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Utku Bozdogan

Publications and source records attributed to Utku Bozdogan.

2 recordsLinked to original sources

Multi-step planning with learned effects of partial action executions

In this paper, we propose a novel affordance model, which combines object, action, and effect information in the latent space of a predictive neural network architecture that is built on Conditional Neural Processes. Our model allows us to make predictions of intermediate effects expected to be obtained during action executions and make multi-step plans that include partial actions. We first compared the prediction capability of our model using an existing interaction data set and showed that it outperforms a recurrent neural network-based model in predicting the effects of lever-up actions. Next, we showed that our model can generate accurate effect predictions for other actions, such as push and grasp actions. Our system was shown to generate successful multi-step plans to bring objects to desired positions using the traditional A* search algorithm. Furthermore, we realized a continuous planning method and showed that the proposed system generated more accurate and effective plans with sequences of partial action executions compared to plans that only consider full action executions using both planning algorithms.

cs.RO

Reward Conditioned Neural Movement Primitives for Population Based Variational Policy Optimization

The aim of this paper is to study the reward based policy exploration problem in a supervised learning approach and enable robots to form complex movement trajectories in challenging reward settings and search spaces. For this, the experience of the robot, which can be bootstrapped from demonstrated trajectories, is used to train a novel Neural Processes-based deep network that samples from its latent space and generates the required trajectories given desired rewards. Our framework can generate progressively improved trajectories by sampling them from high reward landscapes, increasing the reward gradually. Variational inference is used to create a stochastic latent space to sample varying trajectories in generating population of trajectories given target rewards. We benefit from Evolutionary Strategies and propose a novel crossover operation, which is applied in the self-organized latent space of the individual policies, allowing blending of the individuals that might address different factors in the reward function. Using a number of tasks that require sequential reaching to multiple points or passing through gaps between objects, we showed that our method provides stable learning progress and significant sample efficiency compared to a number of state-of-the-art robotic reinforcement learning methods. Finally, we show the real-world suitability of our method through real robot execution involving obstacle avoidance.

cs.RO