Searcharxiv⌕ Search

arXiv subjects

Vasileios Argyriou

Publications and source records attributed to Vasileios Argyriou.

At least 55 records · Page 3Linked to original sources

Evaluating the Efficacy of AI Techniques in Textual Anonymization: A Comparative Study

In the digital era, with escalating privacy concerns, it's imperative to devise robust strategies that protect private data while maintaining the intrinsic value of textual information. This research embarks on a comprehensive examination of text anonymisation methods, focusing on Conditional Random Fields (CRF), Long Short-Term Memory (LSTM), Embeddings from Language Models (ELMo), and the transformative capabilities of the Transformers architecture. Each model presents unique strengths since LSTM is modeling long-term dependencies, CRF captures dependencies among word sequences, ELMo delivers contextual word representations using deep bidirectional language models and Transformers introduce self-attention mechanisms that provide enhanced scalability. Our study is positioned as a comparative analysis of these models, emphasising their synergistic potential in addressing text anonymisation challenges. Preliminary results indicate that CRF, LSTM, and ELMo individually outperform traditional methods. The inclusion of Transformers, when compared alongside with the other models, offers a broader perspective on achieving optimal text anonymisation in contemporary settings.

cs.CL↗

Benchmarking Advanced Text Anonymisation Methods: A Comparative Study on Novel and Traditional Approaches

In the realm of data privacy, the ability to effectively anonymise text is paramount. With the proliferation of deep learning and, in particular, transformer architectures, there is a burgeoning interest in leveraging these advanced models for text anonymisation tasks. This paper presents a comprehensive benchmarking study comparing the performance of transformer-based models and Large Language Models(LLM) against traditional architectures for text anonymisation. Utilising the CoNLL-2003 dataset, known for its robustness and diversity, we evaluate several models. Our results showcase the strengths and weaknesses of each approach, offering a clear perspective on the efficacy of modern versus traditional methods. Notably, while modern models exhibit advanced capabilities in capturing con textual nuances, certain traditional architectures still keep high performance. This work aims to guide researchers in selecting the most suitable model for their anonymisation needs, while also shedding light on potential paths for future advancements in the field.

cs.CL↗

Dynamic Distinction Learning: Adaptive Pseudo Anomalies for Video Anomaly Detection

We introduce Dynamic Distinction Learning (DDL) for Video Anomaly Detection, a novel video anomaly detection methodology that combines pseudo-anomalies, dynamic anomaly weighting, and a distinction loss function to improve detection accuracy. By training on pseudo-anomalies, our approach adapts to the variability of normal and anomalous behaviors without fixed anomaly thresholds. Our model showcases superior performance on the Ped2, Avenue and ShanghaiTech datasets, where individual models are tailored for each scene. These achievements highlight DDL's effectiveness in advancing anomaly detection, offering a scalable and adaptable solution for video surveillance challenges.

cs.CV↗

An AI-Assisted Skincare Routine Recommendation System in XR

In recent years, there has been an increasing interest in the use of artificial intelligence (AI) and extended reality (XR) in the beauty industry. In this paper, we present an AI-assisted skin care recommendation system integrated into an XR platform. The system uses a convolutional neural network (CNN) to analyse an individual's skin type and recommend personalised skin care products in an immersive and interactive manner. Our methodology involves collecting data from individuals through a questionnaire and conducting skin analysis using a provided facial image in an immersive environment. This data is then used to train the CNN model, which recognises the skin type and existing issues and allows the recommendation engine to suggest personalised skin care products. We evaluate our system in terms of the accuracy of the CNN model, which achieves an average score of 93% in correctly classifying existing skin issues. Being integrated into an XR system, this approach has the potential to significantly enhance the beauty industry by providing immersive and engaging experiences to users, leading to more efficient and consistent skincare routines.

cs.CV↗

Evaluating the Energy Efficiency of Few-Shot Learning for Object Detection in Industrial Settings

In the ever-evolving era of Artificial Intelligence (AI), model performance has constituted a key metric driving innovation, leading to an exponential growth in model size and complexity. However, sustainability and energy efficiency have been critical requirements during deployment in contemporary industrial settings, necessitating the use of data-efficient approaches such as few-shot learning. In this paper, to alleviate the burden of lengthy model training and minimize energy consumption, a finetuning approach to adapt standard object detection models to downstream tasks is examined. Subsequently, a thorough case study and evaluation of the energy demands of the developed models, applied in object detection benchmark datasets from volatile industrial environments is presented. Specifically, different finetuning strategies as well as utilization of ancillary evaluation data during training are examined, and the trade-off between performance and efficiency is highlighted in this low-data regime. Finally, this paper introduces a novel way to quantify this trade-off through a customized Efficiency Factor metric.

cs.LG↗

One-shot Neural Face Reenactment via Finding Directions in GAN's Latent Space

In this paper, we present our framework for neural face/head reenactment whose goal is to transfer the 3D head orientation and expression of a target face to a source face. Previous methods focus on learning embedding networks for identity and head pose/expression disentanglement which proves to be a rather hard task, degrading the quality of the generated images. We take a different approach, bypassing the training of such networks, by using (fine-tuned) pre-trained GANs which have been shown capable of producing high-quality facial images. Because GANs are characterized by weak controllability, the core of our approach is a method to discover which directions in latent GAN space are responsible for controlling head pose and expression variations. We present a simple pipeline to learn such directions with the aid of a 3D shape model which, by construction, inherently captures disentangled directions for head pose, identity, and expression. Moreover, we show that by embedding real images in the GAN latent space, our method can be successfully used for the reenactment of real-world faces. Our method features several favorable properties including using a single source image (one-shot) and enabling cross-person reenactment. Extensive qualitative and quantitative results show that our approach typically produces reenacted faces of notably higher quality than those produced by state-of-the-art methods for the standard benchmarks of VoxCeleb1 & 2.

cs.CV↗

HyperReenact: One-Shot Reenactment via Jointly Learning to Refine and Retarget Faces

In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment methods train controllable generative models that learn to synthesize realistic facial images, yet producing reenacted faces that are prone to significant visual artifacts, especially under the challenging condition of extreme head pose changes, or requiring expensive few-shot fine-tuning to better preserve the source identity characteristics. We propose to address these limitations by leveraging the photorealistic generation ability and the disentangled properties of a pretrained StyleGAN2 generator, by first inverting the real images into its latent space and then using a hypernetwork to perform: (i) refinement of the source identity characteristics and (ii) facial pose re-targeting, eliminating this way the dependence on external editing methods that typically produce artifacts. Our method operates under the one-shot setting (i.e., using a single source frame) and allows for cross-subject reenactment, without requiring any subject-specific fine-tuning. We compare our method both quantitatively and qualitatively against several state-of-the-art techniques on the standard benchmarks of VoxCeleb1 and VoxCeleb2, demonstrating the superiority of our approach in producing artifact-free images, exhibiting remarkable robustness even under extreme head pose changes. We make the code and the pretrained models publicly available at: https://github.com/StelaBou/HyperReenact .

cs.CV↗

AI-Powered Interfaces for Extended Reality to support Remote Maintenance

High-end components that conduct complicated tasks automatically are a part of modern industrial systems. However, in order for these parts to function at the desired level, they need to be maintained by qualified experts. Solutions based on Augmented Reality (AR) have been established with the goal of raising production rates and quality while lowering maintenance costs. With the introduction of two unique interaction interfaces based on wearable targets and human face orientation, we are proposing hands-free advanced interactive solutions in this study with the goal of reducing the bias towards certain users. Using traditional devices in real time, a comparison investigation using alternative interaction interfaces is conducted. The suggested solutions are supported by various AI powered methods such as novel gravity-map based motion adjustment that is made possible by predictive deep models that reduce the bias of traditional hand- or finger-based interaction interfaces

cs.HC↗

Evaluation of AI-Supported Input Methods in Augmented Reality Environment

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase efficiency, reliability, and safety, while improving communication with other devices and systems on the network. Unfortunately, tasks in these fields often require both hands to execute, reducing the variety of input methods suitable to control AR applications. People with certain physical disabilities, where they are not able to use their hands, are also negatively impacted when using these devices. The goal of this work is to provide novel hand-free interfacing methods, using AR technology, in association with AI support approaches to produce an improved Human-Computer interaction solution.

cs.HC↗

Finding Directions in GAN's Latent Space for Neural Face Reenactment

This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose disentanglement which proves to be a rather hard task, degrading the quality of the generated images. We take a different approach, bypassing the training of such networks, by using (fine-tuned) pre-trained GANs which have been shown capable of producing high-quality facial images. Because GANs are characterized by weak controllability, the core of our approach is a method to discover which directions in latent GAN space are responsible for controlling facial pose and expression variations. We present a simple pipeline to learn such directions with the aid of a 3D shape model which, by construction, already captures disentangled directions for facial pose, identity and expression. Moreover, we show that by embedding real images in the GAN latent space, our method can be successfully used for the reenactment of real-world faces. Our method features several favorable properties including using a single source image (one-shot) and enabling cross-person reenactment. Our qualitative and quantitative results show that our approach often produces reenacted faces of significantly higher quality than those produced by state-of-the-art methods for the standard benchmarks of VoxCeleb1 & 2. Source code is available at: https://github.com/StelaBou/stylegan_directions_face_reenactment

cs.CV↗

StyleMask: Disentangling the Style Space of StyleGAN2 for Neural Face Reenactment

In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by preserving at the same time the source's identity characteristics (e.g., facial shape, hair style, etc), even in the challenging case where the source and the target faces belong to different identities. In doing so, we address some of the limitations of the state-of-the-art works, namely, a) that they depend on paired training data (i.e., source and target faces have the same identity), b) that they rely on labeled data during inference, and c) that they do not preserve identity in large head pose changes. More specifically, we propose a framework that, using unpaired randomly generated facial images, learns to disentangle the identity characteristics of the face from its pose by incorporating the recently introduced style space $\mathcal{S}$ of StyleGAN2, a latent representation space that exhibits remarkable disentanglement properties. By capitalizing on this, we learn to successfully mix a pair of source and target style codes using supervision from a 3D model. The resulting latent code, that is subsequently used for reenactment, consists of latent units corresponding to the facial pose of the target only and of units corresponding to the identity of the source only, leading to notable improvement in the reenactment performance compared to recent state-of-the-art methods. In comparison to state of the art, we quantitatively and qualitatively show that the proposed method produces higher quality results even on extreme pose variations. Finally, we report results on real images by first embedding them on the latent space of the pretrained generator. We make the code and pretrained models publicly available at: https://github.com/StelaBou/StyleMask

cs.CV↗

Content-aware Density Map for Crowd Counting and Density Estimation

Precise knowledge about the size of a crowd, its density and flow can provide valuable information for safety and security applications, event planning, architectural design and to analyze consumer behavior. Creating a powerful machine learning model, to employ for such applications requires a large and highly accurate and reliable dataset. Unfortunately the existing crowd counting and density estimation benchmark datasets are not only limited in terms of their size, but also lack annotation, in general too time consuming to implement. This paper attempts to address this very issue through a content aware technique, uses combinations of Chan-Vese segmentation algorithm, two-dimensional Gaussian filter and brute-force nearest neighbor search. The results shows that by simply replacing the commonly used density map generators with the proposed method, higher level of accuracy can be achieved using the existing state of the art models.

cs.CV↗

Scene and Environment Monitoring Using Aerial Imagery and Deep Learning

Unmanned Aerial vehicles (UAV) are a promising technology for smart farming related applications. Aerial monitoring of agriculture farms with UAV enables key decision-making pertaining to crop monitoring. Advancements in deep learning techniques have further enhanced the precision and reliability of aerial imagery based analysis. The capabilities to mount various kinds of sensors (RGB, spectral cameras) on UAV allows remote crop analysis applications such as vegetation classification and segmentation, crop counting, yield monitoring and prediction, crop mapping, weed detection, disease and nutrient deficiency detection and others. A significant amount of studies are found in the literature that explores UAV for smart farming applications. In this paper, a review of studies applying deep learning on UAV imagery for smart farming is presented. Based on the application, we have classified these studies into five major groups including: vegetation identification, classification and segmentation, crop counting and yield predictions, crop mapping, weed detection and crop disease and nutrient deficiency detection. An in depth critical analysis of each study is provided.

cs.CV↗

Iterative Self-Learning: Semi-Supervised Improvement to Dataset Volumes and Model Accuracy

A novel semi-supervised learning technique is introduced based on a simple iterative learning cycle together with learned thresholding techniques and an ensemble decision support system. State-of-the-art model performance and increased training data volume are demonstrated, through the use of unlabelled data when training deeply learned classification models. Evaluation of the proposed approach is performed on commonly used datasets when evaluating semi-supervised learning techniques as well as a number of more challenging image classification datasets (CIFAR-100 and a 200 class subset of ImageNet).

cs.CV↗

Smart IoT Cameras for Crowd Analysis based on augmentation for automatic pedestrian detection, simulation and annotation

Smart video sensors for applications related to surveillance and security are IOT-based as they use Internet for various purposes. Such applications include crowd behaviour monitoring and advanced decision support systems operating and transmitting information over internet. The analysis of crowd and pedestrian behaviour is an important task for smart IoT cameras and in particular video processing. In order to provide related behavioural models, simulation and tracking approaches have been considered in the literature. In both cases ground truth is essential to train deep models and provide a meaningful quantitative evaluation. We propose a framework for crowd simulation and automatic data generation and annotation that supports multiple cameras and multiple targets. The proposed approach is based on synthetically generated human agents, augmented frames and compositing techniques combined with path finding and planning methods. A number of popular crowd and pedestrian data sets were used to validate the model, and scenarios related to annotation and simulation were considered.

cs.CV↗

Semi-supervised GAN for Classification of Multispectral Imagery Acquired by UAVs

Unmanned aerial vehicles (UAV) are used in precision agriculture (PA) to enable aerial monitoring of farmlands. Intelligent methods are required to pinpoint weed infestations and make optimal choice of pesticide. UAV can fly a multispectral camera and collect data. However, the classification of multispectral images using supervised machine learning algorithms such as convolutional neural networks (CNN) requires large amount of training data. This is a common drawback in deep learning we try to circumvent making use of a semi-supervised generative adversarial networks (GAN), providing a pixel-wise classification for all the acquired multispectral images. Our algorithm consists of a generator network that provides photo-realistic images as extra training data to a multi-class classifier, acting as a discriminator and trained on small amounts of labeled data. The performance of the proposed method is evaluated on the weedNet dataset consisting of multispectral crop and weed images collected by a micro aerial vehicle (MAV). The results by the proposed semi-supervised GAN achieves high classification accuracy and demonstrates the potential of GAN-based methods for the challenging task of multispectral image classification.

eess.IV↗

Superframes, A Temporal Video Segmentation

The goal of video segmentation is to turn video data into a set of concrete motion clusters that can be easily interpreted as building blocks of the video. There are some works on similar topics like detecting scene cuts in a video, but there is few specific research on clustering video data into the desired number of compact segments. It would be more intuitive, and more efficient, to work with perceptually meaningful entity obtained from a low-level grouping process which we call it superframe. This paper presents a new simple and efficient technique to detect superframes of similar content patterns in videos. We calculate the similarity of content-motion to obtain the strength of change between consecutive frames. With the help of existing optical flow technique using deep models, the proposed method is able to perform more accurate motion estimation efficiently. We also propose two criteria for measuring and comparing the performance of different algorithms on various databases. Experimental results on the videos from benchmark databases have demonstrated the effectiveness of the proposed method.

cs.CV↗

Summarizing Videos with Attention

In this work we propose a novel method for supervised, keyshots based video summarization by applying a conceptually simple and computationally efficient soft, self-attention mechanism. Current state of the art methods leverage bi-directional recurrent networks such as BiLSTM combined with attention. These networks are complex to implement and computationally demanding compared to fully connected networks. To that end we propose a simple, self-attention based network for video summarization which performs the entire sequence to sequence transformation in a single feed forward pass and single backward pass during training. Our method sets a new state of the art results on two benchmarks TvSum and SumMe, commonly used in this domain.

cs.CV↗