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Venkata Sai Pranav Bachina

Publications and source records attributed to Venkata Sai Pranav Bachina.

3 recordsLinked to original sources

GENIE: Watermarking Graph Neural Networks for Link Prediction

The rapid adoption, usefulness, and resource-intensive training of Graph Neural Network (GNN) models have made them an invaluable intellectual property in graph-based machine learning. However, their wide-spread adoption also makes them susceptible to stealing, necessitating robust Ownership Demonstration (OD) techniques. Watermarking is a promising OD framework for deep neural networks, but existing methods fail to generalize to GNNs due to the non-Euclidean nature of graph data. Existing works on GNN watermarking primarily focus on node and graph classification, overlooking Link Prediction (LP). In this paper, we propose GENIE (watermarking Graph nEural Networks for lInk prEdiction), the first scheme to watermark GNNs for LP. GENIE creates a novel backdoor for both node-representation and subgraph-based LP methods, utilizing a unique trigger set and a secret watermark vector. Our OD scheme is equipped with Dynamic Watermark Thresholding (DWT), ensuring high verification probability while addressing practical issues in existing OD schemes. We extensively evaluate GENIE across 4 diverse model architectures (i.e., SEAL, GCN, GraphSAGE and NeoGNN), 7 real-world datasets and 21 watermark removal techniques and demonstrate its robustness to watermark removal and ownership piracy attacks. Finally, we discuss adaptive attacks against GENIE and a defense strategy to counter it. The codebase and related artifacts are publicly available at our Project Page.

cs.CR↗

PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

3D Gaussian Splatting (3DGS) has recently enabled highly photorealistic 3D reconstruction from casually captured multi-view images. However, this accessibility raises a privacy concern: publicly available images or videos can be exploited to reconstruct detailed 3D models of scenes or objects without the owner's consent. We present PatchPoison, a lightweight dataset-poisoning method that prevents unauthorized 3D reconstruction. Unlike global perturbations, PatchPoison injects a small high-frequency adversarial patch, a structured checkerboard, into the periphery of each image in a multi-view dataset. The patch is designed to corrupt the feature-matching stage of Structure-from-Motion (SfM) pipelines such as COLMAP by introducing spurious correspondences that systematically misalign estimated camera poses. Consequently, downstream 3DGS optimization diverges from the correct scene geometry. On the NeRF-Synthetic benchmark, inserting a 12 X 12 pixel patch increases reconstruction error by 6.8x in LPIPS, while the poisoned images remain unobtrusive to human viewers. PatchPoison requires no pipeline modifications, offering a practical, "drop-in" preprocessing step for content creators to protect their multi-view data.

cs.CV↗

LoReTTA: A Low Resource Framework To Poison Continuous Time Dynamic Graphs

Temporal Graph Neural Networks (TGNNs) are increasingly used in high-stakes domains, such as financial forecasting, recommendation systems, and fraud detection. However, their susceptibility to poisoning attacks poses a critical security risk. We introduce LoReTTA (Low Resource Two-phase Temporal Attack), a novel adversarial framework on Continuous-Time Dynamic Graphs, which degrades TGNN performance by an average of 29.47% across 4 widely benchmark datasets and 4 State-of-the-Art (SotA) models. LoReTTA operates through a two-stage approach: (1) sparsify the graph by removing high-impact edges using any of the 16 tested temporal importance metrics, (2) strategically replace removed edges with adversarial negatives via LoReTTA's novel degree-preserving negative sampling algorithm. Our plug-and-play design eliminates the need for expensive surrogate models while adhering to realistic unnoticeability constraints. LoReTTA degrades performance by upto 42.0% on MOOC, 31.5% on Wikipedia, 28.8% on UCI, and 15.6% on Enron. LoReTTA outperforms 11 attack baselines, remains undetectable to 4 leading anomaly detection systems, and is robust to 4 SotA adversarial defense training methods, establishing its effectiveness, unnoticeability, and robustness.

cs.LG↗