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Valentin Polishchuk

Publications and source records attributed to Valentin Polishchuk.

28 records · Page 2Linked to original sources

An Optimal Algorithm for Minimum-Link Rectilinear Paths in Triangulated Rectilinear Domains

We consider the problem of finding minimum-link rectilinear paths in rectilinear polygonal domains in the plane. A path or a polygon is rectilinear if all its edges are axis-parallel. Given a set $\mathcal{P}$ of $h$ pairwise-disjoint rectilinear polygonal obstacles with a total of $n$ vertices in the plane, a minimum-link rectilinear path between two points is a rectilinear path that avoids all obstacles with the minimum number of edges. In this paper, we present a new algorithm for finding minimum-link rectilinear paths among $\mathcal{P}$. After the plane is triangulated, with respect to any source point $s$, our algorithm builds an $O(n)$-size data structure in $O(n+h\log h)$ time, such that given any query point $t$, the number of edges of a minimum-link rectilinear path from $s$ to $t$ can be computed in $O(\log n)$ time and the actual path can be output in additional time linear in the number of the edges of the path. The previously best algorithm computes such a data structure in $O(n\log n)$ time.

cs.CG↗

Minimum-Link Paths Revisited

A path or a polygonal domain is C-oriented if the orientations of its edges belong to a set of C given orientations; this is a generalization of the notable rectilinear case (C = 2). We study exact and approximation algorithms for minimum-link C-oriented paths and paths with unrestricted orientations, both in C-oriented and in general domains. Our two main algorithms are as follows: A subquadratic-time algorithm with a non-trivial approximation guarantee for general (unrestricted-orientation) minimum-link paths in general domains. An algorithm to find a minimum-link C-oriented path in a C-oriented domain. Our algorithm is simpler and more time-space efficient than the prior algorithm. We also obtain several related results: - 3SUM-hardness of determining the link distance with unrestricted orientations (even in a rectilinear domain). - An optimal algorithm for finding a minimum-link rectilinear path in a rectilinear domain. The algorithm and its analysis are simpler than the existing ones. - An extension of our methods to find a C-oriented minimum-link path in a general (not necessarily C-oriented) domain. - A more efficient algorithm to compute a 2-approximate C-oriented minimum-link path. - A notion of "robust" paths. We show how minimum-link C-oriented paths approximate the robust paths with unrestricted orientations to within an additive error of 1.

cs.CG↗

Discrete Dubins Paths

A Dubins path is a shortest path with bounded curvature. The seminal result in non-holonomic motion planning is that (in the absence of obstacles) a Dubins path consists either from a circular arc followed by a segment followed by another arc, or from three circular arcs [Dubins, 1957]. Dubins original proof uses advanced calculus; later, Dubins result was reproved using control theory techniques [Reeds and Shepp, 1990], [Sussmann and Tang, 1991], [Boissonnat, Cérézo, and Leblond, 1994]. We introduce and study a discrete analogue of curvature-constrained motion. We show that shortest "bounded-curvature" polygonal paths have the same structure as Dubins paths. The properties of Dubins paths follow from our results as a limiting case---this gives a new, "discrete" proof of Dubins result.

cs.DM↗

Geodesic diameter of a polygonal domain in O(n^4 log n) time

We show that the geodesic diameter of a polygonal domain with n vertices can be computed in O(n^4 log n) time by considering O(n^3) candidate diameter endpoints; the endpoints are a subset of vertices of the overlay of shortest path maps from vertices of the domain.

cs.CG↗

Improved approximations for robust mincut and shortest path

In two-stage robust optimization the solution to a problem is built in two stages: In the first stage a partial, not necessarily feasible, solution is exhibited. Then the adversary chooses the "worst" scenario from a predefined set of scenarios. In the second stage, the first-stage solution is extended to become feasible for the chosen scenario. The costs at the second stage are larger than at the first one, and the objective is to minimize the total cost paid in the two stages. We give a 2-approximation algorithm for the robust mincut problem and a (γ+2)-approximation for the robust shortest path problem, where γ is the approximation ratio for the Steiner tree. This improves the factors (1+\sqrt2) and 2(γ+2) from [Golovin, Goyal and Ravi. Pay today for a rainy day: Improved approximation algorithms for demand-robust min-cut and shortest path problems. STACS 2006]. In addition, our solution for robust shortest path is simpler and more efficient than the earlier ones; this is achieved by a more direct algorithm and analysis, not using some of the standard demand-robust optimization techniques.

cs.DS↗

Simple Wriggling is Hard unless You Are a Fat Hippo

We prove that it is NP-hard to decide whether two points in a polygonal domain with holes can be connected by a wire. This implies that finding any approximation to the shortest path for a long snake amidst polygonal obstacles is NP-hard. On the positive side, we show that snake's problem is "length-tractable": if the snake is "fat", i.e., its length/width ratio is small, the shortest path can be computed in polynomial time.

cs.CG↗

Local algorithms in (weakly) coloured graphs

A local algorithm is a distributed algorithm that completes after a constant number of synchronous communication rounds. We present local approximation algorithms for the minimum dominating set problem and the maximum matching problem in 2-coloured and weakly 2-coloured graphs. In a weakly 2-coloured graph, both problems admit a local algorithm with the approximation factor $(Δ+1)/2$, where $Δ$ is the maximum degree of the graph. We also give a matching lower bound proving that there is no local algorithm with a better approximation factor for either of these problems. Furthermore, we show that the stronger assumption of a 2-colouring does not help in the case of the dominating set problem, but there is a local approximation scheme for the maximum matching problem in 2-coloured graphs.

cs.DC↗

Almost stable matchings in constant time

We show that the ratio of matched individuals to blocking pairs grows linearly with the number of propose--accept rounds executed by the Gale--Shapley algorithm for the stable marriage problem. Consequently, the participants can arrive at an almost stable matching even without full information about the problem instance; for each participant, knowing only its local neighbourhood is enough. In distributed-systems parlance, this means that if each person has only a constant number of acceptable partners, an almost stable matching emerges after a constant number of synchronous communication rounds. This holds even if ties are present in the preference lists. We apply our results to give a distributed $(2+ε)$-approximation algorithm for maximum-weight matching in bicoloured graphs and a centralised randomised constant-time approximation scheme for estimating the size of a stable matching.

cs.DS↗

A simple local 3-approximation algorithm for vertex cover

We present a local algorithm (constant-time distributed algorithm) for finding a 3-approximate vertex cover in bounded-degree graphs. The algorithm is deterministic, and no auxiliary information besides port numbering is required.

cs.DC↗

The Snowblower Problem

We introduce the snowblower problem (SBP), a new optimization problem that is closely related to milling problems and to some material-handling problems. The objective in the SBP is to compute a short tour for the snowblower to follow to remove all the snow from a domain (driveway, sidewalk, etc.). When a snowblower passes over each region along the tour, it displaces snow into a nearby region. The constraint is that if the snow is piled too high, then the snowblower cannot clear the pile. We give an algorithmic study of the SBP. We show that in general, the problem is NP-complete, and we present polynomial-time approximation algorithms for removing snow under various assumptions about the operation of the snowblower. Most commercially-available snowblowers allow the user to control the direction in which the snow is thrown. We differentiate between the cases in which the snow can be thrown in any direction, in any direction except backwards, and only to the right. For all cases, we give constant-factor approximation algorithms; the constants increase as the throw direction becomes more restricted. Our results are also applicable to robotic vacuuming (or lawnmowing) with bounded capacity dust bin and to some versions of material-handling problems, in which the goal is to rearrange cartons on the floor of a warehouse.

cs.DS↗