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Vaibhav B. Sinha

Publications and source records attributed to Vaibhav B. Sinha.

3 recordsLinked to original sources

The Obnoxious Facility Location Game with Dichotomous Preferences

We consider a facility location game in which $n$ agents reside at known locations on a path, and $k$ heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is unaffected by the others. We design two classes of mechanisms for choosing the facility locations given the reported agent preferences: utilitarian mechanisms that strive to maximize social welfare (i.e., to be efficient), and egalitarian mechanisms that strive to maximize the minimum welfare. For the utilitarian objective, we present a weakly group-strategyproof efficient mechanism for up to three facilities, we give strongly group-strategyproof mechanisms that achieve approximation ratios of $5/3$ and $2$ for $k=1$ and $k > 1$, respectively, and we prove that no strongly group-strategyproof mechanism achieves an approximation ratio less than $5/3$ for the case of a single facility. For the egalitarian objective, we present a strategyproof egalitarian mechanism for arbitrary $k$, and we prove that no weakly group-strategyproof mechanism achieves a $o(\sqrt{n})$ approximation ratio for two facilities. We extend our egalitarian results to the case where the agents are located on a cycle, and we extend our first egalitarian result to the case where the agents are located in the unit square.

cs.GT↗

Egalitarian Resource Sharing Over Multiple Rounds

It is often beneficial for agents to pool their resources in order to better accommodate fluctuations in individual demand. Many multi-round resource allocation mechanisms operate in an online manner: in each round, the agents specify their demands for that round, and the mechanism determines a corresponding allocation. In this paper, we focus instead on the offline setting in which the agents specify their demand for each round at the outset. We formulate a specific resource allocation problem in this setting, and design and analyze an associated mechanism based on the solution concept of lexicographic maximin fairness. We present an efficient implementation of our mechanism, and prove that it is envy-free, non-wasteful, resource monotonic, population monotonic, and group strategyproof. We also prove that our mechanism guarantees each agent at least half of the utility that they can obtain by not sharing their resources. We complement these positive results by proving that no maximin fair mechanism can improve on the aforementioned factor of one-half.

cs.GT↗

Object Allocation Over a Network of Objects: Mobile Agents with Strict Preferences

In recent work, Gourvès, Lesca, and Wilczynski propose a variant of the classic housing markets model where the matching between agents and objects evolves through Pareto-improving swaps between pairs of adjacent agents in a social network. To explore the swap dynamics of their model, they pose several basic questions concerning the set of reachable matchings. In their work and other follow-up works, these questions have been studied for various classes of graphs: stars, paths, generalized stars (i.e., trees where at most one vertex has degree greater than two), trees, and cliques. For generalized stars and trees, it remains open whether a Pareto-efficient reachable matching can be found in polynomial time. In this paper, we pursue the same set of questions under a natural variant of their model. In our model, the social network is replaced by a network of objects, and a swap is allowed to take place between two agents if it is Pareto-improving and the associated objects are adjacent in the network. In those cases where the question of polynomial-time solvability versus NP-hardness has been resolved for the social network model, we are able to show that the same result holds for the network-of-objects model. In addition, for our model, we present a polynomial-time algorithm for computing a Pareto-efficient reachable matching in generalized star networks. Moreover, the object reachability algorithm that we present for path networks is significantly faster than the known polynomial-time algorithms for the same question in the social network model.

cs.GT↗