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Vaneet Aggarwal

Publications and source records attributed to Vaneet Aggarwal.

At least 109 records · Page 6Linked to original sources

Dynamic Obstacle Avoidance through Uncertainty-Based Adaptive Planning with Diffusion

By framing reinforcement learning as a sequence modeling problem, recent work has enabled the use of generative models, such as diffusion models, for planning. While these models are effective in predicting long-horizon state trajectories in deterministic environments, they face challenges in dynamic settings with moving obstacles. Effective collision avoidance demands continuous monitoring and adaptive decision-making. While replanning at every timestep could ensure safety, it introduces substantial computational overhead due to the repetitive prediction of overlapping state sequences -- a process that is particularly costly with diffusion models, known for their intensive iterative sampling procedure. We propose an adaptive generative planning approach that dynamically adjusts replanning frequency based on the uncertainty of action predictions. Our method minimizes the need for frequent, computationally expensive, and redundant replanning while maintaining robust collision avoidance performance. In experiments, we obtain a 13.5% increase in the mean trajectory length and a 12.7% increase in mean reward over long-horizon planning, indicating a reduction in collision rates and an improved ability to navigate the environment safely.

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Cross Layer Optimization and Distributed Reinforcement Learning for Wireless 360° Video Streaming

Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand should maximize the average quality of experience (QoE) while guaranteeing a minimum rate for each user. In this paper, we propose a cross layer optimization approach that maximizes the available rate to each user and efficiently uses it to maximize users' QoE. Particularly, we consider a tile based 360 degree video streaming, and we optimize a QoE metric that balances the tradeoff between maximizing each user's QoE and ensuring fairness among users. We show that the problem can be decoupled into two interrelated subproblems: (i) a physical layer subproblem whose objective is to find the download rate for each user, and (ii) an application layer subproblem whose objective is to use that rate to find a quality decision per tile such that the user's QoE is maximized. We prove that the physical layer subproblem can be solved optimally with low complexity and an actor-critic deep reinforcement learning (DRL) is proposed to leverage the parallel training of multiple independent agents and solve the application layer subproblem. Extensive experiments reveal the robustness of our scheme and demonstrate its significant performance improvement compared to several baseline algorithms.

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Mean-Field Approximation of Cooperative Constrained Multi-Agent Reinforcement Learning (CMARL)

Mean-Field Control (MFC) has recently been proven to be a scalable tool to approximately solve large-scale multi-agent reinforcement learning (MARL) problems. However, these studies are typically limited to unconstrained cumulative reward maximization framework. In this paper, we show that one can use the MFC approach to approximate the MARL problem even in the presence of constraints. Specifically, we prove that, an $N$-agent constrained MARL problem, with state, and action spaces of each individual agents being of sizes $|\mathcal{X}|$, and $|\mathcal{U}|$ respectively, can be approximated by an associated constrained MFC problem with an error, $e\triangleq \mathcal{O}\left([\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}]/\sqrt{N}\right)$. In a special case where the reward, cost, and state transition functions are independent of the action distribution of the population, we prove that the error can be improved to $e=\mathcal{O}(\sqrt{|\mathcal{X}|}/\sqrt{N})$. Also, we provide a Natural Policy Gradient based algorithm and prove that it can solve the constrained MARL problem within an error of $\mathcal{O}(e)$ with a sample complexity of $\mathcal{O}(e^{-6})$.

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FilFL: Client Filtering for Optimized Client Participation in Federated Learning

Federated learning, an emerging machine learning paradigm, enables clients to collaboratively train a model without exchanging local data. Clients participating in the training process significantly impact the convergence rate, learning efficiency, and model generalization. We propose a novel approach, client filtering, to improve model generalization and optimize client participation and training. The proposed method periodically filters available clients to identify a subset that maximizes a combinatorial objective function with an efficient greedy filtering algorithm. Thus, the clients are assessed as a combination rather than individually. We theoretically analyze the convergence of federated learning with client filtering in heterogeneous settings and evaluate its performance across diverse vision and language tasks, including realistic scenarios with time-varying client availability. Our empirical results demonstrate several benefits of our approach, including improved learning efficiency, faster convergence, and up to 10% higher test accuracy than training without client filtering.

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A Scalable Quantum Non-local Neural Network for Image Classification

Non-local operations play a crucial role in computer vision enabling the capture of long-range dependencies through weighted sums of features across the input, surpassing the constraints of traditional convolution operations that focus solely on local neighborhoods. Non-local operations typically require computing pairwise relationships between all elements in a set, leading to quadratic complexity in terms of time and memory. Due to the high computational and memory demands, scaling non-local neural networks to large-scale problems can be challenging. This article introduces a hybrid quantum-classical scalable non-local neural network, referred to as Quantum Non-Local Neural Network (QNL-Net), to enhance pattern recognition. The proposed QNL-Net relies on inherent quantum parallelism to allow the simultaneous processing of a large number of input features enabling more efficient computations in quantum-enhanced feature space and involving pairwise relationships through quantum entanglement. We benchmark our proposed QNL-Net with other quantum counterparts to binary classification with datasets MNIST and CIFAR-10. The simulation findings showcase our QNL-Net achieves cutting-edge accuracy levels in binary image classification among quantum classifiers while utilizing fewer qubits.

cs.CV↗

Understanding the Natural Language of DNA using Encoder-Decoder Foundation Models with Byte-level Precision

This paper presents the Ensemble Nucleotide Byte-level Encoder-Decoder (ENBED) foundation model, analyzing DNA sequences at byte-level precision with an encoder-decoder Transformer architecture. ENBED uses a sub-quadratic implementation of attention to develop an efficient model capable of sequence-to-sequence transformations, generalizing previous genomic models with encoder-only or decoder-only architectures. We use Masked Language Modeling to pre-train the foundation model using reference genome sequences and apply it in the following downstream tasks: (1) identification of enhancers, promotors and splice sites, (2) recognition of sequences containing base call mismatches and insertion/deletion errors, an advantage over tokenization schemes involving multiple base pairs, which lose the ability to analyze with byte-level precision, (3) identification of biological function annotations of genomic sequences, and (4) generating mutations of the Influenza virus using the encoder-decoder architecture and validating them against real-world observations. In each of these tasks, we demonstrate significant improvement as compared to the existing state-of-the-art results.

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Constrained Reinforcement Learning with Average Reward Objective: Model-Based and Model-Free Algorithms

Reinforcement Learning (RL) serves as a versatile framework for sequential decision-making, finding applications across diverse domains such as robotics, autonomous driving, recommendation systems, supply chain optimization, biology, mechanics, and finance. The primary objective in these applications is to maximize the average reward. Real-world scenarios often necessitate adherence to specific constraints during the learning process. This monograph focuses on the exploration of various model-based and model-free approaches for Constrained RL within the context of average reward Markov Decision Processes (MDPs). The investigation commences with an examination of model-based strategies, delving into two foundational methods - optimism in the face of uncertainty and posterior sampling. Subsequently, the discussion transitions to parametrized model-free approaches, where the primal-dual policy gradient-based algorithm is explored as a solution for constrained MDPs. The monograph provides regret guarantees and analyzes constraint violation for each of the discussed setups. For the above exploration, we assume the underlying MDP to be ergodic. Further, this monograph extends its discussion to encompass results tailored for weakly communicating MDPs, thereby broadening the scope of its findings and their relevance to a wider range of practical scenarios.

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Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles

In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution, poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte-Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest available dependence of $\mathcal{O}\left( \sqrt{τ_{mix}} \right)$known from prior work. With a 2D grid world goal-reaching navigation experiment, we demonstrate that MAC outperforms the existing state-of-the-art policy gradient-based method for average reward settings.

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Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directions

Deep generative models (DGMs) have demonstrated great success across various domains, particularly in generating texts, images, and videos using models trained from offline data. Similarly, data-driven decision-making and robotic control also necessitate learning a generator function from the offline data to serve as the strategy or policy. In this case, applying deep generative models in offline policy learning exhibits great potential, and numerous studies have explored in this direction. However, this field still lacks a comprehensive review and so developments of different branches are relatively independent. In this paper, we provide the first systematic review on the applications of deep generative models for offline policy learning. In particular, we cover five mainstream deep generative models, including Variational Auto-Encoders, Generative Adversarial Networks, Normalizing Flows, Transformers, and Diffusion Models, and their applications in both offline reinforcement learning (offline RL) and imitation learning (IL). Offline RL and IL are two main branches of offline policy learning and are widely-adopted techniques for sequential decision-making. Notably, for each type of DGM-based offline policy learning, we distill its fundamental scheme, categorize related works based on the usage of the DGM, and sort out the development process of algorithms in that field. Subsequent to the main content, we provide in-depth discussions on deep generative models and offline policy learning as a summary, based on which we present our perspectives on future research directions. This work offers a hands-on reference for the research progress in deep generative models for offline policy learning, and aims to inspire improved DGM-based offline RL or IL algorithms. For convenience, we maintain a paper list on https://github.com/LucasCJYSDL/DGMs-for-Offline-Policy-Learning.

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Achieving Zero Constraint Violation for Constrained Reinforcement Learning via Conservative Natural Policy Gradient Primal-Dual Algorithm

We consider the problem of constrained Markov decision process (CMDP) in continuous state-actions spaces where the goal is to maximize the expected cumulative reward subject to some constraints. We propose a novel Conservative Natural Policy Gradient Primal-Dual Algorithm (C-NPG-PD) to achieve zero constraint violation while achieving state of the art convergence results for the objective value function. For general policy parametrization, we prove convergence of value function to global optimal upto an approximation error due to restricted policy class. We even improve the sample complexity of existing constrained NPG-PD algorithm \cite{Ding2020} from $\mathcal{O}(1/ε^6)$ to $\mathcal{O}(1/ε^4)$. To the best of our knowledge, this is the first work to establish zero constraint violation with Natural policy gradient style algorithms for infinite horizon discounted CMDPs. We demonstrate the merits of proposed algorithm via experimental evaluations.

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Stochastic Q-learning for Large Discrete Action Spaces

In complex environments with large discrete action spaces, effective decision-making is critical in reinforcement learning (RL). Despite the widespread use of value-based RL approaches like Q-learning, they come with a computational burden, necessitating the maximization of a value function over all actions in each iteration. This burden becomes particularly challenging when addressing large-scale problems and using deep neural networks as function approximators. In this paper, we present stochastic value-based RL approaches which, in each iteration, as opposed to optimizing over the entire set of $n$ actions, only consider a variable stochastic set of a sublinear number of actions, possibly as small as $\mathcal{O}(\log(n))$. The presented stochastic value-based RL methods include, among others, Stochastic Q-learning, StochDQN, and StochDDQN, all of which integrate this stochastic approach for both value-function updates and action selection. The theoretical convergence of Stochastic Q-learning is established, while an analysis of stochastic maximization is provided. Moreover, through empirical validation, we illustrate that the various proposed approaches outperform the baseline methods across diverse environments, including different control problems, achieving near-optimal average returns in significantly reduced time.

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Federated Combinatorial Multi-Agent Multi-Armed Bandits

This paper introduces a federated learning framework tailored for online combinatorial optimization with bandit feedback. In this setting, agents select subsets of arms, observe noisy rewards for these subsets without accessing individual arm information, and can cooperate and share information at specific intervals. Our framework transforms any offline resilient single-agent $(α-ε)$-approximation algorithm, having a complexity of $\tilde{\mathcal{O}}(\fracψ{ε^β})$, where the logarithm is omitted, for some function $ψ$ and constant $β$, into an online multi-agent algorithm with $m$ communicating agents and an $α$-regret of no more than $\tilde{\mathcal{O}}(m^{-\frac{1}{3+β}} ψ^\frac{1}{3+β} T^\frac{2+β}{3+β})$. This approach not only eliminates the $ε$ approximation error but also ensures sublinear growth with respect to the time horizon $T$ and demonstrates a linear speedup with an increasing number of communicating agents. Additionally, the algorithm is notably communication-efficient, requiring only a sublinear number of communication rounds, quantified as $\tilde{\mathcal{O}}\left(ψT^\fracβ{β+1}\right)$. Furthermore, the framework has been successfully applied to online stochastic submodular maximization using various offline algorithms, yielding the first results for both single-agent and multi-agent settings and recovering specialized single-agent theoretical guarantees. We empirically validate our approach to a stochastic data summarization problem, illustrating the effectiveness of the proposed framework, even in single-agent scenarios.

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Unified Projection-Free Algorithms for Adversarial DR-Submodular Optimization

This paper introduces unified projection-free Frank-Wolfe type algorithms for adversarial continuous DR-submodular optimization, spanning scenarios such as full information and (semi-)bandit feedback, monotone and non-monotone functions, different constraints, and types of stochastic queries. For every problem considered in the non-monotone setting, the proposed algorithms are either the first with proven sub-linear $α$-regret bounds or have better $α$-regret bounds than the state of the art, where $α$ is a corresponding approximation bound in the offline setting. In the monotone setting, the proposed approach gives state-of-the-art sub-linear $α$-regret bounds among projection-free algorithms in 7 of the 8 considered cases while matching the result of the remaining case. Additionally, this paper addresses semi-bandit and bandit feedback for adversarial DR-submodular optimization, advancing the understanding of this optimization area.

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Reinforced Sequential Decision-Making for Sepsis Treatment: The POSNEGDM Framework with Mortality Classifier and Transformer

Sepsis, a life-threatening condition triggered by the body's exaggerated response to infection, demands urgent intervention to prevent severe complications. Existing machine learning methods for managing sepsis struggle in offline scenarios, exhibiting suboptimal performance with survival rates below 50%. This paper introduces the POSNEGDM -- ``Reinforcement Learning with Positive and Negative Demonstrations for Sequential Decision-Making" framework utilizing an innovative transformer-based model and a feedback reinforcer to replicate expert actions while considering individual patient characteristics. A mortality classifier with 96.7\% accuracy guides treatment decisions towards positive outcomes. The POSNEGDM framework significantly improves patient survival, saving 97.39% of patients, outperforming established machine learning algorithms (Decision Transformer and Behavioral Cloning) with survival rates of 33.4% and 43.5%, respectively. Additionally, ablation studies underscore the critical role of the transformer-based decision maker and the integration of a mortality classifier in enhancing overall survival rates. In summary, our proposed approach presents a promising avenue for enhancing sepsis treatment outcomes, contributing to improved patient care and reduced healthcare costs.

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Near-perfect Coverage Manifold Estimation in Cellular Networks via conditional GAN

This paper presents a conditional generative adversarial network (cGAN) that translates base station location (BSL) information of any Region-of-Interest (RoI) to location-dependent coverage probability values within a subset of that region, called the region-of-evaluation (RoE). We train our network utilizing the BSL data of India, the USA, Germany, and Brazil. In comparison to the state-of-the-art convolutional neural networks (CNNs), our model improves the prediction error ($L_1$ difference between the coverage manifold generated by the network under consideration and that generated via simulation) by two orders of magnitude. Moreover, the cGAN-generated coverage manifolds appear to be almost visually indistinguishable from the ground truth.

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Improved Bayesian Regret Bounds for Thompson Sampling in Reinforcement Learning

In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order $\widetilde{O}(H\sqrt{d_{l_1}T})$ in the time inhomogeneous reinforcement learning problem where $H$ is the episode length and $d_{l_1}$ is the Kolmogorov $l_1-$dimension of the space of environments. We then find concrete bounds of $d_{l_1}$ in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.

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Improved Sample Complexity Analysis of Natural Policy Gradient Algorithm with General Parameterization for Infinite Horizon Discounted Reward Markov Decision Processes

We consider the problem of designing sample efficient learning algorithms for infinite horizon discounted reward Markov Decision Process. Specifically, we propose the Accelerated Natural Policy Gradient (ANPG) algorithm that utilizes an accelerated stochastic gradient descent process to obtain the natural policy gradient. ANPG achieves $\mathcal{O}({ε^{-2}})$ sample complexity and $\mathcal{O}(ε^{-1})$ iteration complexity with general parameterization where $ε$ defines the optimality error. This improves the state-of-the-art sample complexity by a $\log(\frac{1}ε)$ factor. ANPG is a first-order algorithm and unlike some existing literature, does not require the unverifiable assumption that the variance of importance sampling (IS) weights is upper bounded. In the class of Hessian-free and IS-free algorithms, ANPG beats the best-known sample complexity by a factor of $\mathcal{O}(ε^{-\frac{1}{2}})$ and simultaneously matches their state-of-the-art iteration complexity.

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Regret Analysis of Policy Gradient Algorithm for Infinite Horizon Average Reward Markov Decision Processes

In this paper, we consider an infinite horizon average reward Markov Decision Process (MDP). Distinguishing itself from existing works within this context, our approach harnesses the power of the general policy gradient-based algorithm, liberating it from the constraints of assuming a linear MDP structure. We propose a policy gradient-based algorithm and show its global convergence property. We then prove that the proposed algorithm has $\tilde{\mathcal{O}}({T}^{3/4})$ regret. Remarkably, this paper marks a pioneering effort by presenting the first exploration into regret-bound computation for the general parameterized policy gradient algorithm in the context of average reward scenarios.

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