SearcharxivSearch

arXiv subjects

Tzu-Yuan Lin

Publications and source records attributed to Tzu-Yuan Lin.

At least 19 recordsLinked to original sources

LieIPM: Lie Group Interior Point Method for Direct Trajectory Optimization of Rigid Bodies

Designing dynamically feasible trajectories for rigid bodies is a fundamental problem in robotics. While direct methods are widely used, the existing constrained optimizers typically operate in Euclidean space and ignore the manifold structure of rigid body motions. This mismatch may introduce singularities or lead to poorly conditioned optimization problems. To bridge this gap, we develop a structure-aware framework for constrained trajectory optimization directly on matrix Lie groups. Our approach is based on the second-order rigid body models utilizing Lie group structures, which enables efficient Newton-type updates while preserving the underlying geometry. Building on this model, we propose a line-search Lie Group Interior Point Method (LieIPM) to handle constraints on the manifolds. We instantiate the framework for rigid body motion planning using Lie group variational integrators and derive closed-form intrinsic derivatives that exploit group symmetries. The LieIPM preserves the topology of rotation motions by construction and avoids singularities. Numerical results demonstrate superior robustness and faster convergence compared to general-purpose solvers and structure-exploiting optimal control methods.

cs.RO

Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control

In this work, we propose a hybrid hierarchical control framework for reactive dexterous grasping that explicitly decouples high-level spatial intent from low-level joint execution. We introduce a multi-agent reinforcement learning architecture, specialized into distinct arm and hand agents, that acts as a high-level planner by generating desired task-space velocity commands. These commands are then processed by a GPU-parallelized quadratic programming controller, which translates them into feasible joint velocities while strictly enforcing kinematic limits and collision avoidance. This structural isolation not only accelerates training convergence but also strictly enforces hardware safety. Furthermore, the architecture unlocks zero-shot steerability, allowing system operators to dynamically adjust safety margins and avoid dynamic obstacles without retraining the policy. We extensively validate the proposed framework through a rigorous simulation-to-reality pipeline. Real-world hardware experiments on a 7-DoF arm equipped with a 20-DoF anthropomorphic hand demonstrate highly robust zero-shot transferability for dexterous grasping to a diverse set of unseen objects, highlighting the system's ability to reactively recover from unexpected physical disturbances in unstructured environments.

cs.RO

A Survey of Legged Robotics in Non-Inertial Environments: Past, Present, and Future

Legged robots have demonstrated remarkable agility on rigid, stationary ground, but their locomotion reliability remains limited in non-inertial environments, where the supporting ground moves, tilts, or accelerates. Such conditions arise in ground transportation, maritime platforms, and aerospace settings, and they introduce persistent time-varying disturbances that break the stationary-ground assumptions underlying conventional legged locomotion. This survey reviews the state of the art in modeling, state estimation, and control for legged robots in non-inertial environments. We summarize representative application domains and motion characteristics, analyze the root causes of locomotion performance degradation, and review existing methods together with their key assumptions and limitations. We further identify open problems in robot-environment coupling, observability, robustness, and experimental validation, and discuss future directions in autonomy, system-level design, bio-inspired strategies, safety, and testing. The survey aims to clarify the technical foundations of this emerging area and support the development of reliable legged robots for real-world dynamic environments.

cs.RO

Point2Pose: Occlusion-Recovering 6D Pose Tracking and 3D Reconstruction for Multiple Unknown Objects Via 2D Point Trackers

We present Point2Pose, a model-free method for causal 6D pose tracking of multiple rigid objects from monocular RGB-D video. Initialized only from sparse image points on the objects, our approach tracks multiple unseen objects without requiring object CAD models or category priors. Point2Pose leverages a 2D point tracker to obtain long-range correspondences, enabling instant recovery after complete occlusion. Simultaneously, the system incrementally reconstructs an online Truncated Signed Distance Function (TSDF) representation of the tracked targets. Alongside the method, we introduce a new multi-object tracking dataset comprising both simulation and real-world sequences, with motion-capture ground truth for evaluation. Experiments show that Point2Pose trades some single-object pose accuracy for broader model-free tracking capabilities, including multi-object tracking and recovery from complete occlusion. Project page: https://point2pose.github.io/.

cs.CV

Equivariant Neural Networks for General Linear Symmetries on Lie Algebras

Many scientific and geometric problems exhibit general linear symmetries, yet most equivariant neural networks are built for compact groups or simple vector features, limiting their reuse on matrix-valued data such as covariances, inertias, or shape tensors. We introduce Reductive Lie Neurons (ReLNs), an exactly GL(n)-equivariant architecture that natively supports matrix-valued and Lie-algebraic features. ReLNs resolve a central stability issue for reductive Lie algebras by introducing a non-degenerate adjoint (conjugation)-invariant bilinear form, enabling principled nonlinear interactions and invariant feature construction in a single architecture that transfers across subgroups without redesign. We demonstrate ReLNs on algebraic tasks with sl(3) and sp(4) symmetries, Lorentz-equivariant particle physics, uncertainty-aware drone state estimation via joint velocity-covariance processing, learning from 3D Gaussian-splat representations, and EMLP double-pendulum benchmark spanning multiple symmetry groups. ReLNs consistently match or outperform strong equivariant and self-supervised baselines while using substantially fewer parameters and compute, improving the accuracy-efficiency trade-off and providing a practical, reusable backbone for learning with broad linear symmetries. Project page: https://reductive-lie-neuron.github.io/

cs.LG

High-Bandwidth Tactile-Reactive Control for Grasp Adjustment

Vision-only grasping systems are fundamentally constrained by calibration errors, sensor noise, and grasp pose prediction inaccuracies, leading to unavoidable contact uncertainty in the final stage of grasping. High-bandwidth tactile feedback, when paired with a well-designed tactile-reactive controller, can significantly improve robustness in the presence of perception errors. This paper contributes to controller design by proposing a purely tactile-feedback grasp-adjustment algorithm. The proposed controller requires neither prior knowledge of the object's geometry nor an accurate grasp pose, and is capable of refining a grasp even when starting from a crude, imprecise initial configuration and uncertain contact points. Through simulation studies and real-world experiments on a 15-DoF arm-hand system (featuring an 8-DoF hand) equipped with fingertip tactile sensors operating at 200 Hz, we demonstrate that our tactile-reactive grasping framework effectively improves grasp stability.

cs.RO

Hierarchical Reactive Grasping via Task-Space Velocity Fields and Joint-Space Quadratic Programming

We present a fast and reactive grasping framework that combines task-space velocity fields with joint-space Quadratic Program (QP) in a hierarchical structure. Reactive, collision-free global motion planning is particularly challenging for high-DoF systems, as simultaneous increases in state dimensionality and planning horizon trigger a combinatorial explosion of the search space, making real-time planning intractable. To address this, we plan globally in a lower-dimensional task space, such as fingertip positions, and track locally in the full joint space while enforcing all constraints. This approach is realized by constructing velocity fields in multiple task-space coordinates (or, in some cases, a subset of joint coordinates) and solving a weighted joint-space QP to compute joint velocities that track these fields with appropriately assigned priorities. Through simulation experiments and real-world tests using the recent pose-tracking algorithm FoundationPose, we verify that our method enables high-DoF arm-hand systems to perform real-time, collision-free reaching motions while adapting to dynamic environments and external disturbances.

cs.RO

Riemannian Direct Trajectory Optimization of Rigid Bodies on Matrix Lie Groups

Designing dynamically feasible trajectories for rigid bodies is a fundamental problem in robotics. Although direct trajectory optimization is widely applied to solve this problem, inappropriate parameterizations of rigid body dynamics often result in slow convergence and violations of the intrinsic topological structure of the rotation group. This paper introduces a Riemannian optimization framework for direct trajectory optimization of rigid bodies. We first use the Lie Group Variational Integrator to formulate the discrete rigid body dynamics on matrix Lie groups. We then derive the closed-form first- and second-order Riemannian derivatives of the dynamics. Finally, this work applies a line-search Riemannian Interior Point Method (RIPM) to perform trajectory optimization with general nonlinear constraints. As the optimization is performed on matrix Lie groups, it is correct-by-construction to respect the topological structure of the rotation group and be free of singularities. The paper demonstrates that both the derivative evaluations and Newton steps required to solve the RIPM exhibit linear complexity with respect to the planning horizon and system degrees of freedom. Simulation results illustrate that the proposed method is faster than conventional methods by an order of magnitude in challenging robotics tasks.

cs.RO

Debiasing 6-DOF IMU via Hierarchical Learning of Continuous Bias Dynamics

This paper develops a deep learning approach to the online debiasing of IMU gyroscopes and accelerometers. Most existing methods rely on implicitly learning a bias term to compensate for raw IMU data. Explicit bias learning has recently shown its potential as a more interpretable and motion-independent alternative. However, it remains underexplored and faces challenges, particularly the need for ground truth bias data, which is rarely available. To address this, we propose a neural ordinary differential equation (NODE) framework that explicitly models continuous bias dynamics, requiring only pose ground truth, often available in datasets. This is achieved by extending the canonical NODE framework to the matrix Lie group for IMU kinematics with a hierarchical training strategy. The validation on two public datasets and one real-world experiment demonstrates significant accuracy improvements in IMU measurements, reducing errors in both pure IMU integration and visual-inertial odometry.

cs.RO

Dynamic-SUPERB Phase-2: A Collaboratively Expanding Benchmark for Measuring the Capabilities of Spoken Language Models with 180 Tasks

Multimodal foundation models, such as Gemini and ChatGPT, have revolutionized human-machine interactions by seamlessly integrating various forms of data. Developing a universal spoken language model that comprehends a wide range of natural language instructions is critical for bridging communication gaps and facilitating more intuitive interactions. However, the absence of a comprehensive evaluation benchmark poses a significant challenge. We present Dynamic-SUPERB Phase-2, an open and evolving benchmark for the comprehensive evaluation of instruction-based universal speech models. Building upon the first generation, this second version incorporates 125 new tasks contributed collaboratively by the global research community, expanding the benchmark to a total of 180 tasks, making it the largest benchmark for speech and audio evaluation. While the first generation of Dynamic-SUPERB was limited to classification tasks, Dynamic-SUPERB Phase-2 broadens its evaluation capabilities by introducing a wide array of novel and diverse tasks, including regression and sequence generation, across speech, music, and environmental audio. Evaluation results show that no model performed well universally. SALMONN-13B excelled in English ASR and Qwen2-Audio-7B-Instruct showed high accuracy in emotion recognition, but current models still require further innovations to handle a broader range of tasks. We open-source all task data and the evaluation pipeline at https://github.com/dynamic-superb/dynamic-superb.

cs.CL

Tensegrity Robot Proprioceptive State Estimation with Geometric Constraints

Tensegrity robots, characterized by a synergistic assembly of rigid rods and elastic cables, form robust structures that are resistant to impacts. However, this design introduces complexities in kinematics and dynamics, complicating control and state estimation. This work presents a novel proprioceptive state estimator for tensegrity robots. The estimator initially uses the geometric constraints of 3-bar prism tensegrity structures, combined with IMU and motor encoder measurements, to reconstruct the robot's shape and orientation. It then employs a contact-aided invariant extended Kalman filter with forward kinematics to estimate the global position and orientation of the tensegrity robot. The state estimator's accuracy is assessed against ground truth data in both simulated environments and real-world tensegrity robot applications. It achieves an average drift percentage of 4.2%, comparable to the state estimation performance of traditional rigid robots. This state estimator advances the state of the art in tensegrity robot state estimation and has the potential to run in real-time using onboard sensors, paving the way for full autonomy of tensegrity robots in unstructured environments.

cs.RO

Legged Robot State Estimation within Non-inertial Environments

This paper investigates the robot state estimation problem within a non-inertial environment. The proposed state estimation approach relaxes the common assumption of static ground in the system modeling. The process and measurement models explicitly treat the movement of the non-inertial environments without requiring knowledge of its motion in the inertial frame or relying on GPS or sensing environmental landmarks. Further, the proposed state estimator is formulated as an invariant extended Kalman filter (InEKF) with the deterministic part of its process model obeying the group-affine property, leading to log-linear error dynamics. The observability analysis of the filter confirms that the robot's pose (i.e., position and orientation) and velocity relative to the non-inertial environment are observable. Hardware experiments on a humanoid robot moving on a rotating and translating treadmill demonstrate the high convergence rate and accuracy of the proposed InEKF even under significant treadmill pitch sway, as well as large estimation errors.

cs.RO

Proprioceptive Invariant Robot State Estimation

This paper reports on developing a real-time invariant proprioceptive robot state estimation framework called DRIFT. A didactic introduction to invariant Kalman filtering is provided to make this cutting-edge symmetry-preserving approach accessible to a broader range of robotics applications. Furthermore, this work dives into the development of a proprioceptive state estimation framework for dead reckoning that only consumes data from an onboard inertial measurement unit and kinematics of the robot, with two optional modules, a contact estimator and a gyro filter for low-cost robots, enabling a significant capability on a variety of robotics platforms to track the robot's state over long trajectories in the absence of perceptual data. Extensive real-world experiments using a legged robot, an indoor wheeled robot, a field robot, and a full-size vehicle, as well as simulation results with a marine robot, are provided to understand the limits of DRIFT.

cs.RO

Lie Neurons: Adjoint-Equivariant Neural Networks for Semisimple Lie Algebras

This paper proposes an equivariant neural network that takes data in any semi-simple Lie algebra as input. The corresponding group acts on the Lie algebra as adjoint operations, making our proposed network adjoint-equivariant. Our framework generalizes the Vector Neurons, a simple $\mathrm{SO}(3)$-equivariant network, from 3-D Euclidean space to Lie algebra spaces, building upon the invariance property of the Killing form. Furthermore, we propose novel Lie bracket layers and geometric channel mixing layers that extend the modeling capacity. Experiments are conducted for the $\mathfrak{so}(3)$, $\mathfrak{sl}(3)$, and $\mathfrak{sp}(4)$ Lie algebras on various tasks, including fitting equivariant and invariant functions, learning system dynamics, point cloud registration, and homography-based shape classification. Our proposed equivariant network shows wide applicability and competitive performance in various domains.

cs.LG

Fully Proprioceptive Slip-Velocity-Aware State Estimation for Mobile Robots via Invariant Kalman Filtering and Disturbance Observer

This paper develops a novel slip estimator using the invariant observer design theory and Disturbance Observer (DOB). The proposed state estimator for mobile robots is fully proprioceptive and combines data from an inertial measurement unit and body velocity within a Right Invariant Extended Kalman Filter (RI-EKF). By embedding the slip velocity into $\mathrm{SE}_3(3)$ matrix Lie group, the developed DOB-based RI-EKF provides real-time velocity and slip velocity estimates on different terrains. Experimental results using a Husky wheeled robot confirm the mathematical derivations and effectiveness of the proposed method in estimating the observable state variables. Open-source software is available for download and reproducing the presented results.

cs.RO

Legged Robot State Estimation using Invariant Kalman Filtering and Learned Contact Events

This work develops a learning-based contact estimator for legged robots that bypasses the need for physical sensors and takes multi-modal proprioceptive sensory data as input. Unlike vision-based state estimators, proprioceptive state estimators are agnostic to perceptually degraded situations such as dark or foggy scenes. While some robots are equipped with dedicated physical sensors to detect necessary contact data for state estimation, some robots do not have dedicated contact sensors, and the addition of such sensors is non-trivial without redesigning the hardware. The trained network can estimate contact events on different terrains. The experiments show that a contact-aided invariant extended Kalman filter can generate accurate odometry trajectories compared to a state-of-the-art visual SLAM system, enabling robust proprioceptive odometry.

cs.RO

A New Framework for Registration of Semantic Point Clouds from Stereo and RGB-D Cameras

This paper reports on a novel nonparametric rigid point cloud registration framework that jointly integrates geometric and semantic measurements such as color or semantic labels into the alignment process and does not require explicit data association. The point clouds are represented as nonparametric functions in a reproducible kernel Hilbert space. The alignment problem is formulated as maximizing the inner product between two functions, essentially a sum of weighted kernels, each of which exploits the local geometric and semantic features. As a result of the continuous models, analytical gradients can be computed, and a local solution can be obtained by optimization over the rigid body transformation group. Besides, we present a new point cloud alignment metric that is intrinsic to the proposed framework and takes into account geometric and semantic information. The evaluations using publicly available stereo and RGB-D datasets show that the proposed method outperforms state-of-the-art outdoor and indoor frame-to-frame registration methods. An open-source GPU implementation is also provided.

cs.CV

A target-fixed immersed-boundary formulation for rigid bodies interacting with fluid flow

We present an immersed boundary projection method formulated in a body-fixed frame of reference for flow-structure interaction (FSI) problems involving rigid bodies with complex geometries. The body-fixed formulation is aimed at maximizing the accuracy of surface stresses on the FSI body (the target) on during spatial and temporal discretization. The incompressible vorticity equations and Newton's equations of motion are coupled implicitly so that the method remains stable for low solid-to-fluid mass ratios. The influence of fictitious fluid inside the rigid bodies is considered and the spurious oscillations in surface stresses are filtered to impose physically correct rigid body dynamics. Similar to many predecessors of the immersed boundary projection method, the resulting discrete system is solved efficiently using a block-LU decomposition. We then validate the method with two-dimensional test problems of a neutrally buoyant cylinder migrating in a planar Couette flow and a freely falling or rising cylindrical rigid body.

physics.flu-dyn