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Valero Laparra

Publications and source records attributed to Valero Laparra.

At least 19 recordsLinked to original sources

Human-AI Perceptual Alignment by Playing Hues and Cues

Evaluating the perceptual alignment between Contrastive Vision-Language Models (CVLMs) and humans is typically constrained by traditional benchmarks that overlook fine-grained semantic and cultural nuances. In this work, we propose a novel evaluation framework that leverages the gamified, discrete color space of the board game Hues and Cues. By mapping the board's 480 color cells to the CIE xy chromaticity diagram, we calculate empirical perceptual distances across a carefully curated 100-word vocabulary spanning seven semantic categories. To properly contextualize model performance, we establish an empirical lower bound of expected error-the Human Consistency baseline-calculated via Leave-One-Out (LOO) cross-validation on a dense dataset of color associations collected from 325 human observers through a custom digital interface. We evaluate 162 models across multiple architectural families and pre-training datasets to assess their semantic color grounding. Our results demonstrate that while CVLMs successfully replicate human cognitive biases, such as idealized memory colors for concrete physical referents (e.g., food and plants), they systematically diverge from the human baseline in abstract, subjective, and pop-culture domains. We identify two distinct failure modes in severely misaligned concepts: semantic misclassification and a systematic uncertainty collapse into a default blue coordinate. Furthermore, we reveal that highly curated pre-training datasets are significantly more effective than massive, uncurated corpora in mitigating these severe misalignments. Ultimately, this work highlights that despite their broad categorization capabilities, current CVLMs still fail to capture the nuanced, localized consensus of human color memory, emphasizing the value of gamified tasks in exposing underlying model biases. The data and code are publicly available to test other metrics.

cs.CV

Parameter-Efficient Architectural Modifications for Translation-Invariant CNNs

Convolutional Neural Networks (CNNs) are widely assumed to be translation-invariant, yet standard architectures exhibit a startling fragility: even a single-pixel shift can drastically degrade performance due to their reliance on spatially dependent fully connected layers. In this work, we resolve this vulnerability by proposing a lightweight 'Online Architecture' strategy. By strategically inserting Global Average Pooling (GAP) layers at various network depths, we effectively decouple feature recognition from spatial location. Using VGG-16 as a primary case study, we demonstrate that this architectural modification achieves a massive 98% reduction in trainable parameters (from 5.2M to just 82K) and a 90% reduction in total network size (138M to 14M). Despite this drastic pruning, our variants maintain competitive Top-1 accuracy on ImageNet (66.4%) while doubling translational robustness, reducing average relative loss from 0.09 to 0.05. Furthermore, our analysis identifies a fundamental limit to invariance: while GAP resolves macroscopic sensitivity, discrete pooling operations introduce a residual periodic aliasing that prevents perfect pixel-level stability. Finally, we extend these findings to Perceptual Image Quality Assessment (IQA) by integrating our invariant backbones into the LPIPS framework. The resulting metric significantly outperforms the retrained baseline in generalization across the KADID-10k dataset (Spearman 0.89 vs. 0.75) and achieves a near-perfect alignment with human psychophysical response curves on the RAID dataset (Spearman 0.95). These results confirm that enforcing architectural invariance is a far more efficient and biologically plausible path to robustness than traditional data augmentation. Data and code are publicly available. The data and code are publicly available to facilitate validation and further research.

cs.CV

On the RAID dataset of perceptual responses: analysis and statistical causes

This work analyzes the RAID dataset to evaluate human responses to affine image distortions, including rotation, translation, scaling, and Gaussian noise. Using Mean Squared Error (MSE), the study establishes human detection thresholds for these distortions, enabling comparison across types. Statistical analysis with ANOVA and Tukey Kramer tests reveals that observers are significantly more sensitive to Gaussian noise, which consistently produced the lowest detection thresholds. Fourier analysis further shows that high-frequency components act as a visual mask for Gaussian noise, demonstrating a strong correlation between high frequency energy and detection thresholds. Additionally, spectral orientation influences the perception of rotation. Finally, the study employs the PixelCNN model to show that image probability significantly correlates with detection thresholds for most distortions, suggesting that statistical likelihood affects human visual tolerance.

q-bio.NC

Color Names in Vision-Language Models

Color serves as a fundamental dimension of human visual perception and a primary means of communicating about objects and scenes. As vision-language models (VLMs) become increasingly prevalent, understanding whether they name colors like humans is crucial for effective human-AI interaction. We present the first systematic evaluation of color naming capabilities across VLMs, replicating classic color naming methodologies using 957 color samples across five representative models. Our results show that while VLMs achieve high accuracy on prototypical colors from classical studies, performance drops significantly on expanded, non-prototypical color sets. We identify 21 common color terms that consistently emerge across all models, revealing two distinct approaches: constrained models using predominantly basic terms versus expansive models employing systematic lightness modifiers. Cross-linguistic analysis across nine languages demonstrates severe training imbalances favoring English and Chinese, with hue serving as the primary driver of color naming decisions. Finally, ablation studies reveal that language model architecture significantly influences color naming independent of visual processing capabilities.

cs.CV

Hues and Cues: Human vs. CLIP

Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work is proposing a new approach to evaluate artificial models via board games. To this effect, we test the color perception and color naming capabilities of CLIP by playing the board game Hues & Cues and assess its alignment with humans. Our experiments show that CLIP is generally well aligned with human observers, but our approach brings to light certain cultural biases and inconsistencies when dealing with different abstraction levels that are hard to identify with other testing strategies. Our findings indicate that assessing models with different tasks like board games can make certain deficiencies in the models stand out in ways that are difficult to test with the commonly used benchmarks.

cs.CV

Contrast Sensitivity in Multimodal Large Language Models: A Psychophysics-Inspired Evaluation

Understanding how Multimodal Large Language Models (MLLMs) process low-level visual features is critical for evaluating their perceptual abilities and has not been systematically characterized. Inspired by human psychophysics, we introduce a behavioural method for estimating the Contrast Sensitivity Function (CSF) in MLLMs by treating them as end-to-end observers. Models are queried with structured prompts while viewing noise-based stimuli filtered at specific spatial frequencies. Psychometric functions are derived from the binary verbal responses, and contrast thresholds (and CSFs) are obtained without relying on internal activations or classifier-based proxies. Our results reveal that some models resemble human CSFs in shape or scale, but none capture both. We also find that CSF estimates are highly sensitive to prompt phrasing, indicating limited linguistic robustness. Finally, we show that CSFs predict model performance under frequency-filtered and adversarial conditions. These findings highlight systematic differences in frequency tuning across MLLMs and establish CSF estimation as a scalable diagnostic tool for multimodal perception.

cs.CV

From Images to Perception: Emergence of Perceptual Properties by Reconstructing Images

A number of scientists suggested that human visual perception may emerge from image statistics, shaping efficient neural representations in early vision. In this work, a bio-inspired architecture that can accommodate several known facts in the retina-V1 cortex, the PerceptNet, has been end-to-end optimized for different tasks related to image reconstruction: autoencoding, denoising, deblurring, and sparsity regularization. Our results show that the encoder stage (V1-like layer) consistently exhibits the highest correlation with human perceptual judgments on image distortion despite not using perceptual information in the initialization or training. This alignment exhibits an optimum for moderate noise, blur and sparsity. These findings suggest that the visual system may be tuned to remove those particular levels of distortion with that level of sparsity and that biologically inspired models can learn perceptual metrics without human supervision.

cs.CV

On the dynamic evolution of CLIP texture-shape bias and its relationship to human alignment and model robustness

Contrastive language-image models such as CLIP have demonstrated remarkable generalization capabilities. However, how their internal visual representations evolve during training and how this evolution relates to human perception remains poorly understood. Most existing analysis characterize fully trained models, leaving the dynamics of representational biases and perceptual alignment largely unexplored. In this work, we present an epoch-by-epoch analysis of CLIP models throughout training, focusing on the evolution of texture-shape bias, alignment with human perceptual judgements, and sensitivity to image noise. Using multiple perceptual benchmarks spanning low-level image quality assessment, mid-level perceptual similarity, saliency correspondence, and noisy robustness, we identify a consistent, training-stage-dependent representational transition. Early training stages exhibit strong texture bias, elevated alignment with low-level human perceptual measures, and increased sensitivity to Gaussian noise perturbations. As training progresses, this texture bias gradually diminishes in favor of more shape-based representations, coinciding with improved robustness to noise and a decline in low-level perceptual alignment. Importantly, these dynamics are consistently observed across multiple CLIP model scales, indicating that the phenomenon is not specific to a particular architecture size. Our findings provide an empirical characterization of how perceptual alignment, feature bias, and robustness co-evolve during multimodal model training. This work reveals a systematic trade-off between early low-level perceptual alignment and later robustness, offering new insights into the representational dynamics of vision-language models and their relationship to human visual processing.

cs.CV

Do Vision Transformers See Like Humans? Evaluating their Perceptual Alignment

Vision Transformers (ViTs) achieve remarkable performance in image recognition tasks, yet their alignment with human perception remains largely unexplored. This study systematically analyzes how model size, dataset size, data augmentation and regularization impact ViT perceptual alignment with human judgments on the TID2013 dataset. Our findings confirm that larger models exhibit lower perceptual alignment, consistent with previous works. Increasing dataset diversity has a minimal impact, but exposing models to the same images more times reduces alignment. Stronger data augmentation and regularization further decrease alignment, especially in models exposed to repeated training cycles. These results highlight a trade-off between model complexity, training strategies, and alignment with human perception, raising important considerations for applications requiring human-like visual understanding.

cs.CV

A Turing Test for Artificial Nets devoted to model Human Vision

In our invited talk at the AI Evaluation Workshop of the University of Bristol back in June 2022 we argued that, despite claims about successful modeling of the visual brain using ANNs, the problem is far from being solved (even for low-level vision). Open issues include: where should we read from ANNs to reproduce human behavior?, this ad-hoc read-out is part of the brain model or not?, should we use artificial psychophysics or artificial physiology?, artificial experiments should literally match the experiments in humans?. There is a clear need of rigorous procedures for experimental tests for ANNs models of the visual brain, and more generally, to understand ANNs devoted to generic vision tasks. Following our experience in using low-level facts from Visual Neuroscience in Image Processing, we presented the idea of developing a low-level dataset compiling the basic spatio-temporal and chromatic facts that are known to happen in the retina-V1 pathway, and they are not currently available in existing databases such as BrainScore. In our results we checked the behavior of three recently proposed models with similar architecture: (1) A parametric model tuned via Maximum Differentiation [Malo & Simoncelli SPIE 15, Martinez et al. PLOS 18, Martinez et al. Front. Neurosci. 19], (2) A non-parametric model, the PerceptNet, tuned to maximize the correlation with human opinion on subjective distortions [Hepburn et al. IEEE ICIP 20], and (3) A model with the same encoder as PerceptNet, but tuned for segmentation (published later as Hernandez-Camara et al. Patt.Recogn.Lett. 23, Hernandez-Camara et al. Neurocomp. 25). Results on 10 compelling psycho/physio visual facts show that the first model is the one with closer behavior to the humans in terms of receptive fields, but more interestingly, on the nonlinear behavior for spatio-chromatic patterns of a range of luminances and contrasts.

q-bio.NC

Parametric PerceptNet: A bio-inspired deep-net trained for Image Quality Assessment

Human vision models are at the core of image processing. For instance, classical approaches to the problem of image quality are based on models that include knowledge about human vision. However, nowadays, deep learning approaches have obtained competitive results by simply approaching this problem as regression of human decisions, and training an standard network on human-rated datasets. These approaches have the advantages of being easily adaptable to a particular problem and they fit very efficiently when data is available. However, mainly due to the excess of parameters, they have the problems of lack of interpretability, and over-fitting. Here we propose a vision model that combines the best of both worlds by using a parametric neural network architecture. We parameterize the layers to have bioplausible functionality, and provide a set of bioplausible parameters. We analyzed different versions of the model and compared it with the non-parametric version. The parametric models achieve a three orders of magnitude reduction in the number of parameters without suffering in regression performance. Furthermore, we show that the parametric models behave better during training and are easier to interpret as vision models. Interestingly, we find that, even initialized with bioplausible trained for regression using human rated datasets, which we call the feature-spreading problem. This suggests that the deep learning approach is inherently flawed, and emphasizes the need to evaluate and train models beyond regression.

cs.CV

RAID-Database: human Responses to Affine Image Distortions

Image quality databases are used to train models for predicting subjective human perception. However, most existing databases focus on distortions commonly found in digital media and not in natural conditions. Affine transformations are particularly relevant to study, as they are among the most commonly encountered by human observers in everyday life. This Data Descriptor presents a set of human responses to suprathreshold affine image transforms (rotation, translation, scaling) and Gaussian noise as convenient reference to compare with previously existing image quality databases. The responses were measured using well established psychophysics: the Maximum Likelihood Difference Scaling method. The set contains responses to 864 distorted images. The experiments involved 105 observers and more than 20000 comparisons of quadruples of images. The quality of the dataset is ensured because (a) it reproduces the classical Piéron's law, (b) it reproduces classical absolute detection thresholds, and (c) it is consistent with conventional image quality databases but improves them according to Group-MAD experiments.

cs.CV

Image Statistics Predict the Sensitivity of Perceptual Quality Metrics

Previously, Barlow and Attneave hypothesised a link between biological vision and information maximisation. Following Shannon, information was defined using the probability of natural images. Several physiological and psychophysical phenomena have been derived from principles like info-max, efficient coding, or optimal denoising. However, it remains unclear how this link is expressed in mathematical terms from image probability. Classical derivations were subjected to strong assumptions on the probability models and on the behaviour of the sensors. Moreover, the direct evaluation of the hypothesis was limited by the inability of classical image models to deliver accurate estimates of the probability. Here, we directly evaluate image probabilities using a generative model for natural images, and analyse how probability-related factors can be combined to predict the sensitivity of state-of-the-art subjective image quality metrics, a proxy for human perception. We use information theory and regression analysis to find a simple model that when combining just two probability-related factors achieves 0.77 correlation with subjective metrics. This probability-based model is validated in two ways: through direct comparison with the opinion of real observers in a subjective quality experiment, and by reproducing basic trends of classical psychophysical facts such as the Contrast Sensitivity Function, the Weber-law, and contrast masking.

cs.CV

The Effect of Perceptual Metrics on Music Representation Learning for Genre Classification

The subjective quality of natural signals can be approximated with objective perceptual metrics. Designed to approximate the perceptual behaviour of human observers, perceptual metrics often reflect structures found in natural signals and neurological pathways. Models trained with perceptual metrics as loss functions can capture perceptually meaningful features from the structures held within these metrics. We demonstrate that using features extracted from autoencoders trained with perceptual losses can improve performance on music understanding tasks, i.e. genre classification, over using these metrics directly as distances when learning a classifier. This result suggests improved generalisation to novel signals when using perceptual metrics as loss functions for representation learning.

cs.SD

Image Segmentation via Divisive Normalization: dealing with environmental diversity

Autonomous driving is a challenging scenario for image segmentation due to the presence of uncontrolled environmental conditions and the eventually catastrophic consequences of failures. Previous work suggested that a biologically motivated computation, the so-called Divisive Normalization, could be useful to deal with image variability, but its effects have not been systematically studied over different data sources and environmental factors. Here we put segmentation U-nets augmented with Divisive Normalization to work far from training conditions to find where this adaptation is more critical. We categorize the scenes according to their radiance level and dynamic range (day/night), and according to their achromatic/chromatic contrasts. We also consider video game (synthetic) images to broaden the range of environments. We check the performance in the extreme percentiles of such categorization. Then, we push the limits further by artificially modifying the images in perceptually/environmentally relevant dimensions: luminance, contrasts and spectral radiance. Results show that neural networks with Divisive Normalization get better results in all the scenarios and their performance remains more stable with regard to the considered environmental factors and nature of the source. Finally, we explain the improvements in segmentation performance in two ways: (1) by quantifying the invariance of the responses that incorporate Divisive Normalization, and (2) by illustrating the adaptive nonlinearity of the different layers that depends on the local activity.

cs.CV

Assessing invariance to affine transformations in image quality metrics

Subjective image quality metrics are usually evaluated according to the correlation with human opinion in databases with distortions that may appear in digital media. However, these oversee affine transformations which may represent better the changes in the images actually happening in natural conditions. Humans can be particularly invariant to these natural transformations, as opposed to the digital ones. In this work, we propose a methodology to evaluate any image quality metric by assessing their invariance to affine transformations, specifically: rotation, translation, scaling, and changes in spectral illumination. Here, invariance refers to the fact that certain distances should be neglected if their values are below a threshold. This is what we call invisibility threshold of a metric. Our methodology consists of two elements: (1) the determination of a visibility threshold in a subjective representation common to every metric, and (2) a transduction from the distance values of the metric and this common representation. This common representation is based on subjective ratings of readily available image quality databases. We determine the threshold in such common representation (the first element) using accurate psychophysics. Then, the transduction (the second element) can be trivially fitted for any metric: with the provided threshold extension of the method to any metric is straightforward. We test our methodology with some well-established metrics and find that none of them show human-like invisibility thresholds. This means that tuning the models exclusively to predict the visibility of generic distortions may disregard other properties of human vision as for instance invariances or invisibility thresholds. The data and code are publicly available to test other metrics.

cs.CV

Data is Overrated: Perceptual Metrics Can Lead Learning in the Absence of Training Data

Perceptual metrics are traditionally used to evaluate the quality of natural signals, such as images and audio. They are designed to mimic the perceptual behaviour of human observers and usually reflect structures found in natural signals. This motivates their use as loss functions for training generative models such that models will learn to capture the structure held in the metric. We take this idea to the extreme in the audio domain by training a compressive autoencoder to reconstruct uniform noise, in lieu of natural data. We show that training with perceptual losses improves the reconstruction of spectrograms and re-synthesized audio at test time over models trained with a standard Euclidean loss. This demonstrates better generalisation to unseen natural signals when using perceptual metrics.

cs.SD

What You Hear Is What You See: Audio Quality Metrics From Image Quality Metrics

In this study, we investigate the feasibility of utilizing state-of-the-art image perceptual metrics for evaluating audio signals by representing them as spectrograms. The encouraging outcome of the proposed approach is based on the similarity between the neural mechanisms in the auditory and visual pathways. Furthermore, we customise one of the metrics which has a psychoacoustically plausible architecture to account for the peculiarities of sound signals. We evaluate the effectiveness of our proposed metric and several baseline metrics using a music dataset, with promising results in terms of the correlation between the metrics and the perceived quality of audio as rated by human evaluators.

cs.SD