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V. Sasidevan

Publications and source records attributed to V. Sasidevan.

13 recordsLinked to original sources

Percolation in semicontinuum geometries

We study percolation problems of overlapping objects where the underlying geometry is such that in D-dimensions, a subset of the directions has a lattice structure, while the remaining directions have a continuum structure. The resulting semicontinuum problem describes the percolation of overlapping shapes in parallel layers or lanes with positional constraints for the placement of the objects along the discrete directions. Several semicontinuum percolation systems are analyzed like hypercuboids with a particular focus on 2D and 3D cases, disks, and parallelograms. Adapting the excluded volume arguments to the semicontinuum setting, we show that for the semicontinuum problem of hypercuboids, for fixed side-lengths of the hypercuboids along the directions in which a lattice structure is maintained, the percolation threshold is always independent of the side-lengths along the continuum directions. The result holds even when there is a distribution for the side-lengths along the continuum directions. Trends in the variation of the thresholds, as we vary the linear measure of the shapes along the continuum directions, are obtained for other semicontinuum models like disks and parallelograms in 2D. The results are compared with those of corresponding continuum and lattice models. For the 2D and 3D models considered, using Monte Carlo simulations, we verify the excluded volume predictions for the trends and numerical values of the percolation thresholds. Very good agreement is seen between the predicted numerical values and the simulation results. The semicontinuum setting also allows us to establish a connection between the percolation problem of overlapping shapes in 2D continuum and the triangular lattice. We also verify that the isotropy of the threshold for anisotropic shapes and standard percolation universality class is maintained in the semicontinuum setting.

cond-mat.stat-mech

Effect of shape anisotropy on percolation of aligned and overlapping objects on lattices

We investigate the percolation transition of aligned, overlapping, anisotropic shapes on lattices. Using the recently proposed lattice version of excluded volume theory, we show that shape-anisotropy leads to some intriguing consequences regarding the percolation behavior of anisotropic shapes. We consider a prototypical anisotropic shape - rectangle - on a square lattice and show that for rectangles of width unity (sticks), the percolation threshold is a monotonically decreasing function of the stick length, whereas, for rectangles of width greater than two, it is a monotonically increasing function. Interestingly, for rectangles of width two, the percolation threshold is independent of its length. We show that this independence of threshold on the length of a side holds for d-dimensional hypercubiods as well for specific integer values for the lengths of the remaining sides. The limiting case of the length of the rectangles going to infinity shows that the limiting threshold value is finite and depends upon the width of the rectangle. This 'continuum' limit with the lattice spacing tending to zero only along a subset of the possible directions in d-dimensions results in a novel 'semi-continuum' percolation system. We show that similar results hold for other anisotropic shapes and lattices in different dimensions. The critical properties of the aligned and overlapping rectangles are evaluated using Monte Carlo simulations. We find that the threshold values given by the lattice-excluded volume theory are in good agreement with the simulation results, especially for larger rectangles. Our results show that shape-anisotropy of the aligned, overlapping percolating units has a marked influence on the percolation properties, especially when a subset of the dimensions of the percolation units are made to diverge.

cond-mat.stat-mech

Systemic Risk: Fire-Walling Financial Systems Using Network-Based Approaches

The latest financial crisis has painfully revealed the dangers arising from a globally interconnected financial system. Conventional approaches based on the notion of the existence of equilibrium and those which rely on statistical forecasting have seen to be inadequate to describe financial systems in any reasonable way. A more natural approach is to treat financial systems as complex networks of claims and obligations between various financial institutions present in an economy. The generic framework of complex networks has been successfully applied across several disciplines, e.g., explaining cascading failures in power transmission systems and epidemic spreading. Here we review various network models addressing financial contagion via direct inter-bank contracts and indirectly via overlapping portfolios of financial institutions. In particular, we discuss the implications of the "robust-yet-fragile" nature of financial networks for cost-effective regulation of systemic risk.

q-fin.TR

Is Life (or at least socio-economic aspects of it) just Spin and Games?

The enterprise of trying to explain different social and economic phenomena using concepts and ideas drawn from physics has a long history. Statistical mechanics, in particular, has been often seen as most likely to provide the means to achieve this, because it provides a lucid and concrete framework for describing the collective behavior of systems comprising large numbers of interacting entities. Several physicists have, in recent years, attempted to use such tools to throw light on the mechanisms underlying a plethora of socio-economic phenomena. These endeavors have led them to develop a community identity - with their academic enterprise being dubbed as "econophysics" by some. However, the emergence of this field has also exposed several academic fault-lines. Social scientists often regard physics-inspired models, such as those involving spins coupled to each other, as over-simplifications of empirical phenomena. At the same time, while models of rational agents who strategically make choices based on complete information so as to maximize their utility are commonly used in economics, many physicists consider them to be caricatures of reality. We show here that while these contrasting approaches may seem irreconcilable there are in fact many parallels and analogies between them. In addition, we suggest that a new formulation of statistical mechanics may be necessary to permit a complete mapping of the game-theoretic formalism to a statistical physics framework. This may indeed turn out to be the most significant contribution of econophysics.

physics.soc-ph

Epidemic prevalence information on social networks mediates emergent collective outcomes in voluntary vaccine schemes

The success of a vaccination program is crucially dependent on its adoption by a critical fraction of the population, as the resulting herd immunity prevents future outbreaks of an epidemic. However, the effectiveness of a campaign can engender its own undoing if individuals choose to not get vaccinated in the belief that they are protected by herd immunity. Although this may appear to be an optimal decision, based on a rational appraisal of cost and benefits to the individual, it exposes the population to subsequent outbreaks. We investigate if voluntary vaccination can emerge in a an integrated model of an epidemic spreading on a social network of rational agents that make informed decisions whether to be vaccinated. The information available to each agent includes the prevalence of the disease in their local network neighborhood and/or globally in the population, as well as the fraction of their neighbors that are protected against the disease. Crucially, the payoffs governing the decision of agents evolve with disease prevalence, resulting in the co-evolution of vaccine uptake behavior with the spread of the contagion. The collective behavior of the agents responding to local prevalence can lead to a significant reduction in the final epidemic size, particularly for less contagious diseases having low basic reproduction number $R_0$. Near the epidemic threshold ($R_0\approx1$) the use of local prevalence information can result in a dichotomous response in final vaccine coverage. The implications of our results suggest the nature of information used by individuals is a critical factor determining the success of public health intervention schemes that involve mass vaccination.

physics.soc-ph

When Big Data Fails! Relative success of adaptive agents using coarse-grained information to compete for limited resources

The recent trend for acquiring big data assumes that possessing quantitatively more and qualitatively finer data necessarily provides an advantage that may be critical in competitive situations. Using a model complex adaptive system where agents compete for a limited resource using information coarse-grained to different levels, we show that agents having access to more and better data can perform worse than others in certain situations. The relation between information asymmetry and individual payoffs is seen to be complex, depending on the composition of the population of competing agents.

physics.soc-ph

Co-action provides rational basis for the evolutionary success of Pavlovian strategies

Strategies incorporating direct reciprocity, e.g., Tit-for-Tat and Pavlov, have been shown to be successful for playing the Iterated Prisoners Dilemma (IPD), a paradigmatic problem for studying the evolution of cooperation among non-kin individuals. However it is an open question whether such reciprocal strategies can emerge as the rational outcome of repeated interactions between selfish agents. Here we show that adopting a co-action perspective, which takes into account the symmetry between agents - a relevant consideration in biological and social contexts - naturally leads to such a strategy. For a 2-player IPD, we show that the co-action solution corresponds to the Pavlov strategy, thereby providing a rational basis for it. For an IPD involving many players, an instance of the Public Goods game where cooperation is generally considered to be harder to achieve, we show that the cooperators always outnumber defectors in the co-action equilibrium. This can be seen as a generalization of Pavlov to contests involving many players. In general, repeated interactions allow rational agents to become aware of the inherent symmetry of their situation, enabling them to achieve robust cooperation through co-action strategies - which, in the case of IPD, is a reciprocal Pavlovian one.

physics.soc-ph

Effect of detailed information in Minority Game: Optimality of 2-day memory and enhanced efficiency due to random exogenous data

In the Minority Game (MG), an odd number of heterogeneous and adaptive agents choose between two alternatives and those who end up on the minority side win. When the information available to the agents to make their choice is the identity of the minority side for the past $m$ days, it is well-known that emergent coordination among the agents is maximum when $m \sim \log_2(N)$. The optimal memory-length thus increases with the system size. In this work, we show that, in MG when the information available to the agents to make their choice is the strength of the minority side for the past $m$ days, the optimal memory length for the agents is always two ($m=2$) for large enough system sizes. The system is inefficient for $m=1$ and converge to random choice behaviour for $m > 2$ for large $N$. Surprisingly, providing the agents with uniformly and randomly sampled $m=1$ exogenous information results in an increase in coordination between them compared to the case of endogenous information with any value of $m$. This is in stark contrast to the conventional MG, where agent's coordination is invariant or gets worse with respect to such random exogenous information.

physics.soc-ph

Symmetry warrants rational cooperation by co-action in Social Dilemmas

Is it rational for selfish individuals to cooperate? The conventional answer based on analysis of games such as the Prisoners Dilemma (PD) is that it is not, even though mutual cooperation results in a better outcome for all. This incompatibility between individual rationality and collective benefit lies at the heart of questions about the evolution of cooperation, as illustrated by PD and similar games. Here, we argue that this apparent incompatibility is due to an inconsistency in the standard Nash framework for analyzing non-cooperative games and propose a new paradigm, that of the co-action equilibrium. As in the Nash solution, agents know that others are just as rational as them and taking this into account leads them to realize that others will independently adopt the same strategy, in contrast to the idea of unilateral deviation central to Nash equilibrium thinking. Co-action equilibrium results in better collective outcomes for games representing social dilemmas, with relatively "nicer" strategies being chosen by rational selfish individuals. In particular, the dilemma of PD gets resolved within this framework, suggesting that cooperation can evolve in nature as the rational outcome even for selfish agents, without having to take recourse to additional mechanisms for promoting it.

physics.soc-ph

A dynamical view of different solution paradigms in two-person symmetric games: Nash vs co-action equilibria

The study of games and their equilibria is central to developing insights for understanding many socio-economic phenomena. Here we present a dynamical systems view of the equilibria of two-person, payoff-symmetric games. In particular, using this perspective, we discuss the differences between two solution concepts for such games - namely, those of Nash equilibrium and co-action equilibrium. For the Nash equilibrium, we show that the dynamical view can provide an equilibrium refinement, selecting one equilibrium among several possibilities, thereby solving the issue of multiple equilibria that appear in some games. We illustrate in detail this dynamical perspective by considering three well known 2-person games namely the Prisoner's Dilemma, game of Chicken and the Stag-Hunt. We find that in all of these cases, co-action equilibria tends to correspond to `nicer' strategies than those corresponding to Nash equilibria.

physics.soc-ph

Strategy switches and co-action equilibria in a minority game

We propose an analytically tractable variation of the minority game in which rational agents use probabilistic strategies. In our model, $N$ agents choose between two alternatives repeatedly, and those who are in the minority get a pay-off 1, others zero. The agents optimize the expectation value of their discounted future pay-off, the discount parameter being $λ$. We propose an alternative to the standard Nash equilibrium, called co-action equilibrium, which gives higher expected pay-off for all agents. The optimal choice of probabilities of different actions are determined exactly in terms of simple self -consistent equations. The optimal strategy is characterized by $N$ real parameters, which are non-analytic functions of $λ$, even for a finite number of agents. The solution for $N \leq 7$ is worked out explicitly indicating the structure of the solution for larger $N$. For large enough future time horizon, the optimal strategy switches from random choice to a win-stay lose-shift strategy, with the shift probability depending on the current state and $λ$.

q-fin.TR

Continuum percolation of overlapping discs with a distribution of radii having a power-law tail

We study continuum percolation problem of overlapping discs with a distribution of radii having a power-law tail; the probability that a given disc has a radius between $R$ and $R+dR$ is proportional to $R^{-(a+1)}$, where $a > 2$. We show that in the low-density non-percolating phase, the two-point function shows a power law decay with distance, even at arbitrarily low densities of the discs, unlike the exponential decay in the usual percolation problem. As in the problem of fluids with long-range interaction, we argue that in our problem, the critical exponents take their short range values for $a > 3 - η_{sr}$ whereas they depend on $a$ for $a < 3-η_{sr}$ where $η_{sr}$ is the anomalous dimension for the usual percolation problem. The mean-field regime obtained in the fluid problem corresponds to the fully covered regime, $a \leq 2$, in the percolation problem. We propose an approximate renormalization scheme to determine the correlation length exponent $ν$ and the percolation threshold. We carry out Monte-Carlo simulations and determine the exponent $ν$ as a function of $a$. The determined values of $ν$ show that it is independent of the parameter $a$ for $a>3 - η_{sr}$ and is equal to that for the lattice percolation problem, whereas $ν$ varies with $a$ for $2<a<3 - η_{sr}$. We also determine the percolation threshold of the system as a function of the parameter $a$.

cond-mat.stat-mech

Cooperation amongst competing agents in minority games

We study a variation of the minority game. There are N agents. Each has to choose between one of two alternatives everyday, and there is reward to each member of the smaller group. The agents cannot communicate with each other, but try to guess the choice others will make, based only the past history of number of people choosing the two alternatives. We describe a simple probabilistic strategy using which the agents acting independently, can still maximize the average number of people benefitting every day. The strategy leads to a very efficient utilization of resources, and the average deviation from the maximum possible can be made of order $(N^ε)$, for any $ε>0$. We also show that a single agent does not expect to gain by not following the strategy.

q-fin.TR