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Uli Fahrenberg

Publications and source records attributed to Uli Fahrenberg.

At least 37 records · Page 2Linked to original sources

Sculptures in Concurrency

We give a formalization of Pratt's intuitive sculpting process for higher-dimensional automata (HDA). Intuitively, an HDA is a sculpture if it can be embedded in (i.e., sculpted from) a single higher dimensional cell (hypercube). A first important result of this paper is that not all HDA can be sculpted, exemplified through several natural acyclic HDA, one being the famous "broken box" example of van Glabbeek. Moreover, we show that even the natural operation of unfolding is completely unrelated to sculpting, e.g., there are sculptures whose unfoldings cannot be sculpted. We investigate the expressiveness of sculptures, as a proper subclass of HDA, by showing them to be equivalent to regular ST-structures (an event-based counterpart of HDA) and to (regular) Chu spaces over 3 (in their concurrent interpretation given by Pratt). We believe that our results shed new light on the intuitions behind sculpting as a method of modeling concurrent behavior, showing the precise reaches of its expressiveness. Besides expressiveness, we also develop an algorithm to decide whether an HDA can be sculpted. More importantly, we show that sculptures are equivalent to Euclidean cubical complexes (being the geometrical counterpart of our combinatorial definition), which include the popular PV models used for deadlock detection. This exposes a close connection between geometric and combinatorial models for concurrency which may be of use for both areas.

cs.LO↗

Domain Semirings United

Domain operations on semirings have been axiomatised in two different ways: by a map from an additively idempotent semiring into a boolean subalgebra of the semiring bounded by the additive and multiplicative unit of the semiring, or by an endofunction on a semiring that induces a distributive lattice bounded by the two units as its image. This note presents classes of semirings where these approaches coincide.

cs.LO↗

Behavioral Specification Theories: an Algebraic Taxonomy

We develop a taxonomy of different behavioral specification theories and expose their algebraic properties. We start by clarifying what precisely constitutes a behavioral specification theory and then introduce logical and structural operations and develop the resulting algebraic properties. In order to motivate our developments, we give plenty of examples of behavioral specification theories with different operations.

cs.LO↗

Featured Games

Feature-based SPL analysis and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally done by translating to parity games, but also many quantitative model-checking problems can be reduced to (quantitative) games. In their FASE'20 paper, ter Beek et al.\ introduce parity games with variability in order to develop family-based mu-calculus model checking of featured transition systems. We generalize their model to general featured games and show how these may be analysed in a family-based manner. We introduce featured reachability games, featured minimum reachability games, featured discounted games, featured energy games, and featured parity games. We show how to compute winners and values of such games in a family-based manner. We also show that all these featured games admit optimal featured strategies, which project to optimal strategies for any product. Further, we develop family-based algorithms, using late splitting, to compute winners, values, and optimal strategies for all the featured games we have introduced.

cs.LO↗

Computing Branching Distances Using Quantitative Games

We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the theory of quantitative games. We then show for all common types of branching distances how the resulting path-building games can be solved. In the end, we achieve a method which can be used to compute all branching distances in the linear-time--branching-time spectrum.

cs.LO↗

A Linear-Time Branching-Time Spectrum for Behavioral Specification Theories

We propose behavioral specification theories for most equivalences in the linear-time--branching-time spectrum. Almost all previous work on specification theories focuses on bisimilarity, but there is a clear interest in specification theories for other preorders and equivalences. We show that specification theories for preorders cannot exist and develop a general scheme which allows us to define behavioral specification theories, based on disjunctive modal transition systems, for most equivalences in the linear-time--branching-time spectrum.

cs.LO↗

Generating Posets Beyond N

We introduce iposets---posets with interfaces---equipped with a novel gluing composition along interfaces and the standard parallel composition. We study their basic algebraic properties as well as the hierarchy of gluing-parallel posets generated from singletons by finitary applications of the two compositions. We show that not only series-parallel posets, but also interval orders, which seem more interesting for modelling concurrent and distributed systems, can be generated, but not all posets. Generating posets is also important for constructing free algebras for concurrent semirings and Kleene algebras that allow compositional reasoning about such systems.

cs.FL↗

An $ω$-Algebra for Real-Time Energy Problems

We develop a $^*$-continuous Kleene $ω$-algebra of real-time energy functions. Together with corresponding automata, these can be used to model systems which can consume and regain energy (or other types of resources) depending on available time. Using recent results on $^*$-continuous Kleene $ω$-algebras and computability of certain manipulations on real-time energy functions, it follows that reachability and Büchi acceptance in real-time energy automata can be decided in a static way which only involves manipulations of real-time energy functions.

cs.LO↗

Optimal and Robust Controller Synthesis: using Energy Timed Automata with Uncertainty

In this paper, we propose a novel framework for the synthesis of robust and optimal energy-aware controllers. The framework is based on energy timed automata, allowing for easy expression of timing constraints and variable energy rates. We prove decidability of the energy-constrained infinite-run problem in settings with both certainty and uncertainty of the energy rates. We also consider the optimization problem of identifying the minimal upper bound that will permit the existence of energy-constrained infinite runs. Our algorithms are based on quantifier elimination for linear real arithmetic. Using Mathematica and Mjollnir, we illustrate our framework through a real industrial example of a hydraulic oil pump. Compared with previous approaches our method is completely automated and provides improved results.

cs.FL↗

Higher-Dimensional Timed Automata

We introduce a new formalism of higher-dimensional timed automata, based on van Glabbeek's higher-dimensional automata and Alur's timed automata. We prove that their reachability is PSPACE-complete and can be decided using zone-based algorithms. We also show how to use tensor products to combat state-space explosion and how to extend the setting to higher-dimensional hybrid automata.

cs.LO↗

Featured Weighted Automata

A featured transition system is a transition system in which the transitions are annotated with feature expressions: Boolean expressions on a finite number of given features. Depending on its feature expression, each individual transition can be enabled when some features are present, and disabled for other sets of features. The behavior of a featured transition system hence depends on a given set of features. There are algorithms for featured transition systems which can check their properties for all sets of features at once, for example for LTL or CTL properties. Here we introduce a model of featured weighted automata which combines featured transition systems and (semiring-) weighted automata. We show that methods and techniques from weighted automata extend to featured weighted automata and devise algorithms to compute quantitative properties of featured weighted automata for all sets of features at once. We show applications to minimum reachability and to energy properties.

cs.FL↗

Compositionality for Quantitative Specifications

We provide a framework for compositional and iterative design and verification of systems with quantitative information, such as rewards, time or energy. It is based on disjunctive modal transition systems where we allow actions to bear various types of quantitative information. Throughout the design process the actions can be further refined and the information made more precise. We show how to compute the results of standard operations on the systems, including the quotient (residual), which has not been previously considered for quantitative non-deterministic systems. Our quantitative framework has close connections to the modal nu-calculus and is compositional with respect to general notions of distances between systems and the standard operations.

cs.LO↗

Long-Term Average Cost in Featured Transition Systems

A software product line is a family of software products that share a common set of mandatory features and whose individual products are differentiated by their variable (optional or alternative) features. Family-based analysis of software product lines takes as input a single model of a complete product line and analyzes all its products at the same time. As the number of products in a software product line may be large, this is generally preferable to analyzing each product on its own. Family-based analysis, however, requires that standard algorithms be adapted to accomodate variability. In this paper we adapt the standard algorithm for computing limit average cost of a weighted transition system to software product lines. Limit average is a useful and popular measure for the long-term average behavior of a quality attribute such as performance or energy consumption, but has hitherto not been available for family-based analysis of software product lines. Our algorithm operates on weighted featured transition systems, at a symbolic level, and computes limit average cost for all products in a software product line at the same time. We have implemented the algorithm and evaluated it on several examples.

cs.SE↗

*-Continuous Kleene $ω$-Algebras for Energy Problems

Energy problems are important in the formal analysis of embedded or autonomous systems. Using recent results on star-continuous Kleene omega-algebras, we show here that energy problems can be solved by algebraic manipulations on the transition matrix of energy automata. To this end, we prove general results about certain classes of finitely additive functions on complete lattices which should be of a more general interest.

cs.LO↗

*-Continuous Kleene $ω$-Algebras

We define and study basic properties of *-continuous Kleene $ω$-algebras that involve a *-continuous Kleene algebra with a *-continuous action on a semimodule and an infinite product operation that is also *-continuous. We show that *-continuous Kleene $ω$-algebras give rise to iteration semiring-semimodule pairs. We show how our work can be applied to solve certain energy problems for hybrid systems.

cs.FL↗

Homotopy Bisimilarity for Higher-Dimensional Automata

We introduce a new category of higher-dimensional automata in which the morphisms are functional homotopy simulations, i.e. functional simulations up to concurrency of independent events. For this, we use unfoldings of higher-dimensional automata into higher-dimensional trees. Using a notion of open maps in this category, we define homotopy bisimilarity. We show that homotopy bisimilarity is equivalent to a straight-forward generalization of standard bisimilarity to higher dimensions, and that it is finer than split bisimilarity and incomparable with history-preserving bisimilarity.

cs.LO↗

Refinement and Difference for Probabilistic Automata

This paper studies a difference operator for stochastic systems whose specifications are represented by Abstract Probabilistic Automata (APAs). In the case refinement fails between two specifications, the target of this operator is to produce a specification APA that represents all witness PAs of this failure. Our contribution is an algorithm that allows to approximate the difference of two APAs with arbitrary precision. Our technique relies on new quantitative notions of distances between APAs used to assess convergence of the approximations, as well as on an in-depth inspection of the refinement relation for APAs. The procedure is effective and not more complex to implement than refinement checking.

cs.LO↗

Tropical Fourier-Motzkin elimination, with an application to real-time verification

We introduce a generalization of tropical polyhedra able to express both strict and non-strict inequalities. Such inequalities are handled by means of a semiring of germs (encoding infinitesimal perturbations). We develop a tropical analogue of Fourier-Motzkin elimination from which we derive geometrical properties of these polyhedra. In particular, we show that they coincide with the tropically convex union of (non-necessarily closed) cells that are convex both classically and tropically. We also prove that the redundant inequalities produced when performing successive elimination steps can be dynamically deleted by reduction to mean payoff game problems. As a complement, we provide a coarser (polynomial time) deletion procedure which is enough to arrive at a simply exponential bound for the total execution time. These algorithms are illustrated by an application to real-time systems (reachability analysis of timed automata).

math.CO↗