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Tze-Yun Leong

Publications and source records attributed to Tze-Yun Leong.

At least 19 recordsLinked to original sources

JEDI: Joint Embedding Diffusion World Model for Online Model-Based Reinforcement Learning

Diffusion world models have recently become competitive for online model-based reinforcement learning, but current approaches expose a tension: pixel diffusion is effective but computationally expensive while the latest latent diffusion approach improves efficiency yet performs subpar. The latter also relies on separately trained latents rather than the end-to-end world-model objectives that have driven much of modern MBRL progress. In particular, JEPA-style predictive representation learning has emerged as an especially promising direction for world modeling and MBRL. Concurrently, diffusion-style objectives have gained traction across multiple domains, with iterative refinement as a promising approach for multimodal and stochastic targets. Taken together, these trends motivate Joint Embedding DIffusion (JEDI), the first online end-to-end latent diffusion world model. JEDI learns its latent space directly from the diffusion denoising loss with a JEPA framework, using denoising to learn and predict future latents rather than relying on reconstruction and pretrained models. We provide a theoretical motivation showing that conventional JEPA objectives induce a predictive information bottleneck, and that conditional diffusion denoising admits a closely related predictive-compression decomposition. Empirically, JEDI is competitive on Atari100k and outperforms the baseline with seperately trained latents where directly comparable. Relative to the pixel diffusion baseline, JEDI uses 43% less VRAM, over 3$\times$ faster world-model sampling, and 2.5$\times$ faster training. JEDI also exhibits a markedly different task-level performance profile from the pixel baseline, suggesting that end-to-end predictive latents change more than compute alone.

cs.LG↗

Performance Asymmetry in Model-Based Reinforcement Learning

Recently, Model-Based Reinforcement Learning (MBRL) have achieved super-human level performance on the Atari100k benchmark on average. However, we discover that conventional aggregates mask a major problem, Performance Asymmetry: MBRL agents dramatically outperform humans in certain tasks (Agent-Optimal tasks) while drastically underperform humans in other tasks (Human-Optimal tasks). Indeed, despite achieving SOTA in the overall mean Human-Normalized Scores (HNS), the SOTA agent scored the worst among baselines on Human-Optimal tasks, with a striking 21X performance gap between the Human-Optimal and Agent-Optimal subsets. To address this, we partition Atari100k evenly into Human-Optimal and Agent-Optimal subsets, and introduce a more balanced aggregate, Sym-HNS. Furthermore, we trace the striking Performance Asymmetry in the SOTA pixel diffusion world model to the curse of dimensionality and its prowess on high visual detail tasks (e.g. Breakout). To this end, we propose a novel latent end-to-end Joint Embedding DIffusion (JEDI) world model that achieves SOTA results in Sym-HNS, Human-Optimal tasks, and Breakout -- thus reversing the worsening Performance Asymmetry trend while improving computational efficiency and remaining competitive on the full Atari100k.

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Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning

Reward shaping is effective in addressing the sparse-reward challenge in reinforcement learning (RL) by providing immediate feedback through auxiliary, informative rewards. Based on the reward shaping strategy, we propose a novel multi-task reinforcement learning framework that integrates a centralized reward agent (CRA) and multiple distributed policy agents. The CRA functions as a knowledge pool, aimed at distilling knowledge from various tasks and distributing it to individual policy agents to improve learning efficiency. Specifically, the shaped rewards serve as a straightforward metric for encoding knowledge. This framework not only enhances knowledge sharing across established tasks but also adapts to new tasks by transferring meaningful reward signals. We validate the proposed method on both discrete and continuous domains, including the representative Meta-World benchmark, demonstrating its robustness in multi-task sparse-reward settings and its effective transferability to unseen tasks.

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Exploration by Random Reward Perturbation

We introduce Random Reward Perturbation (RRP), a novel exploration strategy for reinforcement learning (RL). Our theoretical analyses demonstrate that adding zero-mean noise to environmental rewards effectively enhances policy diversity during training, thereby expanding the range of exploration. RRP is fully compatible with the action-perturbation-based exploration strategies, such as $ε$-greedy, stochastic policies, and entropy regularization, providing additive improvements to exploration effects. It is general, lightweight, and can be integrated into existing RL algorithms with minimal implementation effort and negligible computational overhead. RRP establishes a theoretical connection between reward shaping and noise-driven exploration, highlighting their complementary potential. Experiments show that RRP significantly boosts the performance of Proximal Policy Optimization and Soft Actor-Critic, achieving higher sample efficiency and escaping local optima across various tasks, under both sparse and dense reward scenarios.

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Causal Policy Learning in Reinforcement Learning: Backdoor-Adjusted Soft Actor-Critic

Hidden confounders that influence both states and actions can bias policy learning in reinforcement learning (RL), leading to suboptimal or non-generalizable behavior. Most RL algorithms ignore this issue, learning policies from observational trajectories based solely on statistical associations rather than causal effects. We propose DoSAC (Do-Calculus Soft Actor-Critic with Backdoor Adjustment), a principled extension of the SAC algorithm that corrects for hidden confounding via causal intervention estimation. DoSAC estimates the interventional policy $π(a | \mathrm{do}(s))$ using the backdoor criterion, without requiring access to true confounders or causal labels. To achieve this, we introduce a learnable Backdoor Reconstructor that infers pseudo-past variables (previous state and action) from the current state to enable backdoor adjustment from observational data. This module is integrated into a soft actor-critic framework to compute both the interventional policy and its entropy. Empirical results on continuous control benchmarks show that DoSAC outperforms baselines under confounded settings, with improved robustness, generalization, and policy reliability.

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Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning

Reward shaping is a technique in reinforcement learning that addresses the sparse-reward problem by providing more frequent and informative rewards. We introduce a self-adaptive and highly efficient reward shaping mechanism that incorporates success rates derived from historical experiences as shaped rewards. The success rates are sampled from Beta distributions, which dynamically evolve from uncertain to reliable values as data accumulates. Initially, the shaped rewards exhibit more randomness to encourage exploration, while over time, the increasing certainty enhances exploitation, naturally balancing exploration and exploitation. Our approach employs Kernel Density Estimation (KDE) combined with Random Fourier Features (RFF) to derive the Beta distributions, providing a computationally efficient, non-parametric, and learning-free solution for high-dimensional continuous state spaces. Our method is validated on various tasks with extremely sparse rewards, demonstrating notable improvements in sample efficiency and convergence stability over relevant baselines.

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Decoupled Prompt-Adapter Tuning for Continual Activity Recognition

Action recognition technology plays a vital role in enhancing security through surveillance systems, enabling better patient monitoring in healthcare, providing in-depth performance analysis in sports, and facilitating seamless human-AI collaboration in domains such as manufacturing and assistive technologies. The dynamic nature of data in these areas underscores the need for models that can continuously adapt to new video data without losing previously acquired knowledge, highlighting the critical role of advanced continual action recognition. To address these challenges, we propose Decoupled Prompt-Adapter Tuning (DPAT), a novel framework that integrates adapters for capturing spatial-temporal information and learnable prompts for mitigating catastrophic forgetting through a decoupled training strategy. DPAT uniquely balances the generalization benefits of prompt tuning with the plasticity provided by adapters in pretrained vision models, effectively addressing the challenge of maintaining model performance amidst continuous data evolution without necessitating extensive finetuning. DPAT consistently achieves state-of-the-art performance across several challenging action recognition benchmarks, thus demonstrating the effectiveness of our model in the domain of continual action recognition.

cs.CV↗

Federated Causal Inference from Observational Data

Decentralized data sources are prevalent in real-world applications, posing a formidable challenge for causal inference. These sources cannot be consolidated into a single entity owing to privacy constraints. The presence of dissimilar data distributions and missing values within them can potentially introduce bias to the causal estimands. In this article, we propose a framework to estimate causal effects from decentralized data sources. The proposed framework avoid exchanging raw data among the sources, thus contributing towards privacy-preserving causal learning. Three instances of the proposed framework are introduced to estimate causal effects across a wide range of diverse scenarios within a federated setting. (1) FedCI: a Bayesian framework based on Gaussian processes for estimating causal effects from federated observational data sources. It estimates the posterior distributions of the causal effects to compute the higher-order statistics that capture the uncertainty. (2) CausalRFF: an adaptive transfer algorithm that learns the similarities among the data sources by utilizing Random Fourier Features to disentangle the loss function into multiple components, each of which is associated with a data source. It estimates the similarities among the sources through transfer coefficients, and hence requiring no prior information about the similarity measures. (3) CausalFI: a new approach for federated causal inference from incomplete data, enabling the estimation of causal effects from multiple decentralized and incomplete data sources. It accounts for the missing data under the missing at random assumption, while also estimating higher-order statistics of the causal estimands. The proposed federated framework and its instances are an important step towards a privacy-preserving causal learning model.

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An Adaptive Kernel Approach to Federated Learning of Heterogeneous Causal Effects

We propose a new causal inference framework to learn causal effects from multiple, decentralized data sources in a federated setting. We introduce an adaptive transfer algorithm that learns the similarities among the data sources by utilizing Random Fourier Features to disentangle the loss function into multiple components, each of which is associated with a data source. The data sources may have different distributions; the causal effects are independently and systematically incorporated. The proposed method estimates the similarities among the sources through transfer coefficients, and hence requiring no prior information about the similarity measures. The heterogeneous causal effects can be estimated with no sharing of the raw training data among the sources, thus minimizing the risk of privacy leak. We also provide minimax lower bounds to assess the quality of the parameters learned from the disparate sources. The proposed method is empirically shown to outperform the baselines on decentralized data sources with dissimilar distributions.

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Adaptive Multi-Source Causal Inference

Data scarcity is a tremendous challenge in causal effect estimation. In this paper, we propose to exploit additional data sources to facilitate estimating causal effects in the target population. Specifically, we leverage additional source datasets which share similar causal mechanisms with the target observations to help infer causal effects of the target population. We propose three levels of knowledge transfer, through modelling the outcomes, treatments, and confounders. To achieve consistent positive transfer, we introduce learnable parametric transfer factors to adaptively control the transfer strength, and thus achieving a fair and balanced knowledge transfer between the sources and the target. The proposed method can infer causal effects in the target population without prior knowledge of data discrepancy between the additional data sources and the target. Experiments on both synthetic and real-world datasets show the effectiveness of the proposed method as compared with recent baselines.

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Federated Estimation of Causal Effects from Observational Data

Many modern applications collect data that comes in federated spirit, with data kept locally and undisclosed. Till date, most insight into the causal inference requires data to be stored in a central repository. We present a novel framework for causal inference with federated data sources. We assess and integrate local causal effects from different private data sources without centralizing them. Then, the treatment effects on subjects from observational data using a non-parametric reformulation of the classical potential outcomes framework is estimated. We model the potential outcomes as a random function distributed by Gaussian processes, whose defining parameters can be efficiently learned from multiple data sources, respecting privacy constraints. We demonstrate the promise and efficiency of the proposed approach through a set of simulated and real-world benchmark examples.

stat.ME↗

Causal Modeling with Stochastic Confounders

This work extends causal inference with stochastic confounders. We propose a new approach to variational estimation for causal inference based on a representer theorem with a random input space. We estimate causal effects involving latent confounders that may be interdependent and time-varying from sequential, repeated measurements in an observational study. Our approach extends current work that assumes independent, non-temporal latent confounders, with potentially biased estimators. We introduce a simple yet elegant algorithm without parametric specification on model components. Our method avoids the need for expensive and careful parameterization in deploying complex models, such as deep neural networks, for causal inference in existing approaches. We demonstrate the effectiveness of our approach on various benchmark temporal datasets.

stat.ML↗

Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection

This work is inspired by recent advances in hierarchical reinforcement learning (HRL) (Barto and Mahadevan 2003; Hengst 2010), and improvements in learning efficiency from heuristic-based subgoal selection, experience replay (Lin 1993; Andrychowicz et al. 2017), and task-based curriculum learning (Bengio et al. 2009; Zaremba and Sutskever 2014). We propose a new method to integrate HRL, experience replay and effective subgoal selection through an implicit curriculum design based on human expertise to support sample-efficient learning and enhance interpretability of the agent's behavior. Human expertise remains indispensable in many areas such as medicine (Buch, Ahmed, and Maruthappu 2018) and law (Cath 2018), where interpretability, explainability and transparency are crucial in the decision making process, for ethical and legal reasons. Our method simplifies the complex task sets for achieving the overall objectives by decomposing them into subgoals at different levels of abstraction. Incorporating relevant subjective knowledge also significantly reduces the computational resources spent in exploration for RL, especially in high speed, changing, and complex environments where the transition dynamics cannot be effectively learned and modelled in a short time. Experimental results in two StarCraft II (SC2) (Vinyals et al. 2017) minigames demonstrate that our method can achieve better sample efficiency than flat and end-to-end RL methods, and provides an effective method for explaining the agent's performance.

cs.AI↗

Subdomain Adaptation with Manifolds Discrepancy Alignment

Reducing domain divergence is a key step in transfer learning problems. Existing works focus on the minimization of global domain divergence. However, two domains may consist of several shared subdomains, and differ from each other in each subdomain. In this paper, we take the local divergence of subdomains into account in transfer. Specifically, we propose to use low-dimensional manifold to represent subdomain, and align the local data distribution discrepancy in each manifold across domains. A Manifold Maximum Mean Discrepancy (M3D) is developed to measure the local distribution discrepancy in each manifold. We then propose a general framework, called Transfer with Manifolds Discrepancy Alignment (TMDA), to couple the discovery of data manifolds with the minimization of M3D. We instantiate TMDA in the subspace learning case considering both the linear and nonlinear mappings. We also instantiate TMDA in the deep learning framework. Extensive experimental studies demonstrate that TMDA is a promising method for various transfer learning tasks.

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Knowledge-driven generative subspaces for modeling multi-view dependencies in medical data

Early detection of Alzheimer's disease (AD) and identification of potential risk/beneficial factors are important for planning and administering timely interventions or preventive measures. In this paper, we learn a disease model for AD that combines genotypic and phenotypic profiles, and cognitive health metrics of patients. We propose a probabilistic generative subspace that describes the correlative, complementary and domain-specific semantics of the dependencies in multi-view, multi-modality medical data. Guided by domain knowledge and using the latent consensus between abstractions of multi-view data, we model the fusion as a data generating process. We show that our approach can potentially lead to i) explainable clinical predictions and ii) improved AD diagnoses.

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Representation Requirements for Supporting Decision Model Formulation

This paper outlines a methodology for analyzing the representational support for knowledge-based decision-modeling in a broad domain. A relevant set of inference patterns and knowledge types are identified. By comparing the analysis results to existing representations, some insights are gained into a design approach for integrating categorical and uncertain knowledge in a context sensitive manner.

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Representing Context-Sensitive Knowledge in a Network Formalism: A Preliminary Report

Automated decision making is often complicated by the complexity of the knowledge involved. Much of this complexity arises from the context sensitive variations of the underlying phenomena. We propose a framework for representing descriptive, context-sensitive knowledge. Our approach attempts to integrate categorical and uncertain knowledge in a network formalism. This paper outlines the basic representation constructs, examines their expressiveness and efficiency, and discusses the potential applications of the framework.

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Causal Mechanism-based Model Construction

We propose a framework for building graphical causal model that is based on the concept of causal mechanisms. Causal models are intuitive for human users and, more importantly, support the prediction of the effect of manipulation. We describe an implementation of the proposed framework as an interactive model construction module, ImaGeNIe, in SMILE (Structural Modeling, Inference, and Learning Engine) and in GeNIe (SMILE's Windows user interface).

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