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Valentina Nisi

Publications and source records attributed to Valentina Nisi.

4 recordsLinked to original sources

EcoAssist: Embedding Sustainability into AI-Assisted Frontend Development

Frontend code, replicated across millions of page views, consumes significant energy and contributes directly to digital emissions. Yet current AI coding assistants, such as GitHub Copilot and Amazon CodeWhisperer, emphasize developer speed and convenience, with energy impact not yet a primary focus. At the same time, existing energy-focused guidelines and metrics have seen limited adoption among practitioners, leaving a gap between research and everyday coding practice. To address this gap, we introduce EcoAssist, an energy-aware assistant integrated into an IDE that analyzes AI-generated frontend code, estimates its energy footprint, and proposes targeted optimizations. We evaluated EcoAssist through benchmarks of 500 websites and a controlled study with 20 developers. Results show that EcoAssist reduced per-website energy by 13-16% on average, increased developers' awareness of energy use, and maintained developer productivity. This work demonstrates how energy considerations can be embedded directly into AI-assisted coding workflows, supporting developers as they engage with energy implications through actionable feedback.

cs.HC

Revisiting Worker-Centered Design: Tensions, Blind Spots, and Action Spaces

Worker-Centered Design (WCD) has gained prominence over the past decade, offering researchers and practitioners ways to engage worker agency and support collective actions for workers. Yet few studies have systematically revisited WCD itself, examining its implementations, challenges, and practical impact. Through a four-lens analytical framework that examines multiple facets of WCD within food delivery industry, we identify critical tensions and blind spots from a Multi-Laborer System perspective. Our analysis reveals conflicts across labor chains, distorted implementations of WCD, designers' sometimes limited political-economic understanding, and workers as active agents of change. These insights further inform a Diagnostic-Generative pathway that helps to address recurring risks, including labor conflicts and institutional reframing, while cultivating designers' policy and economic imagination. Following the design criticism tradition, and through a four-lens reflexive analysis, this study expands the action space for WCD and strengthens its relevance to real-world practice.

cs.HC

INDCOR White Paper 2: Interactive Narrative Design for Representing Complexity

This white paper was written by the members of the Work Group focusing on design practices of the COST Action 18230 - Interactive Narrative Design for Complexity Representation (INDCOR, WG1). It presents an overview of Interactive Digital Narratives (IDNs) design for complexity representations through IDN workflows and methodologies, IDN authoring tools and applications. It provides definitions of the central elements of the IDN alongside its best practices, designs and methods. Finally, it describes complexity as a feature of IDN, with related examples. In summary, this white paper serves as an orienting map for the field of IDN design, understanding where we are in the contemporary panorama while charting the grounds of their promising futures.

cs.HC

The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement

The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale. This paper reports the results of a mixed methods study of the geography of Pokémon GO that includes a five-country field survey of 375 Pokémon GO players and a large scale geostatistical analysis of game elements. Focusing on the key geographic themes of places and movement, we find that the design of Pokémon GO reinforces existing geographically-linked biases (e.g. the game advantages urban areas and neighborhoods with smaller minority populations), that Pokémon GO may have instigated a relatively rare large-scale shift in global human mobility patterns, and that Pokémon GO has geographically-linked safety risks, but not those typically emphasized by the media. Our results point to geographic design implications for future systems in this space such as a means through which the geographic biases present in Pokémon GO may be counteracted.

cs.HC