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Tucker Hermans

Publications and source records attributed to Tucker Hermans.

At least 37 records · Page 2Linked to original sources

V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes

The ability to construct concise scene representations from sensor input is central to the field of robotics. This paper addresses the problem of robustly creating a 3D representation of a tabletop scene from a segmented RGB-D image. These representations are then critical for a range of downstream manipulation tasks. Many previous attempts to tackle this problem do not capture accurate uncertainty, which is required to subsequently produce safe motion plans. In this paper, we cast the representation of 3D tabletop scenes as a multi-class classification problem. To tackle this, we introduce V-PRISM, a framework and method for robustly creating probabilistic 3D segmentation maps of tabletop scenes. Our maps contain both occupancy estimates, segmentation information, and principled uncertainty measures. We evaluate the robustness of our method in (1) procedurally generated scenes using open-source object datasets, and (2) real-world tabletop data collected from a depth camera. Our experiments show that our approach outperforms alternative continuous reconstruction approaches that do not explicitly reason about objects in a multi-class formulation.

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DeformerNet: Learning Bimanual Manipulation of 3D Deformable Objects

Applications in fields ranging from home care to warehouse fulfillment to surgical assistance require robots to reliably manipulate the shape of 3D deformable objects. Analytic models of elastic, 3D deformable objects require numerous parameters to describe the potentially infinite degrees of freedom present in determining the object's shape. Previous attempts at performing 3D shape control rely on hand-crafted features to represent the object shape and require training of object-specific control models. We overcome these issues through the use of our novel DeformerNet neural network architecture, which operates on a partial-view point cloud of the manipulated object and a point cloud of the goal shape to learn a low-dimensional representation of the object shape. This shape embedding enables the robot to learn a visual servo controller that computes the desired robot end-effector action to iteratively deform the object toward the target shape. We demonstrate both in simulation and on a physical robot that DeformerNet reliably generalizes to object shapes and material stiffness not seen during training, including ex vivo chicken muscle tissue. Crucially, using DeformerNet, the robot successfully accomplishes three surgical sub-tasks: retraction (moving tissue aside to access a site underneath it), tissue wrapping (a sub-task in procedures like aortic stent placements), and connecting two tubular pieces of tissue (a sub-task in anastomosis).

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Pick and Place Planning is Better than Pick Planning then Place Planning

Robotic pick and place stands at the heart of autonomous manipulation. When conducted in cluttered or complex environments robots must jointly reason about the selected grasp and desired placement locations to ensure success. While several works have examined this joint pick-and-place problem, none have fully leveraged recent learning-based approaches for multi-fingered grasp planning. We present a modular algorithm for joint pick and place planning that can make use of state of the art grasp classifiers for planning multi-fingered grasps for novel objects from partial view point clouds. We demonstrate our joint pick and place formulation with several costs associated with different placement tasks. Experiments on pick and place tasks with cluttered scenes using a physical robot show that our joint inference method is more successful than a sequential pick then place approach, while also achieving better placement configurations.

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Latent Space Planning for Multi-Object Manipulation with Environment-Aware Relational Classifiers

Objects rarely sit in isolation in everyday human environments. If we want robots to operate and perform tasks in our human environments, they must understand how the objects they manipulate will interact with structural elements of the environment for all but the simplest of tasks. As such, we'd like our robots to reason about how multiple objects and environmental elements relate to one another and how those relations may change as the robot interacts with the world. We examine the problem of predicting inter-object and object-environment relations between previously unseen objects and novel environments purely from partial-view point clouds. Our approach enables robots to plan and execute sequences to complete multi-object manipulation tasks defined from logical relations. This removes the burden of providing explicit, continuous object states as goals to the robot. We explore several different neural network architectures for this task. We find the best performing model to be a novel transformer-based neural network that both predicts object-environment relations and learns a latent-space dynamics function. We achieve reliable sim-to-real transfer without any fine-tuning. Our experiments show that our model understands how changes in observed environmental geometry relate to semantic relations between objects. We show more videos on our website: https://sites.google.com/view/erelationaldynamics.

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DefGoalNet: Contextual Goal Learning from Demonstrations For Deformable Object Manipulation

Shape servoing, a robotic task dedicated to controlling objects to desired goal shapes, is a promising approach to deformable object manipulation. An issue arises, however, with the reliance on the specification of a goal shape. This goal has been obtained either by a laborious domain knowledge engineering process or by manually manipulating the object into the desired shape and capturing the goal shape at that specific moment, both of which are impractical in various robotic applications. In this paper, we solve this problem by developing a novel neural network DefGoalNet, which learns deformable object goal shapes directly from a small number of human demonstrations. We demonstrate our method's effectiveness on various robotic tasks, both in simulation and on a physical robot. Notably, in the surgical retraction task, even when trained with as few as 10 demonstrations, our method achieves a median success percentage of nearly 90%. These results mark a substantial advancement in enabling shape servoing methods to bring deformable object manipulation closer to practical, real-world applications.

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L4KDE: Learning for KinoDynamic Tree Expansion

We present the Learning for KinoDynamic Tree Expansion (L4KDE) method for kinodynamic planning. Tree-based planning approaches, such as rapidly exploring random tree (RRT), are the dominant approach to finding globally optimal plans in continuous state-space motion planning. Central to these approaches is tree-expansion, the procedure in which new nodes are added into an ever-expanding tree. We study the kinodynamic variants of tree-based planning, where we have known system dynamics and kinematic constraints. In the interest of quickly selecting nodes to connect newly sampled coordinates, existing methods typically cannot optimise to find nodes that have low cost to transition to sampled coordinates. Instead, they use metrics like Euclidean distance between coordinates as a heuristic for selecting candidate nodes to connect to the search tree. We propose L4KDE to address this issue. L4KDE uses a neural network to predict transition costs between queried states, which can be efficiently computed in batch, providing much higher quality estimates of transition cost compared to commonly used heuristics while maintaining almost-surely asymptotic optimality guarantee. We empirically demonstrate the significant performance improvement provided by L4KDE on a variety of challenging system dynamics, with the ability to generalise across different instances of the same model class, and in conjunction with a suite of modern tree-based motion planners.

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StructDiffusion: Language-Guided Creation of Physically-Valid Structures using Unseen Objects

Robots operating in human environments must be able to rearrange objects into semantically-meaningful configurations, even if these objects are previously unseen. In this work, we focus on the problem of building physically-valid structures without step-by-step instructions. We propose StructDiffusion, which combines a diffusion model and an object-centric transformer to construct structures given partial-view point clouds and high-level language goals, such as "set the table". Our method can perform multiple challenging language-conditioned multi-step 3D planning tasks using one model. StructDiffusion even improves the success rate of assembling physically-valid structures out of unseen objects by on average 16% over an existing multi-modal transformer model trained on specific structures. We show experiments on held-out objects in both simulation and on real-world rearrangement tasks. Importantly, we show how integrating both a diffusion model and a collision-discriminator model allows for improved generalization over other methods when rearranging previously-unseen objects. For videos and additional results, see our website: https://structdiffusion.github.io/.

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DefGraspNets: Grasp Planning on 3D Fields with Graph Neural Nets

Robotic grasping of 3D deformable objects is critical for real-world applications such as food handling and robotic surgery. Unlike rigid and articulated objects, 3D deformable objects have infinite degrees of freedom. Fully defining their state requires 3D deformation and stress fields, which are exceptionally difficult to analytically compute or experimentally measure. Thus, evaluating grasp candidates for grasp planning typically requires accurate, but slow 3D finite element method (FEM) simulation. Sampling-based grasp planning is often impractical, as it requires evaluation of a large number of grasp candidates. Gradient-based grasp planning can be more efficient, but requires a differentiable model to synthesize optimal grasps from initial candidates. Differentiable FEM simulators may fill this role, but are typically no faster than standard FEM. In this work, we propose learning a predictive graph neural network (GNN), DefGraspNets, to act as our differentiable model. We train DefGraspNets to predict 3D stress and deformation fields based on FEM-based grasp simulations. DefGraspNets not only runs up to 1500 times faster than the FEM simulator, but also enables fast gradient-based grasp optimization over 3D stress and deformation metrics. We design DefGraspNets to align with real-world grasp planning practices and demonstrate generalization across multiple test sets, including real-world experiments.

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Planning for Multi-Object Manipulation with Graph Neural Network Relational Classifiers

Objects rarely sit in isolation in human environments. As such, we'd like our robots to reason about how multiple objects relate to one another and how those relations may change as the robot interacts with the world. To this end, we propose a novel graph neural network framework for multi-object manipulation to predict how inter-object relations change given robot actions. Our model operates on partial-view point clouds and can reason about multiple objects dynamically interacting during the manipulation. By learning a dynamics model in a learned latent graph embedding space, our model enables multi-step planning to reach target goal relations. We show our model trained purely in simulation transfers well to the real world. Our planner enables the robot to rearrange a variable number of objects with a range of shapes and sizes using both push and pick and place skills.

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Planning Visual-Tactile Precision Grasps via Complementary Use of Vision and Touch

Reliably planning fingertip grasps for multi-fingered hands lies as a key challenge for many tasks including tool use, insertion, and dexterous in-hand manipulation. This task becomes even more difficult when the robot lacks an accurate model of the object to be grasped. Tactile sensing offers a promising approach to account for uncertainties in object shape. However, current robotic hands tend to lack full tactile coverage. As such, a problem arises of how to plan and execute grasps for multi-fingered hands such that contact is made with the area covered by the tactile sensors. To address this issue, we propose an approach to grasp planning that explicitly reasons about where the fingertips should contact the estimated object surface while maximizing the probability of grasp success. Key to our method's success is the use of visual surface estimation for initial planning to encode the contact constraint. The robot then executes this plan using a tactile-feedback controller that enables the robot to adapt to online estimates of the object's surface to correct for errors in the initial plan. Importantly, the robot never explicitly integrates object pose or surface estimates between visual and tactile sensing, instead it uses the two modalities in complementary ways. Vision guides the robots motion prior to contact; touch updates the plan when contact occurs differently than predicted from vision. We show that our method successfully synthesises and executes precision grasps for previously unseen objects using surface estimates from a single camera view. Further, our approach outperforms a state of the art multi-fingered grasp planner, while also beating several baselines we propose.

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Comparing Piezoresistive Substrates for Tactile Sensing in Dexterous Hands

While tactile skins have been shown to be useful for detecting collisions between a robotic arm and its environment, they have not been extensively used for improving robotic grasping and in-hand manipulation. We propose a novel sensor design for use in covering existing multi-fingered robot hands. We analyze the performance of four different piezoresistive materials using both fabric and anti-static foam substrates in benchtop experiments. We find that although the piezoresistive foam was designed as packing material and not for use as a sensing substrate, it performs comparably with fabrics specifically designed for this purpose. While these results demonstrate the potential of piezoresistive foams for tactile sensing applications, they do not fully characterize the efficacy of these sensors for use in robot manipulation. As such, we use a low density foam substrate to develop a scalable tactile skin that can be attached to the palm of a robotic hand. We demonstrate several robotic manipulation tasks using this sensor to show its ability to reliably detect and localize contact, as well as analyze contact patterns during grasping and transport tasks. Our project website provides details on all materials, software, and data used in the sensor development and analysis: https://sites.google.com/gcloud.utah.edu/piezoresistive-tactile-sensing/.

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Occlusion-Robust Multi-Sensory Posture Estimation in Physical Human-Robot Interaction

3D posture estimation is important in analyzing and improving ergonomics in physical human-robot interaction and reducing the risk of musculoskeletal disorders. Vision-based posture estimation approaches are prone to sensor and model errors, as well as occlusion, while posture estimation solely from the interacting robot's trajectory suffers from ambiguous solutions. To benefit from the advantages of both approaches and improve upon their drawbacks, we introduce a low-cost, non-intrusive, and occlusion-robust multi-sensory 3D postural estimation algorithm in physical human-robot interaction. We use 2D postures from OpenPose over a single camera, and the trajectory of the interacting robot while the human performs a task. We model the problem as a partially-observable dynamical system and we infer the 3D posture via a particle filter. We present our work in teleoperation, but it can be generalized to other applications of physical human-robot interaction. We show that our multi-sensory system resolves human kinematic redundancy better than posture estimation solely using OpenPose or posture estimation solely using the robot's trajectory. This will increase the accuracy of estimated postures compared to the gold-standard motion capture postures. Moreover, our approach also performs better than other single sensory methods when postural assessment using RULA assessment tool.

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DULA and DEBA: Differentiable Ergonomic Risk Models for Postural Assessment and Optimization in Ergonomically Intelligent pHRI

Ergonomics and human comfort are essential concerns in physical human-robot interaction applications. Defining an accurate and easy-to-use ergonomic assessment model stands as an important step in providing feedback for postural correction to improve operator health and comfort. Common practical methods in the area suffer from inaccurate ergonomics models in performing postural optimization. In order to retain assessment quality, while improving computational considerations, we propose a novel framework for postural assessment and optimization for ergonomically intelligent physical human-robot interaction. We introduce DULA and DEBA, differentiable and continuous ergonomics models learned to replicate the popular and scientifically validated RULA and REBA assessments with more than 99% accuracy. We show that DULA and DEBA provide assessment comparable to RULA and REBA while providing computational benefits when being used in postural optimization. We evaluate our framework through human and simulation experiments. We highlight DULA and DEBA's strength in a demonstration of postural optimization for a simulated pHRI task.

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Learning Task Constraints from Demonstration for Hybrid Force/Position Control

We present a novel method for learning hybrid force/position control from demonstration. We learn a dynamic constraint frame aligned to the direction of desired force using Cartesian Dynamic Movement Primitives. In contrast to approaches that utilize a fixed constraint frame, our approach easily accommodates tasks with rapidly changing task constraints over time. We activate only one degree of freedom for force control at any given time, ensuring motion is always possible orthogonal to the direction of desired force. Since we utilize demonstrated forces to learn the constraint frame, we are able to compensate for forces not detected by methods that learn only from demonstrated kinematic motion, such as frictional forces between the end-effector and contact surface. We additionally propose novel extensions to the Dynamic Movement Primitive framework that encourage robust transition from free-space motion to in-contact motion in spite of environment uncertainty. We incorporate force feedback and a dynamically shifting goal to reduce forces applied to the environment and retain stable contact while enabling force control. Our methods exhibit low impact forces on contact and low steady-state tracking error.

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Active Learning of Probabilistic Movement Primitives

A Probabilistic Movement Primitive (ProMP) defines a distribution over trajectories with an associated feedback policy. ProMPs are typically initialized from human demonstrations and achieve task generalization through probabilistic operations. However, there is currently no principled guidance in the literature to determine how many demonstrations a teacher should provide and what constitutes a "good" demonstration for promoting generalization. In this paper, we present an active learning approach to learning a library of ProMPs capable of task generalization over a given space. We utilize uncertainty sampling techniques to generate a task instance for which a teacher should provide a demonstration. The provided demonstration is incorporated into an existing ProMP if possible, or a new ProMP is created from the demonstration if it is determined that it is too dissimilar from existing demonstrations. We provide a qualitative comparison between common active learning metrics; motivated by this comparison we present a novel uncertainty sampling approach named Greatest Mahalanobis Distance. We perform grasping experiments on a real KUKA robot and show our novel active learning measure achieves better task generalization with fewer demonstrations than a random sampling over the space.

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Learning Visual Shape Control of Novel 3D Deformable Objects from Partial-View Point Clouds

If robots could reliably manipulate the shape of 3D deformable objects, they could find applications in fields ranging from home care to warehouse fulfillment to surgical assistance. Analytic models of elastic, 3D deformable objects require numerous parameters to describe the potentially infinite degrees of freedom present in determining the object's shape. Previous attempts at performing 3D shape control rely on hand-crafted features to represent the object shape and require training of object-specific control models. We overcome these issues through the use of our novel DeformerNet neural network architecture, which operates on a partial-view point cloud of the object being manipulated and a point cloud of the goal shape to learn a low-dimensional representation of the object shape. This shape embedding enables the robot to learn to define a visual servo controller that provides Cartesian pose changes to the robot end-effector causing the object to deform towards its target shape. Crucially, we demonstrate both in simulation and on a physical robot that DeformerNet reliably generalizes to object shapes and material stiffness not seen during training and outperforms comparison methods for both the generic shape control and the surgical task of retraction.

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Correcting Robot Plans with Natural Language Feedback

When humans design cost or goal specifications for robots, they often produce specifications that are ambiguous, underspecified, or beyond planners' ability to solve. In these cases, corrections provide a valuable tool for human-in-the-loop robot control. Corrections might take the form of new goal specifications, new constraints (e.g. to avoid specific objects), or hints for planning algorithms (e.g. to visit specific waypoints). Existing correction methods (e.g. using a joystick or direct manipulation of an end effector) require full teleoperation or real-time interaction. In this paper, we explore natural language as an expressive and flexible tool for robot correction. We describe how to map from natural language sentences to transformations of cost functions. We show that these transformations enable users to correct goals, update robot motions to accommodate additional user preferences, and recover from planning errors. These corrections can be leveraged to get 81% and 93% success rates on tasks where the original planner failed, with either one or two language corrections. Our method makes it possible to compose multiple constraints and generalizes to unseen scenes, objects, and sentences in simulated environments and real-world environments.

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DefGraspSim: Physics-based simulation of grasp outcomes for 3D deformable objects

Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp strategies for such objects is uniquely challenging. Unlike rigid objects, deformable objects have infinite degrees of freedom and require field quantities (e.g., deformation, stress) to fully define their state. As these quantities are not easily accessible in the real world, we propose studying interaction with deformable objects through physics-based simulation. As such, we simulate grasps on a wide range of 3D deformable objects using a GPU-based implementation of the corotational finite element method (FEM). To facilitate future research, we open-source our simulated dataset (34 objects, 1e5 Pa elasticity range, 6800 grasp evaluations, 1.1M grasp measurements), as well as a code repository that allows researchers to run our full FEM-based grasp evaluation pipeline on arbitrary 3D object models of their choice. Finally, we demonstrate good correspondence between grasp outcomes on simulated objects and their real counterparts.

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