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Vesa Välimäki

Publications and source records attributed to Vesa Välimäki.

At least 19 recordsLinked to original sources

Perception-Inspired Bayesian Causal Fusion for Audiovisual Source Localization

Multimodal fusion promises more accurate perception but only when the modalities share a common cause. When they do not, the second modality carries no information about the target, and fusing it can only corrupt the estimate. We cast this whether-to-fuse decision as Bayesian causal inference, following the optimal-observer model of human multisensory perception, and implement it as a plug-and-play layer on top of frozen audio and visual models for sound event localization and detection. The model infers a common-cause posterior over visible candidates, then gates precision-weighted fusion accordingly. Fusing unconditionally more than doubles the direction error, whereas the causal gate improves on-screen localization while limiting off-screen degradation, without any joint network retraining.

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Music Source Separation via Stem Discovery

Music source separation (MSS) methods aim to extract stems from music mixtures, which is important, for example, in karaoke, music remixing, and pedagogical applications. While earlier research on MSS systems has been dominated by models targeting narrow sets of general stems, there have recently been attempts to support broader source definitions. One of these methods uses audio queries to provide direct and descriptive control over the desired separation targets based on the sound itself. However, query-based separation remains cumbersome due to the need to provide audio examples with features matching the sources contained within mixtures. This paper proposes Music Source Separation via Stem Discovery (MuS3D), a query-based source separation framework that iteratively discovers active sources from the mixture. On correctly detected sources, our model matches manually queried baselines and surpasses state-of-the-art text-based models. Subjective evaluation indicates encoding artifacts as the limiting factor in current generative separation. The findings suggest that audio-based query representations offer an effective and automatable interface for source separation.

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Exact Factorisation and Fast Computation of Invertible Constant-Q Transforms

The constant-Q transform (CQT) represents audio on a logarithmic frequency axis. Its nonstationary Gabor formulation is exactly invertible, but the unequal numbers of time coefficients in its bands complicate GPU computation. An exact factorisation combines spectral selection, conjugation, windowing, and reordering into a fixed map between one packed Fourier transform and the shorter band inverse transforms. The factors give waveform reconstruction, real adjoints for backpropagation, and bounds on arithmetic depth and block width; overlapping slices permit streaming with bounded memory. Tests on two GPU models show that Flash-CQT reduces analysis-synthesis round-trip time by factors of two to eight relative to a baseline computing the same CQT. The proposed implementation also uses over 30% less peak temporary workspace and reaches a negligible reconstruction error, with a signal-to-noise ratio of about 130 dB, in single-precision floating-point arithmetic. These advances make Flash-CQT a practical, computationally efficient front end for spectral analysis and modern audio machine-learning systems.

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Estimation of Room Impulse Responses from Handclaps

Handclaps provide an equipment-free excitation for room acoustics, but their unknown and variable source waveform makes room impulse response (RIR) estimation challenging. In this work, we investigate whether RIRs can be estimated directly from handclaps. To this end, we introduce an anechoic handclap dataset containing 2,540 claps from 17 participants, designed to capture variability across natural claps and different hand configurations. We first establish the performance attainable when the excitation clap is known using regularized deconvolution, and show that approximating the unknown excitation by windowing the direct sound from the reverberant recording is insufficient. To estimate the RIR without a known excitation, we propose using the anechoic handclap recordings to train a deep neural network with a supervised regression objective. Evaluated on a controlled synthetic benchmark, the proposed neural regressor significantly outperforms windowing-based baselines across all instrumental metrics. Furthermore, we test the proposed method on handclap recordings measured in real acoustic spaces, showing that the inferred RIR spectra are consistent across different handclap measurements taken in the same room location. These results showcase the feasibility of directly estimating RIRs from natural handclaps without requiring knowledge of the excitation signal.

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State-Space-Based FIR Filtering on a Quantum Computer

Many signal processing tasks require intensive computations. Quantum computing promises to accelerate certain tasks, but algorithms must be designed around the limitations of quantum mechanics. This paper provides a quantum implementation of finite impulse response (FIR) filters, which are a widely used tool in classical signal processing. The filter can be parallelized and composed as part of larger quantum algorithms, with potential for speedups using quantum amplitude estimation and future fault-tolerant quantum hardware. To accomplish these properties, we introduce a state-space framework wherein sample-based signal processing is performed with unitary quantum circuits. We present the quantum delay gate as the quantum analog of the delay line in discrete-time signal processing. Unitary circuits intrinsically describe lossless systems, but we also implement lowpass and other bounded filters by emulating a projection operator. The FIR filter implementation is tested and demonstrated with a quantum circuit simulator.

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Music Restoration via Latent Operator Optimization and Diffusion Model Priors

Music restoration seeks to recover a clean signal from an observed recording degraded by an unknown effect, distortion, or corruption. Existing systems often rely on paired training data and distortion-specific supervision, which limits their use when the forward process is not known in advance. We propose LOUDAR (Latent-space Optimization of Unknown Distortion for Audio Restoration) a general-purpose restoration method that operates in the latent space of a pretrained audio autoencoder and models the unknown distortion as a learnable latent operator. At inference time, LOUDAR alternates between estimating the clean latent variable and updating the latent operator parameters. An unconditional latent diffusion model provides a prior over clean audio and regularizes this inference by steering the latent estimate toward the manifold of clean recordings. Because the degradation model is adapted per input, the approach is broadly applicable across diverse restoration problems. We evaluate LOUDAR on singing voice effect removal and restoration, as well as guitar distortion removal, and show that it consistently improves over degraded inputs and is competitive with supervised and unsupervised baselines in waveform and latent domains.

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Automatic Audio Equalization with Semantic Embeddings

This paper presents a data-driven approach to automatic blind equalization of audio by predicting log-mel spectral features and deriving an inverse filter. The method uses a deep neural network, where a pre-trained model provides semantic embeddings as a backbone, and only a lightweight head is trained. This design is intended to enhance training efficiency and generalization. Trained on both music and speech, the model is robust to noise and reverberation. Objective evaluations confirm its effectiveness, and subjective tests show performance comparable to that of an oracle that uses true log-mel spectral features, indicating that the model accurately estimates the desired characteristics, with remaining limitations attributed to the filtering stage. Overall, the results highlight the potential of the method for real-world audio enhancement applications.

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Learning Filters in Feedback Delay Networks from Noisy Room Impulse Responses

Recursion is a fundamental concept in the design of filters and audio systems. In particular, artificial reverberation systems that use delay networks depend on recursive paths to control both echo density and the decay rate of modal components. The differentiable digital signal processing framework has shown promise in automatically tuning recursive and non-recursive elements using gradient-based optimization with perceptually or physically motivated loss functions, such as energy decay or spectrogram differences. These representations are highly sensitive to model mismatches, which can lead to spurious loss minima. In particular, discrepancies in background noise can result in inaccurate attenuation estimates. This paper addresses the problem of tuning recursive attenuation filters of a feedback delay network when targets are noisy. We analyze the loss profile associated with different optimization objectives and propose a method that explicitly models noise, improving the accuracy of the estimated attenuation filters under low signal-to-noise conditions. We demonstrate the effectiveness of the proposed approach through statistical analysis on both synthetic and real target data. Furthermore, we identify the sensitivity of attenuation filter parameters tuning to perturbations in frequency-independent parameters. These findings provide practical guidelines for more robust and reproducible gradient-based optimization of feedback delay networks.

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Four Decades of Digital Waveguides

Digital waveguide physical modeling offers efficient simulation of acoustic wave propagation as compared to general finite-difference schemes commonly used in computational physics. This efficiency has enabled the real-time implementation of physically modeled musical instruments and sound effects, as well as real-time vocal models and artificial reverberation. This paper provides an overview of the historical evolution and applications of digital waveguide modeling and highlights recent advances in the field. Parametric optimization using classical, evolutionary and neural approaches are also discussed and compared. Digital waveguides provide physically accurate simulations with reduced computational cost, and can now be optimized with modern machine learning and differentiable digital signal processing techniques.

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Solving Room Impulse Response Inverse Problems Using Flow Matching with Analytic Wiener Denoiser

Room impulse response (RIR) estimation naturally arises as a class of inverse problems, including denoising and deconvolution. While recent approaches often rely on supervised learning or learned generative priors, such methods require large amounts of training data and may generalize poorly outside the training distribution. In this work, we present RIRFlow, a training-free Bayesian framework for RIR inverse problems using flow matching. We derive a flow-consistent analytic prior from the statistical structure of RIRs, eliminating the need for data-driven priors. Specifically, we model RIR as a Gaussian process with exponentially decaying variance, which yields a closed-form minimum mean squared error (MMSE) Wiener denoiser. This analytic denoiser is integrated as a prior in an existing flow-based inverse solver, where inverse problems are solved via guided posterior sampling. Furthermore, we extend the solver to nonlinear and non-Gaussian inverse problems via a local Gaussian approximation of the guided posterior, and empirically demonstrate that this approximation remains effective in practice. Experiments on real RIRs across different inverse problems demonstrate robust performance, highlighting the effectiveness of combining a classic RIR model with the recent flow-based generative inference.

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AnyRIR: Robust Non-intrusive Room Impulse Response Estimation in the Wild

We address the problem of estimating room impulse responses (RIRs) in noisy, uncontrolled environments where non-stationary sounds such as speech or footsteps corrupt conventional deconvolution. We propose AnyRIR, a non-intrusive method that uses music as the excitation signal instead of a dedicated test signal, and formulate RIR estimation as an L1-norm regression in the time-frequency domain. Solved efficiently with Iterative Reweighted Least Squares (IRLS) and Least-Squares Minimal Residual (LSMR) methods, this approach exploits the sparsity of non-stationary noise to suppress its influence. Experiments on simulated and measured data show that AnyRIR outperforms L2-based and frequency-domain deconvolution, under in-the-wild noisy scenarios and codec mismatch, enabling robust RIR estimation for AR/VR and related applications.

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Similarity Metrics For Late Reverberation

Automatic tuning of reverberation algorithms relies on the optimization of a cost function. While general audio similarity metrics are useful, they are not optimized for the specific statistical properties of reverberation in rooms. This paper presents two novel metrics for assessing the similarity of late reverberation in room impulse responses. These metrics are differentiable and can be utilized within a machine-learning framework. We compare the performance of these metrics to two popular audio metrics using a large dataset of room impulse responses encompassing various room configurations and microphone positions. The results indicate that the proposed functions based on averaged power and frequency-band energy decay outperform the baselines with the former exhibiting the most suitable profile towards the minimum. The proposed work holds promise as an improvement to the design and evaluation of reverberation similarity metrics.

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Optimizing tiny colorless feedback delay networks

A common bane of artificial reverberation algorithms is spectral coloration in the synthesized sound, typically manifesting as metallic ringing, leading to a degradation in the perceived sound quality. In delay network methods, coloration is more pronounced when fewer delay lines are used. This paper presents an optimization framework in which a tiny differentiable feedback delay network, with as few as four delay lines, is used to learn a set of parameters to iteratively reduce coloration. The parameters under optimization include the feedback matrix, as well as the input and output gains. The optimization objective is twofold: to maximize spectral flatness through a spectral loss while maintaining temporal density by penalizing sparseness in the parameter values. A favorable narrow distribution of modal excitation is achieved while maintaining the desired impulse response density. In a subjective assessment, the new method proves effective in reducing perceptual coloration of late reverberation. Compared to the author's previous work, which serves as the baseline and utilizes a sparsity loss in the time domain, the proposed method achieves computational savings while maintaining performance. The effectiveness of this work is demonstrated through two application scenarios where smooth-sounding synthetic room impulse responses are obtained via the introduction of attenuation filters and an optimizable scattering feedback matrix.

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Automatic Music Mixing using a Generative Model of Effect Embeddings

Music mixing involves combining individual tracks into a cohesive mixture, a task characterized by subjectivity where multiple valid solutions exist for the same input. Existing automatic mixing systems treat this task as a deterministic regression problem, thus ignoring this multiplicity of solutions. Here we introduce MEGAMI (Multitrack Embedding Generative Auto MIxing), a generative framework that models the conditional distribution of professional mixes given unprocessed tracks. MEGAMI uses a track-agnostic effects processor conditioned on per-track generated embeddings, handles arbitrary unlabeled tracks through a permutation-equivariant architecture, and enables training on both dry and wet recordings via domain adaptation. Our objective evaluation using distributional metrics shows consistent improvements over existing methods, while listening tests indicate performances approaching human-level quality across diverse musical genres.

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Matching Reverberant Speech Through Learned Acoustic Embeddings and Feedback Delay Networks

Reverberation conveys critical acoustic cues about the environment, supporting spatial awareness and immersion. For auditory augmented reality (AAR) systems, generating perceptually plausible reverberation in real time remains a key challenge, especially when explicit acoustic measurements are unavailable. We address this by formulating blind estimation of artificial reverberation parameters as a reverberant signal matching task, leveraging a learned room-acoustic prior. Furthermore, we propose a feedback delay network (FDN) structure that reproduces both frequency-dependent decay times and the direct-to-reverberation ratio of a target space. Experimental evaluation against a leading automatic FDN tuning method demonstrates improvements in estimated room-acoustic parameters and perceptual plausibility of artificial reverberant speech. These results highlight the potential of our approach for efficient, perceptually consistent reverberation rendering in AAR applications.

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Unsupervised Estimation of Nonlinear Audio Effects: Comparing Diffusion-Based and Adversarial approaches

Accurately estimating nonlinear audio effects without access to paired input-output signals remains a challenging problem. This work studies unsupervised probabilistic approaches for solving this task. We introduce a method, novel for this application, based on diffusion generative models for blind system identification, enabling the estimation of unknown nonlinear effects using black- and gray-box models. This study compares this method with a previously proposed adversarial approach, analyzing the performance of both methods under different parameterizations of the effect operator and varying lengths of available effected recordings. Through experiments on guitar distortion effects, we show that the diffusion-based approach provides more stable results and is less sensitive to data availability, while the adversarial approach is superior at estimating more pronounced distortion effects. Our findings contribute to the robust unsupervised blind estimation of audio effects, demonstrating the potential of diffusion models for system identification in music technology.

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Similarity-Guided Diffusion for Long-Gap Music Inpainting

Music inpainting aims to reconstruct missing segments of a corrupted recording. While diffusion-based generative models improve reconstruction for medium-length gaps, they often struggle to preserve musical plausibility over multi-second gaps. We introduce Similarity-Guided Diffusion Posterior Sampling (SimDPS), a hybrid method that combines diffusion-based inference with similarity search. Candidate segments are first retrieved from a corpus based on contextual similarity, then incorporated into a modified likelihood that guides the diffusion process toward contextually consistent reconstructions. Subjective evaluation on piano music inpainting with 2-s gaps shows that the proposed SimDPS method enhances perceptual plausibility compared to unguided diffusion and frequently outperforms similarity search alone when moderately similar candidates are available. These results demonstrate the potential of a hybrid similarity approach for diffusion-based audio enhancement with long gaps.

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Resampling Filter Design for Multirate Neural Audio Effect Processing

Neural networks have become ubiquitous in audio effects modelling, especially for guitar amplifiers and distortion pedals. One limitation of such models is that the sample rate of the training data is implicitly encoded in the model weights and therefore not readily adjustable at inference. Recent work explored modifications to recurrent neural network architecture to approximate a sample rate independent system, enabling audio processing at a rate that differs from the original training rate. This method works well for integer oversampling and can reduce aliasing caused by nonlinear activation functions. For small fractional changes in sample rate, fractional delay filters can be used to approximate sample rate independence, but in some cases this method fails entirely. Here, we explore the use of real-time signal resampling at the input and output of the neural network as an alternative solution. We investigate several resampling filter designs and show that a two-stage design consisting of a half-band IIR filter cascaded with a Kaiser window FIR filter can give similar or better results to the previously proposed model adjustment method with many fewer filtering operations per sample and less than one millisecond of latency at typical audio rates. Furthermore, we investigate interpolation and decimation filters for the task of integer oversampling and show that cascaded half-band IIR and FIR designs can be used in conjunction with the model adjustment method to reduce aliasing in a range of distortion effect models.

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