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Uri Maoz

Publications and source records attributed to Uri Maoz.

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Online decoding of rat self-paced locomotion speed from EEG using recurrent neural networks

$\textit{Objective.}$ Accurate neural decoding of locomotion holds promise for advancing rehabilitation, prosthetic control, and understanding neural correlates of action. Recent studies have demonstrated decoding of locomotion kinematics across species on motorized treadmills. However, efforts to decode locomotion speed in more natural contexts$-$where pace is self-selected rather than externally imposed$-$are scarce, generally achieve only modest accuracy, and require intracranial implants. Here, we aim to decode self-paced locomotion speed non-invasively and continuously using cortex-wide EEG recordings from rats. $\textit{Approach.}$ We introduce an asynchronous brain$-$computer interface (BCI) that processes a stream of 32-electrode skull-surface EEG (0.01$-$45 Hz) to decode instantaneous speed from a non-motorized treadmill during self-paced locomotion in head-fixed rats. Using recurrent neural networks and a dataset of over 133 h of recordings, we trained decoders to map ongoing EEG activity to treadmill speed. $\textit{Main results.}$ Our decoding achieves a correlation of 0.88 ($R^2$ = 0.78) for speed, primarily driven by visual cortex electrodes and low-frequency ($< 8$ Hz) oscillations. Moreover, pre-training on a single session permitted decoding on other sessions from the same rat, suggesting uniform neural signatures that generalize across sessions but fail to transfer across animals. Finally, we found that cortical states not only carry information about current speed, but also about future and past dynamics, extending up to 1000 ms. $\textit{Significance.}$ These findings demonstrate that self-paced locomotion speed can be decoded accurately and continuously from non-invasive, cortex-wide EEG. Our approach provides a framework for developing high-performing, non-invasive BCI systems and contributes to understanding distributed neural representations of action dynamics.

cs.LG

Compact 3 DOF Driving Simulator using Immersive Virtual Reality

A driving simulator was created using commercially available 3 degree of freedom motion platform (DOFreality H3) and a virtual reality head-mounted display (Oculus CV1). Using virtual reality headset as the visual simulation system with low-cost moving base platform allowed us to create a high-fidelity driving simulator with minimal cost and space. A custom motion cueing algorithm was used to minimize visuo-vestibular conflict, and simulator sickness questionnaire (SSQ) was used to measure progression of simulator sickness over time while driving on a highway environment.

cs.HC