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Uğur Güdükbay

Publications and source records attributed to Uğur Güdükbay.

8 recordsLinked to original sources

Trident: Detecting Face Forgeries with Adversarial Triplet Learning

As face forgeries generated by deep neural networks become increasingly sophisticated, detecting face manipulations in digital media has posed a significant challenge, underscoring the importance of maintaining digital media integrity and combating visual disinformation. Current detection models, predominantly based on supervised training with domain-specific data, often falter against forgeries generated by unencountered techniques. In response to this challenge, we introduce \textit{Trident}, a face forgery detection framework that employs triplet learning with a Siamese network architecture for enhanced adaptability across diverse forgery methods. \textit{Trident} is trained on curated triplets to isolate nuanced differences of forgeries, capturing fine-grained features that distinguish pristine samples from manipulated ones while controlling for other variables. To further enhance generalizability, we incorporate domain-adversarial training with a forgery discriminator. This adversarial component guides our embedding model towards forgery-agnostic representations, improving its robustness to unseen manipulations. In addition, we prevent gradient flow from the classifier head to the embedding model, avoiding overfitting induced by artifacts peculiar to certain forgeries. Comprehensive evaluations across multiple benchmarks and ablation studies demonstrate the effectiveness of our framework. We will release our code in a GitHub repository.

cs.CV↗

The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents

This work investigates how personality expression and embodiment affect personality perception and learning in educational conversational agents. We extend an existing personality-driven conversational agent framework by integrating LLM-based conversation support tailored to an educational application. We describe a user study built on this system to evaluate two distinct personality styles: high extroversion and agreeableness and low extroversion and agreeableness. For each personality style, we assess three models: (1) a dialogue-only model that conveys personality through dialogue, (2) an animated human model that expresses personality solely through dialogue, and (3) an animated human model that expresses personality through both dialogue and body and facial animations. The results indicate that all models are positively perceived regarding both personality and learning outcomes. Models with high personality traits are perceived as more engaging than those with low personality traits. We provide a comprehensive quantitative and qualitative analysis of perceived personality traits, learning parameters, and user experiences based on participant ratings of the model types and personality styles, as well as users' responses to open-ended questions.

cs.CL↗

Personality Perception in Human Videos Altered by Motion Transfer Networks

The successful portrayal of personality in digital characters improves communication and immersion. Current research focuses on expressing personality through modifying animations using heuristic rules or data-driven models. While studies suggest motion style highly influences the apparent personality, the role of appearance can be similarly essential. This work analyzes the influence of movement and appearance on the perceived personality of short videos altered by motion transfer networks. We label the personalities in conference video clips with a user study to determine the samples that best represent the Five-Factor model's high, neutral, and low traits. We alter these videos using the Thin-Plate Spline Motion Model, utilizing the selected samples as the source and driving inputs. We follow five different cases to study the influence of motion and appearance on personality perception. Our comparative study reveals that motion and appearance influence different factors: motion strongly affects perceived extraversion, and appearance helps convey agreeableness and neuroticism.

cs.CV↗

Visual Analysis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines

To visually compare ensembles of volumes, dynamic volume lines (DVLs) represent each ensemble member as a 1D polyline. To compute these, the volume cells are sorted on a space-filling curve and scaled by the ensemble's local variation. The resulting 1D plot can augment or serve as an alternative to a 3D volume visualization free of visual clutter and occlusion. Interactively computing DVLs is challenging when the data is large, and the volume grid is not structured/regular, as is often the case with computational fluid dynamics simulations. We extend DVLs to support large-scale, multi-field adaptive mesh refinement (AMR) data that can be explored interactively. Our GPU-based system updates the DVL representation whenever the data or the alpha transfer function changes. We demonstrate and evaluate our interactive prototype using large AMR volumes from astrophysics simulations.

cs.GR↗

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data

Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing challenges to compositing during interactive volume rendering. Correct, in-place visualization of such clusters becomes difficult because viewing rays straddle domain boundaries across multiple compute nodes. We propose a GPU-based, scalable, memory-efficient direct volume visualization framework suitable for in~situ and post~hoc usage. Our approach reduces memory usage of the unstructured volume elements by leveraging an exclusive or-based index reduction scheme and provides fast ray-marching-based traversal without requiring large external data structures built over the elements themselves. Moreover, we present a GPU-optimized deep compositing scheme that allows correct order compositing of intermediate color values accumulated across different ranks that works even for non-convex clusters. Our method scales well on large data-parallel systems and achieves interactive frame rates during visualization. We can interactively render both Fun3D Small Mars Lander (14 GB / 798.4 million finite elements) and Huge Mars Lander (111.57 GB / 6.4 billion finite elements) data sets at 14 and 10 frames per second using 72 and 80 GPUs, respectively, on TACC's Frontera supercomputer.

cs.GR↗

Compact Tetrahedralization-based Acceleration Structure for Ray Tracing

We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray traversal algorithm. We provide details of common ray tracing operations on tetrahedral meshes and give the GPU implementation of our traversal method. We demonstrate our findings through a set of comprehensive experiments. Our method outperforms existing tetrahedral mesh-based traversal methods and yields comparable results to the traversal methods based on the state of the art acceleration structures such as k-dimensional (k-d) trees and Bounding Volume Hierarchies (BVHs).

cs.GR↗

Multimodal Video-based Apparent Personality Recognition Using Long Short-Term Memory and Convolutional Neural Networks

Personality computing and affective computing, where the recognition of personality traits is essential, have gained increasing interest and attention in many research areas recently. We propose a novel approach to recognize the Big Five personality traits of people from videos. Personality and emotion affect the speaking style, facial expressions, body movements, and linguistic factors in social contexts, and they are affected by environmental elements. We develop a multimodal system to recognize apparent personality based on various modalities such as the face, environment, audio, and transcription features. We use modality-specific neural networks that learn to recognize the traits independently and we obtain a final prediction of apparent personality with a feature-level fusion of these networks. We employ pre-trained deep convolutional neural networks such as ResNet and VGGish networks to extract high-level features and Long Short-Term Memory networks to integrate temporal information. We train the large model consisting of modality-specific subnetworks using a two-stage training process. We first train the subnetworks separately and then fine-tune the overall model using these trained networks. We evaluate the proposed method using ChaLearn First Impressions V2 challenge dataset. Our approach obtains the best overall "mean accuracy" score, averaged over five personality traits, compared to the state-of-the-art.

cs.CV↗

Deep Convolutional Generative Adversarial Networks Based Flame Detection in Video

Real-time flame detection is crucial in video based surveillance systems. We propose a vision-based method to detect flames using Deep Convolutional Generative Adversarial Neural Networks (DCGANs). Many existing supervised learning approaches using convolutional neural networks do not take temporal information into account and require substantial amount of labeled data. In order to have a robust representation of sequences with and without flame, we propose a two-stage training of a DCGAN exploiting spatio-temporal flame evolution. Our training framework includes the regular training of a DCGAN with real spatio-temporal images, namely, temporal slice images, and noise vectors, and training the discriminator separately using the temporal flame images without the generator. Experimental results show that the proposed method effectively detects flame in video with negligible false positive rates in real-time.

cs.CV↗