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Varun Kanade

Publications and source records attributed to Varun Kanade.

At least 37 records · Page 2Linked to original sources

The Statistical Complexity of Early-Stopped Mirror Descent

Recently there has been a surge of interest in understanding implicit regularization properties of iterative gradient-based optimization algorithms. In this paper, we study the statistical guarantees on the excess risk achieved by early-stopped unconstrained mirror descent algorithms applied to the unregularized empirical risk with the squared loss for linear models and kernel methods. By completing an inequality that characterizes convexity for the squared loss, we identify an intrinsic link between offset Rademacher complexities and potential-based convergence analysis of mirror descent methods. Our observation immediately yields excess risk guarantees for the path traced by the iterates of mirror descent in terms of offset complexities of certain function classes depending only on the choice of the mirror map, initialization point, step-size, and the number of iterations. We apply our theory to recover, in a clean and elegant manner via rather short proofs, some of the recent results in the implicit regularization literature, while also showing how to improve upon them in some settings.

stat.ML↗

How benign is benign overfitting?

We investigate two causes for adversarial vulnerability in deep neural networks: bad data and (poorly) trained models. When trained with SGD, deep neural networks essentially achieve zero training error, even in the presence of label noise, while also exhibiting good generalization on natural test data, something referred to as benign overfitting [2, 10]. However, these models are vulnerable to adversarial attacks. We identify label noise as one of the causes for adversarial vulnerability, and provide theoretical and empirical evidence in support of this. Surprisingly, we find several instances of label noise in datasets such as MNIST and CIFAR, and that robustly trained models incur training error on some of these, i.e. they don't fit the noise. However, removing noisy labels alone does not suffice to achieve adversarial robustness. Standard training procedures bias neural networks towards learning "simple" classification boundaries, which may be less robust than more complex ones. We observe that adversarial training does produce more complex decision boundaries. We conjecture that in part the need for complex decision boundaries arises from sub-optimal representation learning. By means of simple toy examples, we show theoretically how the choice of representation can drastically affect adversarial robustness.

cs.LG↗

Differentiable Causal Backdoor Discovery

Discovering the causal effect of a decision is critical to nearly all forms of decision-making. In particular, it is a key quantity in drug development, in crafting government policy, and when implementing a real-world machine learning system. Given only observational data, confounders often obscure the true causal effect. Luckily, in some cases, it is possible to recover the causal effect by using certain observed variables to adjust for the effects of confounders. However, without access to the true causal model, finding this adjustment requires brute-force search. In this work, we present an algorithm that exploits auxiliary variables, similar to instruments, in order to find an appropriate adjustment by a gradient-based optimization method. We demonstrate that it outperforms practical alternatives in estimating the true causal effect, without knowledge of the full causal graph.

cs.LG↗

Robustness via Deep Low-Rank Representations

We investigate the effect of the dimensionality of the representations learned in Deep Neural Networks (DNNs) on their robustness to input perturbations, both adversarial and random. To achieve low dimensionality of learned representations, we propose an easy-to-use, end-to-end trainable, low-rank regularizer (LR) that can be applied to any intermediate layer representation of a DNN. This regularizer forces the feature representations to (mostly) lie in a low-dimensional linear subspace. We perform a wide range of experiments that demonstrate that the LR indeed induces low rank on the representations, while providing modest improvements to accuracy as an added benefit. Furthermore, the learned features make the trained model significantly more robust to input perturbations such as Gaussian and adversarial noise (even without adversarial training). Lastly, the low-dimensionality means that the learned features are highly compressible; thus discriminative features of the data can be stored using very little memory. Our experiments indicate that models trained using the LR learn robust classifiers by discovering subspaces that avoid non-robust features. Algorithmically, the LR is scalable, generic, and straightforward to implement into existing deep learning frameworks.

cs.LG↗

Learning DNFs under product distributions via μ-biased quantum Fourier sampling

We show that DNF formulae can be quantum PAC-learned in polynomial time under product distributions using a quantum example oracle. The best classical algorithm (without access to membership queries) runs in superpolynomial time. Our result extends the work by Bshouty and Jackson (1998) that proved that DNF formulae are efficiently learnable under the uniform distribution using a quantum example oracle. Our proof is based on a new quantum algorithm that efficiently samples the coefficients of a μ-biased Fourier transform.

quant-ph↗

Decentralized Cooperative Stochastic Bandits

We study a decentralized cooperative stochastic multi-armed bandit problem with $K$ arms on a network of $N$ agents. In our model, the reward distribution of each arm is the same for each agent and rewards are drawn independently across agents and time steps. In each round, each agent chooses an arm to play and subsequently sends a message to her neighbors. The goal is to minimize the overall regret of the entire network. We design a fully decentralized algorithm that uses an accelerated consensus procedure to compute (delayed) estimates of the average of rewards obtained by all the agents for each arm, and then uses an upper confidence bound (UCB) algorithm that accounts for the delay and error of the estimates. We analyze the regret of our algorithm and also provide a lower bound. The regret is bounded by the optimal centralized regret plus a natural and simple term depending on the spectral gap of the communication matrix. Our algorithm is simpler to analyze than those proposed in prior work and it achieves better regret bounds, while requiring less information about the underlying network. It also performs better empirically.

cs.LG↗

Online k-means Clustering

We study the problem of online clustering where a clustering algorithm has to assign a new point that arrives to one of $k$ clusters. The specific formulation we use is the $k$-means objective: At each time step the algorithm has to maintain a set of k candidate centers and the loss incurred is the squared distance between the new point and the closest center. The goal is to minimize regret with respect to the best solution to the $k$-means objective ($\mathcal{C}$) in hindsight. We show that provided the data lies in a bounded region, an implementation of the Multiplicative Weights Update Algorithm (MWUA) using a discretized grid achieves a regret bound of $\tilde{O}(\sqrt{T})$ in expectation. We also present an online-to-offline reduction that shows that an efficient no-regret online algorithm (despite being allowed to choose a different set of candidate centres at each round) implies an offline efficient algorithm for the $k$-means problem. In light of this hardness, we consider the slightly weaker requirement of comparing regret with respect to $(1 + ε) \mathcal{C}$ and present a no-regret algorithm with runtime $O\left(T(\mathrm{poly}(log(T),k,d,1/ε)^{k(d+O(1))}\right)$. Our algorithm is based on maintaining an incremental coreset and an adaptive variant of the MWUA. We show that naïve online algorithms, such as \emph{Follow The Leader}, fail to produce sublinear regret in the worst case. We also report preliminary experiments with synthetic and real-world data.

cs.LG↗

On the Hardness of Robust Classification

It is becoming increasingly important to understand the vulnerability of machine learning models to adversarial attacks. In this paper we study the feasibility of robust learning from the perspective of computational learning theory, considering both sample and computational complexity. In particular, our definition of robust learnability requires polynomial sample complexity. We start with two negative results. We show that no non-trivial concept class can be robustly learned in the distribution-free setting against an adversary who can perturb just a single input bit. We show moreover that the class of monotone conjunctions cannot be robustly learned under the uniform distribution against an adversary who can perturb $ω(\log n)$ input bits. However if the adversary is restricted to perturbing $O(\log n)$ bits, then the class of monotone conjunctions can be robustly learned with respect to a general class of distributions (that includes the uniform distribution). Finally, we provide a simple proof of the computational hardness of robust learning on the boolean hypercube. Unlike previous results of this nature, our result does not rely on another computational model (e.g. the statistical query model) nor on any hardness assumption other than the existence of a hard learning problem in the PAC framework.

cs.LG↗

Implicit Regularization for Optimal Sparse Recovery

We investigate implicit regularization schemes for gradient descent methods applied to unpenalized least squares regression to solve the problem of reconstructing a sparse signal from an underdetermined system of linear measurements under the restricted isometry assumption. For a given parametrization yielding a non-convex optimization problem, we show that prescribed choices of initialization, step size and stopping time yield a statistically and computationally optimal algorithm that achieves the minimax rate with the same cost required to read the data up to poly-logarithmic factors. Beyond minimax optimality, we show that our algorithm adapts to instance difficulty and yields a dimension-independent rate when the signal-to-noise ratio is high enough. Key to the computational efficiency of our method is an increasing step size scheme that adapts to refined estimates of the true solution. We validate our findings with numerical experiments and compare our algorithm against explicit $\ell_{1}$ penalization. Going from hard instances to easy ones, our algorithm is seen to undergo a phase transition, eventually matching least squares with an oracle knowledge of the true support.

stat.ML↗

On coalescence time in graphs--When is coalescing as fast as meeting?

Coalescing random walks is a fundamental stochastic process, where a set of particles perform independent discrete-time random walks on an undirected graph. Whenever two or more particles meet at a given node, they merge and continue as a single random walk. The coalescence time is defined as the expected time until only one particle remains, starting from one particle at every node. Despite recent progress the coalescence time for graphs such as binary trees, d-dimensional tori, hypercubes and more generally, vertex-transitive graphs, remains unresolved. We provide a powerful toolkit that results in tight bounds for various topologies including the aforementioned ones. The meeting time is defined as the worst-case expected time required for two random walks to arrive at the same node at the same time. As a general result, we establish that for graphs whose meeting time is only marginally larger than the mixing time (a factor of log^2 n), the coalescence time of n random walks equals the meeting time up to constant factors. This upper bound is complemented by the construction of a graph family demonstrating that this result is the best possible up to constant factors. For almost-regular graphs, we bound the coalescence time by the hitting time, resolving the discrete-time variant of a conjecture by Aldous for this class of graphs. Finally, we prove that for any graph the coalescence time is bounded by O(n^3) (which is tight for the Barbell graph); surprisingly even such a basic question about the coalescing time was not answered before this work. By duality, our results give bounds on the voter model and therefore give bounds on the consensus time in arbitrary undirected graphs. We also establish a new bound on the hitting time and cover time of regular graphs, improving and tightening previous results by Broder and Karlin, as well as those by Aldous and Fill.

cs.DM↗

Statistical Windows in Testing for the Initial Distribution of a Reversible Markov Chain

We study the problem of hypothesis testing between two discrete distributions, where we only have access to samples after the action of a known reversible Markov chain, playing the role of noise. We derive instance-dependent minimax rates for the sample complexity of this problem, and show how its dependence in time is related to the spectral properties of the Markov chain. We show that there exists a wide statistical window, in terms of sample complexity for hypothesis testing between different pairs of initial distributions. We illustrate these results in several concrete examples.

math.ST↗

TAPAS: Tricks to Accelerate (encrypted) Prediction As a Service

Machine learning methods are widely used for a variety of prediction problems. \emph{Prediction as a service} is a paradigm in which service providers with technological expertise and computational resources may perform predictions for clients. However, data privacy severely restricts the applicability of such services, unless measures to keep client data private (even from the service provider) are designed. Equally important is to minimize the amount of computation and communication required between client and server. Fully homomorphic encryption offers a possible way out, whereby clients may encrypt their data, and on which the server may perform arithmetic computations. The main drawback of using fully homomorphic encryption is the amount of time required to evaluate large machine learning models on encrypted data. We combine ideas from the machine learning literature, particularly work on binarization and sparsification of neural networks, together with algorithmic tools to speed-up and parallelize computation using encrypted data.

cs.CR↗

From which world is your graph?

Discovering statistical structure from links is a fundamental problem in the analysis of social networks. Choosing a misspecified model, or equivalently, an incorrect inference algorithm will result in an invalid analysis or even falsely uncover patterns that are in fact artifacts of the model. This work focuses on unifying two of the most widely used link-formation models: the stochastic blockmodel (SBM) and the small world (or latent space) model (SWM). Integrating techniques from kernel learning, spectral graph theory, and nonlinear dimensionality reduction, we develop the first statistically sound polynomial-time algorithm to discover latent patterns in sparse graphs for both models. When the network comes from an SBM, the algorithm outputs a block structure. When it is from an SWM, the algorithm outputs estimates of each node's latent position.

cs.LG↗

Hierarchical Clustering: Objective Functions and Algorithms

Hierarchical clustering is a recursive partitioning of a dataset into clusters at an increasingly finer granularity. Motivated by the fact that most work on hierarchical clustering was based on providing algorithms, rather than optimizing a specific objective, Dasgupta framed similarity-based hierarchical clustering as a combinatorial optimization problem, where a `good' hierarchical clustering is one that minimizes some cost function. He showed that this cost function has certain desirable properties. We take an axiomatic approach to defining `good' objective functions for both similarity and dissimilarity-based hierarchical clustering. We characterize a set of "admissible" objective functions (that includes Dasgupta's one) that have the property that when the input admits a `natural' hierarchical clustering, it has an optimal value. Equipped with a suitable objective function, we analyze the performance of practical algorithms, as well as develop better algorithms. For similarity-based hierarchical clustering, Dasgupta showed that the divisive sparsest-cut approach achieves an $O(\log^{3/2} n)$-approximation. We give a refined analysis of the algorithm and show that it in fact achieves an $O(\sqrt{\log n})$-approx. (Charikar and Chatziafratis independently proved that it is a $O(\sqrt{\log n})$-approx.). This improves upon the LP-based $O(\log n)$-approx. of Roy and Pokutta. For dissimilarity-based hierarchical clustering, we show that the classic average-linkage algorithm gives a factor 2 approx., and provide a simple and better algorithm that gives a factor 3/2 approx.. Finally, we consider `beyond-worst-case' scenario through a generalisation of the stochastic block model for hierarchical clustering. We show that Dasgupta's cost function has desirable properties for these inputs and we provide a simple 1 + o(1)-approximation in this setting.

cs.DS↗

How large is your graph?

We consider the problem of estimating the graph size, where one is given only local access to the graph. We formally define a query model in which one starts with a \emph{seed} node and is allowed to make queries about neighbours of nodes that have already been seen. In the case of undirected graphs, an estimator of Katzir et al. (2014) based on a sample from the stationary distribution $π$ uses $O\left(\frac{1}{\|π\|_2} + \text{davg}\right)$ queries, we prove that this is tight. In addition, we establish this as a lower bound even when the algorithm is allowed to crawl the graph arbitrarily, the results of Katzir et al. give an upper bound that is worse by a multiplicative factor $t_\text{mix} \cdot \log(n)$. The picture becomes significantly different in the case of directed graphs. We show that without strong assumptions on the graph structure, the number of nodes cannot be predicted to within a constant multiplicative factor without using a number of queries that are at least linear in the number of nodes, in particular, rapid mixing and small diameter, properties that most real-world networks exhibit, do not suffice. The question of interest is whether any algorithm can beat breadth-first search. We introduce a new parameter, generalising the well-studied conductance, such that if a suitable bound on it exists and is known to the algorithm, the number of queries required is sublinear in the number of edges, we show that this is tight.

cs.DS↗

Reliably Learning the ReLU in Polynomial Time

We give the first dimension-efficient algorithms for learning Rectified Linear Units (ReLUs), which are functions of the form $\mathbf{x} \mapsto \max(0, \mathbf{w} \cdot \mathbf{x})$ with $\mathbf{w} \in \mathbb{S}^{n-1}$. Our algorithm works in the challenging Reliable Agnostic learning model of Kalai, Kanade, and Mansour (2009) where the learner is given access to a distribution $\cal{D}$ on labeled examples but the labeling may be arbitrary. We construct a hypothesis that simultaneously minimizes the false-positive rate and the loss on inputs given positive labels by $\cal{D}$, for any convex, bounded, and Lipschitz loss function. The algorithm runs in polynomial-time (in $n$) with respect to any distribution on $\mathbb{S}^{n-1}$ (the unit sphere in $n$ dimensions) and for any error parameter $ε= Ω(1/\log n)$ (this yields a PTAS for a question raised by F. Bach on the complexity of maximizing ReLUs). These results are in contrast to known efficient algorithms for reliably learning linear threshold functions, where $ε$ must be $Ω(1)$ and strong assumptions are required on the marginal distribution. We can compose our results to obtain the first set of efficient algorithms for learning constant-depth networks of ReLUs. Our techniques combine kernel methods and polynomial approximations with a "dual-loss" approach to convex programming. As a byproduct we obtain a number of applications including the first set of efficient algorithms for "convex piecewise-linear fitting" and the first efficient algorithms for noisy polynomial reconstruction of low-weight polynomials on the unit sphere.

cs.LG↗

Stable Matching with Evolving Preferences

We consider the problem of stable matching with dynamic preference lists. At each time step, the preference list of some player may change by swapping random adjacent members. The goal of a central agency (algorithm) is to maintain an approximately stable matching (in terms of number of blocking pairs) at all times. The changes in the preference lists are not reported to the algorithm, but must instead be probed explicitly by the algorithm. We design an algorithm that in expectation and with high probability maintains a matching that has at most $O((log (n))^2)$ blocking pairs.

cs.GT↗

Online Optimization of Smoothed Piecewise Constant Functions

We study online optimization of smoothed piecewise constant functions over the domain [0, 1). This is motivated by the problem of adaptively picking parameters of learning algorithms as in the recently introduced framework by Gupta and Roughgarden (2016). Majority of the machine learning literature has focused on Lipschitz-continuous functions or functions with bounded gradients. 1 This is with good reason---any learning algorithm suffers linear regret even against piecewise constant functions that are chosen adversarially, arguably the simplest of non-Lipschitz continuous functions. The smoothed setting we consider is inspired by the seminal work of Spielman and Teng (2004) and the recent work of Gupta and Roughgarden---in this setting, the sequence of functions may be chosen by an adversary, however, with some uncertainty in the location of discontinuities. We give algorithms that achieve sublinear regret in the full information and bandit settings.

cs.LG↗