SearcharxivSearch

arXiv subjects

Tyler Paine

Publications and source records attributed to Tyler Paine.

3 recordsLinked to original sources

Distributed Control Barrier Functions for Safe Multi-Vehicle Navigation in Heterogeneous USV Fleets

Collision avoidance in heterogeneous fleets of uncrewed vessels is challenging because the decision-making processes and controllers often differ between platforms, and it is further complicated by the limitations on sharing trajectories and control values in real-time. This paper presents a pragmatic approach that addresses these issues by adding a control filter on each autonomous vehicle that assumes worst-case behavior from other contacts, including crewed vessels. This distributed safety control filter is developed using control barrier function (CBF) theory and the application is clearly described to ensure explainability of these safety-critical methods. This work compares the worst-case CBF approach with a Collision Regulations (COLREGS) behavior-based approach in simulated encounters. Real-world experiments with three different uncrewed vessels and a human operated vessel were performed to confirm the approach is effective across a range of platforms and is robust to uncooperative behavior from human operators. Results show that combining both CBF methods and COLREGS behaviors achieves the best safety and efficiency.

cs.RO

SPLASH! Sample-efficient Preference-based inverse reinforcement learning for Long-horizon Adversarial tasks from Suboptimal Hierarchical demonstrations

Inverse Reinforcement Learning (IRL) presents a powerful paradigm for learning complex robotic tasks from human demonstrations. However, most approaches make the assumption that expert demonstrations are available, which is often not the case. Those that allow for suboptimality in the demonstrations are not designed for long-horizon goals or adversarial tasks. Many desirable robot capabilities fall into one or both of these categories, thus highlighting a critical shortcoming in the ability of IRL to produce field-ready robotic agents. We introduce Sample-efficient Preference-based inverse reinforcement learning for Long-horizon Adversarial tasks from Suboptimal Hierarchical demonstrations (SPLASH), which advances the state-of-the-art in learning from suboptimal demonstrations to long-horizon and adversarial settings. We empirically validate SPLASH on a maritime capture-the-flag task in simulation, and demonstrate real-world applicability with sim-to-real translation experiments on autonomous unmanned surface vehicles. We show that our proposed methods allow SPLASH to significantly outperform the state-of-the-art in reward learning from suboptimal demonstrations.

cs.LG

Evaluating Collaborative Autonomy in Opposed Environments using Maritime Capture-the-Flag Competitions

The objective of this work is to evaluate multi-agent artificial intelligence methods when deployed on teams of unmanned surface vehicles (USV) in an adversarial environment. Autonomous agents were evaluated in real-world scenarios using the Aquaticus test-bed, which is a Capture-the-Flag (CTF) style competition involving teams of USV systems. Cooperative teaming algorithms of various foundations in behavior-based optimization and deep reinforcement learning (RL) were deployed on these USV systems in two versus two teams and tested against each other during a competition period in the fall of 2023. Deep reinforcement learning applied to USV agents was achieved via the Pyquaticus test bed, a lightweight gymnasium environment that allows simulated CTF training in a low-level environment. The results of the experiment demonstrate that rule-based cooperation for behavior-based agents outperformed those trained in Deep-reinforcement learning paradigms as implemented in these competitions. Further integration of the Pyquaticus gymnasium environment for RL with MOOS-IvP in terms of configuration and control schema will allow for more competitive CTF games in future studies. As the development of experimental deep RL methods continues, the authors expect that the competitive gap between behavior-based autonomy and deep RL will be reduced. As such, this report outlines the overall competition, methods, and results with an emphasis on future works such as reward shaping and sim-to-real methodologies and extending rule-based cooperation among agents to react to safety and security events in accordance with human experts intent/rules for executing safety and security processes.

cs.RO