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Unggi Lee

Publications and source records attributed to Unggi Lee.

28 records · Page 2Linked to original sources

How Can Video Generative AI Transform K-12 Education? Examining Teachers' Perspectives through TPACK and TAM

The rapid advancement of generative AI technology, particularly video generative AI (Video GenAI), has opened new possibilities for K-12 education by enabling the creation of dynamic, customized, and high-quality visual content. Despite its potential, there is limited research on how this emerging technology can be effectively integrated into educational practices. This study explores the perspectives of leading K-12 teachers on the educational applications of Video GenAI, using the TPACK (Technological Pedagogical Content Knowledge) and TAM (Technology Acceptance Model) frameworks as analytical lenses. Through interviews and hands-on experimentation with video generation tools, the research identifies opportunities for enhancing teaching strategies, fostering student engagement, and supporting authentic task design. It also highlights challenges such as technical limitations, ethical considerations, and the need for institutional support. The findings provide actionable insights into how Video GenAI can transform teaching and learning, offering practical implications for policy, teacher training, and the future development of educational technology.

cs.CY↗

Echo-Teddy: Preliminary Design and Development of Large Language Model-based Social Robot for Autistic Students

Autistic students often face challenges in social interaction, which can hinder their educational and personal development. This study introduces Echo-Teddy, a Large Language Model (LLM)-based social robot designed to support autistic students in developing social and communication skills. Unlike previous chatbot-based solutions, Echo-Teddy leverages advanced LLM capabilities to provide more natural and adaptive interactions. The research addresses two key questions: (1) What are the design principles and initial prototype characteristics of an effective LLM-based social robot for autistic students? (2) What improvements can be made based on developer reflection-on-action and expert interviews? The study employed a mixed-methods approach, combining prototype development with qualitative analysis of developer reflections and expert interviews. Key design principles identified include customizability, ethical considerations, and age-appropriate interactions. The initial prototype, built on a Raspberry Pi platform, features custom speech components and basic motor functions. Evaluation of the prototype revealed potential improvements in areas such as user interface, educational value, and practical implementation in educational settings. This research contributes to the growing field of AI-assisted special education by demonstrating the potential of LLM-based social robots in supporting autistic students. The findings provide valuable insights for future developments in accessible and effective social support tools for special education.

cs.HC↗

LLaVA-Docent: Instruction Tuning with Multimodal Large Language Model to Support Art Appreciation Education

Despite the development of various AI systems to support learning in various domains, AI assistance for art appreciation education has not been extensively explored. Art appreciation, often perceived as an unfamiliar and challenging endeavor for most students, can be more accessible with a generative AI enabled conversation partner that provides tailored questions and encourages the audience to deeply appreciate artwork. This study explores the application of multimodal large language models (MLLMs) in art appreciation education, with a focus on developing LLaVA-Docent, a model designed to serve as a personal tutor for art appreciation. Our approach involved design and development research, focusing on iterative enhancement to design and develop the application to produce a functional MLLM-enabled chatbot along with a data design framework for art appreciation education. To that end, we established a virtual dialogue dataset that was generated by GPT-4, which was instrumental in training our MLLM, LLaVA-Docent. The performance of LLaVA-Docent was evaluated by benchmarking it against alternative settings and revealed its distinct strengths and weaknesses. Our findings highlight the efficacy of the MMLM-based personalized art appreciation chatbot and demonstrate its applicability for a novel approach in which art appreciation is taught and experienced.

cs.AI↗

ES-KT-24: A Multimodal Knowledge Tracing Benchmark Dataset with Educational Game Playing Video and Synthetic Text Generation

This paper introduces ES-KT-24, a novel multimodal Knowledge Tracing (KT) dataset for intelligent tutoring systems in educational game contexts. Although KT is crucial in adaptive learning, existing datasets often lack game-based and multimodal elements. ES-KT-24 addresses these limitations by incorporating educational game-playing videos, synthetically generated question text, and detailed game logs. The dataset covers Mathematics, English, Indonesian, and Malaysian subjects, emphasizing diversity and including non-English content. The synthetic text component, generated using a large language model, encompasses 28 distinct knowledge concepts and 182 questions, featuring 15,032 users and 7,782,928 interactions. Our benchmark experiments demonstrate the dataset's utility for KT research by comparing Deep learning-based KT models with Language Model-based Knowledge Tracing (LKT) approaches. Notably, LKT models showed slightly higher performance than traditional DKT models, highlighting the potential of language model-based approaches in this field. Furthermore, ES-KT-24 has the potential to significantly advance research in multimodal KT models and learning analytics. By integrating game-playing videos and detailed game logs, this dataset offers a unique approach to dissecting student learning patterns through advanced data analysis and machine-learning techniques. It has the potential to unearth new insights into the learning process and inspire further exploration in the field.

cs.SI↗

How to Align Large Language Models for Teaching English? Designing and Developing LLM based-Chatbot for Teaching English Conversation in EFL, Findings and Limitations

This study investigates the design, development, and evaluation of a Large Language Model (LLM)-based chatbot for teaching English conversations in an English as a Foreign Language (EFL) context. Employing the Design and Development Research (DDR), we analyzed needs, established design principles, and iteratively refined a chatbot through experimenting various LLMs and alignment methods. Through both quantitative and qualitative evaluations, we identified the most effective LLM and its prompt combination to generate high-quality, contextually appropriate responses. Interviews with teachers provided insights into desirable system features, potential educational applications, and ethical considerations in the development and deployment of the chatbots. The design iterations yielded the importance of feedback mechanisms and customizable AI personas. Future research should explore adaptive feedback strategies, collaborative approaches with various stakeholders, and the integration of insights from human-computer interaction (HCI) and user experience (UX) design. This study contributes to the growing body of research on applying LLMs in language education, providing insights and recommendations for the design, development, and evaluation of LLM-based chatbots for EFL conversation practice. As the field evolves, ongoing research and collaboration among educators, AI engineers, and other stakeholders will be essential to harness the potential of these technologies to enhance language learning experiences.

cs.HC↗

From Prediction to Application: Language Model-based Code Knowledge Tracing with Domain Adaptive Pre-Training and Automatic Feedback System with Pedagogical Prompting for Comprehensive Programming Education

Knowledge Tracing (KT) is a critical component in online learning, but traditional approaches face limitations in interpretability and cross-domain adaptability. This paper introduces Language Model-based Code Knowledge Tracing (CodeLKT), an innovative application of Language model-based Knowledge Tracing (LKT) to programming education. CodeLKT leverages pre-trained language models to process learning data, demonstrating superior performance over existing KT and Code KT models. We explore Domain Adaptive Pre-Training (DAPT) and Task Adaptive Pre-Training (TAPT), showing enhanced performance in the coding domain and investigating cross-domain transfer between mathematics and coding. Additionally, we present an theoretically-informed integrated system combining CodeLKT with large language models to generate personalized, in-depth feedback to support students' programming learning. This work advances the field of Code Knowledge Tracing by expanding the knowledge base with language model-based approach and offering practical implications for programming education through data-informed feedback.

cs.CL↗

Language Model Can Do Knowledge Tracing: Simple but Effective Method to Integrate Language Model and Knowledge Tracing Task

Knowledge Tracing (KT) is a critical task in online learning for modeling student knowledge over time. Despite the success of deep learning-based KT models, which rely on sequences of numbers as data, most existing approaches fail to leverage the rich semantic information in the text of questions and concepts. This paper proposes Language model-based Knowledge Tracing (LKT), a novel framework that integrates pre-trained language models (PLMs) with KT methods. By leveraging the power of language models to capture semantic representations, LKT effectively incorporates textual information and significantly outperforms previous KT models on large benchmark datasets. Moreover, we demonstrate that LKT can effectively address the cold-start problem in KT by leveraging the semantic knowledge captured by PLMs. Interpretability of LKT is enhanced compared to traditional KT models due to its use of text-rich data. We conducted the local interpretable model-agnostic explanation technique and analysis of attention scores to interpret the model performance further. Our work highlights the potential of integrating PLMs with KT and paves the way for future research in KT domain.

cs.CL↗

I See You: Teacher Analytics with GPT-4 Vision-Powered Observational Assessment

This preliminary study explores the integration of GPT-4 Vision (GPT-4V) technology into teacher analytics, focusing on its applicability in observational assessment to enhance reflective teaching practice. This research is grounded in developing a Video-based Automatic Assessment System (VidAAS) empowered by GPT-4V. Our approach aims to revolutionize teachers' assessment of students' practices by leveraging Generative Artificial Intelligence (GenAI) to offer detailed insights into classroom dynamics. Our research methodology encompasses a comprehensive literature review, prototype development of the VidAAS, and usability testing with in-service teachers. The study findings provide future research avenues for VidAAS design, implementation, and integration in teacher analytics, underscoring the potential of GPT-4V to provide real-time, scalable feedback and a deeper understanding of the classroom.

cs.HC↗

Difficulty-Focused Contrastive Learning for Knowledge Tracing with a Large Language Model-Based Difficulty Prediction

This paper presents novel techniques for enhancing the performance of knowledge tracing (KT) models by focusing on the crucial factor of question and concept difficulty level. Despite the acknowledged significance of difficulty, previous KT research has yet to exploit its potential for model optimization and has struggled to predict difficulty from unseen data. To address these problems, we propose a difficulty-centered contrastive learning method for KT models and a Large Language Model (LLM)-based framework for difficulty prediction. These innovative methods seek to improve the performance of KT models and provide accurate difficulty estimates for unseen data. Our ablation study demonstrates the efficacy of these techniques by demonstrating enhanced KT model performance. Nonetheless, the complex relationship between language and difficulty merits further investigation.

cs.CL↗

MonaCoBERT: Monotonic attention based ConvBERT for Knowledge Tracing

Knowledge tracing (KT) is a field of study that predicts the future performance of students based on prior performance datasets collected from educational applications such as intelligent tutoring systems, learning management systems, and online courses. Some previous studies on KT have concentrated only on the interpretability of the model, whereas others have focused on enhancing the performance. Models that consider both interpretability and the performance improvement have been insufficient. Moreover, models that focus on performance improvements have not shown an overwhelming performance compared with existing models. In this study, we propose MonaCoBERT, which achieves the best performance on most benchmark datasets and has significant interpretability. MonaCoBERT uses a BERT-based architecture with monotonic convolutional multihead attention, which reflects forgetting behavior of the students and increases the representation power of the model. We can also increase the performance and interpretability using a classical test-theory-based (CTT-based) embedding strategy that considers the difficulty of the question. To determine why MonaCoBERT achieved the best performance and interpret the results quantitatively, we conducted ablation studies and additional analyses using Grad-CAM, UMAP, and various visualization techniques. The analysis results demonstrate that both attention components complement one another and that CTT-based embedding represents information on both global and local difficulties. We also demonstrate that our model represents the relationship between concepts.

cs.CY↗