels, and multiscale features -- and demonstrate that a vanilla ViT architecture can fulfill this goal without handcrafting multiscale features, maintaining the original ViT design philosophy. We further complete a scaling rule to optimize our model's trade-off on accuracy and computation cost / model size. By leveraging a constant feature resolution and hidden size throughout the encoder blocks, we propose a simple and compact ViT architecture called Universal Vision Transformer (UViT) that achieves strong performance on COCO object detection and instance segmentation tasks.

cs.CV↗

Optimizing Anchor-based Detectors for Autonomous Driving Scenes

This paper summarizes model improvements and inference-time optimizations for the popular anchor-based detectors in the scenes of autonomous driving. Based on the high-performing RCNN-RS and RetinaNet-RS detection frameworks designed for common detection scenes, we study a set of framework improvements to adapt the detectors to better detect small objects in crowd scenes. Then, we propose a model scaling strategy by scaling input resolution and model size to achieve a better speed-accuracy trade-off curve. We evaluate our family of models on the real-time 2D detection track of the Waymo Open Dataset (WOD). Within the 70 ms/frame latency constraint on a V100 GPU, our largest Cascade RCNN-RS model achieves 76.9% AP/L1 and 70.1% AP/L2, attaining the new state-of-the-art on WOD real-time 2D detection. Our fastest RetinaNet-RS model achieves 6.3 ms/frame while maintaining a reasonable detection precision at 50.7% AP/L1 and 42.9% AP/L2.

cs.CV↗

Scaling Open-Vocabulary Image Segmentation with Image-Level Labels

We design an open-vocabulary image segmentation model to organize an image into meaningful regions indicated by arbitrary texts. Recent works (CLIP and ALIGN), despite attaining impressive open-vocabulary classification accuracy with image-level caption labels, are unable to segment visual concepts with pixels. We argue that these models miss an important step of visual grouping, which organizes pixels into groups before learning visual-semantic alignments. We propose OpenSeg to address the above issue while still making use of scalable image-level supervision of captions. First, it learns to propose segmentation masks for possible organizations. Then it learns visual-semantic alignments by aligning each word in a caption to one or a few predicted masks. We find the mask representations are the key to support learning image segmentation from captions, making it possible to scale up the dataset and vocabulary sizes. OpenSeg significantly outperforms the recent open-vocabulary method of LSeg by +19.9 mIoU on PASCAL dataset, thanks to its scalability.

cs.CV↗

Open-vocabulary Object Detection via Vision and Language Knowledge Distillation

We aim at advancing open-vocabulary object detection, which detects objects described by arbitrary text inputs. The fundamental challenge is the availability of training data. It is costly to further scale up the number of classes contained in existing object detection datasets. To overcome this challenge, we propose ViLD, a training method via Vision and Language knowledge Distillation. Our method distills the knowledge from a pretrained open-vocabulary image classification model (teacher) into a two-stage detector (student). Specifically, we use the teacher model to encode category texts and image regions of object proposals. Then we train a student detector, whose region embeddings of detected boxes are aligned with the text and image embeddings inferred by the teacher. We benchmark on LVIS by holding out all rare categories as novel categories that are not seen during training. ViLD obtains 16.1 mask AP$_r$ with a ResNet-50 backbone, even outperforming the supervised counterpart by 3.8. When trained with a stronger teacher model ALIGN, ViLD achieves 26.3 AP$_r$. The model can directly transfer to other datasets without finetuning, achieving 72.2 AP$_{50}$ on PASCAL VOC, 36.6 AP on COCO and 11.8 AP on Objects365. On COCO, ViLD outperforms the previous state-of-the-art by 4.8 on novel AP and 11.4 on overall AP. Code and demo are open-sourced at https://github.com/tensorflow/tpu/tree/master/models/official/detection/projects/vild.

cs.CV↗

NeRF-Supervision: Learning Dense Object Descriptors from Neural Radiance Fields

Thin, reflective objects such as forks and whisks are common in our daily lives, but they are particularly challenging for robot perception because it is hard to reconstruct them using commodity RGB-D cameras or multi-view stereo techniques. While traditional pipelines struggle with objects like these, Neural Radiance Fields (NeRFs) have recently been shown to be remarkably effective for performing view synthesis on objects with thin structures or reflective materials. In this paper we explore the use of NeRF as a new source of supervision for robust robot vision systems. In particular, we demonstrate that a NeRF representation of a scene can be used to train dense object descriptors. We use an optimized NeRF to extract dense correspondences between multiple views of an object, and then use these correspondences as training data for learning a view-invariant representation of the object. NeRF's usage of a density field allows us to reformulate the correspondence problem with a novel distribution-of-depths formulation, as opposed to the conventional approach of using a depth map. Dense correspondence models supervised with our method significantly outperform off-the-shelf learned descriptors by 106% (PCK@3px metric, more than doubling performance) and outperform our baseline supervised with multi-view stereo by 29%. Furthermore, we demonstrate the learned dense descriptors enable robots to perform accurate 6-degree of freedom (6-DoF) pick and place of thin and reflective objects.

cs.RO↗

Multi-Task Self-Training for Learning General Representations

Despite the fast progress in training specialized models for various tasks, learning a single general model that works well for many tasks is still challenging for computer vision. Here we introduce multi-task self-training (MuST), which harnesses the knowledge in independent specialized teacher models (e.g., ImageNet model on classification) to train a single general student model. Our approach has three steps. First, we train specialized teachers independently on labeled datasets. We then use the specialized teachers to label an unlabeled dataset to create a multi-task pseudo labeled dataset. Finally, the dataset, which now contains pseudo labels from teacher models trained on different datasets/tasks, is then used to train a student model with multi-task learning. We evaluate the feature representations of the student model on 6 vision tasks including image recognition (classification, detection, segmentation)and 3D geometry estimation (depth and surface normal estimation). MuST is scalable with unlabeled or partially labeled datasets and outperforms both specialized supervised models and self-supervised models when training on large scale datasets. Lastly, we show MuST can improve upon already strong checkpoints trained with billions of examples. The results suggest self-training is a promising direction to aggregate labeled and unlabeled training data for learning general feature representations.

cs.CV↗

Patch2CAD: Patchwise Embedding Learning for In-the-Wild Shape Retrieval from a Single Image

3D perception of object shapes from RGB image input is fundamental towards semantic scene understanding, grounding image-based perception in our spatially 3-dimensional real-world environments. To achieve a mapping between image views of objects and 3D shapes, we leverage CAD model priors from existing large-scale databases, and propose a novel approach towards constructing a joint embedding space between 2D images and 3D CAD models in a patch-wise fashion -- establishing correspondences between patches of an image view of an object and patches of CAD geometry. This enables part similarity reasoning for retrieving similar CADs to a new image view without exact matches in the database. Our patch embedding provides more robust CAD retrieval for shape estimation in our end-to-end estimation of CAD model shape and pose for detected objects in a single input image. Experiments on in-the-wild, complex imagery from ScanNet show that our approach is more robust than state of the art in real-world scenarios without any exact CAD matches.

cs.CV↗

Learning Open-World Object Proposals without Learning to Classify

Object proposals have become an integral preprocessing steps of many vision pipelines including object detection, weakly supervised detection, object discovery, tracking, etc. Compared to the learning-free methods, learning-based proposals have become popular recently due to the growing interest in object detection. The common paradigm is to learn object proposals from data labeled with a set of object regions and their corresponding categories. However, this approach often struggles with novel objects in the open world that are absent in the training set. In this paper, we identify that the problem is that the binary classifiers in existing proposal methods tend to overfit to the training categories. Therefore, we propose a classification-free Object Localization Network (OLN) which estimates the objectness of each region purely by how well the location and shape of a region overlap with any ground-truth object (e.g., centerness and IoU). This simple strategy learns generalizable objectness and outperforms existing proposals on cross-category generalization on COCO, as well as cross-dataset evaluation on RoboNet, Object365, and EpicKitchens. Finally, we demonstrate the merit of OLN for long-tail object detection on large vocabulary dataset, LVIS, where we notice clear improvement in rare and common categories.

cs.CV↗

INeRF: Inverting Neural Radiance Fields for Pose Estimation

We present iNeRF, a framework that performs mesh-free pose estimation by "inverting" a Neural RadianceField (NeRF). NeRFs have been shown to be remarkably effective for the task of view synthesis - synthesizing photorealistic novel views of real-world scenes or objects. In this work, we investigate whether we can apply analysis-by-synthesis via NeRF for mesh-free, RGB-only 6DoF pose estimation - given an image, find the translation and rotation of a camera relative to a 3D object or scene. Our method assumes that no object mesh models are available during either training or test time. Starting from an initial pose estimate, we use gradient descent to minimize the residual between pixels rendered from a NeRF and pixels in an observed image. In our experiments, we first study 1) how to sample rays during pose refinement for iNeRF to collect informative gradients and 2) how different batch sizes of rays affect iNeRF on a synthetic dataset. We then show that for complex real-world scenes from the LLFF dataset, iNeRF can improve NeRF by estimating the camera poses of novel images and using these images as additional training data for NeRF. Finally, we show iNeRF can perform category-level object pose estimation, including object instances not seen during training, with RGB images by inverting a NeRF model inferred from a single view.

cs.CV↗

Bottleneck Transformers for Visual Recognition

We present BoTNet, a conceptually simple yet powerful backbone architecture that incorporates self-attention for multiple computer vision tasks including image classification, object detection and instance segmentation. By just replacing the spatial convolutions with global self-attention in the final three bottleneck blocks of a ResNet and no other changes, our approach improves upon the baselines significantly on instance segmentation and object detection while also reducing the parameters, with minimal overhead in latency. Through the design of BoTNet, we also point out how ResNet bottleneck blocks with self-attention can be viewed as Transformer blocks. Without any bells and whistles, BoTNet achieves 44.4% Mask AP and 49.7% Box AP on the COCO Instance Segmentation benchmark using the Mask R-CNN framework; surpassing the previous best published single model and single scale results of ResNeSt evaluated on the COCO validation set. Finally, we present a simple adaptation of the BoTNet design for image classification, resulting in models that achieve a strong performance of 84.7% top-1 accuracy on the ImageNet benchmark while being up to 1.64x faster in compute time than the popular EfficientNet models on TPU-v3 hardware. We hope our simple and effective approach will serve as a strong baseline for future research in self-attention models for vision

cs.CV↗

Learning to See before Learning to Act: Visual Pre-training for Manipulation

Does having visual priors (e.g. the ability to detect objects) facilitate learning to perform vision-based manipulation (e.g. picking up objects)? We study this problem under the framework of transfer learning, where the model is first trained on a passive vision task, and adapted to perform an active manipulation task. We find that pre-training on vision tasks significantly improves generalization and sample efficiency for learning to manipulate objects. However, realizing these gains requires careful selection of which parts of the model to transfer. Our key insight is that outputs of standard vision models highly correlate with affordance maps commonly used in manipulation. Therefore, we explore directly transferring model parameters from vision networks to affordance prediction networks, and show that this can result in successful zero-shot adaptation, where a robot can pick up certain objects with zero robotic experience. With just a small amount of robotic experience, we can further fine-tune the affordance model to achieve better results. With just 10 minutes of suction experience or 1 hour of grasping experience, our method achieves ~80% success rate at picking up novel objects.

cs.RO↗