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Tyler Lu

Publications and source records attributed to Tyler Lu.

8 recordsLinked to original sources

Iterative GRPO: Batch-Online Multi-Turn RL via Single-Turn RLHF

Practical LLM agents often operate over multi-turn conversations where success is determined only after the full interaction ends. Most multi-turn RL methods train via on-policy rollouts, but unlike in single-turn RLHF, the policy cannot produce a trajectory alone, since an external environment must respond after each agent turn. For conversational agents, this environment is a user, but real users are generally unavailable inside the training loop and simulated users are difficult to build faithfully. Separately, real-world deployment is rarely fully online or fully offline. The common production pattern is called "batch online," where the current policy is deployed to collect a batch of interaction data, then retrained on that batch and redeployed. We show that this batch-online setting creates an opportunity for applying the classical approximate policy iteration algorithm. Our central observation is that running standard token-level, single-turn GRPO with a learned turn-level $Q$-function as the reward model is a policy improvement step for the multi-turn problem. Building on this, we present Iterative GRPO, which alternates between fitting $Q^\pi$ from logged Monte Carlo returns via standard reward modeling (policy evaluation) and running single-turn GRPO against $Q^\pi$ (policy improvement). During policy improvement, the learned $Q^\pi$ scores candidate responses by their expected downstream return, avoiding the need for simulator rollouts of the remaining conversation. Overall, this allows us to do principled multi-turn RL using only single-turn RLHF methods without an interactive environment or user simulator inside the training loop. We demonstrate the effectiveness of Iterative GRPO on six multi-turn negotiation environments.

cs.LG

Representative Ranking for Deliberation in the Public Sphere

Online comment sections, such as those on news sites or social media, have the potential to foster informal public deliberation, However, this potential is often undermined by the frequency of toxic or low-quality exchanges that occur in these settings. To combat this, platforms increasingly leverage algorithmic ranking to facilitate higher-quality discussions, e.g., by using civility classifiers or forms of prosocial ranking. Yet, these interventions may also inadvertently reduce the visibility of legitimate viewpoints, undermining another key aspect of deliberation: representation of diverse views. We seek to remedy this problem by introducing guarantees of representation into these methods. In particular, we adopt the notion of justified representation (JR) from the social choice literature and incorporate a JR constraint into the comment ranking setting. We find that enforcing JR leads to greater inclusion of diverse viewpoints while still being compatible with optimizing for user engagement or other measures of conversational quality.

cs.SI

Fast Parallel Hypertree Decompositions in Logarithmic Recursion Depth

Modern trends in data collection are bringing current mainstream techniques for database query processing to their limits. Consequently, various novel approaches for efficient query processing are being actively studied. One such approach is based on hypertree decompositions (HDs), which have been shown to carry great potential to process complex queries more efficiently and with stronger theoretical guarantees. However, using HDs for query execution relies on the difficult task of computing decompositions of the query structure, which guides the efficient execution of the query. From theoretical results we know that the performance of purely sequential methods is inherently limited, yet the problem is susceptible to parallelisation. In this paper we propose the first algorithm for computing hypertree decompositions that is well-suited for parallelisation. The proposed algorithm log-k-decomp requires only a logarithmic number of recursion levels and additionally allows for highly parallelised pruning of the search space by restriction to balanced separators. We provide detailed experimental evaluation over the HyperBench benchmark and demonstrate that our approach is highly effective especially for complex queries.

cs.DB

ConQUR: Mitigating Delusional Bias in Deep Q-learning

Delusional bias is a fundamental source of error in approximate Q-learning. To date, the only techniques that explicitly address delusion require comprehensive search using tabular value estimates. In this paper, we develop efficient methods to mitigate delusional bias by training Q-approximators with labels that are "consistent" with the underlying greedy policy class. We introduce a simple penalization scheme that encourages Q-labels used across training batches to remain (jointly) consistent with the expressible policy class. We also propose a search framework that allows multiple Q-approximators to be generated and tracked, thus mitigating the effect of premature (implicit) policy commitments. Experimental results demonstrate that these methods can improve the performance of Q-learning in a variety of Atari games, sometimes dramatically.

cs.LG

Gradient-based Optimization for Bayesian Preference Elicitation

Effective techniques for eliciting user preferences have taken on added importance as recommender systems (RSs) become increasingly interactive and conversational. A common and conceptually appealing Bayesian criterion for selecting queries is expected value of information (EVOI). Unfortunately, it is computationally prohibitive to construct queries with maximum EVOI in RSs with large item spaces. We tackle this issue by introducing a continuous formulation of EVOI as a differentiable network that can be optimized using gradient methods available in modern machine learning (ML) computational frameworks (e.g., TensorFlow, PyTorch). We exploit this to develop a novel, scalable Monte Carlo method for EVOI optimization, which is more scalable for large item spaces than methods requiring explicit enumeration of items. While we emphasize the use of this approach for pairwise (or k-wise) comparisons of items, we also demonstrate how our method can be adapted to queries involving subsets of item attributes or "partial items," which are often more cognitively manageable for users. Experiments show that our gradient-based EVOI technique achieves state-of-the-art performance across several domains while scaling to large item spaces.

cs.LG

Safe Exploration for Identifying Linear Systems via Robust Optimization

Safely exploring an unknown dynamical system is critical to the deployment of reinforcement learning (RL) in physical systems where failures may have catastrophic consequences. In scenarios where one knows little about the dynamics, diverse transition data covering relevant regions of state-action space is needed to apply either model-based or model-free RL. Motivated by the cooling of Google's data centers, we study how one can safely identify the parameters of a system model with a desired accuracy and confidence level. In particular, we focus on learning an unknown linear system with Gaussian noise assuming only that, initially, a nominal safe action is known. Define safety as satisfying specific linear constraints on the state space (e.g., requirements on process variable) that must hold over the span of an entire trajectory, and given a Probably Approximately Correct (PAC) style bound on the estimation error of model parameters, we show how to compute safe regions of action space by gradually growing a ball around the nominal safe action. One can apply any exploration strategy where actions are chosen from such safe regions. Experiments on a stylized model of data center cooling dynamics show how computing proper safe regions can increase the sample efficiency of safe exploration.

cs.LG

Bayesian Vote Manipulation: Optimal Strategies and Impact on Welfare

Most analyses of manipulation of voting schemes have adopted two assumptions that greatly diminish their practical import. First, it is usually assumed that the manipulators have full knowledge of the votes of the nonmanipulating agents. Second, analysis tends to focus on the probability of manipulation rather than its impact on the social choice objective (e.g., social welfare). We relax both of these assumptions by analyzing optimal Bayesian manipulation strategies when the manipulators have only partial probabilistic information about nonmanipulator votes, and assessing the expected loss in social welfare (in the broad sense of the term). We present a general optimization framework for the derivation of optimal manipulation strategies given arbitrary voting rules and distributions over preferences. We theoretically and empirically analyze the optimal manipulability of some popular voting rules using distributions and real data sets that go well beyond the common, but unrealistic, impartial culture assumption. We also shed light on the stark difference between the loss in social welfare and the probability of manipulation by showing that even when manipulation is likely, impact to social welfare is slight (and often negligible).

cs.GT

Learning Low-Density Separators

We define a novel, basic, unsupervised learning problem - learning the lowest density homogeneous hyperplane separator of an unknown probability distribution. This task is relevant to several problems in machine learning, such as semi-supervised learning and clustering stability. We investigate the question of existence of a universally consistent algorithm for this problem. We propose two natural learning paradigms and prove that, on input unlabeled random samples generated by any member of a rich family of distributions, they are guaranteed to converge to the optimal separator for that distribution. We complement this result by showing that no learning algorithm for our task can achieve uniform learning rates (that are independent of the data generating distribution).

cs.LG