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Vibhav Gogate

Publications and source records attributed to Vibhav Gogate.

At least 19 recordsLinked to original sources

A Skill-augmented Agentic Framework and Benchmark for Multi-Video Understanding

Multimodal Large Language Models have achieved strong performance in single-video understanding, yet their ability to reason across multiple videos remains limited. Existing approaches typically concatenate multiple videos into a single input and perform direct inference, which introduces training-inference mismatch, information loss from frame compression, and a lack of explicit cross-video coordination. Meanwhile, current multi-video benchmarks primarily emphasize event-level comparison, leaving identity-level matching, fine-grained discrimination, and structured multi-step reasoning underexplored. To address these gaps, we introduce MVX-Bench, a Multi-Video Cross-Dimension Benchmark that reformulates 11 classical computer vision tasks into a unified multi-video question-answering framework, comprising 1,442 questions over 4,255 videos from diverse real-world datasets. We further propose SAMA, a Skill-Augmented Agentic Framework for Multi-Video Understanding, which integrates visual tools, task-specific skills, and a conflict-aware verification mechanism to enable iterative and structured reasoning. Experimental results show that SAMA outperforms strong open-source baselines and GPT on MVX-Bench, and ablations validate the effectiveness of skill design and conflict resolution.

cs.CV

Towards Spatio-Temporal World Scene Graph Generation from Monocular Videos

Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon occlusion, and operate in 2D. To address this, we first introduce ActionGenome4D, a dataset that upgrades Action Genome videos into 4D scenes via feed-forward 3D reconstruction, world-frame oriented bounding boxes for every object involved in actions, and dense relationship annotations including for objects that are temporarily unobserved due to occlusion or camera motion. Building on this data, we formalize World Scene Graph Generation (WSGG), the task of constructing a world scene graph at each timestamp that encompasses all interacting objects in the scene, both observed and unobserved. We then propose three complementary methods, each exploring a different inductive bias for reasoning about unobserved objects: PWG (Persistent World Graph), which implements object permanence via a zero-order feature buffer; MWAE (Masked World Auto-Encoder), which reframes unobserved-object reasoning as masked completion with cross-view associative retrieval; and 4DST (4D Scene Transformer), which replaces the static buffer with differentiable per-object temporal attention enriched by 3D motion and camera-pose features. We further design and evaluate the performance of strong open-source Vision-Language Models on the WSGG task via a suite of Graph RAG-based approaches, establishing baselines for unlocalized relationship prediction. WSGG thus advances video scene understanding toward world-centric, temporally persistent, and interpretable scene reasoning.

cs.CV

Can Video Large Multimodal Models Think Like Doubters-or Double-Down: A Study on Defeasible Video Entailment

Video Large Multimodal Models (VLMMs) have made impressive strides in understanding video content, but they often struggle with abstract and adaptive reasoning-the ability to revise their interpretations when new information emerges. In reality, conclusions are rarely set in stone; additional context can strengthen or weaken an initial inference. To address this, we introduce Defeasible Video Entailment (DVidE), a new task that challenges models to think like doubters, constantly updating their reasoning based on evolving evidence. In DVidE, given a video premise and a textual hypothesis, models must determine whether a new update strengthens or weakens the hypothesis (classification version) or generate a coherent update that modifies the entailment relationship (generation version). For solving the classification task, we propose the Chain of Counterfactual Thought framework, utilizing counterfactual reasoning, ASR-enhanced video content, and rationale refinement to reduce inference bias. For the generation task, we develop a framework that combines ASR output with a Large Language Model (LLM) to produce coherent, contextually relevant updates aligned with the intended strengthener or weakener goals. Additionally, we introduce a novel benchmark dataset, with strengthener/weakener annotations and an LLM-based evaluation metric specifically designed for assessing generative performance. Experimental results demonstrate significant improvements, highlighting our proposed method in enhancing dynamic reasoning capabilities of VLMMs.

cs.CV

Towards Unbiased and Robust Spatio-Temporal Scene Graph Generation and Anticipation

Spatio-Temporal Scene Graphs (STSGs) provide a concise and expressive representation of dynamic scenes by modeling objects and their evolving relationships over time. However, real-world visual relationships often exhibit a long-tailed distribution, causing existing methods for tasks like Video Scene Graph Generation (VidSGG) and Scene Graph Anticipation (SGA) to produce biased scene graphs. To this end, we propose ImparTail, a novel training framework that leverages loss masking and curriculum learning to mitigate bias in the generation and anticipation of spatio-temporal scene graphs. Unlike prior methods that add extra architectural components to learn unbiased estimators, we propose an impartial training objective that reduces the dominance of head classes during learning and focuses on underrepresented tail relationships. Our curriculum-driven mask generation strategy further empowers the model to adaptively adjust its bias mitigation strategy over time, enabling more balanced and robust estimations. To thoroughly assess performance under various distribution shifts, we also introduce two new tasks Robust Spatio-Temporal Scene Graph Generation and Robust Scene Graph Anticipation offering a challenging benchmark for evaluating the resilience of STSG models. Extensive experiments on the Action Genome dataset demonstrate the superior unbiased performance and robustness of our method compared to existing baselines.

cs.CV

Defeasible Visual Entailment: Benchmark, Evaluator, and Reward-Driven Optimization

We introduce a new task called Defeasible Visual Entailment (DVE), where the goal is to allow the modification of the entailment relationship between an image premise and a text hypothesis based on an additional update. While this concept is well-established in Natural Language Inference, it remains unexplored in visual entailment. At a high level, DVE enables models to refine their initial interpretations, leading to improved accuracy and reliability in various applications such as detecting misleading information in images, enhancing visual question answering, and refining decision-making processes in autonomous systems. Existing metrics do not adequately capture the change in the entailment relationship brought by updates. To address this, we propose a novel inference-aware evaluator designed to capture changes in entailment strength induced by updates, using pairwise contrastive learning and categorical information learning. Additionally, we introduce a reward-driven update optimization method to further enhance the quality of updates generated by multimodal models. Experimental results demonstrate the effectiveness of our proposed evaluator and optimization method.

cs.CV

CaptainCook4D: A Dataset for Understanding Errors in Procedural Activities

Following step-by-step procedures is an essential component of various activities carried out by individuals in their daily lives. These procedures serve as a guiding framework that helps to achieve goals efficiently, whether it is assembling furniture or preparing a recipe. However, the complexity and duration of procedural activities inherently increase the likelihood of making errors. Understanding such procedural activities from a sequence of frames is a challenging task that demands an accurate interpretation of visual information and the ability to reason about the structure of the activity. To this end, we collect a new egocentric 4D dataset, CaptainCook4D, comprising 384 recordings (94.5 hours) of people performing recipes in real kitchen environments. This dataset consists of two distinct types of activity: one in which participants adhere to the provided recipe instructions and another in which they deviate and induce errors. We provide 5.3K step annotations and 10K fine-grained action annotations and benchmark the dataset for the following tasks: supervised error recognition, multistep localization, and procedure learning

cs.CV

Grasping Trajectory Optimization with Point Clouds

We introduce a new trajectory optimization method for robotic grasping based on a point-cloud representation of robots and task spaces. In our method, robots are represented by 3D points on their link surfaces. The task space of a robot is represented by a point cloud that can be obtained from depth sensors. Using the point-cloud representation, goal reaching in grasping can be formulated as point matching, while collision avoidance can be efficiently achieved by querying the signed distance values of the robot points in the signed distance field of the scene points. Consequently, a constrained nonlinear optimization problem is formulated to solve the joint motion and grasp planning problem. The advantage of our method is that the point-cloud representation is general to be used with any robot in any environment. We demonstrate the effectiveness of our method by performing experiments on a tabletop scene and a shelf scene for grasping with a Fetch mobile manipulator and a Franka Panda arm. The project page is available at \url{https://irvlutd.github.io/GraspTrajOpt}

cs.RO

Towards Scene Graph Anticipation

Spatio-temporal scene graphs represent interactions in a video by decomposing scenes into individual objects and their pair-wise temporal relationships. Long-term anticipation of the fine-grained pair-wise relationships between objects is a challenging problem. To this end, we introduce the task of Scene Graph Anticipation (SGA). We adapt state-of-the-art scene graph generation methods as baselines to anticipate future pair-wise relationships between objects and propose a novel approach SceneSayer. In SceneSayer, we leverage object-centric representations of relationships to reason about the observed video frames and model the evolution of relationships between objects. We take a continuous time perspective and model the latent dynamics of the evolution of object interactions using concepts of NeuralODE and NeuralSDE, respectively. We infer representations of future relationships by solving an Ordinary Differential Equation and a Stochastic Differential Equation, respectively. Extensive experimentation on the Action Genome dataset validates the efficacy of the proposed methods.

cs.CV

Learning to Solve the Constrained Most Probable Explanation Task in Probabilistic Graphical Models

We propose a self-supervised learning approach for solving the following constrained optimization task in log-linear models or Markov networks. Let $f$ and $g$ be two log-linear models defined over the sets $\mathbf{X}$ and $\mathbf{Y}$ of random variables respectively. Given an assignment $\mathbf{x}$ to all variables in $\mathbf{X}$ (evidence) and a real number $q$, the constrained most-probable explanation (CMPE) task seeks to find an assignment $\mathbf{y}$ to all variables in $\mathbf{Y}$ such that $f(\mathbf{x}, \mathbf{y})$ is maximized and $g(\mathbf{x}, \mathbf{y})\leq q$. In our proposed self-supervised approach, given assignments $\mathbf{x}$ to $\mathbf{X}$ (data), we train a deep neural network that learns to output near-optimal solutions to the CMPE problem without requiring access to any pre-computed solutions. The key idea in our approach is to use first principles and approximate inference methods for CMPE to derive novel loss functions that seek to push infeasible solutions towards feasible ones and feasible solutions towards optimal ones. We analyze the properties of our proposed method and experimentally demonstrate its efficacy on several benchmark problems.

cs.LG

Deep Dependency Networks and Advanced Inference Schemes for Multi-Label Classification

We present a unified framework called deep dependency networks (DDNs) that combines dependency networks and deep learning architectures for multi-label classification, with a particular emphasis on image and video data. The primary advantage of dependency networks is their ease of training, in contrast to other probabilistic graphical models like Markov networks. In particular, when combined with deep learning architectures, they provide an intuitive, easy-to-use loss function for multi-label classification. A drawback of DDNs compared to Markov networks is their lack of advanced inference schemes, necessitating the use of Gibbs sampling. To address this challenge, we propose novel inference schemes based on local search and integer linear programming for computing the most likely assignment to the labels given observations. We evaluate our novel methods on three video datasets (Charades, TACoS, Wetlab) and three image datasets (MS-COCO, PASCAL VOC, NUS-WIDE), comparing their performance with (a) basic neural architectures and (b) neural architectures combined with Markov networks equipped with advanced inference and learning techniques. Our results demonstrate the superiority of our new DDN methods over the two competing approaches.

cs.LG

Neural Network Approximators for Marginal MAP in Probabilistic Circuits

Probabilistic circuits (PCs) such as sum-product networks efficiently represent large multi-variate probability distributions. They are preferred in practice over other probabilistic representations such as Bayesian and Markov networks because PCs can solve marginal inference (MAR) tasks in time that scales linearly in the size of the network. Unfortunately, the maximum-a-posteriori (MAP) and marginal MAP (MMAP) tasks remain NP-hard in these models. Inspired by the recent work on using neural networks for generating near-optimal solutions to optimization problems such as integer linear programming, we propose an approach that uses neural networks to approximate (M)MAP inference in PCs. The key idea in our approach is to approximate the cost of an assignment to the query variables using a continuous multilinear function, and then use the latter as a loss function. The two main benefits of our new method are that it is self-supervised and after the neural network is learned, it requires only linear time to output a solution. We evaluate our new approach on several benchmark datasets and show that it outperforms three competing linear time approximations, max-product inference, max-marginal inference and sequential estimation, which are used in practice to solve MMAP tasks in PCs.

cs.LG

Deep Dependency Networks for Multi-Label Classification

We propose a simple approach which combines the strengths of probabilistic graphical models and deep learning architectures for solving the multi-label classification task, focusing specifically on image and video data. First, we show that the performance of previous approaches that combine Markov Random Fields with neural networks can be modestly improved by leveraging more powerful methods such as iterative join graph propagation, integer linear programming, and $\ell_1$ regularization-based structure learning. Then we propose a new modeling framework called deep dependency networks, which augments a dependency network, a model that is easy to train and learns more accurate dependencies but is limited to Gibbs sampling for inference, to the output layer of a neural network. We show that despite its simplicity, jointly learning this new architecture yields significant improvements in performance over the baseline neural network. In particular, our experimental evaluation on three video activity classification datasets: Charades, Textually Annotated Cooking Scenes (TACoS), and Wetlab, and three multi-label image classification datasets: MS-COCO, PASCAL VOC, and NUS-WIDE show that deep dependency networks are almost always superior to pure neural architectures that do not use dependency networks.

cs.LG

Don't Explain without Verifying Veracity: An Evaluation of Explainable AI with Video Activity Recognition

Explainable machine learning and artificial intelligence models have been used to justify a model's decision-making process. This added transparency aims to help improve user performance and understanding of the underlying model. However, in practice, explainable systems face many open questions and challenges. Specifically, designers might reduce the complexity of deep learning models in order to provide interpretability. The explanations generated by these simplified models, however, might not accurately justify and be truthful to the model. This can further add confusion to the users as they might not find the explanations meaningful with respect to the model predictions. Understanding how these explanations affect user behavior is an ongoing challenge. In this paper, we explore how explanation veracity affects user performance and agreement in intelligent systems. Through a controlled user study with an explainable activity recognition system, we compare variations in explanation veracity for a video review and querying task. The results suggest that low veracity explanations significantly decrease user performance and agreement compared to both accurate explanations and a system without explanations. These findings demonstrate the importance of accurate and understandable explanations and caution that poor explanations can sometimes be worse than no explanations with respect to their effect on user performance and reliance on an AI system.

cs.HC

Lifted Marginal MAP Inference

Lifted inference reduces the complexity of inference in relational probabilistic models by identifying groups of constants (or atoms) which behave symmetric to each other. A number of techniques have been proposed in the literature for lifting marginal as well MAP inference. We present the first application of lifting rules for marginal-MAP (MMAP), an important inference problem in models having latent (random) variables. Our main contribution is two fold: (1) we define a new equivalence class of (logical) variables, called Single Occurrence for MAX (SOM), and show that solution lies at extreme with respect to the SOM variables, i.e., predicate groundings differing only in the instantiation of the SOM variables take the same truth value (2) we define a sub-class {\em SOM-R} (SOM Reduce) and exploit properties of extreme assignments to show that MMAP inference can be performed by reducing the domain of SOM-R variables to a single constant.We refer to our lifting technique as the {\em SOM-R} rule for lifted MMAP. Combined with existing rules such as decomposer and binomial, this results in a powerful framework for lifted MMAP. Experiments on three benchmark domains show significant gains in both time and memory compared to ground inference as well as lifted approaches not using SOM-R.

cs.AI

Domain Aware Markov Logic Networks

Combining logic and probability has been a long stand- ing goal of AI research. Markov Logic Networks (MLNs) achieve this by attaching weights to formulas in first-order logic, and can be seen as templates for constructing features for ground Markov networks. Most techniques for learning weights of MLNs are domain-size agnostic, i.e., the size of the domain is not explicitly taken into account while learn- ing the parameters of the model. This often results in ex- treme probabilities when testing on domain sizes different from those seen during training. In this paper, we propose Domain Aware Markov logic Networks (DA-MLNs) which present a principled solution to this problem. While defin- ing the ground network distribution, DA-MLNs divide the ground feature weight by a scaling factor which is a function of the number of connections the ground atoms appearing in the feature are involved in. We show that standard MLNs fall out as a special case of our formalism when this func- tion evaluates to a constant equal to 1. Experiments on the benchmark Friends & Smokers domain show that our ap- proach results in significantly higher accuracies compared to existing methods when testing on domains whose sizes different from those seen during training.

cs.LG

Scalable Neural Network Compression and Pruning Using Hard Clustering and L1 Regularization

We propose a simple and easy to implement neural network compression algorithm that achieves results competitive with more complicated state-of-the-art methods. The key idea is to modify the original optimization problem by adding K independent Gaussian priors (corresponding to the k-means objective) over the network parameters to achieve parameter quantization, as well as an L1 penalty to achieve pruning. Unlike many existing quantization-based methods, our method uses hard clustering assignments of network parameters, which adds minimal change or overhead to standard network training. We also demonstrate experimentally that tying neural network parameters provides less gain in generalization performance than changing network architecture and connectivity patterns entirely.

stat.ML

Lifted Region-Based Belief Propagation

Due to the intractable nature of exact lifted inference, research has recently focused on the discovery of accurate and efficient approximate inference algorithms in Statistical Relational Models (SRMs), such as Lifted First-Order Belief Propagation. FOBP simulates propositional factor graph belief propagation without constructing the ground factor graph by identifying and lifting over redundant message computations. In this work, we propose a generalization of FOBP called Lifted Generalized Belief Propagation, in which both the region structure and the message structure can be lifted. This approach allows more of the inference to be performed intra-region (in the exact inference step of BP), thereby allowing simulation of propagation on a graph structure with larger region scopes and fewer edges, while still maintaining tractability. We demonstrate that the resulting algorithm converges in fewer iterations to more accurate results on a variety of SRMs.

cs.AI

Probabilistic Inference Modulo Theories

We present SGDPLL(T), an algorithm that solves (among many other problems) probabilistic inference modulo theories, that is, inference problems over probabilistic models defined via a logic theory provided as a parameter (currently, propositional, equalities on discrete sorts, and inequalities, more specifically difference arithmetic, on bounded integers). While many solutions to probabilistic inference over logic representations have been proposed, SGDPLL(T) is simultaneously (1) lifted, (2) exact and (3) modulo theories, that is, parameterized by a background logic theory. This offers a foundation for extending it to rich logic languages such as data structures and relational data. By lifted, we mean algorithms with constant complexity in the domain size (the number of values that variables can take). We also detail a solver for summations with difference arithmetic and show experimental results from a scenario in which SGDPLL(T) is much faster than a state-of-the-art probabilistic solver.

cs.AI