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Valentin Hassler

Publications and source records attributed to Valentin Hassler.

3 recordsLinked to original sources

FoAViS: Analyzing Learned Fixation Strategies in a Foveated Active Vision System

Human vision is foveated and active: resolution is highest at the fovea and falls off towards the periphery, and fixations are actively directed to locations of interest. Building a machine system that processes information in the same way lets us study gaze behavior in a controlled setting where the system's components and objectives are known. The emergence of gaze characteristics can therefore be examined systematically, which may in turn inform our understanding of biological vision. This requires a model that can sample like the fovea, handle various tasks from classification to dense prediction, and be trained concurrently with a fixation policy. In our study, we present such a system and study its capabilities and the fixation policies that emerge from it. Our system, FoAViS, samples visual input by adopting the established log-polar foveation and accumulates information in a 2D spatial memory. Due to its 2D structure, the same memory can be read out globally for classification or densely for semantic segmentation, without any architectural change. Fixations are drawn from a 2D map by a policy trained concurrently with the task. We find that learned fixation policies select more informative, task-specific locations than non-learned heuristics. These policies also shape the task representations in a beneficial way: for both classification and segmentation, models trained concurrently with a policy outperform models trained with random locations, even when the latter are provided with learned scanpaths. Moreover, these scanpaths exhibit similarities to human gaze behavior by capturing aspects of empirical scanpath characteristics. Our work marks an important step away from standard passive, single-pass architectures, towards biologically grounded models of vision. It opens a path for studying goal-directed gaze behavior and information representation in the visual system.

cs.CV↗

PriVi: Towards A General-Purpose Video Model For Primate Behavior In The Wild

Non-human primates are our closest living relatives, and analyzing their behavior is central to research in cognition, evolution, and conservation. Computer vision could greatly aid this research, but existing methods often rely on human-centric pretrained models and focus on single datasets, which limits generalization. We address this limitation by shifting from a model-centric to a data-centric approach and introduce PriVi, a large-scale primate-centric video pretraining dataset. PriVi contains 424 hours of curated video, combining 174 hours from behavioral research across 11 settings with 250 hours of diverse web-sourced footage, assembled through a scalable data curation pipeline. We continue pretraining V-JEPA, a large-scale video model, on PriVi to learn primate-specific representations and evaluate it using a lightweight frozen classifier. Across four benchmark datasets, ChimpACT, PanAf500, BaboonLand, and ChimpBehave, our approach consistently outperforms prior work, including fully finetuned baselines, and scales favorably with fewer labels. These results demonstrate for the first time that domain-level pretraining, where pretraining is conducted on similar data but not the target dataset itself, works for video models. Our primate-centric pretraining substantially improves data efficiency and generalization, making it a promising approach for low-label applications. Dataset, code, and models are available: https://privi.eckerlab.org

cs.CV↗

Computer Vision for Primate Behavior Analysis in the Wild

Advances in computer vision as well as increasingly widespread video-based behavioral monitoring have great potential for transforming how we study animal cognition and behavior. However, there is still a fairly large gap between the exciting prospects and what can actually be achieved in practice today, especially in videos from the wild. With this perspective paper, we want to contribute towards closing this gap, by guiding behavioral scientists in what can be expected from current methods and steering computer vision researchers towards problems that are relevant to advance research in animal behavior. We start with a survey of the state-of-the-art methods for computer vision problems that are directly relevant to the video-based study of animal behavior, including object detection, multi-individual tracking, individual identification, and (inter)action recognition. We then review methods for effort-efficient learning, which is one of the biggest challenges from a practical perspective. Finally, we close with an outlook into the future of the emerging field of computer vision for animal behavior, where we argue that the field should develop approaches to unify detection, tracking, identification and (inter)action recognition in a single, video-based framework.

cs.CV↗