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Tyrone Justin Sta Maria

Publications and source records attributed to Tyrone Justin Sta Maria.

3 recordsLinked to original sources

Delegating or Doing? Understanding User Behavior in Hybrid Human-Agent Interfaces

Large Language Models (LLMs) are increasingly embedded into applications, allowing users to complete tasks either through direct manipulation or by delegating actions to conversational agents. However, little is known about how users balance these modalities when both are available. We present a web-based content management system augmented with an LLM agent through the Model Context Protocol (MCP), enabling users to perform CRUD tasks through a graphical interface, a conversational agent, or both. We conducted a between-subjects study (N=73) comparing three interaction modes: Traditional-Only, AI-First, and Hybrid. Across sixteen scenarios, we analyzed task completion time, interaction logs, and delegation behavior. AI-assisted interaction significantly reduced clicks, page navigations, and scrolling indicating lower interaction effort. Surprisingly, these reductions did not translate into faster task completion, as task duration did not differ significantly across conditions. We also found no significant relationship between CRUD operation type and delegation, suggesting that users did not systematically avoid delegating higher-risk actions. Instead, delegation varied far more between participants than between tasks, with individual differences accounting for roughly half the variance in assistant use (ICC = .50). Our findings suggest that the primary benefit of human--agent interfaces may be reducing interaction effort rather than improving speed, and that delegation reflects who the user is more than what the task demands.

cs.HC↗

Feelings, Not Feel: Affective Audio-Visual Pseudo-Haptics in Hand-Tracked XR

Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we explore whether pseudo-haptic cues on an embodied virtual hand act as tactile or as affect substitutes that shape how interactions feel. We used a mixed reality prototype that keeps the contacted surface visually neutral, rendering cues on the hand with motion modulation for texture, color glow, and movement-coupled sound. In a within-subjects study (n=12), participants experienced 12 conditions (4 effects x 3 modalities: audio, visual, both) and reported subjective affect and cognitive demand. Participants rarely reported sustained tactile, thermal sensations, yet affect shifted systematically: rough-hot lowered valence increasing arousal, while smooth-cold produced calmer pleasant states. These findings suggest that pseudo-haptics in XR may be better understood as an affective feedback channel rather than a direct replacement for physical touch in controller-free systems.

cs.HC↗

Set the Stage: Enabling Storytelling with Multiple Robots through Roleplaying Metaphors

Gestures are an expressive input modality for controlling multiple robots, but their use is often limited by rigid mappings and recognition constraints. To move beyond these limitations, we propose roleplaying metaphors as a scaffold for designing richer interactions. By introducing three roles: Director, Puppeteer, and Wizard, we demonstrate how narrative framing can guide the creation of diverse gesture sets and interaction styles. These roles enable a variety of scenarios, showing how roleplay can unlock new possibilities for multi-robot systems. Our approach emphasizes creativity, expressiveness, and intuitiveness as key elements for future human-robot interaction design.

cs.RO↗